It would be cool to have more hostile mobs in the water. It would be great to see sharks and maybe even some species of sharks or whales! Besides, we need something to fear other then drowned pirates and drowning. Comment down below we need sharks if you agree. Edit: The point is we need hostile mobs in the water, not just sharks.
"will be modded"? They've been in the modded sphere since at least 1.7.10 and probably earlier than that. Some mods actually implemented many different types of sharks.
"will be modded"? They've been in the modded sphere since at least 1.7.10 and probably earlier than that. Some mods actually implemented many different types of sharks.
Ik sharks have been modded but what if you cant get mods or don't want to go through the hassle of getting forge and installing a mod?
Not to sound like PETA, but sharks should not, under any circumstances, be hostile. You are more likely to die from a falling coconut than be eaten by a shark. All hostile mobs so far are monsters (inherently evil by design), they are not real life animals. Adding an evil shark would reinforce the shark=monster mentality on children many groups are fighting against. An animal should be passive (cow) or neutral (polar bear).
Ik sharks have been modded but what if you cant get mods or don't want to go through the hassle of getting forge and installing a mod?
The only way you can use some things like Item Bound is with Optifine, a mod. People who enjoy Item Bound don't seem to have a problem with the need for Optifine. Since Mojang said "no" to sharks, mods are your only bet. Forge tries to be really easy to install, but if Forge is just too much for you, try Relics of the Privateers: That may be more your pace, and while you don't see them in the trailer, there are sharks aplenty.
The only way you can use some things like Item Bound is with Optifine, a mod. Since Mojang said "no" to sharks, mods are your only bet. Forge tries to be really easy to install, but if Forge is just too much for you, try Relics of the Privateers: That may be more your pace, and while you don't see them in the trailer, there are sharks aplenty.
Just because there's a mod doesn't mean it shouldn't be added to the base game (see: mo' creatures horse). The original poster can make a thread for his idea on the mod requests subforum if we wanted it as a mod.
Just because there's a mod doesn't mean it shouldn't be added to the base game (see: mo' creatures horse). The original poster can make a thread for his idea on the mod requests subforum if we wanted it as a mod.
Cool!
From Helen Angel: Well no sharks but what imaginary fish can you think of to do the same thing?
Then we can have something that fills the bill just nicely, right?
I was actually thinking the same thing, but I would make them something like the phantom, if you are in the water too long then there is a possibility that they could spawn and attack, but as someone already pointed out, hostile mobs are designed to be inherently evil, maybe the drowned zombies could have infected sharks? add them in to spawn when there is a large number of the drowned zombies, much like the iron golems spawn when there are enough villagers & doors?
Its not a terrible idea to have something hostile spawn in the waters that you have to watch out for. I'd actually like to see a Kraken added in as another special mod like the ender dragon or wither. But again, something with a minecraft twist.
There would be no point to sharks if they were passive, so that idea needs to go away.
Yes, for the average person getting attacked by a shark is very unlikely. However, the average person IRL does not do the underwater exploration that Minecrafters will after this update. When you get up close to a shark like that, you are in a lot of danger.
I don’t see what is so wrong with showing kids that getting up next to a shark is dangerous. Sharks can be very deadly. It’s not like we are teaching kids to go hunt them down to extinction. We are just showing that sharks are dangerous up close, just like bears.
As long as shark strikes do not actively pursue the player (leading one to "clean" the environment of hostiles like they would giant spiders) they should be fine. Sharks also shouldn't have a drop.
As long as shark strikes do not actively pursue the player (leading one to "clean" the environment of hostiles like they would giant spiders) they should be fine. Sharks also shouldn't have a drop.
Mob spawning in general should get reworked, because, at the moment, if something has a useful drop, it will be hunted by the player and usually farmed.
It would be cool to have more hostile mobs in the water. It would be great to see sharks and maybe even some species of sharks or whales! Besides, we need something to fear other then drowned pirates and drowning. Comment down below we need sharks if you agree. Edit: The point is we need hostile mobs in the water, not just sharks.
"">Logan
You mean, besides the Devs said "no" and how even the Devs admitted sharks will be modded into the game anyway?
"will be modded"? They've been in the modded sphere since at least 1.7.10 and probably earlier than that. Some mods actually implemented many different types of sharks.
Ik sharks have been modded but what if you cant get mods or don't want to go through the hassle of getting forge and installing a mod?
"">Logan
The only way you can use some things like Item Bound is with Optifine, a mod. People who enjoy Item Bound don't seem to have a problem with the need for Optifine. Since Mojang said "no" to sharks, mods are your only bet. Forge tries to be really easy to install, but if Forge is just too much for you, try Relics of the Privateers: That may be more your pace, and while you don't see them in the trailer, there are sharks aplenty.
Just because there's a mod doesn't mean it shouldn't be added to the base game (see: mo' creatures horse). The original poster can make a thread for his idea on the mod requests subforum if we wanted it as a mod.
Cool!
From Helen Angel: Well no sharks but what imaginary fish can you think of to do the same thing?
Then we can have something that fills the bill just nicely, right?
I was actually thinking the same thing, but I would make them something like the phantom, if you are in the water too long then there is a possibility that they could spawn and attack, but as someone already pointed out, hostile mobs are designed to be inherently evil, maybe the drowned zombies could have infected sharks? add them in to spawn when there is a large number of the drowned zombies, much like the iron golems spawn when there are enough villagers & doors?
Its not a terrible idea to have something hostile spawn in the waters that you have to watch out for. I'd actually like to see a Kraken added in as another special mod like the ender dragon or wither. But again, something with a minecraft twist.
There would be no point to sharks if they were passive, so that idea needs to go away.
Yes, for the average person getting attacked by a shark is very unlikely. However, the average person IRL does not do the underwater exploration that Minecrafters will after this update. When you get up close to a shark like that, you are in a lot of danger.
I don’t see what is so wrong with showing kids that getting up next to a shark is dangerous. Sharks can be very deadly. It’s not like we are teaching kids to go hunt them down to extinction. We are just showing that sharks are dangerous up close, just like bears.
Check out my suggestions! Here is one of them:
Okay, this would work.
Check out my suggestions! Here is one of them:
As long as shark strikes do not actively pursue the player (leading one to "clean" the environment of hostiles like they would giant spiders) they should be fine. Sharks also shouldn't have a drop.
Mob spawning in general should get reworked, because, at the moment, if something has a useful drop, it will be hunted by the player and usually farmed.
Check out my suggestions! Here is one of them: