The Meaning of Life, the Universe, and Everything.
Join Date:
3/24/2019
Posts:
45
Member Details
I saw this biome briefly mentioned in another thread, and for whatever reason, it was the biome that got my creative juices flowing. I do need a lot more ideas to make it more unique, especially where mobs are concerned.
Karst Landscape
The Karst biome would be dominated by jagged, narrow hills and cliffs of limestone with grass, patches of coarse dirt, and fairly dense areas of trees where flat enough. It would have the largest and most numerous caves of any biome, complete with stalactite and stalagmite. Underground lakes and streams would be very common and very large.
New Blocks and Items from Karst Environments
Limestone
The dominant material of the Karst biome. Limestone would have a light gray color somewhat like Diorite, but with fewer impurities. Water will turn nearby Limestone blocks into Permeated Limestone. Limestone can be cooked in a Furnace to create Marble.
Marble
Crafted by cooking Limestone in a Furnace, Marble is the polished and strengthened version of the unique Karst stone. Very strong and pleasing to the eye. Also available in "Chiseled" and "Pillar" forms, much like Quartz.
Permeated Limestone
The slightly weathered version of Limestone with smooth cracks. Can be turned back into regular Limestone by cooking it in a Furnace. Permeated Limestone in direct contact with water will become Calcite.
Calcite
The crystallized form of Limestone. Stalactites and stalagmites are composed of this substance. Can be ground into Chalk.
Chalk
Powdered Calcite block, alternatively crafted from Nautilus Shells (finally, another use for them). Chalk can be crafted with Dyes to create Chalk Sticks or can be cooked in a Furnace to create Permeated Limestone.
Chalk Sticks
Colored sticks crafted from Chalk and Dye used to draw on Blackboards.
Blackboard
Crafted from Flint, the Blackboard provides a dark, flat surface on which to draw with Chalk Sticks and easily edit or erase sketches. Can be placed on walls or crafted with Sticks to create a Blackboard Stand.
Blackboard Stand
Variant of the Blackboard that can be placed on floors.
Karst Structures
Stalactites
Pointed formations of Calcite blocks on roofs of caves.
Stalagmites
Pointed formations of Calcite blocks on floors of caves directly beneath Stalactites.
Underground River
Large stream of water through a Karst cave system, wide and connected enough to facilitate travel by Boat.
Abandoned Quarry
Neatly carved hillsides with abandoned structures of Wood or Marble as well as Tracks and Minecarts.
Calcite Terraces
Pools of water contained in smooth rings of Calcite layered across a slope.
A greatly expanded sign eg 32 lines of 64 characters (with positional editing ability ! ) limited to the Box-drawing_characters would be cheaper to implement, although considerably more expensive than signs [(4x~16(?)].
How chalk sticks would be expended (presuming they are intended as consumables) needs to be astablished. [I don't see a clear easy way of doing this other than treating them as tools and using durability.]
Not considering the new stone variants, this sounds like a mix of Wooded Mountains [Extreme Hills+] with patches of Roofed forest (or possibly just Roofed Forest M).
Given how often the current river algorithm produces disconnected pools (or otherwise unnavigable rivers), I have reservations about MS/Mj being up to writing an algorithm that would be "connected enough to facilitate travel by boat"…
The current inability to move a boat up [other than with pistons & soulsand(?)] would also render rivers that changed levels (likely in caves) effectively one-way paths…
Stalactites/stalagmites seem like difficult structures to do well with the scale of blocks available. [Something along the lines of a vertically stretched beacon pyramid seems the closest approach.]
Given that the proposed wyverns breath fire (which could be 'interesting' to implement) and permeated limestone is formed from limestone + water, but marble is formed from limestone + heat, marble would seem a more logical material to find in a wyvern nest…
The wyvern armor is not detailed, but a gold+/iron- defensive value and duability would seem adaquate compensation for the inate fire resistance. (It should not, however, be possible to put the Fire Protection on such armor as well. Frost Walker also seems like it might be excluded…)
The popularity of Pern [Rukbat-3] notwithstanding; tamable, rideable, fire-breathing mounts may be seen as overpowered (particularly if tamed with fish and lead-able)…
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Underground features should be applied to all biomes, not just one, with the biome affecting how they appear (e.g. stalagmites and ores made out of biome-specific blocks, which also replace the normal stone/dirt/gravel). For example:
Jungles, including plants that can survive in the dark (they don't die anyway in 1.7+ but that is a bug, these are actually a different variant).:
Desert; note the biome-specific stalagmites and ores (the lack of stone in these biomes isn't really an issue since they also lack wood and/or the player won't normally spawn in them and the biome generation in TMCW means that there is certain to be a "normal" biome nearby):
Mesa (Badlands since 1.13), including biome-specific husks:
Badlands (my own biome similar to mesa+desert; both biomes also have red clay, which is the same as the normal gray clay but red, this makes it far more common than in vanilla and in a way that doens't require defacing the surface):
Swamp (50% of underground dirt veins are replaced with clay):
Volcanic Wasteland (one of my own biomes); stone and andesite are reversed (i.e. andesite is the normal block while veins of stone replace the normal andesite veins), along with a lot more lava springs/lakes and pockets of magma blocks and a complete absence of water:
Iceland (one of my own biomes, similar to mesa+ice plains spikes but made out of variants of ice and only having low-level lava):
This is an example of a larger cave, mostly under a desert (with caves this large you can't really have biome-specific caves):
The Nether (basically a cave) also has more features:
This includes gold ore and dungeons (only normal skeletons can spawn, where 80% are otherwise Wither skeletons)
The Meaning of Life, the Universe, and Everything.
