Hello everybody. I have an idea for water flow. I find it annoying to build a lake by covering an area, placing water all over it, and removing the blocks. Perhaps we could have a new way for water to flow. For it to work, water flows and fills an area slowly as it would in real life, and can fill an area fully, and the water fills to about 2 blocks below the source. My description of the idea kinda sucks, so here:
In Fig. 1 you can see how the water would work. It would fill an area up to about 2 below the source (the water with the S being the source)
In Fig. 2 you can see that if water flows in to another source block it would not fill an area.
In Fig. 3 you can see how it would be useful. The faded blue is the final height of the water.
In Fig. 4 you can see that waterfalls would still work because the water falls on to a source block.
Of course, infinite 2x2 springs would still work, as the two corners would be turned in to source blocks, but if you were to just dig a 2x2 hole and place one source, all of the spots would be filled, but three blocks would not be sources, though they would be still water. removing the one source placed would get rid of the still water. If you removed the source in Fig. 3 all of the water in the lake would go away, because it lacked a source. This makes it impossible to Grief like in classic, placing a water and all of the map gets flooded, because if you were to remove the source in my idea, all of the rest of the water would go away.
That's about all of my idea, perhaps Notch could implement something similar. Please add ideas and tell me things I could change about it.
Lol, I find it funny that my title is "Out of the Water"
Also, it probably would make a good mob trap. Lure enemies in, fill room, drain room, collect loot!
Thanks for the support guys!
I just want the water to be more realistic while not completely flooding the map, then I came up with this! =D
it gets annoying trying to do stuff with water, so maybe this could work. As for lava, I'd still keep it the same.
You can control water currents with redstone....
Lure a and pull a lever and watch as the room slowly floods and drowns that damn thing!! >: )
Revenge is good.
I love this idea!
THIS.
Create a room. Make a water entrance. Lure creeper in. Pull lever. Iron door shuts. Room floods. pull lever, door opens, water drains.
I love that idea. =D
Right now I just have a system that lures enemies in to a small river that pushes them in to lava and preserves the loot. The water would preserve more loot, along with killing those pesky chickens!
This idea is clear enough to become a mod. Anyone care to start on that?
"Better Water"
my friend does mods and i gift coded him the game erlier so he may be up for it. if he doesnt he can say by to his new surver wooden castle btw im not a griefer just on him :tongue.gif: we were on erlier he said "hey brad wheres that 64 tnt gone?"
me"erm i dont know peter where has it gone"(background noise BOOOOOOOOOOOOOM)
him"SON OF A _____" <--- IL LET YOU FILL IN THE GAP
me"erm peter a creeper kinda fount the tnt supply not me"
END OF STORY
This idea is clear enough to become a mod. Anyone care to start on that?
"Better Water"
my friend does mods and i gift coded him the game erlier so he may be up for it. if he doesnt he can say by to his new surver wooden castle btw im not a griefer just on him :tongue.gif: we were on erlier he said "hey brad wheres that 64 tnt gone?"
me"erm i dont know peter where has it gone"(background noise BOOOOOOOOOOOOOM)
him"SON OF A _____" <--- IL LET YOU FILL IN THE GAP
me"erm peter a creeper kinda fount the tnt supply not me"
END OF STORY
My cousin and I were thinking the same thing. Water should fill up contained areas. At least to a certain point. Like it can in Minecraft Classic, (depending on whether or not the server is set up as such.) Otherwise water should keep flowing till it reaches a larger body of water. It should fill caves to a certain degree, and never flow upwards. Leaving air pockets. It probably should be limited to only filling up a certain amount, mostly so you don't have huge cave systems or entire ares of a map flooding, just because there's a single source block above you, (maybe the more source blocks, the more area it fills, and the faster it fills up.) But it definitely needs to be implemented.
problem is that with such flooding the map could be a problem.
If the source block is removed, the water goes away.
Perhaps water flows until it reaches a source block, and if it doesn't find one it fills. Remove the source, watch the water drain, mine.
Or there could be water that functions like current water, except it only works underground, and floods a 1 block area, making knee-high water. Above water, it would function as described.
EDIT:
Better idea. In naturally formed caves, water is generated, and at the point where the water current ends, a small pond thing is formed around the base of it out of source blocks.
Just so that it doesn't automatically flood your world the first time you load it if this is implemented, water physics stay the same until you change anything around them. Then you can edit them so that your world doesn't flood.
I do not support. We would have to re-master manipulating the way water works, and while this would make for new drowning traps, I can see it eliminating ones that are very efficient with the current water system.
I'd like to say to use the search feature, only to find that it doesn't work.
