I think it could be fun when there's like a 10% chance that after every morning, a raid would occur on a village which makes the game more challenging and make it so that Players who's lazy to just set a base near the village punished.
Ah no. The pillagers are always over powered as is. Plus, villagers don’t create golems any where near as usual. So there is even less defence. If anything, raids and pillagers should be nerfed.
Ah no. The pillagers are always over powered as is. Plus, villagers don’t create golems any where near as usual. So there is even less defence. If anything, raids and pillagers should be nerfed.
Pillagers are not OP. They're pretty easy to kill if you have okay loot and you play on normal.
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A towel is about the most massively useful thing an interstellar hitchhiker could have.
For the player, yes they are easy. But it’s almost impossible to defend villagers atm. They are basically walking targets. Plus, sometimes they don’t even go inside properly when there is a raid.
Actually, villagers are already toast. They are constantly at war with zombies, pillagers and illagers, yet they have virtually no defense except for a single, slow-to-respond, rusty iron golem (and not even always).
For the player, yes they are easy. But it’s almost impossible to defend villagers atm. They are basically walking targets. Plus, sometimes they don’t even go inside properly when there is a raid.
Actually, villagers are already toast. They are constantly at war with zombies, pillagers and illagers, yet they have virtually no defense except for a single, slow-to-respond, rusty iron golem (and not even always).
Ah my apologies, I thought you meant that the pillagers were difficult to fight.
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A towel is about the most massively useful thing an interstellar hitchhiker could have.
The only way I see random raids working out is if Mojang gives us more tools to fight Illagers/Pillagers with. Some kind of turret or something. Iron golems are hilariously useless and I'd rather not have 3/4 of my village dying every week or two because I'm not watching it like a hawk at all times.
I think it could be fun when there's like a 10% chance that after every morning, a raid would occur on a village which makes the game more challenging and make it so that Players who's lazy to just set a base near the village punished.
-Has Terraria invasion flashbacks-
Even at 10% chance it'd happen too frequently...possibly multiple days in a row. If anything people would complain about it.
I think it could be fun when there's like a 10% chance that after every morning, a raid would occur on a village which makes the game more challenging and make it so that Players who's lazy to just set a base near the village punished.
It's worth noting that zombie sieges do this at midnight, with the same exact 10% chance per night. Because they require 10 beds and 20 villagers at the minimum, however, they're quite rare; no naturally-spawned village I've ever seen has met the conditions to spawn one.
The only way I see random raids working out is if Mojang gives us more tools to fight Illagers/Pillagers with. Some kind of turret or something. Iron golems are hilariously useless and I'd rather not have 3/4 of my village dying every week or two because I'm not watching it like a hawk at all times.
This is why I have always been in support of ranged village guards.
Golems are slow, and villages are huge, especially in 1.14. You can't be everywhere at once, so you're basically guaranteed to lose lots of villagers- often ones you rely on- every raid. Unless you either catch the raiders right at the outskirts, or brick villagers into their houses (which is cheesy and looks stupid), you can't expect to come out of a raid without being battered. At the moment the only reason raids are "balanced" is because you really have to go out of your way to get them, which (at least IMO) is a subpar solution. Mojang seems heavily committed to making villagers defenseless and pacifistic, but in return they basically have to neuter any threats to villages as neither the player nor golems can cover everything under normal circumstances.
Regular village guards would have several advantages and interesting potential:
Justifies the existence of Armorers and Weaponsmiths beyond "because the player can use them".
Wouldn't look nearly as dumb being present in large quantities (5+) as Golems
Would be able to respond to raids, zombies, etc. significantly faster, as sprinting villagers can cover ground easily
Would be more easily recruitable (handing out weapons to villagers, etc.) without wasting hideous amounts of iron on dubiously effective protectors
Would be able to use crossbows, engaging Pillagers on equal terms (if not more so, with chainmail or other armor)- this would also allow you to make guard towers and "turrets" that can actually damage things, unlike Snow Golems)
Could potentially be "hirable" with emeralds, letting them follow you about like Wolves and providing for interesting gameplay especially in multiplayer/factions servers. One could imagine attacking another player's base with a squad of guards wearing your own colors, and said base having its own guards in towers, trap rooms, etc.
Could potentially be "hirable" with emeralds, letting them follow you about like Wolves and providing for interesting gameplay especially in multiplayer/factions servers. One could imagine attacking another player's base with a squad of guards wearing your own colors, and said base having its own guards in towers, trap rooms, etc.
Aside from the fact that Mojang has emphatically shut down all forms of fightin' villagers, this is basically where I see 1.15 (or whichever version the next major themed update will be that will contain the smithing and fletching table functionality idea that Mojang's so giggly about) going...not necessarily a combat revamp, but new ways to expand on combat outside of the normal hack-n-slash mechanics (ie, tactical formations, teams/units, tactics and bonuses/penalties associated with such, command operations, and supply chains.)
