This one is pretty straight forward, nothing fancy, just adding the ability to control furnace (or any other smelting/cooking block) with redstone signal. Meaning if you have fuel and items in appropriate slots and there is signal, then no smelting, if there is not, then smelting. Or the other way around, it doesn't matter (well, actually, it does, since the signal must block smelting, for simplicity).
Why? Because control. What I want is to have both things ready for action, but no action taking place. Instead controlling hoppers leading to furnace, which can get painful, if you're scaling up, I'd just control furnace.
I don't see a point. In scaled smelting systems, biggest pain is even distribution of things to furnaces, and making sure they all get material and fuel. But once stuff is in the furnace, I see no point at all at delaying the smelting. One COULD argue that in very large smelters, time gap between distribution batches is longer than smelt time, leading to inefficient use of fuel, but IMHO rather than running a control to each furnace and disabling it unti it has a good amount of stuff to smelt, much easier to just put fuel distributor on a delayed action.
A more useful option IMHO would be if applying redstone signal to furnace opened the input slot to bottom hopper. This would allow automated clearing of a furnace that got fed a non-smeltable.
Yes, for distribution I have another idea(s). All of them are more like band-aid, but still.
This, however, makes sense as well. As I wrote, fro smelting control you need 2 redstone wires, for fuel and items. Doing this might get painful in bit more complex systems.
I just want to have both slots (and hoppers leading to them) fully occupied, and no smelting occurring. Because I just don't want it yet, because I might add another stacks of items. Besides, if this would get implemented, you don't have to use it. It would not hurt you at all.
The goal here is to prepare everything which will be smelted. That means (at least in my case) about 600 stacks of items (I do everything on large scale, it's more efficient), and then flipping just one switch, and furnaces are running. Everything at once. And I just clear the collection chest(s) from time to time.
Ehm…you already kind of have that. If you signal-block collecting hopper, it will not suck the items. And…why would you throw non-smeltable items into furnace array? This is like purposefully doing something wrong.
This is probably a completely unintentional side effect, but it would make a cool hidden switchable light source...
Also, if the furnace is in the middle of smelting when Redstone power is applied, what would happen?
Furnace uses up the piece of fuel it currently has, while smelting items OR
Furnace uses up the piece of fuel it currently has, without smelting items OR
Furnace stops immediately, freezing both fuel consumption and smelting; furnace light turns off OR
Furnace stops immediately, freezing both fuel consumption and smelting; furnace light stays on
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I own a small vanilla server, which I and my friends play on. I wonder why you can't cook an egg in a furnace, even if it would be a bit OP. I think the modern (IRL) school system is outdated. Still haven't beaten the Dragon, but trying hard!
If Fortnite disappeared, 70% of gamers would go nuts.
If you are one of the 30% who would be sitting there laughing at them, copy and paste this into your signature.
What would happen is exactly the same as if you'd pull fuel and items at the same time. Which is not possible, because…physics, but here it would have that effect. Meaning whatever piece of fuel would be burning at the time, would stay burning. But the item in smelting process would not be smelted.
Well, again MUCH easier to have said lever control the hoppers that will be taking material/fuel from source chests than to run redstone to every furnace. Having items pile up in distribution hoppers has a tendency to muck up distributors.
I can see the use for this. Controlling Hoppers with Redstone is already possible, but with this you only have to control a single item with Redstone rather than having to control 1-3 Hoppers independently. Plus having this as an option doesn't mean other people can't just control the Hoppers if they want to.
Although personally I think that if you stop the Furnace from cooking when it is partially through using a fuel source it should finish any smelting operations that the fuel would perform and then stop it immediately after that fuel is used up. I can't really think of a time where I would want to waste half a Coal if I have items that could be smelted by it.
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If you have array, say 32 furnaces, then you have to have wired the input hoppers for each one of them. Because above those are the buffers for that furnace (large chest for 1 or 2 furnaces, depends on the setup), and you have to block the input to those furnaces.
Like…how else would you do that? Block it in the input? Like…the master input chests? But that will totally destroy your capacity! Why would you do that?
No, what I want, is to have all the items in the system, ready to be burned, but waiting for my command to do so. Because…like…what else? How else do it? Am I thinking so differently, or…?
So again. There is automated furnace array. Outputs are doing to collecting chests (linked and a lot of them, for obvious reasons). Inputs are separated for fuel and items, blockable right at the furnace entrance (for each of them, obviously), and above that is just series of dividers. Meaning chest reader outputing blocking signal for lower level. Expected input is multiple of number of furnaces. And expected usage is that you'll just throw stuff there, leave it to divide, during that you'll be doing something else, then maybe throw something else, and so on. When the buffer chests for individual furnaces are reasonably filled, you hit the levers, and bang… Every single one of them is running.
Intended fuel for this is lava bucket. Ideal. There is no separator for empty buckets, because I don't even know, how to build one (if I block hopper, then nothing can move through it. If I don't, then some filler stuff will get flushed), but it doesn't matter, because collecting them manually is not a problem, and you should empty the output chests anyway.
Although personally I think that if you stop the Furnace from cooking when it is partially through using a fuel source it should finish any smelting operations that the fuel would perform and then stop it immediately after that fuel is used up. I can't really think of a time where I would want to waste half a Coal if I have items that could be smelted by it.
Logical (and the option that makes the most sense to me), but "[wasting] half a Coal" could be seen as typical of the 'costs' the game inflicts for sub-optimal technique…
Having an applied RS signal 'lock' a furnace (with the above described exception) in the same way as a hopper is affected (the component can load, but nothing else) would be quite useful in testing smelter arrays [ – less so outside of the design process].