Join Date:
3/24/2019
Posts:
45
Member Details
The issue with adding Stalactites, Stalagmites, and Underground Streams to all biomes is the fact that dissolving and depositing limestone is what facilitates their existence in the first place. I mean, I'd love to see expansive caverns like that, but they should be very rare, only more common in Karst environments.
A greatly expanded sign eg 32 lines of 64 characters (with positional editing ability ! ) limited to the Box-drawing_characters would be cheaper to implement, although considerably more expensive than signs [(4x~16(?)].
How chalk sticks would be expended (presuming they are intended as consumables) needs to be astablished. [I don't see a clear easy way of doing this other than treating them as tools and using durability.]
Not considering the new stone variants, this sounds like a mix of Wooded Mountains [Extreme Hills+] with patches of Roofed forest (or possibly just Roofed Forest M).
Given how often the current river algorithm produces disconnected pools (or otherwise unnavigable rivers), I have reservations about MS/Mj being up to writing an algorithm that would be "connected enough to facilitate travel by boat"…
The current inability to move a boat up [other than with pistons & soulsand(?)] would also render rivers that changed levels (likely in caves) effectively one-way paths…
Stalactites/stalagmites seem like difficult structures to do well with the scale of blocks available. [Something along the lines of a vertically stretched beacon pyramid seems the closest approach.]
Given that the proposed wyverns breath fire (which could be 'interesting' to implement) and permeated limestone is formed from limestone + water, but marble is formed from limestone + heat, marble would seem a more logical material to find in a wyvern nest…
The wyvern armor is not detailed, but a gold+/iron- defensive value and duability would seem adaquate compensation for the inate fire resistance. (It should not, however, be possible to put the Fire Protection on such armor as well. Frost Walker also seems like it might be excluded…)
The popularity of Pern [Rukbat-3] notwithstanding; tamable, rideable, fire-breathing mounts may be seen as overpowered (particularly if tamed with fish and lead-able)…
I... really don't know... I usually have a fairly fleshed-out idea, but I struggle with numerical values and things like that...
I was thinking about user paintings as well. My thought was that paintings would be more permanent while blackboards would be simple and temporary sketch systems easily edited or erased.
I've ditched the Wyvern idea altogether. I got really carried away with that.
Where stalactite and stalagmite is concerned, I figured they could be slightly tapered pyramid shapes for the larger ones and simple 1-block-wide stacks for smaller ones.
Karst biomes might be subdivided into Karst Hills and Karst Mountains. Looking at pictures of Karst landscapes, they're pretty diverse.
I saw this biome briefly mentioned in another thread, and for whatever reason, it was the biome that got my creative juices flowing. I do need a lot more ideas to make it more unique, especially where mobs are concerned.
Karst Landscape
The Karst biome would be dominated by jagged, narrow hills and cliffs of limestone with grass, patches of coarse dirt, and fairly dense areas of trees where flat enough. It would have the largest and most numerous caves of any biome, complete with stalactite and stalagmite. Underground lakes and streams would be very common and very large.
New Blocks and Items from Karst Environments
Limestone
The dominant material of the Karst biome. Limestone would have a light gray color somewhat like Diorite, but with fewer impurities. Water will turn nearby Limestone blocks into Permeated Limestone. Limestone can be cooked in a Furnace to create Marble.
Marble
Crafted by cooking Limestone in a Furnace, Marble is the polished and strengthened version of the unique Karst stone. Very strong and pleasing to the eye. Also available in "Chiseled" and "Pillar" forms, much like Quartz.
Permeated Limestone
The slightly weathered version of Limestone with smooth cracks. Can be turned back into regular Limestone by cooking it in a Furnace. Permeated Limestone in direct contact with water will become Calcite.
Calcite
The crystallized form of Limestone. Stalactites and stalagmites are composed of this substance. Can be ground into Chalk.
Chalk
Powdered Calcite block, alternatively crafted from Nautilus Shells (finally, another use for them). Chalk can be crafted with Dyes to create Chalk Sticks or can be cooked in a Furnace to create Permeated Limestone.
