This idea is for players to be able to craft some sort of special chest which, if unsupported, turn into a falling block entity, and, when the entity hits the ground, turns back into the original special chest, inventory intact.
Other than being able to fall, these would be much like regular chests, and if broken, drop their contents. Also, if the falling block/chest entity lands on a torch or bottom slab or cake, etc, it breaks and drops it's contents, or perhaps just disappears.
The recipe should use resources available mid-game, without needing to go to the end, for example, one ghast tear surrounded by eight chests to produce eight gravity chests. With this recipe, the gravity chest might look like a ghast, but with the latch, seam, and dark outline of a chest. Also, instead of a chest creaking noise when it opens, it might produce a ghast noise.
The purpose of this idea is of course item transportation -- with a bit of redstone work, it should be possible to have a gravity chest filled in a farm, launched by pistons into a line of fence blocks, unloaded at one's base, then sent back the same way.
Unlike using water streams, this would work just as well in the nether as the overworld, and unlike hoppers, is not a source of lag, and unlike shulker boxes, does not require defeating the ender dragon.
quote=Ben_Goldberg
This idea is for players to be able to craft some sort of special chest which, if unsupported, turn into a falling block entity, and, when the entity hits the ground, turns back into the original special chest, inventory intact.
Other than being able to fall, these would be much like regular chests, and if broken, drop their contents. Also, if the falling block/chest entity lands on a torch or bottom slab or cake, etc, it breaks and drops it's contents, or perhaps just disappears.
The recipe should use resources available mid-game, without needing to go to the end, for example, one ghast tear surrounded by eight chests to produce eight gravity chests. With this recipe, the gravity chest might look like a ghast, but with the latch, seam, and dark outline of a chest. Also, instead of a chest creaking noise when it opens, it might produce a ghast noise.
The purpose of this idea is of course item transportation -- with a bit of redstone work, it should be possible to have a gravity chest filled in a farm, launched by pistons into a line of fence blocks, unloaded at one's base, then sent back the same way.
Unlike using water streams, this would work just as well in the nether as the overworld, and unlike hoppers, is not a source of lag, and unlike shulker boxes, does not require defeating the ender dragon.
As a to leverage existing mechanics to introduce a non-carriable shulker box, this is quite ingenious.
Limiting GCs (as compared to shulker boxes), by making it impossible to carry loaded GCs neatly places them between ender chests and shulkers on the power scale for item transport.
However, since fencepost/flowerpot roads (I'm assuming this is what the next to last paragraph is describing for transport.) are generally considered to be bugs, I think fixing the furnace mincart /chest minecart combination that it appears was once intended to be the solution to the question of low-lag bulk item transport might be more likely to happen. [It would also upgrade the furnace minecart from "curiosity"….]
Never having gone beyond a few tests with fencepost/flowerpot roads, I'm unclear just how much lag they generate. They would, however, appear to have the usual issues when item transport goes beyond render distance….
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Wolftopia, do you mean like the Block Destabilizer from the Random Things mod?
As cool as that would be, I can't imagine a general purpose block to falling block converter being added to unmodded minecraft. It would be considered too overpowered.
Wolftopia, do you mean like the Block Destabilizer from the Random Things mod?
As cool as that would be, I can't imagine a general purpose block to falling block converter being added to unmodded minecraft. It would be considered too overpowered.
I don't think so. I think it would be an awesome tool for everyone.
This idea is for players to be able to craft some sort of special chest which, if unsupported, turn into a falling block entity, and, when the entity hits the ground, turns back into the original special chest, inventory intact.
Other than being able to fall, these would be much like regular chests, and if broken, drop their contents. Also, if the falling block/chest entity lands on a torch or bottom slab or cake, etc, it breaks and drops it's contents, or perhaps just disappears.
The recipe should use resources available mid-game, without needing to go to the end, for example, one ghast tear surrounded by eight chests to produce eight gravity chests. With this recipe, the gravity chest might look like a ghast, but with the latch, seam, and dark outline of a chest. Also, instead of a chest creaking noise when it opens, it might produce a ghast noise.
The purpose of this idea is of course item transportation -- with a bit of redstone work, it should be possible to have a gravity chest filled in a farm, launched by pistons into a line of fence blocks, unloaded at one's base, then sent back the same way.
Unlike using water streams, this would work just as well in the nether as the overworld, and unlike hoppers, is not a source of lag, and unlike shulker boxes, does not require defeating the ender dragon.
quote=Ben_Goldberg
This idea is for players to be able to craft some sort of special chest which, if unsupported, turn into a falling block entity, and, when the entity hits the ground, turns back into the original special chest, inventory intact.
Other than being able to fall, these would be much like regular chests, and if broken, drop their contents. Also, if the falling block/chest entity lands on a torch or bottom slab or cake, etc, it breaks and drops it's contents, or perhaps just disappears.
The recipe should use resources available mid-game, without needing to go to the end, for example, one ghast tear surrounded by eight chests to produce eight gravity chests. With this recipe, the gravity chest might look like a ghast, but with the latch, seam, and dark outline of a chest. Also, instead of a chest creaking noise when it opens, it might produce a ghast noise.
The purpose of this idea is of course item transportation -- with a bit of redstone work, it should be possible to have a gravity chest filled in a farm, launched by pistons into a line of fence blocks, unloaded at one's base, then sent back the same way.
Unlike using water streams, this would work just as well in the nether as the overworld, and unlike hoppers, is not a source of lag, and unlike shulker boxes, does not require defeating the ender dragon.
As a to leverage existing mechanics to introduce a non-carriable shulker box, this is quite ingenious.
Limiting GCs (as compared to shulker boxes), by making it impossible to carry loaded GCs neatly places them between ender chests and shulkers on the power scale for item transport.
However, since fencepost/flowerpot roads (I'm assuming this is what the next to last paragraph is describing for transport.) are generally considered to be bugs, I think fixing the furnace mincart /chest minecart combination that it appears was once intended to be the solution to the question of low-lag bulk item transport might be more likely to happen. [It would also upgrade the furnace minecart from "curiosity"….]
Never having gone beyond a few tests with fencepost/flowerpot roads, I'm unclear just how much lag they generate. They would, however, appear to have the usual issues when item transport goes beyond render distance….
I'd rather have an some sort of item or tool that can make any block affected by gravity.
Check out my suggestions! Here is one of them:
Wolftopia, do you mean like the Block Destabilizer from the Random Things mod?
As cool as that would be, I can't imagine a general purpose block to falling block converter being added to unmodded minecraft. It would be considered too overpowered.
I don't think so. I think it would be an awesome tool for everyone.
As for your gravity chest idea, I love it.
100% Support