What a ship would need? We would need mostly storage in our ship, something like a donkey mechanic, we could add chests to the ship and we could travel to new lands, get resources, store them in our ship, and get back home.
If this were an online server, we would need a weapon for our ship, something like a cannon, we could add the Cannonball and add a special type of dispenser, something that you could aim, and with a command you could fire.
HOW DO A SHIP WORK
So the little squares are the players post, this would be wooden squares that people would rightclick to enter the boat.
The captain (ship's driver) would click the bigger square in the middle, so he can manage and drive the ship.
It would be nice if you had sometype of order system that you could ring a bell to give an order like Fire at Will or Wait for my command
If you opt for Wait for my command, obviously people would wait for you command to fire. (They wouldn't be able to fire even if they wanted to)
Fire at will pretty says it by itself, people would be able to shoot freely without commands.
Now talking about the captain, you would be able to press E to see the ship's management window, you would be able to see if the storage is full, if the cannons is loaded or if the ship's sails is ok.
STORMS
Storms would be able to damage the ship's sail and hull, if a ship's sail is destroyed, he can't move anymore, if a ship's hull is destroyed it will sink and turn in to a shipwreck that people can loot. If people doesn't loot it in five minutes the shipwreck will disappear.
SHIP'S MANAGEMENT
In the SMW (Ship's management window) you would have a hammer icon, it's the repair icon. to repair your ship you must remove its sails and add wood logs in the window, like a crafting system, you would be able to listen to a hammer hammering the wood. the highest the ship's damage, the longest and expensive the repair is, so don't damage your ship!
SHIP'S CRAFTING
Now we will go the ship's crafting part.
You wouldn't be able to craft an entire ship in a little workbench, that is obvious, would would be able to create the ship's part.
Three parts: Ship's Mast, Ship's Wheel, Ship's Hull.
with those three and some wood logs you can create your ship.
TYPES OF SHIP
You can have two types of ship, storage ship, war ship, and hybrid ship (storage / war)
Storage ship is simple, you simply placed chests in all slots.
War ship is the same, you simply placed cannons in all slots.
Hybrid ship is different from the two ones, you halved storage with cannons.
CANNONS
Now let's go to the cannons part, to craft a cannon you would need Iron Block and Wooden planks. that way you can create a cannon.
Everyone knows how to craft a chest so let's skip that.
Now let's talk about the cannons control, a ship don't exactly need sailors to be controlled, only a captain.
A captain can't shoot six cannons at the same time, so he would shoot a cannon at a time.
They keys would be '1' ; '2' ; '3' keys for the left side cannons / and '4' ; '5' ; '6' keys for right side cannons.
When you shoot a cannon it will appear a loading bar in the screen ''Preparing'' then ''Shooting'', and then a cannonball would be shot.
With a player this process is way faster.
Lets say you have one player at the left side. Then the player would be controlling all the left side cannons, and you, the right side ones.
You would be able to change his state to Wait for my command or Fire at Will
Now lets say you have two players at the left side, then the two players would be controlling the first cannon (1 key) and the second cannon (2 key) and you the third one and all the rest from the right side.
(Yes cannons can be placed on the ground and you can create forts with it.)
FAQ
1 - What is the purpose of all this?
R: The purpose is to urge players to adventure themselves in the sea, see new things and even battle with friends in a epic ship's battle.
2 - We already have boats, why would you add ships?
R: A boat is way too small to explore a vast area, like, a boat would be easily destroyed in a storm, and you have like no defense from attackers and no storage, like, a boat is only useful for a short travel.
3 - You do know that this have been suggested a lot, right?
R: Yes, i do know. But as always, people have different points of view and concept ideas, and I think that my idea would work if people supported it.
Unfair, I thought that people would at least feed back me with their ideas, no, they completely ignored my suggestion just because i'm new on Forums.
I've been playing Minecraft since 2010, I didn't start today neither yesterday.
