Hello, I realize if you looked at my other thread that I failed at not putting enough info, so I'm remaking another one so you can get more info and a better idea.
So most of you said you didn't like my Idea about nether boss so I was thinking maybe an Over world boss instead. I was thinking of a new type of mob not a copy of another mob that's just stronger. I was thinking maybe a boss that spawns in the plains biome but very rare to find (getting hate already because everyone thinks my ideas are garbage). I thought the boss could look a little more human sorta kinda like a Corrupted king/lord and he would spawn in a castle with knights covering the area by the castle with water surrounding the castle. His guards would be the regular stuff like Archers, Guards, Knights on horseback, and maybe mages (wasn't sure if mages would be a good idea or not but let me know if you think mages are pretty good sounding). In the castle I was thinking there could be little bonus rooms with loot thats hidden in the castle. I was thinking that the Corrupted king/lord would be hidden deep within the castle as well but much harder to find. I was thinking would wear a special unique armor as well ( not your typical regular armor you see everywhere). His armor could be obsidian mixed with a little gold to give him that little evilish look, and his sword could be a obsidian sword but thicker than the usual swords that have the same design. His health would be a little weaker than the dragons hit points, I would say the corrupted king's hit points could probably be (80 hit points ) BUT he has life steal like the plugin enchantment in servers,the way that you know he's using life steal is at some point he will raise his sword and his sword would turn red, and he has armor which counts up to 10 armor points (ITS OBSIDIAN ARMOR). For the Corrupted King/Lord he could have another ability where sometimes he will do a charge that does damage and a lot of knock back, there is a 20% percent chance that he will knock once piece of your armor off, and one more ability is where he will summon a random amount of guards from 1-3. If you kill him you will get a special item. IM GONNA LEAVE THAT TO YOU WHAT THE SPECIAL ITEM WILL BE. The armor and hit points for the guards/archers/knights on horse back are down below.
Archer:chain mail armor with 20 hit points
Guard: Iron armor with 20 hit points
Knight on horse: Knight: iron armor with 20 hit points horse: iron horse armor with 15-30 hit points
So I hope you like this I'm gonna set a poll if you like this or not and and I hope you have a nice day
Hello, I realize if you looked at my other thread that I failed at not putting enough info, so I'm remaking another one so you can get more info and a better idea.
New Structure: Castle Spawns in plains biome, made of cobblestone Goes underground as well as above contains chests with assorted loot
New Mobs: Archer - spawns in castle, shoots arrows (chainmail armor), 20 HP Knight - spawns outside of castle, uses a sword on horseback (iron armor for horse and rider) 20 HP Guard - spawns in castle, uses a sword (Iron armor) 20 HP Mage - spawns in castle, essentially a witch
New Boss: King Spawns inside a castle, 80 HP Wears obsidian armor (diamond but black in appearance) Uses a sword with lifesteal ability (You need to explain what this is, I'm not gonna look it up) Can easily knock back a player 20% chance to knock off a player's armor Drops a 'special item' upon death
Okay, I tried my best to break down your suggestion into something more manageable. I actually like this idea, but it could use some improvements/changes. I think the guards should wear chainmail armor while the archers wear leather armor. The king should wear a gold helmet with iron armor (mostly cosmetic). If the guards stay within the castle, and the knights stay in the general area, I think it would work nicely. Support.
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I always thought an actual overworld boss would be a good idea. (i don't really count guardians since the treasure (sponges) is from mining the structure, not killing the mobs.) And I quite like this boss idea. I think the King's health should be 100 since enderdragon is 200 and wither is 300.
90% support.
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I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
Hello, I realize if you looked at my other thread that I failed at not putting enough info, so I'm remaking another one so you can get more info and a better idea.
So most of you said you didn't like my Idea about nether boss so I was thinking maybe an Over world boss instead. I was thinking of a new type of mob not a copy of another mob that's just stronger. I was thinking maybe a boss that spawns in the plains biome but very rare to find (getting hate already because everyone thinks my ideas are garbage). I thought the boss could look a little more human sorta kinda like a Corrupted king/lord and he would spawn in a castle with knights covering the area by the castle with water surrounding the castle. His guards would be the regular stuff like Archers, Guards, Knights on horseback, and maybe mages (wasn't sure if mages would be a good idea or not but let me know if you think mages are pretty good sounding). In the castle I was thinking there could be little bonus rooms with loot thats hidden in the castle. I was thinking that the Corrupted king/lord would be hidden deep within the castle as well but much harder to find. I was thinking would wear a special unique armor as well ( not your typical regular armor you see everywhere). His armor could be obsidian mixed with a little gold to give him that little evilish look, and his sword could be a obsidian sword but thicker than the usual swords that have the same design. His health would be a little weaker than the dragons hit points, I would say the corrupted king's hit points could probably be (80 hit points ) BUT he has life steal like the plugin enchantment in servers,the way that you know he's using life steal is at some point he will raise his sword and his sword would turn red, and he has armor which counts up to 10 armor points (ITS OBSIDIAN ARMOR). For the Corrupted King/Lord he could have another ability where sometimes he will do a charge that does damage and a lot of knock back, there is a 20% percent chance that he will knock once piece of your armor off, and one more ability is where he will summon a random amount of guards from 1-3. If you kill him you will get a special item. IM GONNA LEAVE THAT TO YOU WHAT THE SPECIAL ITEM WILL BE. The armor and hit points for the guards/archers/knights on horse back are down below.
Archer:chain mail armor with 20 hit points
Guard: Iron armor with 20 hit points
Knight on horse: Knight: iron armor with 20 hit points horse: iron horse armor with 15-30 hit points
So I hope you like this I'm gonna set a poll if you like this or not and and I hope you have a nice day
Hope you like this thread about the boss idea
Please break up that horrid wall of text, then I'll give my verdict on this suggestion.
Sorry about THE WALL OF TEXT
No no no no no. Always start with your own ideas.
Aside from this, I can't even tell what this thing looks like, it's rarity of spawn, and it sounds rather overpowered.
-FunVod
Feel free to do something about it...
New Structure: Castle
Spawns in plains biome, made of cobblestone
Goes underground as well as above
contains chests with assorted loot
New Mobs:
Archer - spawns in castle, shoots arrows (chainmail armor), 20 HP
Knight - spawns outside of castle, uses a sword on horseback (iron armor for horse and rider) 20 HP
Guard - spawns in castle, uses a sword (Iron armor) 20 HP
Mage - spawns in castle, essentially a witch
New Boss: King
Spawns inside a castle, 80 HP
Wears obsidian armor (diamond but black in appearance)
Uses a sword with lifesteal ability (You need to explain what this is, I'm not gonna look it up)
Can easily knock back a player
20% chance to knock off a player's armor
Drops a 'special item' upon death
Okay, I tried my best to break down your suggestion into something more manageable. I actually like this idea, but it could use some improvements/changes. I think the guards should wear chainmail armor while the archers wear leather armor. The king should wear a gold helmet with iron armor (mostly cosmetic). If the guards stay within the castle, and the knights stay in the general area, I think it would work nicely. Support.
And who are you, the proud lord said, that I must bow so low?
Only a cat of a different coat, that's all the truth I know.
In a coat of gold or a coat of red, a lion still has claws,
And mine are long and sharp, my lord, as long and sharp as yours.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall, and not a soul to hear.
I always thought an actual overworld boss would be a good idea. (i don't really count guardians since the treasure (sponges) is from mining the structure, not killing the mobs.) And I quite like this boss idea. I think the King's health should be 100 since enderdragon is 200 and wither is 300.
90% support.
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.