The new Piglins are enemies with Wither skeletons but one thing that may be inconsistent is that they don't fight the regular skeletons. Piglins should attack regular skeletons since they look similar to a wither one. Would be nice behaviour to see.
I think piglins are scared of death more than of types of enemies. They also avoid soul fire but have no issue with regular fire.
Nether Bee: orange and blue, live in blue mushroom forests in the Nether, and collect blue mushrooms to make nether honey, nether honey would act like spiderwebs but when you touch them you burst into flames. Nether King Bee: twice the size of nether bee, and will be covered in stingers with a crown on head. Spits nether honey at player that makes him feel threatened.
Nether Spiders: would be red, live in red mushroom forests, mainly in trees. They only attack if you destroy their home. Half size of regular spider. Drops spider eggs. Has ability to swing from webs across the land. Sometimes carrying message from another kingdom.
Nether Orcs: two kinds. One red and blue. Red live in red mushroom forest. Blue live in blue mushroom forest. They hate each other. To get passed them you can disguise your self as one of them. Red orcs work with Nether spider. Blue orcs work with blue nether bees.
2 kinds of Gargoyles: fortress guardians and hog warriors. Fortress gaudians protect nether fortresses, acts like phantoms. Won't harm you unless you provoke them. Has lot of health. Warriors attack piglens. Then Hogg warriors protect the piglens. They look more pig like. They act like phantoms. Attack wither skeletons. Stand still unless provoked. Have lots of health.
Nether horse skeletons: skeleton horses but black. Banshee: like vixes but screams stop you in your path for 6 seconds. Can phase through blocks. Only 2 attack damage per hit. When they come for you just ring a bell and they will leave you alone for 2 minutes. They drop ectoplasm and this can be made into phase potion that makes you phase though block. You can choose 2 or 4 of these things. I would really appreciate if someone would make these. Thanks.
I want the Totem of undying to give the fire resistance effect back especially since this is the Nether update, you might need it to escape lava. I'd only suggest give it 20 seconds of the effect.
Nether Conduit - Requires a nether star and 4 Netherite Ingots to craft, requires 1 netherite block above and below to function. Grants permanent fire resistance and the ability to see clearly through lava to all players in a 64 block radius
Netherite Gong - Crafted from 1 bell, 1 Netherite, and 2 ghast tears. When activated, it will cause all ghasts in a 128 block radius to become neutral for 10 minutes. Useful for safely building in the Soul Sand biome. Can be automatically activated using a redstone/hopper clock and dispenser with arrows, just like a bell.
Beacon range change - The range of the beacon will be determined by the material it is made of rather than the tier. A full Iron beacon will have a 40 block range, Gold 80, Emerald 120, and Diamond 200. A beacon can be made from a mix of materials, and the range will be the average range based on the ratio of materials. For example, a 60% gold, 20% emerald and 20% diamond beacon would have a range of 112 blocks.
I don't think I'll survive if a cave update doesn't come soon...
I don't think I'll survive a cave update. Some of my worst nightmares in caving were in 1.5 where caves were super tangled and I got lost or back-attacked all the time.
When players create a world in 1.16+, they should be able to choose standard or nether-survival loot chests in Nether Fortresses and Piglin Bastions. The nether-survival versions would have reduced loot (especially iron, diamonds, and netherite equipment) balanced with the assumption that you do not have access to the overworld. The default setting, standard, would give you valuable loot in Nether Fortresses and Piglin Bastions to entice you to travel to them from the overworld.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I use beacons a lot in Creative, but never in Survival as the recipe is too expensive for a simple waypoint. My solution: Change the crafting recipe of beacons to use 1 diamond instead of 1 nether star, and allow them to be used as beacons without being placed on a material block base. However, instead of requiring one iron ingot/gold ingot/diamond/emerald to access the permanent buffs, a nether star is placed instead. Result: easier to use beacons as waypoints; no change for us8ng beacons as buff fields.
I use beacons a lot in Creative, but never in Survival as the recipe is too expensive for a simple waypoint. My solution: Change the crafting recipe of beacons to use 1 diamond instead of 1 nether star, and allow them to be used as beacons without being placed on a material block base. However, instead of requiring one iron ingot/gold ingot/diamond/emerald to access the permanent buffs, a nether star is placed instead. Result: easier to use beacons as waypoints; no change for us8ng beacons as buff fields.
Campfires are also an option within a certain height.
The Meaning of Life, the Universe, and Everything.
