As many people know, redstone is tricky to deal with do to it connecting all together.
The idea is to make "wire" which craft recipe can be 3 rubber on the top, 3 redstone in the middle, and 3 ruber on the bottom. Where do you get wire, though? Well many items can be dropped from trees, and incorporating it into the leaves drops can make an easy way to get rubber.
Wires will function like redstone, but be able to be seperate from one another when placed next to each other. This will be very helpful when it comea to doing redstone.
The...space. It's essentially turning a 3-wide or 5-wide set of wiring into 2-wide or 3-wide. Granting this can be done with repeaters already, it does slow down the system.
Redstone usually must be spaced out because otherwise it will automatically connect with other pieces of redstone. It would be a good idea to have some level of customization on where wires go, such as having different routes of redstone not being automatic, but manual, so that wires won't get in the way as much. Otherwise, you will need repeaters for more compact builds (or if you don't worry about space this is unlikely to be an issue).
In my opinion, we should just have regular redstone (the redstone that automatically connects) and redstone that would be a set shape, like a line of redstone having a line of 3 redstone dust making 3 straight redstone, which would be placed in the world as straight redstone, regardless of whether there was "automatic shaping" redstone to the right of it. The same would go for all other shapes: all-way redstone would be 5 redstone in the shape of a cross that would yield 5 4-way redstone, 3 redstone in the shape of an "L" would yield 3 corner redstone, and so on. The rubber would allow for more complex redstone circuits that overlap, giving the possibility of up to 16 wires per block stacked on each other, and would connect with specific colored rubber that could be obtained by crafting rubber with dyes. In case you were wondering about what would happen with input/output, there would either have to be different color codes that correspond to certain colors with regular items so that it would take all signals, or it would have to just be the way it is right now: it wouldn't be color coded. What I mean by "color coded" would mean that it would have an array of pixels in different colors somewhere inconspicuous (like the back of a piston or the side of some other redstone item where the back would be obscured) that would indicate what color of input/output it would accept/create. It would be able to have 15 different colors on that spot, which would accept up to 15 colors. The only reason why there can't be 16 colors is because that would be a regular redstone item. To get an item that is "color coded" you would need to craft a redstone item with a dye of some sort, let's go with green for an example. You would put green dye with a piston, and the piston would display a green pixel on the back of it. You would need a green wire to activate the piston. To get green wire, you would get your redstone and craft the green wire with that redstone to get back 3 green wire. After that, if you want to dye a wire again, you can click on it with a dye to change its color.
I know that this addition to the suggestion is ridiculously complex (and long) but it might make redstone a little easier to deal with.
(in case you were wondering about redstone devices like torches and repeaters, those will be about the same as having a lever that is color coded. They cannot stack, but could activate specific types of redstone or take input from specific types of redstone, but they cannot have wires stacked on or around them.)
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I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
As many people know, redstone is tricky to deal with do to it connecting all together.
The idea is to make "wire" which craft recipe can be 3 rubber on the top, 3 redstone in the middle, and 3 ruber on the bottom. Where do you get wire, though? Well many items can be dropped from trees, and incorporating it into the leaves drops can make an easy way to get rubber.
Wires will function like redstone, but be able to be seperate from one another when placed next to each other. This will be very helpful when it comea to doing redstone.
How will the game be able to differentiate between wires when being placed?
If you can answer that question, then a suggestion like this would be very useful.
An idea that occurs would be to allow the rubber to be dyable (16 colors or natural + 16 colors) with RS-wires of a particular color only able to connect to the same color or to 'naked' redstone dust [RSD]
There are issues with this approach, among them that one would need RSD between the 'wire' and any device which would limit the utility of wires.
[Staggering would allow repeaters to be used in each of several lines next to one another.]
It may, however, inspire a better answer.
Even if implemented, wires would still not be able to cross each other (this would require placing two items in the same space), but an [expensive]crossover device might also be added. (Something that might be far enough afield to be better discussed separately.)
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
They are called cables when they are insulated, and you also took the crafting recipe AND item itself from Industrial Craft. I honestly think that there should be a tool that separates redstone wire and vice versa, rather than a new block altogether (item in this case)
An idea that occurs would be to allow the rubber to be dyable (16 colors or natural + 16 colors) with RS-wires of a particular color only able to connect to the same color or to 'naked' redstone dust [RSD]
There are issues with this approach, among them that one would need RSD between the 'wire' and any device which would limit the utility of wires.
[Staggering would allow repeaters to be used in each of several lines next to one another.]
It may, however, inspire a better answer.
Even if implemented, wires would still not be able to cross each other (this would require placing two items in the same space), but an [expensive]crossover device might also be added. (Something that might be far enough afield to be better discussed separately.)
Are you throwing out ideas or referencing to my idea?
