The Meaning of Life, the Universe, and Everything.
Join Date:
7/28/2012
Posts:
276
Location:
Hyrule
Minecraft:
Kiptrix
Xbox:
OracleKip
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Twitter@kskisper
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Straight from my reddit post:
My main reason for this simple suggestion came about when I wanted to have a survival entirely based in the desert(not a mesa) (After many years of playing I like to roleplay and challenge myself). In my endeavors I realized that:
-Without structures on- planks are impossible to come by(when only in the desert).
-With structures on- you have to pillage a village/ grow a sapling found from a lucky loot table/ manage to find a stronghold or abandoned mineshaft likely without a tool.
Since sticks could recently be obtained from dead bushes it'd be a nice utility to have a way to survive in the desert.
When 4 sticks can craft into 1 plank you can now(without the help of structures):
-make crafting tables without the need of trees
-make a furnace
-make tools in the desert (slow but cleverly)
-eat cooked rabbit (as it is the only thing of nutritional value in the desert)
-make shields
-make glass
With a major focus of 1.12 being on crafting manipulation- it appears that this suggestion would be relatively easy to implement- there isn't any extra assets to create (other than code itself(and if the recipe menu requires an asset (I doubt it))).
Concerns:
It takes 2 planks to make 4 sticks and because someone cannot glue them back together(into 2 planks) you get one plank in return.
What type of plank ends up being crafted is the best issue I've come across. My idea by default will be just an oak plank. But if something had to be added to be added to fix this continuity nightmare- I'd say they could add dinnerbone's discarded idea (discarded because it wasn't suitable for oak planks at the time) - the dead wood (dyeable wood) made from 4 sticks- behaves like other wood(includes all basic plank crafting) + being dyed using the same color formula like all other colored block pallets.
Think about it. You're essentially cutting up the board into sticks, and you couldn't simply glue the sticks back together to perfectly fix it. It'll still be irregular.
I'm remaining neutral on this one. I don't like it, but I wouldn't have an issue if it were added.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/28/2012
Posts:
276
Location:
Hyrule
Minecraft:
Kiptrix
Xbox:
OracleKip
PSN:
Twitter@kskisper
Member Details
It takes 2 planks to make 4 sticks and because someone cannot glue them back together(into 2 planks) you get one plank in return.
What type of plank ends up being crafted is the best issue I've come across. My idea by default will be just an oak plank. But if something had to be added to be added to fix this continuity nightmare- I'd say they could add dinnerbone's discarded idea (discarded because it wasn't suitable) - the dead wood (dyeable wood) made from 4 sticks- behaves like other wood + being dyed using the same color formula like all other colored block pallets.
Think about it. You're essentially cutting up the board into sticks, and you couldn't simply glue the sticks back together to perfectly fix it. It'll still be irregular.
I'm remaining neutral on this one. I don't like it, but I wouldn't have an issue if it were added.
Can't see a need for it as the only place I've ever got sticks other than from planks is dry desert shrubs and occasional witch drops. I have never had sticks and needed planks but converse is often true.
I don't hate the idea, but I don't think something should be added just to satisfy the way you personally wish to challenge yourself sometimes. Because other than your scenario, there isn't really an actual reason to add this.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I don't hate the idea, but I don't think something should be added just to satisfy the way you personally wish to challenge yourself sometimes. Because other than your scenario, there isn't really an actual reason to add this.
Totally agree- the suggestion isn't 'needed' but it doesn't harm anything to have this feature implemented. However reason could be taken more dynamically. I simply want feedback to this if it were added. I want objections and why or approvals and why.
Think about it. You're essentially cutting up the board into sticks, and you couldn't simply glue the sticks back together to perfectly fix it. It'll still be irregular.
Well we make perfectly straight sticks from plank blocks by hand, and mine out perfectly cut diamonds after bashing a pickaxe against an ore.
I'm not the biggest fan of the idea, mainly because of how stupid easy it is to get wood. And trees can be planted in the desert anyway. If it was added, I wouldn't complain, though.
Seems like a waste of sticks for just one block. Pretty much what the guy above me said. I can't say I support but I guess it could still fit vanilla somehow.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Well i'm playing a "superflat survivel" w/o structures, and the biggest problem is that there is no wood, but sticks are plentiful. If you could craft sticks into wood, #happy
SUPPORT
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When you're going to craft a cake and you forget an ingredient. "He needs some milk!"
Well we make perfectly straight sticks from plank blocks by hand, and mine out perfectly cut diamonds after bashing a pickaxe against an ore.
I'm not the biggest fan of the idea, mainly because of how stupid easy it is to get wood. And trees can be planted in the desert anyway. If it was added, I wouldn't complain, though.
It's much easier to perfectly cut a piece of wood than to perfectly reattach the two halves. And the diamonds could very well be cut before appearing as an item, but putting that same diamond back in a rock would be much harder. If that makes sense.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
All that argument about gluing wood together being hard misses the point. Those are trying to apply "real life" arguments to a game with obviously simplified and fantasy world mechanics and physics. Floating islands. Infinitely replicating water. eternal torches. Nobody complains about those. Similarly nobody bats an eye at 1 meter cube of logs giving 4 meters cube of planks. In real life, when you cut down logs, you get LESS planks, the extra is bark and wood shavings and useless wood cut pieces, but even if you had perfect tools and next-to-perfect logs that just happened to be square with a super-thin bark, 1 cubic meter of input stays 1 cubic meter of output, not 4. And then you have to use up 16 cubic meters of planks to make a chest that can hold thousands of tons of stone. Go figure, but nobody complains.
So yeah that "hard to glue back the sticks back into planks" argument, in the context of vanilla Minecraft game design, that is just plain just as silly as saying diamond blocks should be "lossy" because it's hard to glue back the diamonds together. Minecraft crafting is pretty much instantaneous magic, heck you can craft a whopping 64 items in one go, instantly, with a single shift-click!
So, reversible recipes should exist only for officially "gameplay needed" storage blocks, thus not for planks which come in many "flavors" of wood, while sticks come in only one type. Any block which is mostly obtained situationally or mostly from player crafting, probably doesn't deserve it's own storage block. Storage Blocks like Rotten Flesh (block) and feathers (block) are probably needed way before. And storage blocks should be perfectly reversible recipes, not lossy things. Adding a lossy sticks-back-into-planks recipe would create a game precedent in a game which. So far, went the opposite of that very "lossy" concept.
So IMHO a better way to fix this problem is not by adding reversible lossy recipes to planks, but simply by fixing deserts world generation in the first place.
Simply add "desert oasises". Those are small ponds with some grass and a bit of vegetation around them, including a couple jungle trees. Unlike small ponds in other biomes which tend to pop up litterally everywhere, oasises in deserts would be rare. Kind of like how rare pumpkin patches are. The jungle trees would be normal size and without cocoa pods (but if you find cocoa beans in a loot chest or from a zombie drop, then you're good to go for cocoa farming in deserts!).
Voilà, wood desert problem fixed in a way that would also make deserts a lot less "bland".
Heck, I'd even add a second type of common cactus that's edible. A plant-type (pass-through, not a solid block) single-block plant, looking like a little more or less roundish cactus, found in patches here and there. Only 1 Food Points and 0.6 Saturation Points. Still better than nothing!
I actually added this in my mod for the very reasons you gave, since it gives some interesting Survival opportunities, especially when I also made dead bushes renewable (bonemeal a dead bush to get more):
It makes even less sense for bonemeal to grow dead bushes but Minecraft isn't realistic, and where do dead bushes come from anyway (they had to have been some sort of plant, the closest thing they resemble is oak saplings).
As for desert oasis, that's what my version of Desert M has instead of water lakes; they are actually special mini-biomes generated in a different way from normal biomes (they are more like structures in the way they generate; one is generated per 8x8 chunk area):
Of course, not every desert should have them, which increases their variety (there are three types of desert in my mod, relatively flat normal deserts (desert hills can get higher though), a mountainous desert with mountains that can reach extreme hills levels, and the aforementioned Desert M, which also has cacti that generate/grow to 6 blocks tall instead of 3 (height dependent on x/z coordinates so not all grow to 6 blocks). Villages only generate in the first and last and only within their spawn biomes (as with pre-1.10) so they aren't as messed up by terrain). Another feature of deserts can also be seen in the screenshot above; notice the iron ore in the cave in the lower-left, which was generated prior to converting stone down to y=40-45 to sand/sandstone, giving some interesting caves (it is a bit harder to get stone but ~20 layers is not that much and along with veins of sand replacing dirt and gravel within this layer you can easily get a lot of sand/sandstone without digging up the surface).
I actually added this in my mod for the very reasons you gave, since it gives some interesting Survival opportunities, especially when I also made dead bushes renewable (bonemeal a dead bush to get more):
It makes even less sense for bonemeal to grow dead bushes but Minecraft isn't realistic, and where do dead bushes come from anyway (they had to have been some sort of plant, the closest thing they resemble is oak saplings).
As for desert oasis, that's what my version of Desert M has instead of water lakes; they are actually special mini-biomes generated in a different way from normal biomes (they are more like structures in the way they generate; one is generated per 8x8 chunk area):
Of course, not every desert should have them, which increases their variety (there are three types of desert in my mod, relatively flat normal deserts (desert hills can get higher though), a mountainous desert with mountains that can reach extreme hills levels, and the aforementioned Desert M, which also has cacti that generate/grow to 6 blocks tall instead of 3 (height dependent on x/z coordinates so not all grow to 6 blocks). Villages only generate in the first and last and only within their spawn biomes (as with pre-1.10) so they aren't as messed up by terrain). Another feature of deserts can also be seen in the screenshot above; notice the iron ore in the cave in the lower-left, which was generated prior to converting stone down to y=40-45 to sand/sandstone, giving some interesting caves (it is a bit harder to get stone but ~20 layers is not that much and along with veins of sand replacing dirt and gravel within this layer you can easily get a lot of sand/sandstone without digging up the surface).
This is great! I wish the community wasn't so big (kind of). Little additions like these back in the day were able be to noticed and implemented.
The jungle trees would be normal size and without cocoa pods (but if you find cocoa beans in a loot chest or from a zombie drop, then you're good to go for cocoa farming in deserts!).
Cocoa beans can't be found in chest loots or zombie drops, so there wouldn't be any cocoa farmings in deserts.
Cocoa beans can't be found in chest loots or zombie drops, so there wouldn't be any cocoa farmings in deserts.
Ah you're right, I missed that detail. Still, at least we'd get wood in deserts, which was the basic idea here. "fFxing" whether Cocoa Pods should be able to be a farmable item even without jungle biomes , I suppose that can be addressed as a separate thing.
Straight from my reddit post:
My main reason for this simple suggestion came about when I wanted to have a survival entirely based in the desert(not a mesa) (After many years of playing I like to roleplay and challenge myself). In my endeavors I realized that:
-Without structures on- planks are impossible to come by(when only in the desert).
-With structures on- you have to pillage a village/ grow a sapling found from a lucky loot table/ manage to find a stronghold or abandoned mineshaft likely without a tool.
Since sticks could recently be obtained from dead bushes it'd be a nice utility to have a way to survive in the desert.
When 4 sticks can craft into 1 plank you can now(without the help of structures):
-make crafting tables without the need of trees
-make a furnace
-make tools in the desert (slow but cleverly)
-eat cooked rabbit (as it is the only thing of nutritional value in the desert)
-make shields
-make glass
With a major focus of 1.12 being on crafting manipulation- it appears that this suggestion would be relatively easy to implement- there isn't any extra assets to create (other than code itself(and if the recipe menu requires an asset (I doubt it))).
Concerns:
It takes 2 planks to make 4 sticks and because someone cannot glue them back together(into 2 planks) you get one plank in return.
What type of plank ends up being crafted is the best issue I've come across. My idea by default will be just an oak plank. But if something had to be added to be added to fix this continuity nightmare- I'd say they could add dinnerbone's discarded idea (discarded because it wasn't suitable for oak planks at the time) - the dead wood (dyeable wood) made from 4 sticks- behaves like other wood(includes all basic plank crafting) + being dyed using the same color formula like all other colored block pallets.
You know, you could probbably add a recipe like that in 1.12 with the new customizeable crafting system.
Join the Minecraft space server Cosmic Conquest at cosmicconquest.net
I realize this (being a map creator) but it is something that feels like 'why isn't this already a thing'.
Think about it. You're essentially cutting up the board into sticks, and you couldn't simply glue the sticks back together to perfectly fix it. It'll still be irregular.
I'm remaining neutral on this one. I don't like it, but I wouldn't have an issue if it were added.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
It takes 2 planks to make 4 sticks and because someone cannot glue them back together(into 2 planks) you get one plank in return.
What type of plank ends up being crafted is the best issue I've come across. My idea by default will be just an oak plank. But if something had to be added to be added to fix this continuity nightmare- I'd say they could add dinnerbone's discarded idea (discarded because it wasn't suitable) - the dead wood (dyeable wood) made from 4 sticks- behaves like other wood + being dyed using the same color formula like all other colored block pallets.
Can't see a need for it as the only place I've ever got sticks other than from planks is dry desert shrubs and occasional witch drops. I have never had sticks and needed planks but converse is often true.
Learn something new each day
I don't hate the idea, but I don't think something should be added just to satisfy the way you personally wish to challenge yourself sometimes. Because other than your scenario, there isn't really an actual reason to add this.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Totally agree- the suggestion isn't 'needed' but it doesn't harm anything to have this feature implemented. However reason could be taken more dynamically. I simply want feedback to this if it were added. I want objections and why or approvals and why.
Well we make perfectly straight sticks from plank blocks by hand, and mine out perfectly cut diamonds after bashing a pickaxe against an ore.
I'm not the biggest fan of the idea, mainly because of how stupid easy it is to get wood. And trees can be planted in the desert anyway. If it was added, I wouldn't complain, though.