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Brasília
Join Date:
11/20/2018
Posts:
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Location:
Brasília, Brasil
Minecraft:
Leony_HD
Discord:
Leony_HD#0639
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Leony_HD
Member Details
A cool idea is to add more variants to the desert biome, like one that looks more like badlands plateaus, adding a new type of dry and rocky sand. Even better would be to add a mixture of desert with extreme hills, (some snowy mountains surrounded by desertuous cold biomes variants like badlands (Ex.: the ones found in the state of Nevada, US) and even add a new type of village for this biome variant.
A cool idea is to add more variants to the desert biome, like one that looks more like badlands plateaus, adding a new type of dry and rocky sand. Even better would be to add a mixture of desert with extreme hills, (some snowy mountains surrounded by desertuous cold biomes variants like badlands (Ex.: the ones found in the state of Nevada, US) and even add a new type of village for this biome variant.
Using fireworks as weapons has one drawback: they rarely deal any damage at all, as they slide on blocks until they explode, ignoring mobs. My solution? Make fireworks fired from crossbows explode when they hit a mob or block. For fireworks that don'5 explode, they deal damage comparable to an arrow.
What mojang needs to do is fix the friggin traversal, since all they do is try to make minecraft fun and interesting by adding new things, rather than replacing what sucks, or offering better means to survive by creating things that ramp up in terms of craftable objects.
Im sure you've heard the comparisons to terraria, but, for you nay sayers out there, THATS THE POINT, terraria does it "better" BECUASE it offers upgrsdes to traversal which reduce the possibility of death, to the point that falling damage not only is completely negated, but you can actually fly by the end of the game!!
I mean think about it, and i know alot of people place terraria as superior for its combat, but, if with the systems they offered now, the combat cool downs, the bow wind ups, the sheild needing raising, the hunger depleting, the sprinting fatigue from hunger, and THAT F***ING FALL DAMAGE, and the the crap you have to do for a reprieve (THATS NOT VERY GOOD- POTIONS/ENCHANTING/BEACONS!!) and then have the offer something that, instead, offers A REAL PERMANENT UPGRADE, like terraria, going from ropes, to grappling hooks, to jet boots/clouds in bottles, and then to wings (negating all fall damage and even allowing flight!!)
that, THAT, would be a reak upgrade to minecraft and even then allow th to develop more content like the mods would, by allowing them to create other worlds like they did the nether and the end.
I think piglins are scared of death more than of types of enemies. They also avoid soul fire but have no issue with regular fire.
Have an option to spawn buffet type worlds as biomes when making new worlds, or, have them be a separate dimension or dimension(s).
Mods I would like to see in minecraft:
Nether Bee: orange and blue, live in blue mushroom forests in the Nether, and collect blue mushrooms to make nether honey, nether honey would act like spiderwebs but when you touch them you burst into flames. Nether King Bee: twice the size of nether bee, and will be covered in stingers with a crown on head. Spits nether honey at player that makes him feel threatened.
Nether Spiders: would be red, live in red mushroom forests, mainly in trees. They only attack if you destroy their home. Half size of regular spider. Drops spider eggs. Has ability to swing from webs across the land. Sometimes carrying message from another kingdom.
Nether Orcs: two kinds. One red and blue. Red live in red mushroom forest. Blue live in blue mushroom forest. They hate each other. To get passed them you can disguise your self as one of them. Red orcs work with Nether spider. Blue orcs work with blue nether bees.
2 kinds of Gargoyles: fortress guardians and hog warriors. Fortress gaudians protect nether fortresses, acts like phantoms. Won't harm you unless you provoke them. Has lot of health. Warriors attack piglens. Then Hogg warriors protect the piglens. They look more pig like. They act like phantoms. Attack wither skeletons. Stand still unless provoked. Have lots of health.
Nether horse skeletons: skeleton horses but black. Banshee: like vixes but screams stop you in your path for 6 seconds. Can phase through blocks. Only 2 attack damage per hit. When they come for you just ring a bell and they will leave you alone for 2 minutes. They drop ectoplasm and this can be made into phase potion that makes you phase though block. You can choose 2 or 4 of these things. I would really appreciate if someone would make these. Thanks.
I want the Totem of undying to give the fire resistance effect back especially since this is the Nether update, you might need it to escape lava. I'd only suggest give it 20 seconds of the effect.