Allowing a Furnace to conduct a RS signal (regardless of other effects on the furnace, if any) would be very convenient as the only block that can
pass a RS signal
does not interact with pistons/slime blocks
is currently obsidian. Giving furnaces equivalent behavior would expand construction possibilities, although adding this to a new block (eg a bamboo block) would avoid breaking previous designs…
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
This one is pretty straight forward, nothing fancy, just adding the ability to control furnace (or any other smelting/cooking block) with redstone signal. Meaning if you have fuel and items in appropriate slots and there is signal, then no smelting, if there is not, then smelting. Or the other way around, it doesn't matter (well, actually, it does, since the signal must block smelting, for simplicity).
Why? Because control. What I want is to have both things ready for action, but no action taking place. Instead controlling hoppers leading to furnace, which can get painful, if you're scaling up, I'd just control furnace.
I don't see a point. In scaled smelting systems, biggest pain is even distribution of things to furnaces, and making sure they all get material and fuel. But once stuff is in the furnace, I see no point at all at delaying the smelting. One COULD argue that in very large smelters, time gap between distribution batches is longer than smelt time, leading to inefficient use of fuel, but IMHO rather than running a control to each furnace and disabling it unti it has a good amount of stuff to smelt, much easier to just put fuel distributor on a delayed action.
A more useful option IMHO would be if applying redstone signal to furnace opened the input slot to bottom hopper. This would allow automated clearing of a furnace that got fed a non-smeltable.
Yes, for distribution I have another idea(s). All of them are more like band-aid, but still.
This, however, makes sense as well. As I wrote, fro smelting control you need 2 redstone wires, for fuel and items. Doing this might get painful in bit more complex systems.
I just want to have both slots (and hoppers leading to them) fully occupied, and no smelting occurring. Because I just don't want it yet, because I might add another stacks of items. Besides, if this would get implemented, you don't have to use it. It would not hurt you at all.
The goal here is to prepare everything which will be smelted. That means (at least in my case) about 600 stacks of items (I do everything on large scale, it's more efficient), and then flipping just one switch, and furnaces are running. Everything at once. And I just clear the collection chest(s) from time to time.
Ehm…you already kind of have that. If you signal-block collecting hopper, it will not suck the items. And…why would you throw non-smeltable items into furnace array? This is like purposefully doing something wrong.
This is probably a completely unintentional side effect, but it would make a cool hidden switchable light source...
Also, if the furnace is in the middle of smelting when Redstone power is applied, what would happen?
I own a small vanilla server, which I and my friends play on. I wonder why you can't cook an egg in a furnace, even if it would be a bit OP. I think the modern (IRL) school system is outdated. Still haven't beaten the Dragon, but trying hard!
If Fortnite disappeared, 70% of gamers would go nuts.
If you are one of the 30% who would be sitting there laughing at them, copy and paste this into your signature.
What would happen is exactly the same as if you'd pull fuel and items at the same time. Which is not possible, because…physics, but here it would have that effect. Meaning whatever piece of fuel would be burning at the time, would stay burning. But the item in smelting process would not be smelted.
Well, again MUCH easier to have said lever control the hoppers that will be taking material/fuel from source chests than to run redstone to every furnace. Having items pile up in distribution hoppers has a tendency to muck up distributors.
I can see the use for this. Controlling Hoppers with Redstone is already possible, but with this you only have to control a single item with Redstone rather than having to control 1-3 Hoppers independently. Plus having this as an option doesn't mean other people can't just control the Hoppers if they want to.
Although personally I think that if you stop the Furnace from cooking when it is partially through using a fuel source it should finish any smelting operations that the fuel would perform and then stop it immediately after that fuel is used up. I can't really think of a time where I would want to waste half a Coal if I have items that could be smelted by it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Ehm…wot?
If you have array, say 32 furnaces, then you have to have wired the input hoppers for each one of them. Because above those are the buffers for that furnace (large chest for 1 or 2 furnaces, depends on the setup), and you have to block the input to those furnaces.
Like…how else would you do that? Block it in the input? Like…the master input chests? But that will totally destroy your capacity! Why would you do that?
No, what I want, is to have all the items in the system, ready to be burned, but waiting for my command to do so. Because…like…what else? How else do it? Am I thinking so differently, or…?
So again. There is automated furnace array. Outputs are doing to collecting chests (linked and a lot of them, for obvious reasons). Inputs are separated for fuel and items, blockable right at the furnace entrance (for each of them, obviously), and above that is just series of dividers. Meaning chest reader outputing blocking signal for lower level. Expected input is multiple of number of furnaces. And expected usage is that you'll just throw stuff there, leave it to divide, during that you'll be doing something else, then maybe throw something else, and so on. When the buffer chests for individual furnaces are reasonably filled, you hit the levers, and bang… Every single one of them is running.
Intended fuel for this is lava bucket. Ideal. There is no separator for empty buckets, because I don't even know, how to build one (if I block hopper, then nothing can move through it. If I don't, then some filler stuff will get flushed), but it doesn't matter, because collecting them manually is not a problem, and you should empty the output chests anyway.
Logical (and the option that makes the most sense to me), but "[wasting] half a Coal" could be seen as typical of the 'costs' the game inflicts for sub-optimal technique…
Having an applied RS signal 'lock' a furnace (with the above described exception) in the same way as a hopper is affected (the component can load, but nothing else) would be quite useful in testing smelter arrays [ – less so outside of the design process].
Allowing a Furnace to conduct a RS signal (regardless of other effects on the furnace, if any) would be very convenient as the only block that can
is currently obsidian. Giving furnaces equivalent behavior would expand construction possibilities, although adding this to a new block (eg a bamboo block) would avoid breaking previous designs…