For the original list of mobs I have made, look here.
This is the list of the animals that should be added to Minecraft. I hope you all enjoyed it and want these mobs in the game!
Edit: I've been seeing comments about too much mobs recently. I didn't say all mobs in this list would be in the game. I only said they're just ideas and some could be added to the game.
Elephants
Elephants would be really large tameable neutral mobs that would spawn naturally in savannas and swamps. They would be three times bigger than either cows or horses and is rideable like a horse yet stronger than one, but much harder to control than horses, so horses don't become obsolete. Elephants would also be harder to tame and requires being away from other elephants, and if an elephant is in the herd, it cannot be tame.
Tigers
These cat mobs the height of sheep and the length of horses would spawn naturally in jungles. They would be neutral in the day (and if the players aren't near their young if they have any,but becomes hostile if near their young), but adults would become completely hostile at night. They could be tameable by feeding them raw salmon and bred with raw beef and tamed ones won't become hostile by night nor if they have young nearby. They would be useful in scaring off nearby slimes and spiders (like how wolves scare off skeletons and cats scaring off creepers).
Lions
These mobs would spawn naturally in savannas and would be based on real African Lions, so they would be one of the first gender-seperated non-boss mob ever to be added to Minecraft, with males possibly being neutral while females being hostile, but baby lions would be passive mobs. The baby lion mobs would be tamed by feeding them tapir jerky and be breedable by feeding them raw horse or raw antelope.
Cheetahs
These mobs would spawn naturally in savannas and would be neutral mobs, only attacking if either adult or baby cheetahs have been provoked. They would be twice as fast as a running ocelot yet tire out much quicker than ocelots. They would be inherently hostile towards deer, gazelles, pigs, ostriches, and chickens. They would be tamed by feeding them tapir jerky and could be bred by feeding them raw pork.
Rhinos
These neutral mobs would spawn naturally in swamps and savannas and be the height of a horse yet as long as a polar bear, making the rhinos really big mobs. These mobs would not be tameable, but still be bred by feeding them wheat or grass. Unlike polar bears, adult rhinos with young won't attack nearby players unless if players hurt the adult or young rhinos.
Hippos
These mobs would spawn naturally near rivers and lakes in swamps and savannas and would be hostile (like in real life, where hippos are one of the most dangerous and aggressive animals of Africa), unless if named Ballerina with a nametag or with an anvil, which would make them neutral instead. Unnamed hippos won't be tameable nor breedable, but hippos named Ballerina will still breed by feeding them wheat, despite not being able to breed, yet like most wild animals, they would only be used as part of Minecraft's scenery.
Giraffes
These tall mobs three times the height of horses would spawn naturally in savannas and would be passive. They would eat the leaves and break the leaves block in a similar fashion to how sheep breaks grass block by eating them making grass block into dirt blocks, but the leaves eaten by giraffes will be completely destroyed but will grow back after eaten by giraffes. They wouldn't be tameable, but can still be bred by feeding them apples.
Brown/Black Bears
These mobs would just basically be retextured polar bears but could spawn naturally in forests, taiga, and plains instead of tundra or ice spike biomes. Not much different from the polar bears, though.
Wild Boars
These mobs would spawn naturally in mesas, savannas, plains, swamps, jungles, roofed forests, regular forests, and taiga, and these mobs would be neutral, unlike the passive feral/domestic pigs already in Minecraft, attacking only if either the adult or young wild board get hurt. They would have thick shoulders and large tusks, unlike pigs, and be retextured to have brown fur in adults yet lighter brown with stripes in young wild boars. They wouldn't be rideable, unlike pigs, and won't be tameable, but can be breed with the same food as pigs.
Deer
These mobs would spawn naturally in plains, forests, swamps, taiga, and tundra, and most variants would be passive mobs. They would come in four variants, reindeer/caribou of tundra, moose of taiga and swamps, elk of taiga, forests, and plains, and fallow/whitetail deer of forests and plains. The moose would be the only one not being passive and instead be neutral mobs. Fallow/whitetail deer would flee from untamed wolves (naturally) and players if approached, but will be lured by players if players hold wheat and/or apples, and if fed with wheat/apples, they won't flee from players anymore. They would not be tameable, with the exception of a reindeer/caribou, which would be tamed by feeding them wheat, and they can be ridden in a similar fashion to horses, can go faster than horses, but harder to steer, so horses won't become obsolete. They all can be bred by feeding them wheat.