Seems like a waste of sticks for just one block. Pretty much what the guy above me said. I can't say I support but I guess it could still fit vanilla somehow.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Well i'm playing a "superflat survivel" w/o structures, and the biggest problem is that there is no wood, but sticks are plentiful. If you could craft sticks into wood, #happy
SUPPORT
When you're going to craft a cake and you forget an ingredient. "He needs some milk!"
It's much easier to perfectly cut a piece of wood than to perfectly reattach the two halves. And the diamonds could very well be cut before appearing as an item, but putting that same diamond back in a rock would be much harder. If that makes sense.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
All that argument about gluing wood together being hard misses the point. Those are trying to apply "real life" arguments to a game with obviously simplified and fantasy world mechanics and physics. Floating islands. Infinitely replicating water. eternal torches. Nobody complains about those. Similarly nobody bats an eye at 1 meter cube of logs giving 4 meters cube of planks. In real life, when you cut down logs, you get LESS planks, the extra is bark and wood shavings and useless wood cut pieces, but even if you had perfect tools and next-to-perfect logs that just happened to be square with a super-thin bark, 1 cubic meter of input stays 1 cubic meter of output, not 4. And then you have to use up 16 cubic meters of planks to make a chest that can hold thousands of tons of stone. Go figure, but nobody complains.
So yeah that "hard to glue back the sticks back into planks" argument, in the context of vanilla Minecraft game design, that is just plain just as silly as saying diamond blocks should be "lossy" because it's hard to glue back the diamonds together. Minecraft crafting is pretty much instantaneous magic, heck you can craft a whopping 64 items in one go, instantly, with a single shift-click!
So, reversible recipes should exist only for officially "gameplay needed" storage blocks, thus not for planks which come in many "flavors" of wood, while sticks come in only one type. Any block which is mostly obtained situationally or mostly from player crafting, probably doesn't deserve it's own storage block. Storage Blocks like Rotten Flesh (block) and feathers (block) are probably needed way before. And storage blocks should be perfectly reversible recipes, not lossy things. Adding a lossy sticks-back-into-planks recipe would create a game precedent in a game which. So far, went the opposite of that very "lossy" concept.
So IMHO a better way to fix this problem is not by adding reversible lossy recipes to planks, but simply by fixing deserts world generation in the first place.
Simply add "desert oasises". Those are small ponds with some grass and a bit of vegetation around them, including a couple jungle trees. Unlike small ponds in other biomes which tend to pop up litterally everywhere, oasises in deserts would be rare. Kind of like how rare pumpkin patches are. The jungle trees would be normal size and without cocoa pods (but if you find cocoa beans in a loot chest or from a zombie drop, then you're good to go for cocoa farming in deserts!).
Voilà, wood desert problem fixed in a way that would also make deserts a lot less "bland".
Heck, I'd even add a second type of common cactus that's edible. A plant-type (pass-through, not a solid block) single-block plant, looking like a little more or less roundish cactus, found in patches here and there. Only 1 Food Points and 0.6 Saturation Points. Still better than nothing!
I actually added this in my mod for the very reasons you gave, since it gives some interesting Survival opportunities, especially when I also made dead bushes renewable (bonemeal a dead bush to get more):
It makes even less sense for bonemeal to grow dead bushes but Minecraft isn't realistic, and where do dead bushes come from anyway (they had to have been some sort of plant, the closest thing they resemble is oak saplings).
As for desert oasis, that's what my version of Desert M has instead of water lakes; they are actually special mini-biomes generated in a different way from normal biomes (they are more like structures in the way they generate; one is generated per 8x8 chunk area):
Of course, not every desert should have them, which increases their variety (there are three types of desert in my mod, relatively flat normal deserts (desert hills can get higher though), a mountainous desert with mountains that can reach extreme hills levels, and the aforementioned Desert M, which also has cacti that generate/grow to 6 blocks tall instead of 3 (height dependent on x/z coordinates so not all grow to 6 blocks). Villages only generate in the first and last and only within their spawn biomes (as with pre-1.10) so they aren't as messed up by terrain). Another feature of deserts can also be seen in the screenshot above; notice the iron ore in the cave in the lower-left, which was generated prior to converting stone down to y=40-45 to sand/sandstone, giving some interesting caves (it is a bit harder to get stone but ~20 layers is not that much and along with veins of sand replacing dirt and gravel within this layer you can easily get a lot of sand/sandstone without digging up the surface).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
This is great! I wish the community wasn't so big (kind of). Little additions like these back in the day were able be to noticed and implemented.
Cocoa beans can't be found in chest loots or zombie drops, so there wouldn't be any cocoa farmings in deserts.
Ah you're right, I missed that detail. Still, at least we'd get wood in deserts, which was the basic idea here. "fFxing" whether Cocoa Pods should be able to be a farmable item even without jungle biomes , I suppose that can be addressed as a separate thing.