I was thinking with the complexity of redstone we need a way to test contraptions without having to play a block, button, lever, etc. The idea is when you right click redstone dust with a redstone torch you would get a 1 second (20 ticks) pulse on the piece you clicked on.
The way this would work is the game would pretty much set that 1 dust you clicked on to 15 power for 1 second then go back to 0.
This would add a way to test certain lines without having to activate your entire contraction or for more compact designs, breaking blocks or redstone. This would also give way to a new way to input without having to place down the torch.
Anyways this crazy idea is so small I don't see why not, I currently see no harm in this idea.
I was thinking with the complexity of redstone we need a way to test contraptions without having to play a block, button, lever, etc. The idea is when you right click redstone dust with a redstone torch you would get a 1 second (20 ticks) pulse on the piece you clicked on.
The way this would work is the game would pretty much set that 1 dust you clicked on to 15 power for 1 second then go back to 0.
This would add a way to test certain lines without having to activate your entire contraction or for more compact designs, breaking blocks or redstone. This would also give way to a new way to input without having to place down the torch.
Anyways this crazy idea is so small I don't see why not, I currently see no harm in this idea.
I don't see harm in it. It actually reminds me of a suggestion I'd seen ages ago, a sort of "redstone striker" that can activate redstone.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
This beats the heck out placing down a redstone block and then breaking it to test stuff, so sure!
Stay fluffy~
Makes things less tedious without breaking what makes redstone fun. This has my support.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.