I like the end island idea. Since the end has some weird underwater-ish theme (chorus plant = coral / seaweed, shulker = clam, end ship = sunken ship) what if there was some sort of connection from the bottom of the ocean to the end dimension? It's definitely an odd idea, but nonetheless intriguing.
I did post a suggestion recently about giving access between the nether and the end. Maybe something similar could be proposed, allowing passage between the deep ocean and the end? It should probably be accessed from the end to prevent players getting to the end too fast, also I imagine it connects out to the outer lands so you need to kill the dragon first before you can get the access. But perhaps you discover portals in the end which when lit will take you to a strange shipwreck that contains ender items and blocks, hinting about a failed invasion...
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I was thinking more of something that confirms it, like a similar structure or something.
On a completely unrelated note, how do you think I could format this suggestion into a more readable post? I've noticed only a few people have read it, or at least commented on it. I think it might be because it's borderline wall-of-text.
On a completely unrelated note, how do you think I could format this suggestion into a more readable post? I've noticed only a few people have read it, or at least commented on it. I think it might be because it's borderline wall-of-text.
It's very readable. Most people here are either lurkers or don't read other posts, they just want to submit their own ideas. Best way to get a lot of responses is get someone to find fault with your post and try to argue with you about it, so the constant posting continuously bumps it to the top of the suggestions page.
When I make a new post and I want replies to it, I think about how others probably feel the same way, so I go to the forum and respond to other people's post, especially anything that has very few or no responses so far. If we all do that, we'll all get more replies to our topics.
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Seaweed
This is essentially grass and tall-grass but underwater. Mining it would give you seaweed, which can be planted or cooked and eaten to restore 2 hunger points. It would be quite common.
Above is a screenshot from Minecraft: Story Mode
Another plant is good, especially underwater.
Coral
Coral would come in different colors and patterns. It would have the model of an enchantment table, with a texture resembling that of brain coral, but of different colors sometimes. See here and here for what I'm talking about.
There would be 4 different kinds of coral: Yellow Coral, Purple Coral, Green Coral, and Orange Coral (which would be orange and green). You would be able to harvest coral using a silk-touch pickaxe, and it could be placed anywhere.
I think there should be patches of these, like a coral reef.
Mollusc
These would basically be a shell, but occasionally opening slightly. They would technically be entities, but I am putting them under blocks because you would be able to grab them (right click) and then place them down again. They would rarely move a little, but other than that, they would be pretty stationary mobs.
I like the idea of octopodes beings attracted to them, like you explained later.
Palm Trees
This post wouldn't be complete without palm trees. They would generate like this, but with its own wood:
Image from a YouTube video.
Would make finding an island more intresting.
Also
Sand would now primarily spawn at the ocean floor instead of gravel.
I'm fine with this, it makes sense.
Overall for this section, I like it, it's good.
Larger Squid
This is not my idea, but I thought it was so awesome I had to include it. Squid size would depend on the y-coordinate that it spawns on. This would mean there would be giant squids super deep underwater. Purpose: Adding life to the ocean and food for whales. Health: Same as normal squid
Hostility: Passive Drops: Same as normal squid
Attacks: None
If that would be cool, but the health, damage, and drops should be proportional to it's size. So the standard squid is like little slimes, they actually do damage, just it's 0.
Fish
Yes, one of the things that has been asked for an uncountable amount of times. What I am suggesting is the fish from Minecraft: Story Mode, where they are essentially fish (the item) swimming around. There wouldn't be a tone of them; just enough so that you will always see a few when you are at the bottom of the ocean. They would have very low despawning requirements, meaning that they would be "recycled" a lot. Fish would spawn in ocean biomes and rivers.
Above is a picture from Minecraft: Story Mode Purpose: Adding life to the ocean. Health: 1 Heart (Though it woudn't really matter since they would move too fast to kill)
Hostility: Passive Drops: None Attacks: None
I'm definitely for this, I would love this addition.
Anemones
Yes, as a mob. They wouldn't move around, but their tentacles would. They would actually attack the player, fish, and crabs. Just barely touching them would give you slowness. Once you have slowness, the Anemone would start doing 2 hearts of damage to you every second.