Wildebeests
These neutral mobs would spawn naturally in savannas and could contain about 18-26 individuals in each group, making them the largest mob density in an area of any Minecraft mob. They could not be tameable but could be bred by feeding them wheat, but serve no purpose other than scenery. If killed, they would drop nothing other than experience points.
Gazelles
These passive mobs would spawn naturally in savannas and would naturally flee from players unless if they're named Thompson (as a reference to a species name Thompson's gazelle). They would not be tameable, but could be bred by feeding them wheat and/or apples. If killed, they could drop raw antelope or cooked antelope if killed by fire.
Goats
These domestic animal neutral mobs would spawn naturally in the same biomes as sheep, pigs, and cows. They would be milked like cows (like how goats in real life can be milked) and would not be tameable, but could be bred by feeding them grass, and if killed, they could drop raw goat. They would also be easier to breed than cows but harder than sheep or pigs.
Buffalos
These large cow-sized neutral mobs would spawn naturally in savannas and swamps, where they would replace most cows (but some cows will still spawn in savannas and swamps despite this). They would not be milked, unlike cows, nor could be tamed, but can still drop beef and leather once killed. The savanna buffalo variants would be African Cape buaffloes while buffaloes in swamps would be Asian water buffalo (either wild or domesticated species).
Bison
These mobs the size of horses would spawn naturally in plains, regular forests, and taiga, and would be neutral mobs. They would be living in herds up to about 20-24 depending on a population and would not be tameable. They would not be milked, unlike cows, but can drop brown wool, leather, and raw beef if killed.
Zebras
These passive mobs would spawn naturally in savannas and, unlike horses, donkeys, or mules, they would not be tameable for some reason. They would drop raw horse (a new item that would also drop from horses, donkeys, and mules, not just zebras, if killed) or cooked horse (if any kind of horse dies on fire). They might not be tameable, but they could be bred by feeding them wheat. They inherently flee from lions, the only mob in Minecraft that would be hostile to zebras.
Tapirs
These mobs would spawn naturally in jungles and swamps and would be the size between a pig and a sheep due to being large herbivores. They could not be tamed, but they could be breedable by feeding them apples and they would be passive. If killed they would drop 2-5 leathers and 1-2 Tapir Jerkys (a new meat/food item that could heal 6 hunger points for players).
Squirrels
These mobs would spawn naturally in any kind of forests and taiga and would be passive mobs. They would have the ability to climb vertically on tree in a similar fashion to how spiders climb most kinds of blocks. They would not be tameable yet still breedable with apples, even though they serve no purpose in Minecraft other than scenery.
Mice/Rats
These tiny mobs would spawn naturally in all biomes except oceans or other bodies of water, and they would be passive mobs, but can damage crops and infest any houses and other buildings in large numbers (like how Australian mice invade lots of farms and other buildings). They cannot be tamed but can be bred by feeding them any kind of seed. They would be a reason why you should have a tamed ocelot since ocelots would be hostile to mice/rats.
Porcupines
These medium-size mobs would spawn naturally in forests and taiga and would be passive, but can give you 2.5 heart damages every time you touch a porcupine. If you name a porcupine, Rose, it'll no longer damage you. They could not be tameable but would be bred by feeding them apples despite its only use being as part of the scenery.
Beavers
These medium-size mobs would spawn naturally near lakes and rivers across Minecraft's forests and swamps and would be neutral. If you named a beaver Angry Beaver, it'll become hostile towards any mob and player nearby. If you named it Cuddles, it will become completely passive and won't attack any mob or player even if provoked. They would not be tameable, but beavers named Cuddles could be bred by feeding them apples despite its only use as part of Minecraft's scenery.
Capybaras
These pig-sized mobs would spawn naturally in swamps and jungles near lakes and rivers and would be passive mobs. They would inherently flee from ocelots (as a replacement for jaguars in Minecraft) as ocelots are hostile to capybaras so capybaras would dive underwater so ocelots would then leave them alone. They would be tameable by feeding them wheat and breedable with apples. Unlike untamed capybaras, they would be neutral to ocelots and would help players protect chickens and untamed capybaras against ocelots in a similar fashion to llamas protecting themselves and sheep against untamed wolves.
Meerkats
These small rabbit-sized passive mobs would spawn naturally in savannas, mesas, and deserts. They would have the ability to create holes from sand without making the sand collapse in a shape of stairs to get in and out to protect themselves against predatory mobs. They would not be tameable, but could be breedable by feeding them raw chicken, despite its only use as an ambient mob.