New people are hardly ever ignored. What happened here is a rarity. It could be because this is not an uncommon suggestion and people are tired of replying to it. It could be because people simply don't have anything to say. Whatever the case is, it's not because of you in particular.
This suggestion is ridiculously complex for something that would be mostly beneficial only on servers. In a singleplayer world, there is no point to creating an overstocked vessel like this except for storage, since there are basically no real threats on the seas. And I think that the movable storage aspect would unbalance shulker boxes at the very least.
The mechanics don't seem very Minecrafty. Some things are similar to the way you equip donkeys, but loading bars? Prompted button commands? One player being assigned to one or many cannon slots? I can imagine using it, certainly, and it might be fun in the context you have given, but this sounds more like Krew.io than Minecraft. And even Krew.io was far simpler in execution than this. Given the niche use in Minecraft, I'm not sure that seafaring needs new and complex mechanics. Maybe simplify it a bit?
Storms sound annoying. Minecraft's difficulty comes in player choices. Do I do this, or this? You will never find any other part in the game where random chance itself punches the player in the face. It always comes down to what the player does. Quite frankly, if storms were in the game, I would never go out to sea. It would be too inconvenient.
In the same line of thought, why aren't the crew allowed to fire at any time? Any special reason outside of feeding the captain's ego or making it easier to troll the crew?
I also have plenty of questions: How do you place the components of a ship to make a ship? How do you make those components? How do you make a cannonball? How much damage does a cannonball do? How far does a cannonball go? How quickly does a ship repair and how much does a log repair? How much health does a ship even have? Are cannons on the ship aimable? If not, how do you expect someone to hit anything?
Why do you imagine that this in particular will be able fulfill the purpose you have set for it? Why are boats too small? Why can't they just be an inferior option, instead of something that's destroyed whenever a storm pops up? Why do you think a boat is just for short travel? Are you expecting things in Minecraft to be like they are in real life?
No i'm not expecting to Minecraft be like real life, what i'm trying to add is variety.
There is many things to do at the sea, you can fish, you can explore, and you can even create bases in the sea, I did that thousands of times.
I also have plenty of questions: How do you place the components of a
ship to make a ship? How do you make those components? How do you make a
cannonball? How much damage does a cannonball do? How far does a
cannonball go? How quickly does a ship repair and how much does a log
repair? How much health does a ship even have? Are cannons on the ship
aimable? If not, how do you expect someone to hit anything?
How do you make a ship? Create all parts and merge them in the crafting table.
How do you create these parts/components? Way more simple, you collect the resources, and craft them, as you would do with whatever item.
How do you make a cannonball? You would need iron, you would melt the iron in order to make ingots, then you craft it at the crafting table.
How much damage does a cannonball do? A bit less than TNT (not too exactly but i think you can get it)
How quickly does a ship repair and how much does a log repair? Depending on the ship's damage, the repair will be longer and will cost more, for the logs it's the same, If your ship is at 50%, logs should repair 5% of your ship's health, if your ship is above 50% logs should repair 10% of your ships health, it also repairs faster if above 50%, but below 50% it can be long.
How much health does a ship have? Don't know exactly, but a bit more than a horse's health would be good i think.
Are cannons on the ship aimable? Yes, they're aimable, they can be aimable even if placed on the ground.
About the captains order, this is subject to change, I designed it to not be something ''trollable'', like, people wasting your cannonballs for no reason would be completely annoying, so adding some type of order would balance things out.
Also it would promote role-playing which is quite fun to do at Minecraft.
About storms, it's like normal rain, it can happen sometimes, but as you said it would be too inconvenient to go out to sea.
Storms are like a obstacle to make your travel a bit harder, a thing that you may worry about, but not limited to, like, ''omg if i sail now i'll get caught by a storm'', its not like that, it'll hurt your ship, but not wreck it, it would ruin many adventures.
Hahaha, since i'm not too good at english i cant simplify things too much.