I made a model, but my model creator crashed. Here is what they would look like. Obviously not all of those could be implemented, but I think two types would do the trick. The Anemones would add a danger to the bottom of the ocean when you're not paying attention or you mess up. Their danger would be comparable to the danger of underground lava. They would be pre-generated in the world on the sea floor and in Ocean Monuments.
When an anemone has less than 10 hearts left, you can right click it to pick it up. It can then be placed again underwater.
Purpose: Making diving more interesting. Health: 15 Hearts
It would add danger, which would be great. Because you can pick them up, they can be like moveable spikes.
Crabs
The Crab would be a small, moveable danger of the sea floor, since it doesn't have anything at the moment other than Guardians. These would essentially be the spiders of the ocean. They would spawn on the sea floor and on beaches. They would be hostile when at the sea floor and neutral on land, and with the same jump attack as spiders. In water, they would be just as fast as they would be on land. When you kill a crab, it would drop 0-1 Raw Crab and sometimes 1 Crab Claw. The Raw Crab and Cooked Crab would be copies of steak, but with 4 more saturation points.
Image from the Crab Mod. Purpose: Adding a small danger similar to spiders, and life to the ocean floor and beaches. Health: 9 Hearts Hostility: Neutral, unless on the sea floor Drops: 0-1 Raw Crab, 3 Experience Attacks: Spider Jump Attack
The Raw Crab would be as good as Raw Beef, and it could be cooked into Cooked Crab, which would be as good as Steak but with 13.2 saturation points.
It has 9 hearts? That's 18 health, that's insane. For one little crab? Also, rather than a jump attack, it should move sideways and "pinch" you.
Octopus
I know what you're thinking. "But we already have squids!" Octopuses are and would be quite different to squids. They would actually be able to change their texture to the block they are above. By default they are a sandy color, but when harmed, they will go to the sea floor and change to the block below them. Attacking them again would cause them to ink you, similar to how squids ink you in Minecraft Pocket Edition. They would "hide" on the sea floor by changing their color and jump out to attack Crabs. They would also be attracted by Molluscs, making Molluscs useful and Octopus useful for keeping away Crabs. Octopuses could survive up to one Minecraft day outside of water. They would also come out and hunt for Crabs in Tide Pools, but more on those in the "Structures" section of Part 3.
Purpose: Giving players protection from crabs and the new ingredient for the invisibility potion. Health: 10 Hearts Hostility: Passive Drops: 1-2 Ink Sacs, 1 Octopus Tentacle, 4 Experience Attacks: Ram (3 Hearts of damage)
The Octopus Tentacle would now be used to to make the Invisibility Potion, and the current recipe for the Invisibility Potion would make a Blindness Potion. I think this is a reasonable change because it would require you to go exploring to make the Invisibility Potion (except for the Nether Fortress), where as now all you have to do is sit around and kill zombies until you get a carrot and then make a golden carrot and some other easy-to-get things.
I wholeheartly agree with this, it makes the invis potion make much more sense, it add blindness, and it can be attracted as protection.
Shark
Spawning deep in the ocean, Sharks would be one of the main dangers of the sea. They would be hostile, but would only seek out the player on a random occasion or if the player has less than full health. If they encounter a Whale, they would have a 50% chance of attacking it.
Image from the Wildcraft Mod Purpose: Adding a large danger to the ocean. Health: 20 Hearts Hostility: Hostile Drops: 0-6 Shark tooth, 5 Experience Attacks: Ram Attack (9 Hearts of damage)
I'd like for there to be a new danger in the sea, but 20 hearts and 9 hearts of attack? I'm starting to think you're confusing hearts with health occasionally.
Shark teeth could be used to create a Leiomano, a new weapon. Here is the recipe, with ghast tears representing shark teeth
This was a real Hawaiian weapon. It would do the same amount of damage as a Stone Axe, but with an attack speed in between that of a sword and an axe. If you tried chopping wood with it it would only be as good as a wooden axe, though. I think this makes an interesting weapon and trophy that is a reward for killing a shark.
I would support this if there was more special weapons than just this. Maybe a vex drops something to create a powerful weapon? Endermite? Some kind of new nether mob? If this is the only "special weapon," then I would have to disagree with it.
Whale
The whale would be based on the Sperm Whale, and would hunt the larger variation of squid. They would spawn only in extremely deep areas of the ocean, even deeper than the shark. They would sometimes come up for air, but that would be quite a rare occurrence. I couldn't find a picture from a mod that looked like what I'm talking about, so here's the real thing:
Purpose: Adding life the ocean and something to seek out when trading with villagers. Health: 50 Hearts (that of an Iron Golem) Hostility: Neutral Drops: 1-4 Blubber, 5-8 Raw Whale Meat, 5 Experience Attacks: Ram Attack (8 Hearts of Damage)
There would be a new "Whaler" Villager, which would wear a blue coat. The villager would sell bows, arrows, Whale oil (a new fuel), and cooked fish. It would buy compasses, blubber, and Flint. It would also have a chance of buying Octopus Tentacles from you for a pretty good price.
Again, 8 hearts of damage? The Wither only does 6 hearts on hard.
Whaler Villager
This would be a new Villager wearing a blue coat. He would buy blubber, whale meat, and arrows. He would sell whale oil (used as a fuel), cooked whale meat (though quite expensive), and sometimes Depth Strider or Respiration enchantment books. This is what he would look like: Undead Sailor
Okay, here's where things get interesting.This would be a zombie that can't drown. It would usually spawn on islands. When spawned, it would have a 1/3 chance of having an iron sword. In that case it does as much damage as an iron sword does. Otherwise it would do as much damage as a regular zombie.
The Undead Sailor would make a sound that sounds like the Husk but muffled by water. The sound would also sound a lot more wet than the regular zombie sound. They would also emit a water-dripping particle effect, since they are from the sea. There would also be an Undead Sailor Villager, which would be essentially the same thing but as a Zombie Villager. You would not be able to cure this villager.
Purpose: Adding a common, large danger to the ocean Health: 20 Hearts Hostility: Hostile Drops: 0-1 Used Iron Sword (If holding one), 0-2 Rotten Flesh, 0-2 Raw Fish, 0-1 Sailor's Hat Attacks: Sword Attack (4 Hearts of damage) or Ram Attack (2.5 Hearts of damage)
This whole section sounds good to me, except the damage and health for the Undead Sailor, again.
Over for this section, it was pretty good. If the health and damage wasn't a mistake, you should definitely tone it down. I also think there are too many mobs if there aren't one or two overworld mobs to go with it. Like squirrels or something a little smaller for ambience.
Items This is a list of items that this suggestion would add. Sea Soup
Crafted with a bowl, 2 Seaweed, and Cooked Crab, Sea Soup would be another Soup/Stew. This would restore 14 hunger points, or 7 full hunger shanks. It would also provide 14.5 saturation points. Seaweed
Used to plant seaweed or as food. Restores 2 hunger points (1 full hunger shank) and as much saturation as cookies. Mollusc (Item)
Obtained by right-clicking a mollusc, the Mollusc item would allow you to place down a Mollusc by right clicking the ground. Raw/Cooked Crab
Dropped from the crab mob. As good as beef and steak, but restores a little more saturation. Raw/Cooked Whale
Dropped from the whale mob. Like raw/cooked crab but restores even more saturation. A very hard to get but good food. Octopus Tentacle
Dropped by the octopus. Now used to make the Invisibility Potion. Shark Tooth
Dropped by the shark. Can be used to craft a cool weapon based on a real Hawaiian weapon. Blubber
Dropped from whales. Can be traded with the Whaler Villager for a decent amount of emeralds. Whale Oil
Obtainable from trading with the whaler villager. Can be used as fuel, and is better than coal. Sailor's Hat
Sometimes dropped by the Undead Sailor. Can be worn as a helmet. It would be as good as a leather helmet. Coconut / Coconut Milk
Dropped by Palm Tree Leaves along with Palm Tree Saplings. They can be thrown or crafted into Coconut Milk, which restores 4 hunger points and clears potion effects like normal milk. Leiomano
Made from a wooden axe and shark teeth, this weapon does more damage than a diamond sword with an attack speed in between that of an axe and sword.
I don't really need to make a section about this, seeing as I thought about them when I was at their mob/block counterpart ealier.
Waves
Okay, there is one final thing I want to suggest: waves. On the surface it sounds pretty bad (and laggy), but here me out. Have you seen those shaders that have tiny little waves in the water? That's pretty much what I'm asking for: a distortion in water levels. It would also be weather dependent, so in a storm you might have bigger waves, while you might have more relaxing waves when the weather is clear. Waves would only happen in the Ocean biome. This would be a lot more interesting than the current flat, boring oceans we have now.
This would just be cool to add.
Ending
I know that was a lot. I know I am suggesting a lot of new mobs, but the ocean is pretty big. Also keep in mind that Whales would be rare, and that Sharks wouldn't be too common either (but common enough to be a threat). Please tell me if you like this suggestion or not, and why. Please tell me how I could improve it. Also, I am looking for ideas for a drop for the Anempne, so suggestions are welcome.
EDIT: Fixed some things, removed some things, and made the post formatted a lot better.
Overall for the post, I would have to say I support it. It could do with tweaking, like 1-2 overworld mobs to with the new ocean ones, but I like it. I can't wait for part 3.
Also, I loved all of part 1, so I'm not going into detail about that.
It's very readable. Most people here don't read other posts, they just want to submit their own ideas. Best way to get a lot of responses is get someone to find fault with your post and try to argue with you about it, so the constant posting continuously bumps it to the top of the suggestions page.
When I make a new post and I want replies to it, I think about how others probably feel the same way, so I go to the forum and respond to other people's post, especially anything that has very few or no responses so far. If we all do that, we'll all get more replies to our topics.
Yes, people usually want to reply more if they can unite in either approval or disapproval (e.g. Bedrock Armor vs Merge With Roblox).
I have considered this strategy before: Make a polished suggestion, post a flawed version of it, and get more replies that way. Build up the suggestion over time until it has lots of replies, then use the polished version.
OT: I like the end island idea too!
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Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Keep in mind that the crabs would be the size of spiders, and that spiders have 8 hearts of health. These would basically be a harder version of the spider that is underwater. Yes, they would spawn on beaches, but they would always be neutral when on beaches.
As for the Undead Sailors, they aren't supposed to be easy. Zombies get really (and when I say really I mean really) easy after you get some decent armor. These guys would do less damage than the Zombie, unless they have the sword, in which case they would do more damage.
The whales and sharks have a lot of health because they are meant to be hard to kill. They do a lot of damage to be dangerous even when you have the best armor in the game.
Keep in mind that the crabs would be the size of spiders, and that spiders have 8 hearts of health. These would basically be a harder version of the spider that is underwater. Yes, they would spawn on beaches, but they would always be neutral when on beaches.
As for the Undead Sailors, they aren't supposed to be easy. Zombies get really (and when I say really I mean really) easy after you get some decent armor. These guys would do less damage than the Zombie, unless they have the sword, in which case they would do more damage.
The whales and sharks have a lot of health because they are meant to be hard to kill. They do a lot of damage to be dangerous even when you have the best armor in the game.
Yeah, but are sharks, whales, and Undead Sailors supposed to have more damage than the Wither? On the hard difficuly? Not something smaller like a half-heart more damage than them, but several hearts more damage than a Wither. I think you should definitely tone it down some bit.
Yeah, but are sharks, whales, and Undead Sailors supposed to have more damage than the Wither? On the hard difficuly? Not something smaller like a half-heart more damage than them, but several hearts more damage than a Wither. I think you should definitely tone it down some bit.
You've got to consider the attack speed. I figure the undead sailor has a fast attack so it should probably be weaker, but the whale could be fine if it attacks very slowly.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Yeah, but are sharks, whales, and Undead Sailors supposed to have more damage than the Wither[/i]? On the hard[/i]
difficuly? Not something smaller like a half-heart more damage than
them, but several hearts more damage than a Wither. I think you should
definitely tone it down some bit.
The Wither gives you the Wither Effect, and also hits you repeatedly many times very quickly. Also, the Undead Sailors do only half a heart more damage than zombies do on hard mode. I wanted them to be difficult but not [i]that[/i] difficult. I will tone down their heath to 13 hearts, though. Also, the Undead Sailor still does less damage than the Polar Bear does on normal mode.
Though I can sort of see your point on the Undead Sailor, I personally disagree with you on the sharks and whales. Whales wouldn't hit you that much, and sharks are meant to be a rare but real danger. If you fall into the water and there's a shark, you are going to be dead in two hits if you aren't quick.
I think that Whalers should have white coats with blue trimming, and little naval caps. They should have a unique waterside building (and by extension would only really appear in "ports", or waterside villages) which would be a small to medium-sized ship with various fishing rods and whale oil buckets in chests.
Yeah, there are a lot of mods that add fish that look similar to the ones in that picture. However, I think it would be both more fitting and more consistent with Story Mode if the fish were basically the item swimming around, like in the screenshot from Story Mode I put in the thread. Also, thank you for your support!
I fully support this idea, but there are some things I disagree with.
The saturation for crab is way too OP. Do yk how many shanks 12 points is? 6! Make the raw restore 3 points (1.5 shanks) and cooked 9 points (4.5 shanks)
Sea soup is also too OP. 14.5 hunger points is 7.25 shanks (almost three quarters of the entire hunger bar) so it should be 10 points (5 shanks) just like rabbit stew.
Molluscs should be a mob. I agree with you that they should rarely move, but they should open their shells quite often (except for when there's an octopus around), and should drop 0-1 mollusc shells when killed.
Mollusc shells should be used for crafting mollusc boxes. The crafting recipe is one shell on the top row, one on the bottom (crafting table grid). Mollusc boxes cannot be dyed, and being a lot smaller and easier to get than shulker boxes, only have 9 slots.
Whale blubber can be used to shield blocks that can melt (i.e. ice and carpet snow) from being melted by light sources that they're close enough to be melted by. This block will be crafted from 9 pieces of blubber.
How is the crab meat overpowered? It would be a lot harder to get than steak, so I've just made it slightly better than steak normally is. Steak restores 8 () and 12.8 saturation points. Cooked crab restores 8 () and 13.2 saturation points. I don't see how this is overpowered. Also, where did you get the idea that it restores 12 hunger points? I don't believe that is in the post, but correct me if I'm wrong and I'll update it.
Likewise, sea soup is not overpowered either. I said 14.5 saturation points and 14 hunger points (). This is somewhat close to that of rabbit stew. This makes it actually have effective saturation, as opposed to how the rabbit stew saturation, which isn't even that of steak. It is unstackable and harder to get than steak & other food items, so it is not overpowered.
I already stated in my post that the mollusc would technically be an entity/mob. Your idea is interesting, and would add to the tiers to the game's storage, but I think it is unbalanced. Even if it only restores 9 slots (1/3 that of a shulker box) it still makes the shulker boxes a little less special and breaks the current philosophy of storage progression.
I'd like to hear more information on your whale blubber block; it sounds like it could be useful and unique.
I fully support this idea, but there are some things I disagree with.
The saturation for crab is way too OP. Do yk how many shanks 12 points is? 6! Make the raw restore 3 points (1.5 shanks) and cooked 9 points (4.5 shanks)
Sea soup is also too OP. 14.5 hunger points is 7.25 shanks (almost three quarters of the entire hunger bar) so it should be 10 points (5 shanks) just like rabbit stew.
Molluscs should be a mob. I agree with you that they should rarely move, but they should open their shells quite often (except for when there's an octopus around), and should drop 0-1 mollusc shells when killed.
Mollusc shells should be used for crafting mollusc boxes. The crafting recipe is one shell on the top row, one on the bottom (crafting table grid). Mollusc boxes cannot be dyed, and being a lot smaller and easier to get than shulker boxes, only have 9 slots.
Whale blubber can be used to shield blocks that can melt (i.e. ice and carpet snow) from being melted by light sources that they're close enough to be melted by. This block will be crafted from 9 pieces of blubber.
How is the crab meat overpowered? It would be a lot harder to get than steak, so I've just made it slightly better than steak normally is. Steak restores 8 () and 12.8 saturation points. Cooked crab restores 8 () and 13.2 saturation points. I don't see how this is overpowered. Also, where did you get the idea that it restores 12 hunger points? I don't believe that is in the post, but correct me if I'm wrong and I'll update it.
Likewise, sea soup is not overpowered either. I said 14.5 saturation points and 14 hunger points (). This is somewhat close to that of rabbit stew. This makes it actually have effective saturation, as opposed to how the rabbit stew saturation, which isn't even that of steak. It is unstackable and harder to get than steak & other food items, so it is not overpowered.
I already stated in my post that the mollusc would technically be an entity/mob. Your idea is interesting, and would add to the tiers to the game's storage, but I think it is unbalanced. Even if it only restores 9 slots (1/3 that of a shulker box) it still makes the shulker boxes a little less special and breaks the current philosophy of storage progression.