Hedgehogs
These little mobs would spawn naturally in swamps and forests and would be passive, but can deal one heart damage every time if you touch a hedgehog. Despite this, you can name it Cuddles so it could no longer give you one heart damage. They would be based on either a European hedgehog or an African pygmy hedgehog. They are not tameable but can be bred by feeding them slimeballs, apples, and/or seeds, despite having no uses with the exception scenery.
Baboons
These monkey mobs would spawn naturally in savannas, mountains, swamps, and jungles. They would be neutral mobs and should drop 1-3 Baboon chops if killed. They would also tamper with items if nearby like what real monkeys would do in reality, but if mob griefing has been turned off, they won't tamper with items or even try to tamper with items.
Macaques
These monkey mobs would spawn naturally in jungles, swamps, taiga [like real Japanese macaque, the only non-human primate to flourish in the cold], savannas, and some villages in savannas. They would be passive mobs and would steal items that were dropped by players. They would be half the height of a Player and about the same width.
Apes
These mobs more advanced than monkeys would spawn naturally in jungles and swamps and would be neutral. They would not be tameable but could be bred by feeding them apples despite having no use in jungles other than as part of scenery. They would have four variants, gorillas, chimpanzees, orangutans, and gibbons.
Dromedary Camels
These mobs would spawn naturally in deserts and be neutral like their llama counterparts living in mountains. They would be twice as hard to tame and slower, but can hold more items and carry two players than llamas can't do. They would be tamed by riding on them until they accept you taming them. They would be immune to cactus damages unlike most mobs.
Seals
These mobs would spawn naturally in beaches, new icebergs biome, and tundra and would be passive. The polar bears would be naturally hostile to seals and hunt and kill the ones that didn't go into the water. Seals would be the size of a pig and would not be tameable, but could still be bred by feeding them raw fish, even though seals would only act as ambient mobs.
Whales
They would be based on baleen whales in real life, while the upcoming dolphins are based on real bottlenose dolphins, and would be passive mobs. They would be about the size of an Enderdragon, making them the biggest passive mob ever. They would spawn naturally in large oceans and serve no purpose other than scenery (so they shouldn't drop whale blubber and such as that encourages whale hunting [aka whaling], which is sad ).
Vampires
These mobs would spawn naturally in new generated structures called Vampire Castles (which could contain coffins and other vampire-related stuff in it) and vampires would be hostile undead mobs. They would resemble Minecraft version of classic vampires such as Dracula. They could also be able to shapeshift into hostile bats and wolves at times and, if a vampire is spawned in a village (with a spawn egg), they would bite and turn villagers into vampires (although still retaining the Villager's famous big noses, tall heads, and eye coloration).
Werewolves
These mobs would be passive human-like player-like mobs with ripped clothes during the day but slightly larger hairy bipedal wolf-like hostile ape mobs by every night, not just full moons, unlike in myths. If they attacked but didn't kill a villager, that villager would run away from villages so it won't hurt other villagers, and when the next night comes, it would turn into a werewolf every night after it was attacked by a werewolf, but will revert to its villager form every day. Note that werewolves that were once villagers won't have villager's noses or such.
Ostriches
These large bird mobs the height of horses could spawn naturally in savannas and deserts and would be passive mobs. They would naturally flee from players, but could approach players if a player holds bread and can be tamed with it. They could be rideable like horses and go faster, but can tire out faster, so horses don't become obsolete. Ostriches could be bred by feeding them any kind of seeds.
Tortoises/Land Turtles
If there are sea turtles, why not other kinds of turtles or kin? Anyway, these passive mobs would spawn naturally in deserts, mesas, savannas, plains, forests, swamps, and jungles. They would serve a similar function as the upcoming 1.13 sea turtles and would lay eggs in less forested areas of Minecraft. They could not be tameable, but would be breedable by feeding them carrots or apples.
Pond Turtles
These mobs would spawn naturally near lakes and rivers in jungles, swamps, forests, plains, and savannas and would be passive mobs. If you name a pond turtle Giganto, it will grow up to about the size of a medium-size slime. They wouldn't be tameable, but could be bred by feeding them slimeballs and/or apples.
