Villagers are just still too dumb today. They run out of their homes when zombies bang on their door. They run further out the village instead of running to the iron golem trying to help. They often forget to close doors especially when 2 villagers try to interact with it. Let's try to fix that.
The Village and Pillage update did make the villagers smarter but not in specific situations. Mojang just gave them schedules to follow. I just think that isn't enough.
Run to Golems.
Not all Villages have Iron Golems, but if they do, villagers should take advantage of this. Running behind Iron Golems when in trouble should be something they do instead of running away. This considering a home is not nearby or is also unsafe to go to.
Better Pathfinding.
Villagers tend to run into trouble just to get inside their house. I think they should be able to pathfind to a safer house even when occupied - just to stay alive.
Villager-Villager Trading
Villagers should be able to trade with others of their kind. If farmers 'need' hoes, they can get them from blacksmiths. If librarians need 'bookcases' they can buy leather from the nearest butcher.
Villager Storage
We often just loot chests we find in Villages. Loot inside is generated when the village is generated. Villagers should still be able to interact with them. They could store items they pickup, traded, or "made" inside of chests located in their houses. There could even be behavioral changes to a villager when it's property has been stolen by a player.
Better 'Socializing'
Adult Villagers always socialize with only 1 other villager. More should be able to talk together, preferably though not necessarily with the same profession.
Bell Ringing
Villagers should be able to ring the bell when one sees immediate threat or a raid.
Villager-Animal Interaction
Villagers should interact with animals. Fletchers should shear their sheep; Butchers could milk their cows; and like golems playing with villagers, everyone should be able to play with cats.
Workstation Usage
Villagers just stare at their workstations, make them actually do stuff but can't be intervened by the player. Furnaces could be smelting something players can't try to obtain as a villager is working on it.
This is all i could think off, I'll be taking suggestions as to improve my suggestion.
Some of these are things that ought be added (eg there has been at least one demonstration of markedly improved pathfinding that also greatly reduced lag [will add link when/if able to find])…
For the nonce, fixing the bugs so the currently intended behavior works (and does so without degrading performance from 1.12 levels [1.10 would be better] ) would seem to be a more immediate concern.
Some others (eg Villager-Villager interaction and Villager storage of items in player inaccessible containers) seem like such can already be assumed (perhaps the local tradesmen conduct some business along with the daily dose of gossip ): explicitly calculating and showing this sort of activity would add computational overhead with nought but cosmetic benefit (and little enough of that…)
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villagers already ring the bell every time a raid comes to the village and i think villagers do trade with each other because i saw them talking to each other and when i go to check the trades some were sold out
Smarter Villagers
Villagers are just still too dumb today. They run out of their homes when zombies bang on their door. They run further out the village instead of running to the iron golem trying to help. They often forget to close doors especially when 2 villagers try to interact with it. Let's try to fix that.
The Village and Pillage update did make the villagers smarter but not in specific situations. Mojang just gave them schedules to follow. I just think that isn't enough.
Run to Golems.
Not all Villages have Iron Golems, but if they do, villagers should take advantage of this. Running behind Iron Golems when in trouble should be something they do instead of running away. This considering a home is not nearby or is also unsafe to go to.
Better Pathfinding.
Villagers tend to run into trouble just to get inside their house. I think they should be able to pathfind to a safer house even when occupied - just to stay alive.
Villager-Villager Trading
Villagers should be able to trade with others of their kind. If farmers 'need' hoes, they can get them from blacksmiths. If librarians need 'bookcases' they can buy leather from the nearest butcher.
Villager Storage
We often just loot chests we find in Villages. Loot inside is generated when the village is generated. Villagers should still be able to interact with them. They could store items they pickup, traded, or "made" inside of chests located in their houses. There could even be behavioral changes to a villager when it's property has been stolen by a player.
Better 'Socializing'
Adult Villagers always socialize with only 1 other villager. More should be able to talk together, preferably though not necessarily with the same profession.
Bell Ringing
Villagers should be able to ring the bell when one sees immediate threat or a raid.
Villager-Animal Interaction
Villagers should interact with animals. Fletchers should shear their sheep; Butchers could milk their cows; and like golems playing with villagers, everyone should be able to play with cats.
Workstation Usage
Villagers just stare at their workstations, make them actually do stuff but can't be intervened by the player. Furnaces could be smelting something players can't try to obtain as a villager is working on it.
This is all i could think off, I'll be taking suggestions as to improve my suggestion.
Some of these are things that ought be added (eg there has been at least one demonstration of markedly improved pathfinding that also greatly reduced lag [will add link when/if able to find])…
For the nonce, fixing the bugs so the currently intended behavior works (and does so without degrading performance from 1.12 levels [1.10 would be better] ) would seem to be a more immediate concern.
Some others (eg Villager-Villager interaction and Villager storage of items in player inaccessible containers) seem like such can already be assumed (perhaps the local tradesmen conduct some business along with the daily dose of gossip ): explicitly calculating and showing this sort of activity would add computational overhead with nought but cosmetic benefit (and little enough of that…)
You told me that even with 1.14, the villagers are still dumb. I wholeheartedly agree.
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villagers already ring the bell every time a raid comes to the village and i think villagers do trade with each other because i saw them talking to each other and when i go to check the trades some were sold out