As the title says, they need to reduce the aggro range for zombie pigman.
More specifically, they need to nerf the chain reaction of their cry for help. Ever since I aggro'd one zombie pigman, they will never stop being hostile towards me, and waiting for the aggro pigman to despawn is pointless. more will keep on coming, whether they fall from platforms above me, or hostile Pigmen below me that I cannot reach, which will continue to call out all pigmen to pursue and find me within 60-80 block radius around it. I just unintentionally started a never-ending Pigmen War in the Nether until I die there. (heck, they might even stay aggressive to me after killing me)
Blazes. 4 words: INSANELY LONG AGGRO RANGE!
newly spawned blazes that appears visible at over 50 blocks away from me will instantly aggro and shoot fireballs at me from there. WHAT THE HECK?!
why can't skeletons and pillagers shoot from 50 blocks away as well while they're at it?!
As the title says, they need to reduce the aggro range for zombie pigman.
More specifically, they need to nerf the chain reaction of their cry for help. Ever since I aggro'd one zombie pigman, they will never stop being hostile towards me, and waiting for the aggro pigman to despawn is pointless. more will keep on coming, whether they fall from platforms above me, or hostile Pigmen below me that I cannot reach, which will continue to call out all pigmen to pursue and find me within 60-80 block radius around it. I just unintentionally started a never-ending Pigmen War in the Nether until I die there. (heck, they might even stay aggressive to me after killing me)
Blazes. 4 words: INSANELY LONG AGGRO RANGE!
newly spawned blazes that appears visible at over 50 blocks away from me will instantly aggro and shoot fireballs at me from there. WHAT THE HECK?!
why can't skeletons and pillagers shoot from 50 blocks away as well while they're at it?!
Curious, in what version is this? [Also any mods active?]
The pursuit radius is given as 40 blocks (again according with visual estimates during play); once one gets 40+ blocks from the nearest aggro-ed pigman waiting for despawning will work. (For farming; a safe, nonspawnable passage 128+ from the edge of the pigman farm is recommended.)
Given that your [OP's] aggro-ed pigmen were unplanned, digging either up or down (depending on starting level and once in a secure 'pit') may offer the best chance for escape, tunnelling through a large netherrack formation or bridging out behind an impassible barrior are other options.
Assuming you can make it through a portal, using a different portal to return to the nether would allow you to approach the area so that the aggro-ed pigmen are in loaded chunks >128 away thus erasing the problem.
Death will not break the aggro chain… although it will give you the opportunity to come through a different portal which will allow escape from the affected area.
Unfortunately, pigmen aggro timers do not decrement in unloaded chunks so retrieving items is problematic. (If on SMP, another player – who has not aggro-ed the pigmen – would be able to safely retrive items and keep the chunks loaded long enough to despawn the threat.)
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I was playing in 1.14. If it was nerfed, then why do I keep getting more zombie pigmen aggro'd the farther I tried to run away from them? (even waiting for them to de-aggro doesn't work)
I was playing in 1.14. If it was nerfed, then why do I keep getting more zombie pigmen aggro'd the farther I tried to run away from them? (even waiting for them to de-aggro doesn't work)
The trick is to get out of the 40 block pursuit range as "will continue to pursue an already-targeted player after this time until the player escapes their 40 block pursuit radius".
Any of the aggro-ed pigemen following will aggro new pigmen as they spawn or come into range (it was the range of this effect that got nerfed in 1.13).
And, every time you hit one (without acheiving one-shot kill) you trigger another aggro alarm for "all zombie pigmen within a 67×67×21 to 111×111×21 area centered on the attacked pigman"
If unable to get outside the pursuit range (typically by going 40+ blocks beyond a barrior past which the aggro-ed pigmen can not pass), your best bet may be to make yourself a killing station with 1/2 block high slits and simply killl all the aggro-ed pigemen from safety.
[The simplest design is eight bottom slabs around and another bottom slab over a two deep hole, but this may be difficult to build 'under fire']
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
As the title says, they need to reduce the aggro range for zombie pigman.
More specifically, they need to nerf the chain reaction of their cry for help. Ever since I aggro'd one zombie pigman, they will never stop being hostile towards me, and waiting for the aggro pigman to despawn is pointless. more will keep on coming, whether they fall from platforms above me, or hostile Pigmen below me that I cannot reach, which will continue to call out all pigmen to pursue and find me within 60-80 block radius around it. I just unintentionally started a never-ending Pigmen War in the Nether until I die there. (heck, they might even stay aggressive to me after killing me)
Blazes. 4 words: INSANELY LONG AGGRO RANGE!
newly spawned blazes that appears visible at over 50 blocks away from me will instantly aggro and shoot fireballs at me from there. WHAT THE HECK?!
why can't skeletons and pillagers shoot from 50 blocks away as well while they're at it?!
Curious, in what version is this? [Also any mods active?]
https://minecraft.gamepedia.com/Blaze lists Blaze targeting range and alert 'radius' as 48 blocks and indicates firing commences at 16.
While I've not done any explicit testing, these numbers seem to accord with estimates by Mark-I eyeball…
Pigman aggro propagation is a bit more complex qv. https://minecraft.gamepedia.com/Zombie_Pigman#Hostility (and was actually nerfed in 1.13, breaking a number of popular gold farm designs).
The pursuit radius is given as 40 blocks (again according with visual estimates during play); once one gets 40+ blocks from the nearest aggro-ed pigman waiting for despawning will work. (For farming; a safe, nonspawnable passage 128+ from the edge of the pigman farm is recommended.)
Given that your [OP's] aggro-ed pigmen were unplanned, digging either up or down (depending on starting level and once in a secure 'pit') may offer the best chance for escape, tunnelling through a large netherrack formation or bridging out behind an impassible barrior are other options.
Assuming you can make it through a portal, using a different portal to return to the nether would allow you to approach the area so that the aggro-ed pigmen are in loaded chunks >128 away thus erasing the problem.
Death will not break the aggro chain… although it will give you the opportunity to come through a different portal which will allow escape from the affected area.
Unfortunately, pigmen aggro timers do not decrement in unloaded chunks so retrieving items is problematic. (If on SMP, another player – who has not aggro-ed the pigmen – would be able to safely retrive items and keep the chunks loaded long enough to despawn the threat.)
I was playing in 1.14. If it was nerfed, then why do I keep getting more zombie pigmen aggro'd the farther I tried to run away from them? (even waiting for them to de-aggro doesn't work)
qv. https://minecraft.gamepedia.com/Zombie_Pigman#Hostility
The trick is to get out of the 40 block pursuit range as "will continue to pursue an already-targeted player after this time until the player escapes their 40 block pursuit radius".
Any of the aggro-ed pigemen following will aggro new pigmen as they spawn or come into range (it was the range of this effect that got nerfed in 1.13).
And, every time you hit one (without acheiving one-shot kill) you trigger another aggro alarm for "all zombie pigmen within a 67×67×21 to 111×111×21 area centered on the attacked pigman"
If unable to get outside the pursuit range (typically by going 40+ blocks beyond a barrior past which the aggro-ed pigmen can not pass), your best bet may be to make yourself a killing station with 1/2 block high slits and simply killl all the aggro-ed pigemen from safety.
[The simplest design is eight bottom slabs around and another bottom slab over a two deep hole, but this may be difficult to build 'under fire']
That's like, the funnest thing about the nether to me. Starting a fight with pigmen and running for my life lol. Its like a horror movie