Crocodiles/Alligators
These mobs would spawn naturally near lakes, rivers, and (rarely) oceans in all biomes (except taiga, tundra, nor iceberg biomes) and would be neutral mobs. They would be able to attack and carry/hold players in a similar fashion to the crocodile's attacks in Mo' Creatures mod. They wouldn't be tameable, but can be bred by feeding them pork, mutton, and/or beef if you dropped either one of these meat.
For the original list of mobs I have made, look here.
This is the list of the animals that should be added to Minecraft. I hope you all enjoyed it and want these mobs in the game! Elephants Elephants would be really large tameable neutral mobs that would spawn naturally in savannas and swamps. They would be three times bigger than either cows or horses and is rideable like a horse yet stronger than one, but much harder to control than horses, so horses don't become obsolete. Elephants would also be harder to tame and requires being away from other elephants, and if an elephant is in the herd, it cannot be tame. Sounds okay. Tigers These cat mobs the height of sheep and the length of horses would spawn naturally in jungles. They would be neutral in the day (and if the players aren't near their young if they have any,but becomes hostile if near their young), but adults would become completely hostile at night. They could be tameable by feeding them raw salmon and bred with raw beef and tamed ones won't become hostile by night nor if they have young nearby. They would be useful in scaring off nearby slimes and spiders (like how wolves scare off skeletons and cats scaring off creepers). I don't see why slimes and spiders would be afraid of them. Lions These mobs would spawn naturally in savannas and would be based on real African Lions, so they would be one of the first gender-seperated non-boss mob ever to be added to Minecraft, with males possibly being neutral while females being hostile, but baby lions would be passive mobs. The baby lion mobs would be tamed by feeding them tapir jerky and be breedable by feeding them raw horse or raw antelope. Mobs should not be gender separated in Minecraft; it makes breeding more difficult and ultimately annoying, especially if females are hostile; you'd have to expend too much effort for an animal I don't see having any purpose. Cheetahs These mobs would spawn naturally in savannas and would be neutral mobs, only attacking if either adult or baby cheetahs have been provoked. They would be twice as fast as a running ocelot yet tire out much quicker than ocelots. They would be inherently hostile towards deer, gazelles, pigs, ostriches, and chickens. They would be tamed by feeding them tapir jerky and could be bred by feeding them raw pork. I don't see why these are necessary. I know, Minecraft has lots of unnecessary but cool stuff, but at a certain point the effort expended to create a new mob, texture, and behaviors is just too much for a creature with no real purpose on a biome that already would have elephants and lions. Rhinos These neutral mobs would spawn naturally in swamps and savannas and be the height of a horse yet as long as a polar bear, making the rhinos really big mobs. These mobs would not be tameable, but still be bred by feeding them wheat or grass. Unlike polar bears, adult rhinos with young won't attack nearby players unless if players hurt the adult or young rhinos. I don't see why rhinos are necessary if elephants already exist. Hippos These mobs would spawn naturally near rivers and lakes in swamps and savannas and would be hostile (like in real life, where hippos are one of the most dangerous and aggressive animals of Africa), unless if named Ballerina with a nametag or with an anvil, which would make them neutral instead. Unnamed hippos won't be tameable nor breedable, but hippos named Ballerina will still breed by feeding them wheat, despite not being able to breed, yet like most wild animals, they would only be used as part of Minecraft's scenery. So you go to a river and get attacked by an enormous, beefy mob. Doesn't sound like fun- hostile mobs only really work because they telegraph their presence and attacks, giving "safe" portions of time to the game. Plus, the aforementioned effort-to-result ratio means it's not really worth it. Giraffes These tall mobs three times the height of horses would spawn naturally in savannas and would be passive. They would eat the leaves and break the leaves block in a similar fashion to how sheep breaks grass block by eating them making grass block into dirt blocks, but the leaves eaten by giraffes will be completely destroyed but will grow back after eaten by giraffes. They wouldn't be tameable, but can still be bred by feeding them apples. That's cool enough. Brown/Black Bears These mobs would just basically be retextured polar bears but could spawn naturally in forests, taiga, and plains instead of tundra or ice spike biomes. Not much different from the polar bears, though. Have 'em fight wolves and that'd be interesting. Wild Boars These mobs would spawn naturally in mesas, savannas, plains, swamps, jungles, roofed forests, regular forests, and taiga, and these mobs would be neutral, unlike the passive feral/domestic pigs already in Minecraft, attacking only if either the adult or