I'd like to hear more information on your whale blubber block; it sounds like it could be useful and unique.
I really like this idea. Oceans are in dire need of an upgrade, more so than anything else in the game (just above the end and nether). Mojang hasn't done anything to oceans since monuments, and even then they're only structures that you can rarely run into during mid-late game. Even the simplest of things like seaweed haven't been added.
For that reason I'll basically support everything in this suggestion. As long as it adds something new to oceans I'm game. The one thing I disagree with is sharks being hostile, I think they should be neutral but unpredictable like polar bears. All hostile mobs are monsters of some sort- even giant spiders. But sharks are not monsters, they're animals. Giant crabs might qualify as monsters.
Support (also for the 1st part)
Here's a picture of octopuses from the quintessential creatures mod, you can replace the real life picture with this if you want:
If you don't mind me asking, how do you make the colored leaning back text for your banners and titles?
I really like this idea. Oceans are in dire need of an upgrade, more so than anything else in the game (just above the end and nether). Mojang hasn't done anything to oceans since monuments, and even then they're only structures that you can rarely run into during mid-late game. Even the simplest of things like seaweed haven't been added.
For that reason I'll basically support everything in this suggestion. As long as it adds something new to oceans I'm game. The one thing I disagree with is sharks being hostile, I think they should be neutral but unpredictable like polar bears. All hostile mobs are monsters of some sort- even giant spiders. But sharks are not monsters, they're animals. Giant crabs might qualify as monsters.
Support (also for the 1st part)
Here's a picture of octopuses from the quintessential creatures mod, you can replace the real life picture with this if you want:
If you don't mind me asking, how do you make the colored leaning back text for your banners and titles?
Thank you for the support! I make the banners and titles using textcraft.net. It's really a cool website.
I'll add the octopus picture in, and I'll consider some adjustments for the shark AI. You make a good point; pretty much all the hostile creatures are monsters. Then again, sharks are sort of seen as monsters by some people.....I'll have to think about this one. EDIT: I put in a poll for the hostility of the shark.
Part 3 is going to be about ocean navigation, meaning more than just the simple rowboat we have now. Do you have any input on what I should encompass in Part 3?
I think you should have the ability to build some kind of steamboat. A little bigger than the stock Boat, and with a Furnace in the back, with two paddlewheels on the side, as well as a Chest and an extra slot for a person. In exchange for all that it'd consume coal while moving.
Must be pretty amazing that they announced at Minecon Earth that 1.14 is going to be a big update for the ocean, complete with seaweeds, coral, fish, dolphins, tridents, shipwrecks...
(But not palm trees, sharks, whales, or any fancy seafood... yet)
On the other hand, they definitely haven't announced everything yet, so who knows what else in these posts will become a reality?
Okay, I know I'm replying kind of late, but:
I like the end island idea. Since the end has some weird underwater-ish theme (chorus plant = coral / seaweed, shulker = clam, end ship = sunken ship) what if there was some sort of connection from the bottom of the ocean to the end dimension? It's definitely an odd idea, but nonetheless intriguing.
Check out my suggestions! Here is one of them:
I did post a suggestion recently about giving access between the nether and the end. Maybe something similar could be proposed, allowing passage between the deep ocean and the end? It should probably be accessed from the end to prevent players getting to the end too fast, also I imagine it connects out to the outer lands so you need to kill the dragon first before you can get the access. But perhaps you discover portals in the end which when lit will take you to a strange shipwreck that contains ender items and blocks, hinting about a failed invasion...
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I was thinking more of something that confirms it, like a similar structure or something.
On a completely unrelated note, how do you think I could format this suggestion into a more readable post? I've noticed only a few people have read it, or at least commented on it. I think it might be because it's borderline wall-of-text.
Check out my suggestions! Here is one of them:
It's very readable. Most people here are either lurkers or don't read other posts, they just want to submit their own ideas. Best way to get a lot of responses is get someone to find fault with your post and try to argue with you about it, so the constant posting continuously bumps it to the top of the suggestions page.
When I make a new post and I want replies to it, I think about how others probably feel the same way, so I go to the forum and respond to other people's post, especially anything that has very few or no responses so far. If we all do that, we'll all get more replies to our topics.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Another plant is good, especially underwater.
I think there should be patches of these, like a coral reef.
I like the idea of octopodes beings attracted to them, like you explained later.