Then again, Mojang's views on Minecraft change as time goes on. It might just be my memory playing tricks on me, but I dimly remember Helen (the community manager) saying something to the extent of "no traditional crossbows" in the months before 1.14 was announced in the first place. Went ahead and looked for it; it's in the Pistol Shrimp thread on r/minecraftsuggestions, and wasn't denying the possibility of crossbows. Chalk it up to my brain being mush.
To this day I've never seen writing from Mojang confirming villagers in combat will never happen.
If villagers themselves can't fight, then perhaps another form of Testificate (e.g. wandering mercenaries, neutral or friendly Illagers, etc.- something other than stock village dwellers). More esoteric ideas include player-sized stone or clay golems; something to the extent of a Chinese terracotta soldier with a crossbow would be an interesting choice, though it'd lack the intelligence and (arguable) personality/charm of a villager.
I think it could be fun when there's like a 10% chance that after every morning, a raid would occur on a village which makes the game more challenging and make it so that Players who's lazy to just set a base near the village punished.
Ah no. The pillagers are always over powered as is. Plus, villagers don’t create golems any where near as usual. So there is even less defence. If anything, raids and pillagers should be nerfed.
Pillagers are not OP. They're pretty easy to kill if you have okay loot and you play on normal.
A towel is about the most massively useful thing an interstellar hitchhiker could have.
For the player, yes they are easy. But it’s almost impossible to defend villagers atm. They are basically walking targets. Plus, sometimes they don’t even go inside properly when there is a raid.
Actually, villagers are already toast. They are constantly at war with zombies, pillagers and illagers, yet they have virtually no defense except for a single, slow-to-respond, rusty iron golem (and not even always).
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Ah my apologies, I thought you meant that the pillagers were difficult to fight.
A towel is about the most massively useful thing an interstellar hitchhiker could have.
The only way I see random raids working out is if Mojang gives us more tools to fight Illagers/Pillagers with. Some kind of turret or something. Iron golems are hilariously useless and I'd rather not have 3/4 of my village dying every week or two because I'm not watching it like a hawk at all times.
-Has Terraria invasion flashbacks-
Even at 10% chance it'd happen too frequently...possibly multiple days in a row. If anything people would complain about it.
It's worth noting that zombie sieges do this at midnight, with the same exact 10% chance per night. Because they require 10 beds and 20 villagers at the minimum, however, they're quite rare; no naturally-spawned village I've ever seen has met the conditions to spawn one.
This is why I have always been in support of ranged village guards.
Golems are slow, and villages are huge, especially in 1.14. You can't be everywhere at once, so you're basically guaranteed to lose lots of villagers- often ones you rely on- every raid. Unless you either catch the raiders right at the outskirts, or brick villagers into their houses (which is cheesy and looks stupid), you can't expect to come out of a raid without being battered. At the moment the only reason raids are "balanced" is because you really have to go out of your way to get them, which (at least IMO) is a subpar solution. Mojang seems heavily committed to making villagers defenseless and pacifistic, but in return they basically have to neuter any threats to villages as neither the player nor golems can cover everything under normal circumstances.
Regular village guards would have several advantages and interesting potential:
We're doing a mod project, check it out:
Aside from the fact that Mojang has emphatically shut down all forms of fightin' villagers, this is basically where I see 1.15 (or whichever version the next major themed update will be that will contain the smithing and fletching table functionality idea that Mojang's so giggly about) going...not necessarily a combat revamp, but new ways to expand on combat outside of the normal hack-n-slash mechanics (ie, tactical formations, teams/units, tactics and bonuses/penalties associated with such, command operations, and supply chains.)
Then again, Mojang's views on Minecraft change as time goes on.
It might just be my memory playing tricks on me, but I dimly remember Helen (the community manager) saying something to the extent of "no traditional crossbows" in the months before 1.14 was announced in the first place.Went ahead and looked for it; it's in the Pistol Shrimp thread on r/minecraftsuggestions, and wasn't denying the possibility of crossbows. Chalk it up to my brain being mush.To this day I've never seen writing from Mojang confirming villagers in combat will never happen.If villagers themselves can't fight, then perhaps another form of Testificate (e.g. wandering mercenaries, neutral or friendly Illagers, etc.- something other than stock village dwellers). More esoteric ideas include player-sized stone or clay golems; something to the extent of a Chinese terracotta soldier with a crossbow would be an interesting choice, though it'd lack the intelligence and (arguable) personality/charm of a villager.
We're doing a mod project, check it out:
Yeah Mojang has been pretty adamant in making sure that villagers can't fight. My guess is that they think it would be abusable or exploitable.
Hence why I was thinking a turret of some kind, because that would also have a lot of uses elsewhere.