young wild board get hurt. They would have thick shoulders and large tusks, unlike pigs, and be retextured to have brown fur in adults yet lighter brown with stripes in young wild boars. They wouldn't be rideable, unlike pigs, and won't be tameable, but can be breed with the same food as pigs. Boars don't seem useful when wolves already exist as pack-based neutral mobs that attack if one is injured. Deer These mobs would spawn naturally in plains, forests, swamps, taiga, and tundra, and most variants would be passive mobs. They would come in four variants, reindeer/caribou of tundra, moose of taiga and swamps, elk of taiga, forests, and plains, and fallow/whitetail deer of forests and plains. The moose would be the only one not being passive and instead be neutral mobs. Fallow/whitetail deer would flee from untamed wolves (naturally) and players if approached, but will be lured by players if players hold wheat and/or apples, and if fed with wheat/apples, they won't flee from players anymore. They would not be tameable, with the exception of a reindeer/caribou, which would be tamed by feeding them wheat, and they can be ridden in a similar fashion to horses, can go faster than horses, but harder to steer, so horses won't become obsolete. They all can be bred by feeding them wheat. Deer should not be ridden, and there should just be a few different deer skins honestly. Deer should run quickly but be targeted by wolves. I think venison would work as a meat that'd provide quick regeneration but poor hunger, just as a balance tool. Wildebeests These neutral mobs would spawn naturally in savannas and could contain about 18-26 individuals in each group, making them the largest mob density in an area of any Minecraft mob. They could not be tameable but could be bred by feeding them wheat, but serve no purpose other than scenery. If killed, they could drop raw antelope or drop cooked antelope if killed by fire. Please, no. A scenery animal that spawns in 22-animal groups on average is an instant supply of around 64 or more pieces of meat. Reduce that quite a bit and make it neutral and maybe it'd work. Lions should also attack these. Gazelles These passive mobs would spawn naturally in savannas and would naturally flee from players unless if they're named Thompson (as a reference to a species name Thompson's gazelle). They would not be tameable, but could be bred by feeding them wheat and/or apples. If killed, they could drop raw antelope or cooked antelope if killed by fire. Another scenery animal. Goats These domestic animal neutral mobs would spawn naturally in the same biomes as sheep, pigs, and cows. They would be milked like cows (like how goats in real life can be milked) and would not be tameable, but could be bred by feeding them grass, and if killed, they could drop raw goat. Put 'em in villages and have them breed faster than cows in exchange for dropping no leather. Buffalos These large cow-sized neutral mobs would spawn naturally in savannas and swamps, where they would replace most cows (but some cows will still spawn in savannas and swamps despite this). They would not be milked, unlike cows, nor could be tamed, but can still drop beef and leather once killed. The savanna buffalo variants would be African Cape buaffloes while buffaloes in swamps would be Asian water buffalo (either wild or domesticated species). You already have Bison. Bison These mobs the size of horses would spawn naturally in plains, regular forests, and taiga, and would be neutral mobs. They would be living in herds up to about 20-24 depending on a population and would not be tameable. They would not be milked, unlike cows, but can drop brown wool, leather, and raw beef if killed Okay, that might work. Zebras These passive mobs would spawn naturally in savannas and, unlike horses, donkeys, or mules, they would not be tameable for some reason. They would drop raw horse (a new item that would also drop from horses, donkeys, and mules, not just zebras, if killed) or cooked horse (if any kind of horse dies on fire). They might not be tameable, but they could be bred by feeding them wheat. They inherently flee from lions, the only mob in Minecraft that would be hostile to zebras. A horse skin would be sufficient for this. Lions should attack horses. Tapirs These mobs would spawn naturally in jungles and swamps and would be the size between a pig and a sheep due to being large herbivores. They could not be tamed, but they could be breedable by feeding them apples and they would be passive. If killed they would drop 2-5 leathers and 1-3 Tapir Jerkys (a new meat/food item that could heal 6 hunger points for players). Why would you gather jerky from a tapir? That, and it's another scenery animal. Squirrels These mobs would spawn naturally in any kind of forests and taiga and would be passive mobs. They would have the ability to climb vertically on tree in a similar fashion to how spiders climb most kinds of blocks. They would not be tameable yet still breedable with apples, even though they serve no purpose in Minecraft other than scenery. No. Mobs do require AI calculations and having too many small mobs DOES cause lag. You seem to have a lot of scenery animals; too much of it and it becomes annoying. Mice/Rats These tiny mobs would spawn