The Meaning of Life, the Universe, and Everything.
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So if i drop a fuel source onto a hopper on top of a furnace, the fuel source should not go in the burning part of the furnace but it should either wait for the fuel source to in the furnace to be empty. I have an auto smelter machien and it gets clogged up because some people keep putting kelp blocks in the input chests which feed the hoppers which feed the furnaces. Something to consider
Furnaces work perfectly with hoppers. The sides are for fuel, the top is for the input, and the bottom hopper is for the output. Instead of putting the fuel source on top of the furnace, put it in the right section- the sides.
Hmm, I see two separate ideas here, but because the base concepts are specificly used in conjunction with each other on a nearly universal basis I dunno if this qualifies as a wishlist or not (I assume it does not).
#1: smart hoppers. Hoppers have 5 inventory slots, but they only operate twice a second or so (one pull followed by one push). It's nice to have a buffer, sure, but it's completely wasteful if an incompatible item gets in and blocks flow. Having a hopper that can look ahead and pull from the remaining 4 slots would be awesome. This probably would have enough overhead that such a scheme could never be applied to chests, and possibly could seriously lag the game due to overuse, but I would highly support it anyways.
#2: smart machinery (ie, furnaces). On the one hand, I can see the benefit. If an item makes it into the wrong chest but it still has a clear use within the machine then this use should be attempted. Such a thing would still clog up the system, though, so the user would have to maintain a specific balance to ensure proper item flow. In theory this should produce some new strategies and techniques so I'd be okay with supporting this. On the other hand, many items have multiple use cases relative to the machine. Wood logs, for example, can be used directly as fuel AND smelted into charcoal (another, better type of fuel). A situation would most surely arise where the smart furnace taking all input from 1 face would have to decide whether to use the log as a fuel source or as a smeltable and this sort of decision making would increase the sizes of tree farms simply to compensate. I don't really support because of this, but not strongly enough I wouldn't accept it if implemented.
On a related note, what about including the output slot as a pass-through for those items that cannot be smelted OR be used as fuel? In most cases they can't even be inserted into the fuel/input slots, but I think there are a few items left that can be inserted but which don't count as fuel or which cannot smelt (unless this is purely a UI issue which would make this an entirely player-only issue.) This would let the furnace double as a hopper, which would mean that only the items a furnace can do stuff with (fuel and smeltables) would ever clog up the system.
So if i drop a fuel source onto a hopper on top of a furnace, the fuel source should not go in the burning part of the furnace but it should either wait for the fuel source to in the furnace to be empty. I have an auto smelter machien and it gets clogged up because some people keep putting kelp blocks in the input chests which feed the hoppers which feed the furnaces. Something to consider
The issue isn't with hopper (or furnaces). The issue is with players who A.) do not know how to use the build with which they are fiddling, B.) are careless, C.) are griefing your smelter.
A.) is curable by education. [Try putting more/better signage on the interface.]
C.) is curable by banning etc. [A harsh medicine that cures many ills.]
B.) seems to be an inherent part of the human condition – unfortunately…
If you cant ban 'em, can't educate 'em, and can't limit access to players willing to put forth a minimal effort, you might add an item filter to redirect dried kelp blocks. [Adding a flashing "ERROR!" sign (or something less diplomatic ) whenever a fuel block is misplaced, might also offer consolation....]
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/4/2018
Posts:
62
Member Details
why not have fuel items inserted from the side of hoppers and burning items be inserted from the top of furnace. And the output gets collected from below.
If you want to go for an idiot-proof solution, you can add an item sorter pipeline which will separate what is considered a fuel vs what is considered a smeltable. It would require certain choices. I.e. could consider planks always fuel and logs always smeltable. Such system will also likely be unable to use lava buckets. But then you can have people just dump it all into a single chest and then all smelted stuff and rejected items going to output.