Yes, a player can control multiple cannons, they can alternate it by using the arrows keys then pressing the number keys to fire.
Of course it wouldn't be instant, if so, people would spam it a lot and ending up lagging servers.
So adding a delay between shots would balance it out.
About the suggestion being ignored, I personally think because i'm a new member and people would think, ''ah, another stupid suggestion, let me pass''
I did that too sometimes, there's suggestions that are so crazy and unpratical that I can't be arsed enough to read.
This is my very first suggestion, and I want it all explained so people can understand even the minimal details.
Talking back to ships, I would say it's a powerful tool for exploring, since boats are unpratical by itself, i mean, it can break easily and it almost has no utility rather than moving you faster at sea.
Ships would be a solution, like, Minecraft should expand their adventure-creating capacity to new grounds, or ''new seas'' if i may say.
There's mods that adds ships and cannons, but not everyone likes installing mods, like me.
Personally, i never liked mods too much, i think they end up breaking my game that once was clean, now it's full of garbage, and i may also end up getting java crashes and lag.
You also asked me, why I think boats are only useful to a short travel, very simple to respond. They're small and fragile, they shouldn't be able to move too much, even the most unlogical game doesn't rely too much on boats when it come to sea travel.
You could easily travel with a ship, you have your cannons to protect yourself from whatever threats (sea raiders?) and your chests to store all your new found treasure and travel provisions.
You could easily invade the Sea Temple which people likes to explore, it can be done with a boat, but with a ship would be even better.
In my opinion, prismarine blocks are one of the most beautiful blocks in the game, and I would like collecting it, but I can't, my inventory is too full... this is where your ship comes into action, you can easily store all the blocks you want in your ship, and the guardians drops too.
But you may be asking yourself. ''But i can use shulker boxes instead of an entire ship.'' Of course you can, but shulker boxes are an endgame item, and not everyone, that is adventure themselves through an survival playthrough get them so early and easy.
Let's talk about the ship's management.
There's only one type of slot, you may place a cannon or a chest.
You may balance your ship with cannons and chests, or just place chests, or just cannons, you decide.
As I said above, Minecraft should expands their adventure-creating capacity to a new level, They've added Horses, you can now explore the land with ease, they've added Elytra, now you can even explore the skies! What about the sea? I don't think boats are a solution for this, do you?
At this point, we've got no threats at sea, maybe in the future we can have pirates? Skeleton pirates? Or even a new boss, a sea boss, something like a Kraken? We don't know.
Sorry for bumping the topic (got warned cause of this)
I've made several changes to the topic, made it a bit easier to read and a bit more attractive, I may also add more things to the suggestion, so keep an eye out.
All those details you just gave me? Please edit them into the thread. It's difficult to say exactly if something is good or not unless we know exactly how playing with it would be like.
I know how to craft, silly. I'm asking what resources are used to craft the components. Please also figure out how much health a ship has. That's kind of important. Again, I want to know what playing with a ship would be like.
Isn't a cannon a bit overly powerful? It can launch TNT-damage cannonballs at people, and you can aim it freely and place it anywhere.
You may think Minecraft is fun in one way, others will think entirely differently. Roleplay or not, what's more likely than people trolling by shooting the cannons is that people work together. Unless an enemy can somehow get on. What prevents them from doing so?
Storms are an unnecessary and frustrating obstacle. It doesn't make things harder. It just makes things more annoying. Like if all of a sudden fifty zombies spawned around you. Random chance causing things to go slower is not hard so much as just irritating.
It's okay to explain the minimal details. There are just a lot for something that isn't that important right now, considering the lack of many real ocean features. You also haven't given several important details. That's why I'm asking you questions.
Ships aren't a solution to Minecraft's exploration problem. The problem is that there isn't that much reason to explore on an ocean. People like me enjoy the generation itself, but it seems most are not like that. If you wish to work on the problem, you should consider suggestions to change the ocean first. Then maybe suggest this, when it makes more sense to do so. Right now, though, ships seem overly complicated for no good reason. A ship is not better just for being bigger.
Boats are small, but not fragile. I believe it was 1.9 that made them nigh-indestructible. Minecraft is quite the 'unlogical' game.
Moveable storage is a powerful thing. That's why Mojang made Shulker boxes endgame. That's why this would partially defeat the point of making Shulker boxes endgame.
Boats are simple and easy to understand. There is no need for anything more powerful or more complex to navigate the seas.
We don't know what will be added. But that's just as much reason not to add a ship as to add one.
You may look unsatisfied but i will make you understand.
I know how[/i] to craft, silly. I'm asking what
resources are used to craft the components. Please also figure out how
much health a ship has. That's kind of important. Again, I want to know
what playing with a ship would be like.
The resources to craft the components is pretty much wood logs, all of them.
There's one last component that I forgot to add, is the Ship's Sail, that is made of wool.
The recipe would be decided later.
The ship has 20 points of health (20 hearts)
A cannon would take two points of health of a ship.
The cannon explosion power and radius are lesser than the TNT one, I could say is the same power as a Ghast fireball.
Playing with a ship would be somewhat invigorating, you could explore things, while having firepower and movable storage, if you spot out mobs in the land, wreck them down with your cannonballs.
Playing with a ship on a online server? Way funnier, having players to help you manage your ship would be awesome. But then, you are in a factions server, you're exploring with your ship, then you spot another ship, it's the enemy faction ship, you prepare your cannons to fire, and then a battle starts, whoever gets to 5 points of health cannot move anymore, and you can 'board' the ship, you can either hurt the players and the captain or if just wreck the ship, the ship's wreck will be available to loot after 1 minute, and it will disappear after 5 minutes. The factions then start to fight for the Ship's loot. You, that was defeated must defend your loot and recover it, the enemy faction that defeated you must kill you and your soldiers if they want the ship (Assuming that the factions plugin doesn't let you recover the loot if an enemy faction player is nearby).
Storms? Storms is not a new type of weather, it's just the 'thunder' weather, I said storm because it's a habit of mine, Storm is the Thunder weather and it will not break boats or ships, just damage them a little, something like one or two points of heart.
Ship is pretty much a boat with a bit more complexity and utility.
I like the idea of bigger boats but not like as big as pirate ships type of boats. I was thinking more of a boat that could be small and able to store things in it but not as big as a pirate ship or a flipping war ship! this is a little to much I must say
You may look unsatisfied but i will make you understand.
The resources to craft the components is pretty much wood logs, all of them.
There's one last component that I forgot to add, is the Ship's Sail, that is made of wool.
The recipe would be decided later.
The ship has 20 points of health (20 hearts)
A cannon would take two points of health of a ship.
The cannon explosion power and radius are lesser than the TNT one, I could say is the same power as a Ghast fireball.
Playing with a ship would be somewhat invigorating, you could explore things, while having firepower and movable storage, if you spot out mobs in the land, wreck them down with your cannonballs.
Playing with a ship on a online server? Way funnier, having players to help you manage your ship would be awesome. But then, you are in a factions server, you're exploring with your ship, then you spot another ship, it's the enemy faction ship, you prepare your cannons to fire, and then a battle starts, whoever gets to 5 points of health cannot move anymore, and you can 'board' the ship, you can either hurt the players and the captain or if just wreck the ship, the ship's wreck will be available to loot after 1 minute, and it will disappear after 5 minutes. The factions then start to fight for the Ship's loot. You, that was defeated must defend your loot and recover it, the enemy faction that defeated you must kill you and your soldiers if they want the ship (Assuming that the factions plugin doesn't let you recover the loot if an enemy faction player is nearby).
Storms? Storms is not a new type of weather, it's just the 'thunder' weather, I said storm because it's a habit of mine, Storm is the Thunder weather and it will not break boats or ships, just damage them a little, something like one or two points of heart.