Would make finding an island more intresting.
I'm fine with this, it makes sense.
Overall for this section, I like it, it's good.
If that would be cool, but the health, damage, and drops should be proportional to it's size. So the standard squid is like little slimes, they actually do damage, just it's 0.
I'm definitely for this, I would love this addition.
It would add danger, which would be great. Because you can pick them up, they can be like moveable spikes.
It has 9 hearts? That's 18 health, that's insane. For one little crab? Also, rather than a jump attack, it should move sideways and "pinch" you.
I wholeheartly agree with this, it makes the invis potion make much more sense, it add blindness, and it can be attracted as protection.
I'd like for there to be a new danger in the sea, but 20 hearts and 9 hearts of attack? I'm starting to think you're confusing hearts with health occasionally.
I would support this if there was more special weapons than just this. Maybe a vex drops something to create a powerful weapon? Endermite? Some kind of new nether mob? If this is the only "special weapon," then I would have to disagree with it.
Again, 8 hearts of damage? The Wither only does 6 hearts on hard.
This whole section sounds good to me, except the damage and health for the Undead Sailor, again.
Over for this section, it was pretty good. If the health and damage wasn't a mistake, you should definitely tone it down. I also think there are too many mobs if there aren't one or two overworld mobs to go with it. Like squirrels or something a little smaller for ambience.
I don't really need to make a section about this, seeing as I thought about them when I was at their mob/block counterpart ealier.
This would just be cool to add.
Overall for the post, I would have to say I support it. It could do with tweaking, like 1-2 overworld mobs to with the new ocean ones, but I like it. I can't wait for part 3.
Also, I loved all of part 1, so I'm not going into detail about that.
Yes, people usually want to reply more if they can unite in either approval or disapproval (e.g. Bedrock Armor vs Merge With Roblox).
I have considered this strategy before: Make a polished suggestion, post a flawed version of it, and get more replies that way. Build up the suggestion over time until it has lots of replies, then use the polished version.
OT: I like the end island idea too!
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)wow this sounds amazing! it would be cool a ocean cave whit special minerals! haha
YET IT'S ANOTHER NORMAL SIGNATURE
Keep in mind that the crabs would be the size of spiders, and that spiders have 8 hearts of health. These would basically be a harder version of the spider that is underwater. Yes, they would spawn on beaches, but they would always be neutral when on beaches.
As for the Undead Sailors, they aren't supposed to be easy. Zombies get really (and when I say really I mean really) easy after you get some decent armor. These guys would do less damage than the Zombie, unless they have the sword, in which case they would do more damage.
The whales and sharks have a lot of health because they are meant to be hard to kill. They do a lot of damage to be dangerous even when you have the best armor in the game.
Check out my suggestions! Here is one of them:
Yeah, but are sharks, whales, and Undead Sailors supposed to have more damage than the Wither? On the hard difficuly? Not something smaller like a half-heart more damage than them, but several hearts more damage than a Wither. I think you should definitely tone it down some bit.
You've got to consider the attack speed. I figure the undead sailor has a fast attack so it should probably be weaker, but the whale could be fine if it attacks very slowly.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).The Wither gives you the Wither Effect, and also hits you repeatedly many times very quickly. Also, the Undead Sailors do only half a heart more damage than zombies do on hard mode. I wanted them to be difficult but not [i]that[/i] difficult. I will tone down their heath to 13 hearts, though. Also, the Undead Sailor still does less damage than the Polar Bear does on normal mode.
Though I can sort of see your point on the Undead Sailor, I personally disagree with you on the sharks and whales. Whales wouldn't hit you that much, and sharks are meant to be a rare but real danger. If you fall into the water and there's a shark, you are going to be dead in two hits if you aren't quick.
Check out my suggestions! Here is one of them:
I think that Whalers should have white coats with blue trimming, and little naval caps. They should have a unique waterside building (and by extension would only really appear in "ports", or waterside villages) which would be a small to medium-sized ship with various fishing rods and whale oil buckets in chests.
We're doing a mod project, check it out:
You know the Lord of the Rings mod has fish that you can actually see swimming around. eg: http://lotrminecraftmod.wikia.com/wiki/Fish
Yeah, there are a lot of mods that add fish that look similar to the ones in that picture. However, I think it would be both more fitting and more consistent with Story Mode if the fish were basically the item swimming around, like in the screenshot from Story Mode I put in the thread. Also, thank you for your support!
