The Meaning of Life, the Universe, and Everything.
Location:
Lille
Join Date:
5/29/2017
Posts:
132
Location:
France
Minecraft:
Clen23
Member Details
Structures are always the same, there is few surprises once you know the drill.
(If you don't know what a rogue-like is, type "what is a rogue like" in google or youtube search bar, you'll find thousands of explanations.)
Now that I'm sure you know what a rogue-like is, my suggestion is to make structures that are generated so. For example, instead of the classic tnt-and-chests pyramid, you sometimes would encounter Husks, sometimes traps, sometimes puzzles. Sometimes the chest would be trapped, sometimes it would not.
Here are some example of the rooms that could be part of a randomly-generated structure :
spawner room : a room with a mob spawner
mob room : a room with 1-3 mobs spawning when you enter
puzzle room : could be similar to the levers in the jungle temple, but there are other fun puzzles that could be added
trap room : strings, arrows, lava, tnt...
chest room : at least one chest full of loot is here, it might be trapped
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🥖 As a french I usually make english mistakes, so don't be afraid to correct me if I used an inappropriate word. Thanks. 🥖
Structures are always the same, there is few surprises once you know the drill.
(If you don't know what a rogue-like is, type "what is a rogue like" in google or youtube search bar, you'll find thousands of explanations.)
Now that I'm sure you know what a rogue-like is, my suggestion is to make structures that are generated so. For example, instead of the classic tnt-and-chests pyramid, you sometimes would encounter Husks, sometimes traps, sometimes puzzles. Sometimes the chest would be trapped, sometimes it would not.
Here are some example of the rooms that could be part of a randomly-generated structure :
I would love to see this implemented! It would make generated structures a lot more interesting. Support!
It seems like woodland mansions kind of appeal to this idea with randomly selected rooms for each mansion.
Yes, it is the same with strongholds, but I think we need more of them, and more specialized rooms (you won't find any puzzle in a mansion)