naturally in all biomes except oceans or other bodies of water, and they would be passive mobs, but can damage crops and infest any houses and other buildings in large numbers (like how Australian mice invade lots of farms and other buildings). They cannot be tamed but can be bred by feeding them any kind of seed. No. I don't want a bunch of stupid rodents eating my crops before I can go through the effort of finding a jungle, taming an ocelot, and getting a cat out of it. Porcupines These medium-size mobs would spawn naturally in forests and taiga and would be passive, but can give you 2.5 heart damages every time you touch a porcupine. If you name a porcupine, Rose, it'll no longer damage you. They could not be tameable but would be bred by feeding them apples despite its only use being as part of the scenery. Please, no more scenery animals, especially ones that damage me if I brush past them. Beavers These medium-size mobs would spawn naturally near lakes and rivers across Minecraft's forests and swamps and would be neutral (if in groups) or hostile (if alone), like how real beavers can be very aggressive. If you named a beaver Angry Beaver, it'll become hostile towards any mob and player nearby. If you named it Cuddles, it will become completely passive and won't attack any mob or player even if provoked. They would not be tameable, but beavers named Cuddles could be bred by feeding them apples despite its only use as part of Minecraft's scenery. That might work. Just remove the hostility unless attacked. Capybaras These pig-sized mobs would spawn naturally in swamps and jungles near lakes and rivers and would be passive mobs. They would inherently flee from ocelots (as a replacement for jaguars in Minecraft) as ocelots are hostile to capybaras so capybaras would dive underwater so ocelots would then leave them alone. They would be tameable by feeding them wheat and breedable with apples. Unlike untamed capybaras, they would be neutral to ocelots and would help players protect chickens and untamed capybaras against ocelots in a similar fashion to llamas protecting themselves and sheep against untamed wolves. You already have Beavers. Meerkats These small rabbit-sized passive mobs would spawn naturally in savannas, mesas, and deserts. They would have the ability to create holes from sand without making the sand collapse in a shape of stairs to get in and out to protect themselves against predatory mobs. They would not be tameable, but could be breedable by feeding them raw chicken, despite its only use as an ambient mob. Another useless scenery animal that also violates Minecraft physics. Hedgehogs These little mobs would spawn naturally in swamps and forests and would be passive, but can deal one heart damage every time if you touch a hedgehog. Despite this, you can name it Cuddles so it could no longer give you one heart damage. They would be based on either a European hedgehog or an African pygmy hedgehog. They are not tameable but can be bred by feeding them slimeballs, apples, and/or seeds, despite having no uses with the exception scenery. ...You already have Porcupines. Another useless scenery animal. Baboons These monkey mobs would spawn naturally in savannas, mountains, swamps, and jungles. They would be neutral mobs and should drop 1-3 Baboon chops if killed. They would also tamper with items if nearby like what real monkeys would do in reality, but if mob griefing has been turned off, they won't tamper with items or even try to tamper with items. Just one kind of monkey would work. Macaques These monkey mobs would spawn naturally in jungles, swamps, taiga [like real Japanese macaque, the only non-human primate to flourish in the cold], savannas, and some villages in savannas. They would be passive mobs and would steal items that were dropped by players. They would be half the height of a Player and about the same width. Just one kind of monkey would work, and literally anything that outright tries to steal what you pick up shouldn't be in the game. Villagers pick things up, yes, but they have a delay before doing so and you are prioritized over their picking up. Apes These mobs more advanced than monkeys would spawn naturally in jungles and swamps and would be neutral. They would not be tameable but could be bred by feeding them apples despite having no use in jungles other than as part of scenery. They would have four variants, gorillas, chimpanzees, orangutans, and gibbons. Just one kind of monkey would work. Dromedary Camels These mobs would spawn naturally in deserts and be neutral like their llama counterparts living in mountains. They would be twice as hard to tame and slower, but can hold more items and carry two players than llamas can't do. They would be tamed by riding on them until they accept you taming them. They would be immune to cactus damages unlike most mobs. Okay, that would be nice. Seals These mobs would spawn naturally in beaches, new icebergs biome, and tundra and would be passive. The polar bears would be naturally hostile to seals and hunt and kill the ones that didn't go into the water. Seals would be the size of a pig and would not be tameable, but could still be bred by feeding them raw fish, even though seals would only act as ambient mobs. Another useless