I then searched for my old idea in my "View your posts" thingy, and couldn't find it.
So, there is this post at the top of the suggestions forum, which has a list of ALL suggestions. I found this in it. But after reading the thread, I found that it was a different water idea... but sort of similar.
I'd like to say to use the search feature, only to find that it doesn't work.
I then searched for my old idea in my "View your posts" thingy, and couldn't find it.
So, there is this post at the top of the suggestions forum, which has a list of ALL suggestions. I found this in it. But after reading the thread, I found that it was a different water idea... but sort of similar.
Do you mind if I put my water idea here?
Go ahead! I made this thread for putting all suggestions for new water physics. Add anything you want.
Hello everybody. I have an idea for water flow. I find it annoying to build a lake by covering an area, placing water all over it, and removing the blocks. Perhaps we could have a new way for water to flow. For it to work, water flows and fills an area slowly as it would in real life, and can fill an area fully, and the water fills to about 2 blocks below the source. My description of the idea kinda sucks, so here:
In Fig. 1 you can see how the water would work. It would fill an area up to about 2 below the source (the water with the S being the source)
In Fig. 2 you can see that if water flows in to another source block it would not fill an area.
In Fig. 3 you can see how it would be useful. The faded blue is the final height of the water.
In Fig. 4 you can see that waterfalls would still work because the water falls on to a source block.
Of course, infinite 2x2 springs would still work, as the two corners would be turned in to source blocks, but if you were to just dig a 2x2 hole and place one source, all of the spots would be filled, but three blocks would not be sources, though they would be still water. removing the one source placed would get rid of the still water. If you removed the source in Fig. 3 all of the water in the lake would go away, because it lacked a source. This makes it impossible to Grief like in classic, placing a water and all of the map gets flooded, because if you were to remove the source in my idea, all of the rest of the water would go away.
That's about all of my idea, perhaps Notch could implement something similar. Please add ideas and tell me things I could change about it.
http://getsatisfaction.com/mojang/topics/waterflow_2_0
viewtopic.php?f=1025&t=230288&p=3652745#p3652745
viewtopic.php?f=1025&t=254139&p=3652869#p3652869
Also, it probably would make a good mob trap. Lure enemies in, fill room, drain room, collect loot!
I just want the water to be more realistic while not completely flooding the map, then I came up with this! =D
it gets annoying trying to do stuff with water, so maybe this could work. As for lava, I'd still keep it the same.
Lure a and pull a lever and watch as the room slowly floods and drowns that damn thing!! >: )
Revenge is good.
I love this idea!
THIS.
Create a room. Make a water entrance. Lure creeper in. Pull lever. Iron door shuts. Room floods. pull lever, door opens, water drains.
I love that idea. =D
Right now I just have a system that lures enemies in to a small river that pushes them in to lava and preserves the loot. The water would preserve more loot, along with killing those pesky chickens!
This idea is clear enough to become a mod. Anyone care to start on that?
"Better Water"
< My Steam Account (add me!)
< Dragon Cave! (aid)
my friend does mods and i gift coded him the game erlier so he may be up for it. if he doesnt he can say by to his new surver wooden castle btw im not a griefer just on him :tongue.gif: we were on erlier he said "hey brad wheres that 64 tnt gone?"
me"erm i dont know peter where has it gone"(background noise BOOOOOOOOOOOOOM)
him"SON OF A _____" <--- IL LET YOU FILL IN THE GAP
me"erm peter a creeper kinda fount the tnt supply not me"
END OF STORY
...what?
< My Steam Account (add me!)
< Dragon Cave! (aid)
make a poll
If the source block is removed, the water goes away.
Perhaps water flows until it reaches a source block, and if it doesn't find one it fills. Remove the source, watch the water drain, mine.
Or there could be water that functions like current water, except it only works underground, and floods a 1 block area, making knee-high water. Above water, it would function as described.
EDIT:
Better idea. In naturally formed caves, water is generated, and at the point where the water current ends, a small pond thing is formed around the base of it out of source blocks.
Just so that it doesn't automatically flood your world the first time you load it if this is implemented, water physics stay the same until you change anything around them. Then you can edit them so that your world doesn't flood.
I'd like to say to use the search feature, only to find that it doesn't work.
I then searched for my old idea in my "View your posts" thingy, and couldn't find it.
So, there is this post at the top of the suggestions forum, which has a list of ALL suggestions. I found this in it. But after reading the thread, I found that it was a different water idea... but sort of similar.
Do you mind if I put my water idea here?
Go ahead! I made this thread for putting all suggestions for new water physics. Add anything you want.