Problem of course, top hopper can push any sort of stuff into furnace material slot, and it is then stuck there unless manually cleared. What would be awesome a following furnace change:
Application of redstone power to a furnace makes its input slot open to the bottom hopper. This would allow automatic clearing or at least installation of a 'purge' button.
So if i drop a fuel source onto a hopper on top of a furnace, the fuel source should not go in the burning part of the furnace but it should either wait for the fuel source to in the furnace to be empty. I have an auto smelter machien and it gets clogged up because some people keep putting kelp blocks in the input chests which feed the hoppers which feed the furnaces. Something to consider
Furnaces work perfectly with hoppers. The sides are for fuel, the top is for the input, and the bottom hopper is for the output. Instead of putting the fuel source on top of the furnace, put it in the right section- the sides.
Hmm, I see two separate ideas here, but because the base concepts are specificly used in conjunction with each other on a nearly universal basis I dunno if this qualifies as a wishlist or not (I assume it does not).
#1: smart hoppers. Hoppers have 5 inventory slots, but they only operate twice a second or so (one pull followed by one push). It's nice to have a buffer, sure, but it's completely wasteful if an incompatible item gets in and blocks flow. Having a hopper that can look ahead and pull from the remaining 4 slots would be awesome. This probably would have enough overhead that such a scheme could never be applied to chests, and possibly could seriously lag the game due to overuse, but I would highly support it anyways.
#2: smart machinery (ie, furnaces). On the one hand, I can see the benefit. If an item makes it into the wrong chest but it still has a clear use within the machine then this use should be attempted. Such a thing would still clog up the system, though, so the user would have to maintain a specific balance to ensure proper item flow. In theory this should produce some new strategies and techniques so I'd be okay with supporting this. On the other hand, many items have multiple use cases relative to the machine. Wood logs, for example, can be used directly as fuel AND smelted into charcoal (another, better type of fuel). A situation would most surely arise where the smart furnace taking all input from 1 face would have to decide whether to use the log as a fuel source or as a smeltable and this sort of decision making would increase the sizes of tree farms simply to compensate. I don't really support because of this, but not strongly enough I wouldn't accept it if implemented.
On a related note, what about including the output slot as a pass-through for those items that cannot be smelted OR be used as fuel? In most cases they can't even be inserted into the fuel/input slots, but I think there are a few items left that can be inserted but which don't count as fuel or which cannot smelt (unless this is purely a UI issue which would make this an entirely player-only issue.) This would let the furnace double as a hopper, which would mean that only the items a furnace can do stuff with (fuel and smeltables) would ever clog up the system.
The issue isn't with hopper (or furnaces). The issue is with players who A.) do not know how to use the build with which they are fiddling, B.) are careless, C.) are griefing your smelter.
A.) is curable by education. [Try putting more/better signage on the interface.]
C.) is curable by banning etc. [A harsh medicine that cures many ills.]
B.) seems to be an inherent part of the human condition – unfortunately…
If you cant ban 'em, can't educate 'em, and can't limit access to players willing to put forth a minimal effort, you might add an item filter to redirect dried kelp blocks. [Adding a flashing "ERROR!" sign (or something less diplomatic ) whenever a fuel block is misplaced, might also offer consolation....]
why not have fuel items inserted from the side of hoppers and burning items be inserted from the top of furnace. And the output gets collected from below.
If you want to go for an idiot-proof solution, you can add an item sorter pipeline which will separate what is considered a fuel vs what is considered a smeltable. It would require certain choices. I.e. could consider planks always fuel and logs always smeltable. Such system will also likely be unable to use lava buckets. But then you can have people just dump it all into a single chest and then all smelted stuff and rejected items going to output.
Problem of course, top hopper can push any sort of stuff into furnace material slot, and it is then stuck there unless manually cleared. What would be awesome a following furnace change:
Application of redstone power to a furnace makes its input slot open to the bottom hopper. This would allow automatic clearing or at least installation of a 'purge' button.