scenery animal. I guess it works since Polar Bears interact with them. Whales They would be based on baleen whales in real life, while the upcoming dolphins are based on real bottlenose dolphins, and would be passive mobs. They would be about the size of an Enderdragon, making them the biggest passive mob ever. They would spawn naturally in large oceans and serve no purpose other than scenery (so they shouldn't drop whale blubber and such as that encourages whale hunting [aka whaling], which is sad ). If they accomplish no purpose, such a giant mob isn't worth the effort. Make giant squids that drop lots of ink sacs instead. Alternatively, if you made it based on the sperm whale, having them fight could work. Vampires These mobs would spawn naturally in new generated structures called Vampire Castles (which could contain coffins and other vampire-related stuff in it) and vampires would be hostile undead mobs. They would resemble Minecraft version of classic vampires such as Dracula. They would be able to travel long distance to hunt villagers. They could also be able to shapeshift into hostile bats and wolves at times and they would bite and turn villagers into vampires (although still retaining the Villager's famous big noses, tall heads, and eye coloration). Things that infect villagers- zombies- are already incredibly annoying. I'd accept these if they stayed in their castle and were a non-infectious boss mob. Werewolves These mobs would be passive human-like player-like mobs with ripped clothes during the day but slightly larger hairy bipedal wolf-like hostile ape mobs (not wolves as wolves are canines while humans are apes and wouldn't make sense to see humans becoming wolves) by every night, not just full moons, unlike in myths. If they attacked but didn't kill a villager, that villager would turn into a werewolf every night after it was attacked by a werewolf, but will revert to its villager form every day. What? The word "werewolf" itself means "man-wolf", not "giant hairy ape". If you're going for a fantasy creature you might as well make it a 2.5 block tall two-legged hostile wolf. Villagers should not be susceptible to this because if they went inside a house and transformed they would kill every Villager inside... plus a Villager werewolf would honestly look absolutely idiotic. I'd think that neutral (untameable) werewolves perhaps spawning at the head of wolf packs that were always wolf-like could work; after all, Minecraft already deviates heavily from most "fantasy" standards. Ostriches These large bird mobs the height of horses could spawn naturally in savannas and deserts and would be passive mobs. They would naturally flee from players, but could approach players if a player holds bread and can be tamed with it. They could be rideable like horses and go faster, but can tire out faster, so horses don't become obsolete. Ostriches could be bred by feeding them any kind of seeds. Don't see why these are necessary when horses are already blindingly fast. Tortoises/Land Turtles If there are sea turtles, why not other kinds of turtles or kin? Anyway, these passive mobs would spawn naturally in deserts, mesas, savannas, plains, forests, swamps, and jungles. They would serve a similar function as the upcoming 1.13 sea turtles and would lay eggs in less forested areas of Minecraft. They could not be tameable, but would be breedable by feeding them carrots or apples. Sounds okay. I like turtles. Pond Turtles These mobs would spawn naturally near lakes and rivers in jungles, swamps, forests, plains, and savannas and would be passive mobs. If you name a pond turtle Giganto, it will grow up to about the size of a medium-size slime. They wouldn't be tameable, but could be bred by feeding them slimeballs and/or apples. Sounds okay. Crocodiles/Alligators These mobs would spawn naturally near lakes, rivers, and (rarely) oceans in all biomes (except taiga, tundra, nor iceberg biomes) and would be hostile mobs. They would be able to attack and carry/hold players in a similar fashion to the crocodile's attacks in Mo' Creatures mod. They wouldn't be tameable, but can be bred by feeding them pork, mutton, and/or beef if you dropped either one of these meat. Lake based mobs should not be hostile. If a Village generates partially within a lake (which it has done so many, many times for me), you'll have 1/2 of them die from falling in and getting crocc'ed within a few days.[/center]
Replies in bold. I like some of the more useful mobs and the fantasy mobs but the majority of it is pointless scenery creatures.
For the original list of mobs I have made, look here.
This is the list of the animals that should be added to Minecraft. I hope you all enjoyed it and want these mobs in the game!
Edit: I've been seeing comments about too much mobs recently. I didn't say all mobs in this list would be in the game. I only said they're just ideas and some could be added to the game.
Until the idea is pretty cool.
Jeb will be overworked with so much mob
Click here and get a Cookie!
Too many mobs is sometimes a bad thing, it will cause so much lag and it sounds more like a mod because it just doesn't fit into the real game.
No Support.
(Mostly) no support.
We're doing a mod project, check it out:
Sorry, I fixed some of those ideas.