During my sessions on snapshot 19w09a i started to barricade an entire village (see picture) to prevent them from beeing attacked by pillagers. unfortunately the pillagers spawned within the walls to my surprise.
since villagers tend to stay close to their village, the village must have a virtual ''border''.
Maybe it would be nice to let pillagers only spawn outside village borders or even a few blocks away from that border. This would also be usefull if you triggered a raid and they spawned outside village borders.
you could make this visable for the player in the F3 key summary by for example:
I think it could work as a range gamerule, such as with randomTickSpeed. Something like "/gamerule pillageSpawnDistance x" with X being the number of blocks away from the center of the village.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
During my sessions on snapshot 19w09a i started to barricade an entire village (see picture) to prevent them from beeing attacked by pillagers. unfortunately the pillagers spawned within the walls to my surprise.
since villagers tend to stay close to their village, the village must have a virtual ''border''.
Maybe it would be nice to let pillagers only spawn outside village borders or even a few blocks away from that border. This would also be usefull if you triggered a raid and they spawned outside village borders.
you could make this visable for the player in the F3 key summary by for example:
Village: True/False
I think it could work as a range gamerule, such as with randomTickSpeed. Something like "/gamerule pillageSpawnDistance x" with X being the number of blocks away from the center of the village.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.