If 1.14 is going to be a decoration update, here are some ideas for 1.15:
A mining update
- Emerald armor and tools would finally be added
- More ores, such as topaz, ruby, and tin. You could also make armor and tools with this.
- If the player has not been in a cave for over 2 hours, it would begin to slowly cave in. When the player reenters the cave, the process will be paused and it will take another 2 hours (You can mine the generated blocks). The caves would only
begin to cave in if you’ve been in them once or more already.
- You can make obsidian and iron bows
- The cracks that get bigger in a block when you mine it would start from where your crosshair was when you first pressed on it, and get bigger from there in a pattern similar to a sunburst. The sides of the block where you didn’t press would remain like they are now.
- Iron furnaces would be added, being able to smelt all new ores, or heavier ores.
- If you mined an obsidian block, it would drop 3-4 obsidian shards. If you put 4 of these shards in a 2x2 pattern on a crafting menu, it would make an obsidian block. There might be a 5% chance that a block will drop 5 shards.
- Obsidian armor and tools would be added, yet the obsidian armor would slow your walkspeed the slightest bit.
- Stone armor/tools
- Shooting a block with an arrow will damage it a tiny bit.
40 - 50 hits will destroy the block, and it will drop it’s contents.
- Emerald, diamond, gold, and lapis tipped arrows would be added, dealing more damage.
- The minecraft background music would change if you are in a cave. Or ocean, for that matter.
That’s all my ideas for cave. Leave a reply if you have more suggestions.
An animal update
- Some cows would have a chance of spawning with a black and white texture
- You would have to hold right click on a cow for a certain amount of time in order to milk it, instead of just clicking it once.
- When a cow or sheep eats grass, a little green bit would be visible on its mouth for a few seconds.
- Earthworms would be added
- Ants would be added
- Ant piles
- Pigeons would be visible in the sky
- Seagulls would fly over the sea
- Some pigs would a chance to spawn with mud spots
- Mud piles would randomly spawn. A pig would have a 70% chance to roll in it upon contact, giving it the mud spots.
- Ducks would be added, being able to swim in the water and go on land. (THE CHICKEN MOB IS NOT A DUCK.)
- Ghost mobs would spawn in woodland mansions.
- Some wolves would have the doge texture as an easter egg, keeping this texture when tamed.
- Some wolves would be a different color, keeping this color when tamed.
- Wolves get dirtier over time.
- You can give a tamed dog a bath in a cauldron. If the cauldron water is dyed, it would temporarily dye your pooch.
- Sea dragons/sea monsters would occasionally spawn.
- Rare villagers could have an entirely red coat, giving it abilities to trade very rare items. 20% chance for one to spawn in a village.
- Electric eels could spawn in the water
That’s all for my animal ideas. Any suggestions : reply below.
A sky dimension. (They could bring it back)
- Buckets can be placeable. When it rains, these buckets fill with water. They can later be picked up by right clicking. In your inventory, they would be called “Bucket of Rain”. The texture would look like a water bucket, except the blue would be a lighter shade. 9 of these in a crafting GUI would make a cloud block.
- Cloud blocks are very weak. Therefore, the player would be able to mine one with their fist. The tile would drop.
- Placing 8 of these in an end portal-like way (4x4 square, without the corners) would result in a Sky Portal. Jumping through this portal would bring you to the Sky Dimension.
- The sky dimension would be filled with cloud blocks.
- Cloud armor can be made with these blocks.
- A boss would spawn in the Sky Dimension, called the Blood Angel.
- The Blood Angel would be a boss with 5,000 HP.
- The Blood Angel would have a rectangular-prism shaped body, about the size of two blocks stacked on top of each other. This part of the body is white with red eyes, and it is also the hitbox of the mob.
- The Blood Angel would have wings that are the size of normal spruce trees, and they come out from the side of the main body. They would be white and gray with red on the tips.
- If the Blood Angel flapped it’s wings toward you, it would cause a gust of wind to be thrown, pushing you back 7-8 blocks. The gust of wind would have little particles.
