Was thinking with the introduction of wither roses giving the wither effect, the blue flowers should do something as well.
Remembering how Zootopia had blue flowers that made predators savage, why not add that effect to Minecraft. If a wolf(not tamed) stands on a blue flower they should get angry and attack the closest mob to them within 20 blocks.
This would not only be an interesting reference, but could be used in farms.
Questions of IP aside [the Disney group is not noted for its laissez-faire attitude toward any who look like they might be considering forming a committee to investigate the possibility of taking action that could be seen as arguably infringing] . . .
Adding another option for automated kill mechanisms would expand the options in farm design; this would be good.
(This would be more useful if the effect also applied to dogs. This would both be a logical extension (taming not changing physiology) as well as requiring the player to take measure to keep any wolves/dogs out of the cornflowers… )
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Was thinking with the introduction of wither roses giving the wither effect, the blue flowers should do something as well.
Remembering how Zootopia had blue flowers that made predators savage, why not add that effect to Minecraft. If a wolf(not tamed) stands on a blue flower they should get angry and attack the closest mob to them within 20 blocks.
This would not only be an interesting reference, but could be used in farms.
Support for the funny and the realistic(?), but doesn't seem particularly useful aside from farms (which I am fundamentally against, feel too soulless).
Was thinking with the introduction of wither roses giving the wither effect, the blue flowers should do something as well.
Remembering how Zootopia had blue flowers that made predators savage, why not add that effect to Minecraft. If a wolf(not tamed) stands on a blue flower they should get angry and attack the closest mob to them within 20 blocks.
This would not only be an interesting reference, but could be used in farms.
Questions of IP aside [the Disney group is not noted for its laissez-faire attitude toward any who look like they might be considering forming a committee to investigate the possibility of taking action that could be seen as arguably infringing] . . .
Adding another option for automated kill mechanisms would expand the options in farm design; this would be good.
(This would be more useful if the effect also applied to dogs. This would both be a logical extension (taming not changing physiology) as well as requiring the player to take measure to keep any wolves/dogs out of the cornflowers… )
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Support for the funny and the realistic(?), but doesn't seem particularly useful aside from farms (which I am fundamentally against, feel too soulless).
This idea seems interesting. It's similiar to the Johhny easter egg so I support.