I think there is an unfilled niche for a gravity-affected light block. Enter Glittering Sand.
Base Concept
Glittering sand is a light block, giving off a light level of 12 (less than sea lanterns, but still a lot). It is crafted by mixing 5 sand with 4 glowstone dust in an X pattern, yielding 5 glittering sand blocks.
The result looks like regular sand, but with a slightly more yellow hue, and gives off light.
Expansion - Colors
Taking it one step further, colored glittering sand can be obtained by a combination of different types of sand and different light elements.
Plain sand and glowstone dust gives yellow glittering sand
Red sand and glowstone dust gives orange glittering sand
Plain sand and prismarine crystals gives blue glittering sand
Red sand and prismarine crystals give purple glittering sand
Plain sand with 2 glowstone and 2 pris crystals gives green glittering sand
Red sand with 2 glowstone and 2 pris crystals gives brown glittering sand
Not all colors are possible (this is on purpose, I don't think it should be dye-based).
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Okay, this sounds good. Maybe if there's different colours, there might also be a "casing" of some sort you can craft it with to make it look better? We need more light source options.
I'd give full support, but I can't think of much practical use for this. I might just not be good enough with redstone to think up cool contraptions with this, but it still might be good to put some potential uses in the OP.
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I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
The main, and most important, use is a gravity-affected light block. This is useful when digging out areas in particular, your light source can move down as you dig instead of constantly breaking/moving torches, or leaving hanging lanterns.
The main, and most important, use is a gravity-affected light block. This is useful when digging out areas in particular, your light source can move down as you dig instead of constantly breaking/moving torches, or leaving hanging lanterns.
I'd not realized you intended the new block to retain the gravity-affected property of its sand parent; this makes glittering sand both novel and far more interesting useful. [The ability to "drop" light into ravines or underwater is not AFAIK present in vanilla.]
Suggest editing this information into the original post.
This also makes the reduced light level more balanced as it counters the easier placement.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Use: You can't use this block at all unless you are digging in caves that go straight down, or for scouting a dark area while in high-ground. It's still an improvement over standard torches.
Light: Coloured light was suggested over and over and over and over and over and over again. Just make it give off normal light. Thus, 12 light seems a lot. Glowstone gives 15 and doesn't require the bonus 5 sand.
!!! And the basic reason why a gravity light block wasn't added is simple. Any gravity-affected block checks for the block under it, and if it's not solid (air, liquids, cobweb etc.) it deletes the gravity-affected block and summons a fallingSand with the appearence of the block (you can do this with /summon too). When it reaches a position above a solid block, it reverses the process. So there isn't the actual block that falls, but it's a summoned entity replacing it. That means, the block won't produce light until it places itself. In conclusion, the entity spawning won't produce light, so you have to wait until it touches ground. You can solve this by adding a dynamic light code snippet to the entity, but so it produces actual light and not an visual illusion.
And that's it. The idea is good, but it will take some time to implement and the colored light probably won't get added.
I will make a little mod to demonstrate my last point. Be right back.
I don't want colored light. The block itself would have a color, which is useful for builds. The main use isn't "digging straight down", but digging out wide areas that currently need constant re-torching. The light is just normal light.
I think there is an unfilled niche for a gravity-affected light block. Enter Glittering Sand.
Base Concept
Glittering sand is a light block, giving off a light level of 12 (less than sea lanterns, but still a lot). It is crafted by mixing 5 sand with 4 glowstone dust in an X pattern, yielding 5 glittering sand blocks.
The result looks like regular sand, but with a slightly more yellow hue, and gives off light.
Expansion - Colors
Taking it one step further, colored glittering sand can be obtained by a combination of different types of sand and different light elements.
Not all colors are possible (this is on purpose, I don't think it should be dye-based).
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Okay, this sounds good. Maybe if there's different colours, there might also be a "casing" of some sort you can craft it with to make it look better? We need more light source options.
I'd give full support, but I can't think of much practical use for this. I might just not be good enough with redstone to think up cool contraptions with this, but it still might be good to put some potential uses in the OP.
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.
The main, and most important, use is a gravity-affected light block. This is useful when digging out areas in particular, your light source can move down as you dig instead of constantly breaking/moving torches, or leaving hanging lanterns.
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Okay yeah.
Support :3
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.
I'd not realized you intended the new block to retain the gravity-affected property of its sand parent; this makes glittering sand both novel and far more interesting useful. [The ability to "drop" light into ravines or underwater is not AFAIK present in vanilla.]
Suggest editing this information into the original post.
This also makes the reduced light level more balanced as it counters the easier placement.
I don't want colored light. The block itself would have a color, which is useful for builds. The main use isn't "digging straight down", but digging out wide areas that currently need constant re-torching. The light is just normal light.
Your mod is pretty spot-on.
MinecraftLovers+ - Survival with a twist!
Active semi-vanilla survival server, running for 4 years and counting! If you haven't checked it out already, see what you've been missing!
MC Forums Thread - Our Website