- The Blood Angel could throw blood feathers at you, taking away 4 hearts of health. These feathers would be white with red tips. There would be a 50% chance that the blood feathers would drop once they hit you.
- The blood angel would fly about 10-15 blocks above from you, and would occasionally swoop down at full speed and grab you, carrying you with it for 1-4 seconds.
- While being carried, the player can attack and do some critical damage.
- Bows/arrows would do extra damage, especially tipped arrows.
- Once the Blood Angel is killed, it will drop a blood elytra, 100 XP, and a ton of blood feathers.
- To leave the Sky Dimension, you must find the portal that has been spawned. Exactly like the Nether.
- If you go into the overworld while the Blood Angel is still alive, it will follow you into the overworld.
- The blood elytra does not drop when you die.
- If you have the blood elytra on, you hold space to begin flying. You can also hold space to go upward.
- The blood elytra basically gives you creative flying abilities, but with flying animations, like the normal elytra.
- The blood elytra is a red textured elytra.
- The Blood Angel can be respawned by going back to the Sky dimension, equipping the elytra, flying upwards, and staying airborne for 10 minutes.
- If the Blood Angel is respawned and killed again, it will drop another blood elytra and another 100 XP.
- The Blood Angel burns to a crisp for its death animation.
These are just suggestions. Hopefully
Mojang or Microsoft will see this. Any hate comments, I don’t care. Have a great day 🤗
- If the player has not been in a cave for over 2 hours, it would begin to slowly cave in. When the player reenters the cave, the process will be paused and it will take another 2 hours. (You can mine the generated blocks)
And why in the world would a "cave update" have such a terrible feature (if Mojang added my own ideas for caves this would make like half the world collapse into itself)?
Also, this is a wishlist, which are not allowed - only one feature, or directly related features, can be in a suggestion.
When posting suggestion threads, you are only permitted to include one idea (or closely-related group of ideas) per thread. This thread contains multiple unrelated ideas and is considered a wish list, which is not allowed.
If 1.14 is going to be a decoration update, here are some ideas for 1.15:
A mining update
- Emerald armor and tools would finally be added
- More ores, such as topaz, ruby, and tin. You could also make armor and tools with this.
- If the player has not been in a cave for over 2 hours, it would begin to slowly cave in. When the player reenters the cave, the process will be paused and it will take another 2 hours (You can mine the generated blocks). The caves would only
begin to cave in if you’ve been in them once or more already.
- You can make obsidian and iron bows
- The cracks that get bigger in a block when you mine it would start from where your crosshair was when you first pressed on it, and get bigger from there in a pattern similar to a sunburst. The sides of the block where you didn’t press would remain like they are now.
- Iron furnaces would be added, being able to smelt all new ores, or heavier ores.
- If you mined an obsidian block, it would drop 3-4 obsidian shards. If you put 4 of these shards in a 2x2 pattern on a crafting menu, it would make an obsidian block. There might be a 5% chance that a block will drop 5 shards.
- Obsidian armor and tools would be added, yet the obsidian armor would slow your walkspeed the slightest bit.
- Stone armor/tools
- Shooting a block with an arrow will damage it a tiny bit.
40 - 50 hits will destroy the block, and it will drop it’s contents.
- Emerald, diamond, gold, and lapis tipped arrows would be added, dealing more damage.
- The minecraft background music would change if you are in a cave. Or ocean, for that matter.
That’s all my ideas for cave. Leave a reply if you have more suggestions.
An animal update
- Some cows would have a chance of spawning with a black and white texture
- You would have to hold right click on a cow for a certain amount of time in order to milk it, instead of just clicking it once.
- When a cow or sheep eats grass, a little green bit would be visible on its mouth for a few seconds.
- Earthworms would be added
- Ants would be added
- Ant piles
- Pigeons would be visible in the sky
- Seagulls would fly over the sea
- Some pigs would a chance to spawn with mud spots
- Mud piles would randomly spawn. A pig would have a 70% chance to roll in it upon contact, giving it the mud spots.