Check out my suggestions! Here is one of them:
How is the crab meat overpowered? It would be a lot harder to get than steak, so I've just made it slightly better than steak normally is. Steak restores 8 () and 12.8 saturation points. Cooked crab restores 8 () and 13.2 saturation points. I don't see how this is overpowered. Also, where did you get the idea that it restores 12 hunger points? I don't believe that is in the post, but correct me if I'm wrong and I'll update it.
Likewise, sea soup is not overpowered either. I said 14.5 saturation points and 14 hunger points (). This is somewhat close to that of rabbit stew. This makes it actually have effective saturation, as opposed to how the rabbit stew saturation, which isn't even that of steak. It is unstackable and harder to get than steak & other food items, so it is not overpowered.
I already stated in my post that the mollusc would technically be an entity/mob. Your idea is interesting, and would add to the tiers to the game's storage, but I think it is unbalanced. Even if it only restores 9 slots (1/3 that of a shulker box) it still makes the shulker boxes a little less special and breaks the current philosophy of storage progression.
I'd like to hear more information on your whale blubber block; it sounds like it could be useful and unique.
Check out my suggestions! Here is one of them:
How is the crab meat overpowered? It would be a lot harder to get than steak, so I've just made it slightly better than steak normally is. Steak restores 8 () and 12.8 saturation points. Cooked crab restores 8 () and 13.2 saturation points. I don't see how this is overpowered. Also, where did you get the idea that it restores 12 hunger points? I don't believe that is in the post, but correct me if I'm wrong and I'll update it.
Likewise, sea soup is not overpowered either. I said 14.5 saturation points and 14 hunger points (). This is somewhat close to that of rabbit stew. This makes it actually have effective saturation, as opposed to how the rabbit stew saturation, which isn't even that of steak. It is unstackable and harder to get than steak & other food items, so it is not overpowered.
I already stated in my post that the mollusc would technically be an entity/mob. Your idea is interesting, and would add to the tiers to the game's storage, but I think it is unbalanced. Even if it only restores 9 slots (1/3 that of a shulker box) it still makes the shulker boxes a little less special and breaks the current philosophy of storage progression.
I'd like to hear more information on your whale blubber block; it sounds like it could be useful and unique.
Check out my suggestions! Here is one of them:
I really like this idea. Oceans are in dire need of an upgrade, more so than anything else in the game (just above the end and nether). Mojang hasn't done anything to oceans since monuments, and even then they're only structures that you can rarely run into during mid-late game. Even the simplest of things like seaweed haven't been added.
For that reason I'll basically support everything in this suggestion. As long as it adds something new to oceans I'm game. The one thing I disagree with is sharks being hostile, I think they should be neutral but unpredictable like polar bears. All hostile mobs are monsters of some sort- even giant spiders. But sharks are not monsters, they're animals. Giant crabs might qualify as monsters.
Support (also for the 1st part)
Here's a picture of octopuses from the quintessential creatures mod, you can replace the real life picture with this if you want:
If you don't mind me asking, how do you make the colored leaning back text for your banners and titles?
Thank you for the support! I make the banners and titles using textcraft.net. It's really a cool website.
I'll add the octopus picture in, and I'll consider some adjustments for the shark AI. You make a good point; pretty much all the hostile creatures are monsters. Then again, sharks are sort of seen as monsters by some people.....I'll have to think about this one. EDIT: I put in a poll for the hostility of the shark.
Part 3 is going to be about ocean navigation, meaning more than just the simple rowboat we have now. Do you have any input on what I should encompass in Part 3?
Check out my suggestions! Here is one of them:
I think you should have the ability to build some kind of steamboat. A little bigger than the stock Boat, and with a Furnace in the back, with two paddlewheels on the side, as well as a Chest and an extra slot for a person. In exchange for all that it'd consume coal while moving.
We're doing a mod project, check it out:
Must be pretty amazing that they announced at Minecon Earth that 1.14 is going to be a big update for the ocean, complete with seaweeds, coral, fish, dolphins, tridents, shipwrecks...
(But not palm trees, sharks, whales, or any fancy seafood... yet)
On the other hand, they definitely haven't announced everything yet, so who knows what else in these posts will become a reality?