Notch should bring back Human mobs created by pressing G.
That would bring something to put into my obstacle course I made in Classic.
Maybe they should also be implemented in Beta, where hostile mobs will target human mobs if the player isn't around. (Yes, the player has a higher target priority than human mobs.)
Only 16 humans can be on the map at once.
They should skip around merrily, avoiding cliffs, lava and agressive mobs/darkness.
Please bring them back, without them Minecraft is not really fun! I made that text big and red so people will see it.
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Here was my suggestion for implementing human mods:
In the single player mode you feel like you are the only person alive in the game-Hence the "Adam" syndrome-obviously from Adam and Eve. Here is my suggestion for new human mobs
1) A band of nomadic thieves that spawn randomly between 3-5 per clan and are aggresive during daytime only. Hide at night-Hence a daytime foe. About a 6%-8% chance to run into them, so they are relatively hard to come across, they are thieves by nature and wear basic armor (leather) and fight with wooden swords. Not too difficult to kill (life 7 or 8) and do not implement too much damage, but because you are fighting 3-5 of them, in a pack they are difficult. Because they are thieves their kill drops are of something crafted or of value-gold ingots, iron ingots, lapiz lazuli, and a random chance for a diamond-maybe about a 75% chance for a drop.
2)Knights in chain mail-travel alone-some can be friendly, some aggresive-daytime only foe-same % chance to run across as Nomad clan-fight with iron swords so inflict more damage-also harder to kill-life 10. 100% item drop upon kill if they are aggresive-0% drop if you start fight with friendly-something random of value as well
Adding a human presence allows you to feel that there are others in the world besides you and gives some daytime fighting as well-increase the enhancement of the game.
There are mods with humans, yes. But saying "there's a mod for that" isn't sufficient reason to discount the possibility of adding this to Minecraft proper.
I realize Notch has a lot on his plate at present, but once he gets around to adding more mobs, I hope humans are among them. Or goblins, elves, dwarves, gnomes, etc. I've seen vids of some pretty neat-looking elves on horseback.
Perhaps you could change settings as to which mobs you wanted to allow in your game, much like you can change difficulty. You could select yes/no/rare on different subsets, to give your world the feel you really want from it: Passive animals, sea creatures, humans, lesser humanoids (goblins, etc.), sea baddies (sharks), predators (spiders, and later wolves, bears, and lions), undead, and creepers.
Turning off all the baddies would be tantamount to turning on Peaceful, but turning off just some of the baddies would customize your non-peaceful experience: Do you want to be attacked by a bunch of predator animals but no undead or creepers? Okay. Make only the waters unsafe? Sure. Undead galore, but no predators since you want an "urban" setting? Got it.
Turning on predators, creepers, and possibly undead, but turning off all passive mobs and humanoids would give you the effect of a post-apocalyptic wasteland in which "everything's trying to kill you". I for one would like to play that way, at least for a while.
And if you set it to all animals (passive and aggressive), with rare humanoids, then when you found a single humanoid it'd cause the sort of feeling you wouldn't get if humanoids were all over the place. Wilderness survival and all that.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
That would bring something to put into my obstacle course I made in Classic.
Maybe they should also be implemented in Beta, where hostile mobs will target human mobs if the player isn't around. (Yes, the player has a higher target priority than human mobs.)
Only 16 humans can be on the map at once.
They should skip around merrily, avoiding cliffs, lava and agressive mobs/darkness.
Please bring them back, without them Minecraft is not really fun!
I made that text big and red so people will see it.
wow, that reply wasn't subjective at all.
In the single player mode you feel like you are the only person alive in the game-Hence the "Adam" syndrome-obviously from Adam and Eve. Here is my suggestion for new human mobs
1) A band of nomadic thieves that spawn randomly between 3-5 per clan and are aggresive during daytime only. Hide at night-Hence a daytime foe. About a 6%-8% chance to run into them, so they are relatively hard to come across, they are thieves by nature and wear basic armor (leather) and fight with wooden swords. Not too difficult to kill (life 7 or 8) and do not implement too much damage, but because you are fighting 3-5 of them, in a pack they are difficult. Because they are thieves their kill drops are of something crafted or of value-gold ingots, iron ingots, lapiz lazuli, and a random chance for a diamond-maybe about a 75% chance for a drop.
2)Knights in chain mail-travel alone-some can be friendly, some aggresive-daytime only foe-same % chance to run across as Nomad clan-fight with iron swords so inflict more damage-also harder to kill-life 10. 100% item drop upon kill if they are aggresive-0% drop if you start fight with friendly-something random of value as well
Adding a human presence allows you to feel that there are others in the world besides you and gives some daytime fighting as well-increase the enhancement of the game.
My thread will not be ignored.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
I realize Notch has a lot on his plate at present, but once he gets around to adding more mobs, I hope humans are among them. Or goblins, elves, dwarves, gnomes, etc. I've seen vids of some pretty neat-looking elves on horseback.
Perhaps you could change settings as to which mobs you wanted to allow in your game, much like you can change difficulty. You could select yes/no/rare on different subsets, to give your world the feel you really want from it: Passive animals, sea creatures, humans, lesser humanoids (goblins, etc.), sea baddies (sharks), predators (spiders, and later wolves, bears, and lions), undead, and creepers.
Turning off all the baddies would be tantamount to turning on Peaceful, but turning off just some of the baddies would customize your non-peaceful experience: Do you want to be attacked by a bunch of predator animals but no undead or creepers? Okay. Make only the waters unsafe? Sure. Undead galore, but no predators since you want an "urban" setting? Got it.
Turning on predators, creepers, and possibly undead, but turning off all passive mobs and humanoids would give you the effect of a post-apocalyptic wasteland in which "everything's trying to kill you". I for one would like to play that way, at least for a while.
And if you set it to all animals (passive and aggressive), with rare humanoids, then when you found a single humanoid it'd cause the sort of feeling you wouldn't get if humanoids were all over the place. Wilderness survival and all that.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!