- Ducks would be added, being able to swim in the water and go on land. (THE CHICKEN MOB IS NOT A DUCK.)
- Ghost mobs would spawn in woodland mansions.
- Some wolves would have the doge texture as an easter egg, keeping this texture when tamed.
- Some wolves would be a different color, keeping this color when tamed.
- Wolves get dirtier over time.
- You can give a tamed dog a bath in a cauldron. If the cauldron water is dyed, it would temporarily dye your pooch.
- Sea dragons/sea monsters would occasionally spawn.
- Rare villagers could have an entirely red coat, giving it abilities to trade very rare items. 20% chance for one to spawn in a village.
- Electric eels could spawn in the water
That’s all for my animal ideas. Any suggestions : reply below.
A sky dimension. (They could bring it back)
- Buckets can be placeable. When it rains, these buckets fill with water. They can later be picked up by right clicking. In your inventory, they would be called “Bucket of Rain”. The texture would look like a water bucket, except the blue would be a lighter shade. 9 of these in a crafting GUI would make a cloud block.
- Cloud blocks are very weak. Therefore, the player would be able to mine one with their fist. The tile would drop.
- Placing 8 of these in an end portal-like way (4x4 square, without the corners) would result in a Sky Portal. Jumping through this portal would bring you to the Sky Dimension.
- The sky dimension would be filled with cloud blocks.
- Cloud armor can be made with these blocks.
- A boss would spawn in the Sky Dimension, called the Blood Angel.
- The Blood Angel would be a boss with 5,000 HP.
- The Blood Angel would have a rectangular-prism shaped body, about the size of two blocks stacked on top of each other. This part of the body is white with red eyes, and it is also the hitbox of the mob.
- The Blood Angel would have wings that are the size of normal spruce trees, and they come out from the side of the main body. They would be white and gray with red on the tips.
- If the Blood Angel flapped it’s wings toward you, it would cause a gust of wind to be thrown, pushing you back 7-8 blocks. The gust of wind would have little particles.
- The Blood Angel could throw blood feathers at you, taking away 4 hearts of health. These feathers would be white with red tips. There would be a 50% chance that the blood feathers would drop once they hit you.
- The blood angel would fly about 10-15 blocks above from you, and would occasionally swoop down at full speed and grab you, carrying you with it for 1-4 seconds.
- While being carried, the player can attack and do some critical damage.
- Bows/arrows would do extra damage, especially tipped arrows.
- Once the Blood Angel is killed, it will drop a blood elytra, 100 XP, and a ton of blood feathers.
- To leave the Sky Dimension, you must find the portal that has been spawned. Exactly like the Nether.
- If you go into the overworld while the Blood Angel is still alive, it will follow you into the overworld.
- The blood elytra does not drop when you die.
- If you have the blood elytra on, you hold space to begin flying. You can also hold space to go upward.
- The blood elytra basically gives you creative flying abilities, but with flying animations, like the normal elytra.
- The blood elytra is a red textured elytra.
- The Blood Angel can be respawned by going back to the Sky dimension, equipping the elytra, flying upwards, and staying airborne for 10 minutes.
- If the Blood Angel is respawned and killed again, it will drop another blood elytra and another 100 XP.
- The Blood Angel burns to a crisp for its death animation.
These are just suggestions. Hopefully
Mojang or Microsoft will see this. Any hate comments, I don’t care. Have a great day 🤗
And why in the world would a "cave update" have such a terrible feature (if Mojang added my own ideas for caves this would make like half the world collapse into itself)?
Also, this is a wishlist, which are not allowed - only one feature, or directly related features, can be in a suggestion.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
If you don’t like it, don’t comment. Haters gonna hate
This is a wishlist, they aren't allowed.
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.
That is not how criticism works. Do not make a suggestion if you can't handle people pointing out the things that are wrong with it.
When posting suggestion threads, you are only permitted to include one idea (or closely-related group of ideas) per thread. This thread contains multiple unrelated ideas and is considered a wish list, which is not allowed.
Locking.
- sunperp