Ship is pretty much a boat with a bit more complexity and utility.
I am not misunderstanding you. I just... don't agree.
Please do not decide things later. Always make your suggestions complete. If I don't know how what you are proposing works, I'm not going to be able to support it even if it sounds interesting.
I know how fun it is to play with ships and cannons. It's just that most actions in Minecraft do not take place at sea, so this kind of thing would have to be planned, or a rarity. And doing it with mobs on land would not be fun, any more than killing mobs a hundred blocks away with a bow is fun. Mobs aren't opponents at range. They're possible dangers. Ranged destructive power is simply not that satisfying in Minecraft. Not unless it actually creates a crater, and even then the limits make it frustrating.
I don't think that something that randomly appears and can be reset with a bed should damage ships.
There is no need for more complexity here, and I disagree with being able to have more utility here.
I'm sorry if this is a coincidence but are you ripping off my "Larger Boats (Canoes)" Thread.
I also like your idea, but its very simular to mine.
This thread was created more than a week prior to your thread, and the top post of this thread was last edited six days before your thread even existed, so there is very little possibility that it is ripping off your thread.
New people are hardly ever ignored. What happened here is a rarity. It could be because this is not an uncommon suggestion and people are tired of replying to it. It could be because people simply don't have anything to say. Whatever the case is, it's not because of you in particular.
This suggestion is ridiculously complex for something that would be mostly beneficial only on servers. In a singleplayer world, there is no point to creating an overstocked vessel like this except for storage, since there are basically no real threats on the seas. And I think that the movable storage aspect would unbalance shulker boxes at the very least.
The mechanics don't seem very Minecrafty. Some things are similar to the way you equip donkeys, but loading bars? Prompted button commands? One player being assigned to one or many cannon slots? I can imagine using it, certainly, and it might be fun in the context you have given, but this sounds more like Krew.io than Minecraft. And even Krew.io was far simpler in execution than this. Given the niche use in Minecraft, I'm not sure that seafaring needs new and complex mechanics. Maybe simplify it a bit?
Storms sound annoying. Minecraft's difficulty comes in player choices. Do I do this, or this? You will never find any other part in the game where random chance itself punches the player in the face. It always comes down to what the player does. Quite frankly, if storms were in the game, I would never go out to sea. It would be too inconvenient.
In the same line of thought, why aren't the crew allowed to fire at any time? Any special reason outside of feeding the captain's ego or making it easier to troll the crew?
I also have plenty of questions: How do you place the components of a ship to make a ship? How do you make those components? How do you make a cannonball? How much damage does a cannonball do? How far does a cannonball go? How quickly does a ship repair and how much does a log repair? How much health does a ship even have? Are cannons on the ship aimable? If not, how do you expect someone to hit anything?
Why do you imagine that this in particular will be able fulfill the purpose you have set for it? Why are boats too small? Why can't they just be an inferior option, instead of something that's destroyed whenever a storm pops up? Why do you think a boat is just for short travel? Are you expecting things in Minecraft to be like they are in real life?
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
No i'm not expecting to Minecraft be like real life, what i'm trying to add is variety.
There is many things to do at the sea, you can fish, you can explore, and you can even create bases in the sea, I did that thousands of times.
How do you make a ship? Create all parts and merge them in the crafting table.
How do you create these parts/components? Way more simple, you collect the resources, and craft them, as you would do with whatever item.
How do you make a cannonball? You would need iron, you would melt the iron in order to make ingots, then you craft it at the crafting table.
How much damage does a cannonball do? A bit less than TNT (not too exactly but i think you can get it)
How quickly does a ship repair and how much does a log repair? Depending on the ship's damage, the repair will be longer and will cost more, for the logs it's the same, If your ship is at 50%, logs should repair 5% of your ship's health, if your ship is above 50% logs should repair 10% of your ships health, it also repairs faster if above 50%, but below 50% it can be long.