Rollback Post to RevisionRollBack
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Reply https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2964697-adding-a-new-item-rubber?comment=7 was an attempt to find a way to implement the originlly posted idea with reference to the objection you raised [ https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2964697-adding-a-new-item-rubber?comment=2 ] while avoiding the hassle of color coded devices [main para of https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2964697-adding-a-new-item-rubber?comment=5 ] (by requiring 'naked' RSD as a bridge).
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
As many people know, redstone is tricky to deal with do to it connecting all together.
The idea is to make "wire" which craft recipe can be 3 rubber on the top, 3 redstone in the middle, and 3 ruber on the bottom. Where do you get wire, though? Well many items can be dropped from trees, and incorporating it into the leaves drops can make an easy way to get rubber.
Wires will function like redstone, but be able to be seperate from one another when placed next to each other. This will be very helpful when it comea to doing redstone.
How will the game be able to differentiate between wires when being placed?
If you can answer that question, then a suggestion like this would be very useful.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
what’s the difference from spaced out Redstone
The...space. It's essentially turning a 3-wide or 5-wide set of wiring into 2-wide or 3-wide. Granting this can be done with repeaters already, it does slow down the system.
Stay fluffy~
Redstone usually must be spaced out because otherwise it will automatically connect with other pieces of redstone. It would be a good idea to have some level of customization on where wires go, such as having different routes of redstone not being automatic, but manual, so that wires won't get in the way as much. Otherwise, you will need repeaters for more compact builds (or if you don't worry about space this is unlikely to be an issue).
In my opinion, we should just have regular redstone (the redstone that automatically connects) and redstone that would be a set shape, like a line of redstone having a line of 3 redstone dust making 3 straight redstone, which would be placed in the world as straight redstone, regardless of whether there was "automatic shaping" redstone to the right of it. The same would go for all other shapes: all-way redstone would be 5 redstone in the shape of a cross that would yield 5 4-way redstone, 3 redstone in the shape of an "L" would yield 3 corner redstone, and so on. The rubber would allow for more complex redstone circuits that overlap, giving the possibility of up to 16 wires per block stacked on each other, and would connect with specific colored rubber that could be obtained by crafting rubber with dyes. In case you were wondering about what would happen with input/output, there would either have to be different color codes that correspond to certain colors with regular items so that it would take all signals, or it would have to just be the way it is right now: it wouldn't be color coded. What I mean by "color coded" would mean that it would have an array of pixels in different colors somewhere inconspicuous (like the back of a piston or the side of some other redstone item where the back would be obscured) that would indicate what color of input/output it would accept/create. It would be able to have 15 different colors on that spot, which would accept up to 15 colors. The only reason why there can't be 16 colors is because that would be a regular redstone item. To get an item that is "color coded" you would need to craft a redstone item with a dye of some sort, let's go with green for an example. You would put green dye with a piston, and the piston would display a green pixel on the back of it. You would need a green wire to activate the piston. To get green wire, you would get your redstone and craft the green wire with that redstone to get back 3 green wire. After that, if you want to dye a wire again, you can click on it with a dye to change its color.
I know that this addition to the suggestion is ridiculously complex (and long) but it might make redstone a little easier to deal with.
(in case you were wondering about redstone devices like torches and repeaters, those will be about the same as having a lever that is color coded. They cannot stack, but could activate specific types of redstone or take input from specific types of redstone, but they cannot have wires stacked on or around them.)
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
The only concern i have is that this "wire" would be too "modern" for it to fit the game.
An idea that occurs would be to allow the rubber to be dyable (16 colors or natural + 16 colors) with RS-wires of a particular color only able to connect to the same color or to 'naked' redstone dust [RSD]
There are issues with this approach, among them that one would need RSD between the 'wire' and any device which would limit the utility of wires.
[Staggering would allow repeaters to be used in each of several lines next to one another.]
It may, however, inspire a better answer.
Even if implemented, wires would still not be able to cross each other (this would require placing two items in the same space), but an [expensive]crossover device might also be added. (Something that might be far enough afield to be better discussed separately.)
They are called cables when they are insulated, and you also took the crafting recipe AND item itself from Industrial Craft. I honestly think that there should be a tool that separates redstone wire and vice versa, rather than a new block altogether (item in this case)
No support.
You could just as easily say the same thing about redstone.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Are you throwing out ideas or referencing to my idea?
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Reply https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2964697-adding-a-new-item-rubber?comment=7 was an attempt to find a way to implement the originlly posted idea with reference to the objection you raised [ https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2964697-adding-a-new-item-rubber?comment=2 ] while avoiding the hassle of color coded devices [main para of https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2964697-adding-a-new-item-rubber?comment=5 ] (by requiring 'naked' RSD as a bridge).