Nether Conduit - Requires a nether star and 4 Netherite Ingots to craft, requires 1 netherite block above and below to function. Grants permanent fire resistance and the ability to see clearly through lava to all players in a 64 block radius
Netherite Gong - Crafted from 1 bell, 1 Netherite, and 2 ghast tears. When activated, it will cause all ghasts in a 128 block radius to become neutral for 10 minutes. Useful for safely building in the Soul Sand biome. Can be automatically activated using a redstone/hopper clock and dispenser with arrows, just like a bell.
Beacon range change - The range of the beacon will be determined by the material it is made of rather than the tier. A full Iron beacon will have a 40 block range, Gold 80, Emerald 120, and Diamond 200. A beacon can be made from a mix of materials, and the range will be the average range based on the ratio of materials. For example, a 60% gold, 20% emerald and 20% diamond beacon would have a range of 112 blocks.
Support ^
Vein Miner enchantment - Similar rarity to mending/Silk Touch, can be applied to tools
On axes, it will destroy an entire tree when one block is broken
On Shovels, it will destroy up to 20 blocks of dirt, gravel, sand, or any other shovel-able block
On pickaxes, it will mine an entire vein of andesite, diorite, granite, or any ore
It will consume 1 durability for each block broken.
I don't think I'll survive if a cave update doesn't come soon...
People are so dramatic. "DoN't DiG sTrAiGhT dOwN" They say. I'll dig straight down if i want to dig straight down.
What's the worst that could happ-
Treedude13 Tried to swim in lava
I like it but maybe OP?
I don't think I'll survive a cave update. Some of my worst nightmares in caving were in 1.5 where caves were super tangled and I got lost or back-attacked all the time.
What shape would this carve out?
Check out my suggestions! Here is one of them:
A sphere of diameter x+1 where x is the enchantment level.
When players create a world in 1.16+, they should be able to choose standard or nether-survival loot chests in Nether Fortresses and Piglin Bastions. The nether-survival versions would have reduced loot (especially iron, diamonds, and netherite equipment) balanced with the assumption that you do not have access to the overworld. The default setting, standard, would give you valuable loot in Nether Fortresses and Piglin Bastions to entice you to travel to them from the overworld.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I use beacons a lot in Creative, but never in Survival as the recipe is too expensive for a simple waypoint. My solution: Change the crafting recipe of beacons to use 1 diamond instead of 1 nether star, and allow them to be used as beacons without being placed on a material block base. However, instead of requiring one iron ingot/gold ingot/diamond/emerald to access the permanent buffs, a nether star is placed instead. Result: easier to use beacons as waypoints; no change for us8ng beacons as buff fields.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Campfires are also an option within a certain height.
A cool idea is to add more variants to the desert biome, like one that looks more like badlands plateaus, adding a new type of dry and rocky sand. Even better would be to add a mixture of desert with extreme hills, (some snowy mountains surrounded by desertuous cold biomes variants like badlands (Ex.: the ones found in the state of Nevada, US) and even add a new type of village for this biome variant.
These are definitely good ideas!.
Using fireworks as weapons has one drawback: they rarely deal any damage at all, as they slide on blocks until they explode, ignoring mobs. My solution? Make fireworks fired from crossbows explode when they hit a mob or block. For fireworks that don'5 explode, they deal damage comparable to an arrow.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Support. ^^^
post deleted--moving to big suggestions
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).What mojang needs to do is fix the friggin traversal, since all they do is try to make minecraft fun and interesting by adding new things, rather than replacing what sucks, or offering better means to survive by creating things that ramp up in terms of craftable objects.
Im sure you've heard the comparisons to terraria, but, for you nay sayers out there, THATS THE POINT, terraria does it "better" BECUASE it offers upgrsdes to traversal which reduce the possibility of death, to the point that falling damage not only is completely negated, but you can actually fly by the end of the game!!
I mean think about it, and i know alot of people place terraria as superior for its combat, but, if with the systems they offered now, the combat cool downs, the bow wind ups, the sheild needing raising, the hunger depleting, the sprinting fatigue from hunger, and THAT F***ING FALL DAMAGE, and the the crap you have to do for a reprieve (THATS NOT VERY GOOD- POTIONS/ENCHANTING/BEACONS!!) and then have the offer something that, instead, offers A REAL PERMANENT UPGRADE, like terraria, going from ropes, to grappling hooks, to jet boots/clouds in bottles, and then to wings (negating all fall damage and even allowing flight!!)
that, THAT, would be a reak upgrade to minecraft and even then allow th to develop more content like the mods would, by allowing them to create other worlds like they did the nether and the end.