Chalk Sticks
Colored sticks crafted from Chalk and Dye used to draw on Blackboards.
Blackboard
Crafted from Flint, the Blackboard provides a dark, flat surface on which to draw with Chalk Sticks and easily edit or erase sketches. Can be placed on walls or crafted with Sticks to create a Blackboard Stand.
Blackboard Stand
Variant of the Blackboard that can be placed on floors.
Karst Structures
Stalactites
Pointed formations of Calcite blocks on roofs of caves.
Stalagmites
Pointed formations of Calcite blocks on floors of caves directly beneath Stalactites.
Underground River
Large stream of water through a Karst cave system, wide and connected enough to facilitate travel by Boat.
Abandoned Quarry
Neatly carved hillsides with abandoned structures of Wood or Marble as well as Tracks and Minecarts.
Calcite Terraces
Pools of water contained in smooth rings of Calcite layered across a slope.
Much of this needs expanaion and quantitization…
One proposed addition (Blackboard) has some issues.
Mechanically, drawings on a blackboard are equivalent to user produced paintings qv http://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2951805-painting-painter?comment=2
A greatly expanded sign eg 32 lines of 64 characters (with positional editing ability ! ) limited to the Box-drawing_characters would be cheaper to implement, although considerably more expensive than signs [(4x~16(?)].
How chalk sticks would be expended (presuming they are intended as consumables) needs to be astablished. [I don't see a clear easy way of doing this other than treating them as tools and using durability.]
Not considering the new stone variants, this sounds like a mix of Wooded Mountains [Extreme Hills+] with patches of Roofed forest (or possibly just Roofed Forest M).
Given how often the current river algorithm produces disconnected pools (or otherwise unnavigable rivers), I have reservations about MS/Mj being up to writing an algorithm that would be "connected enough to facilitate travel by boat"…
The current inability to move a boat up [other than with pistons & soulsand(?)] would also render rivers that changed levels (likely in caves) effectively one-way paths…
Stalactites/stalagmites seem like difficult structures to do well with the scale of blocks available. [Something along the lines of a vertically stretched beacon pyramid seems the closest approach.]
Given that the proposed wyverns breath fire (which could be 'interesting' to implement) and permeated limestone is formed from limestone + water, but marble is formed from limestone + heat, marble would seem a more logical material to find in a wyvern nest…
The wyvern armor is not detailed, but a gold+/iron- defensive value and duability would seem adaquate compensation for the inate fire resistance. (It should not, however, be possible to put the Fire Protection on such armor as well. Frost Walker also seems like it might be excluded…)
The popularity of Pern [Rukbat-3] notwithstanding; tamable, rideable, fire-breathing mounts may be seen as overpowered (particularly if tamed with fish and lead-able)…
Underground features should be applied to all biomes, not just one, with the biome affecting how they appear (e.g. stalagmites and ores made out of biome-specific blocks, which also replace the normal stone/dirt/gravel). For example:
Desert; note the biome-specific stalagmites and ores (the lack of stone in these biomes isn't really an issue since they also lack wood and/or the player won't normally spawn in them and the biome generation in TMCW means that there is certain to be a "normal" biome nearby):
Mesa (Badlands since 1.13), including biome-specific husks:
Badlands (my own biome similar to mesa+desert; both biomes also have red clay, which is the same as the normal gray clay but red, this makes it far more common than in vanilla and in a way that doens't require defacing the surface):
Swamp (50% of underground dirt veins are replaced with clay):
Volcanic Wasteland (one of my own biomes); stone and andesite are reversed (i.e. andesite is the normal block while veins of stone replace the normal andesite veins), along with a lot more lava springs/lakes and pockets of magma blocks and a complete absence of water:
Iceland (one of my own biomes, similar to mesa+ice plains spikes but made out of variants of ice and only having low-level lava):
This is an example of a larger cave, mostly under a desert (with caves this large you can't really have biome-specific caves):
The Nether (basically a cave) also has more features:
This includes gold ore and dungeons (only normal skeletons can spawn, where 80% are otherwise Wither skeletons)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The issue with adding Stalactites, Stalagmites, and Underground Streams to all biomes is the fact that dissolving and depositing limestone is what facilitates their existence in the first place. I mean, I'd love to see expansive caverns like that, but they should be very rare, only more common in Karst environments.
I... really don't know... I usually have a fairly fleshed-out idea, but I struggle with numerical values and things like that...
I was thinking about user paintings as well. My thought was that paintings would be more permanent while blackboards would be simple and temporary sketch systems easily edited or erased.
I've ditched the Wyvern idea altogether. I got really carried away with that.
Where stalactite and stalagmite is concerned, I figured they could be slightly tapered pyramid shapes for the larger ones and simple 1-block-wide stacks for smaller ones.
Karst biomes might be subdivided into Karst Hills and Karst Mountains. Looking at pictures of Karst landscapes, they're pretty diverse.