How much health does a ship have? Don't know exactly, but a bit more than a horse's health would be good i think.
Are cannons on the ship aimable? Yes, they're aimable, they can be aimable even if placed on the ground.
About the captains order, this is subject to change, I designed it to not be something ''trollable'', like, people wasting your cannonballs for no reason would be completely annoying, so adding some type of order would balance things out.
Also it would promote role-playing which is quite fun to do at Minecraft.
About storms, it's like normal rain, it can happen sometimes, but as you said it would be too inconvenient to go out to sea.
Storms are like a obstacle to make your travel a bit harder, a thing that you may worry about, but not limited to, like, ''omg if i sail now i'll get caught by a storm'', its not like that, it'll hurt your ship, but not wreck it, it would ruin many adventures.
Hahaha, since i'm not too good at english i cant simplify things too much.
Yes, a player can control multiple cannons, they can alternate it by using the arrows keys then pressing the number keys to fire.
Of course it wouldn't be instant, if so, people would spam it a lot and ending up lagging servers.
So adding a delay between shots would balance it out.
About the suggestion being ignored, I personally think because i'm a new member and people would think, ''ah, another stupid suggestion, let me pass''
I did that too sometimes, there's suggestions that are so crazy and unpratical that I can't be arsed enough to read.
This is my very first suggestion, and I want it all explained so people can understand even the minimal details.
Talking back to ships, I would say it's a powerful tool for exploring, since boats are unpratical by itself, i mean, it can break easily and it almost has no utility rather than moving you faster at sea.
Ships would be a solution, like, Minecraft should expand their adventure-creating capacity to new grounds, or ''new seas'' if i may say.
There's mods that adds ships and cannons, but not everyone likes installing mods, like me.
Personally, i never liked mods too much, i think they end up breaking my game that once was clean, now it's full of garbage, and i may also end up getting java crashes and lag.
You also asked me, why I think boats are only useful to a short travel, very simple to respond. They're small and fragile, they shouldn't be able to move too much, even the most unlogical game doesn't rely too much on boats when it come to sea travel.
You could easily travel with a ship, you have your cannons to protect yourself from whatever threats (sea raiders?) and your chests to store all your new found treasure and travel provisions.
You could easily invade the Sea Temple which people likes to explore, it can be done with a boat, but with a ship would be even better.
In my opinion, prismarine blocks are one of the most beautiful blocks in the game, and I would like collecting it, but I can't, my inventory is too full... this is where your ship comes into action, you can easily store all the blocks you want in your ship, and the guardians drops too.
But you may be asking yourself. ''But i can use shulker boxes instead of an entire ship.'' Of course you can, but shulker boxes are an endgame item, and not everyone, that is adventure themselves through an survival playthrough get them so early and easy.
Let's talk about the ship's management.
There's only one type of slot, you may place a cannon or a chest.
You may balance your ship with cannons and chests, or just place chests, or just cannons, you decide.
As I said above, Minecraft should expands their adventure-creating capacity to a new level, They've added Horses, you can now explore the land with ease, they've added Elytra, now you can even explore the skies! What about the sea? I don't think boats are a solution for this, do you?
At this point, we've got no threats at sea, maybe in the future we can have pirates? Skeleton pirates? Or even a new boss, a sea boss, something like a Kraken? We don't know.
I like the idea of having a bigger boat. It would be fun for big sea trips. Maybe it could have a moving wheel on the ship like a pirate ship
Moderator for the official Minecraft Discord servers (Minecraft, Dungeons, Legends, Live, Feedback)
Moderator for MoJIRA (Minecraft official bug tracker)
Yes, ships will have a moving wheel like boats have those moving oars.
Sorry for bumping the topic (got warned cause of this)
I've made several changes to the topic, made it a bit easier to read and a bit more attractive, I may also add more things to the suggestion, so keep an eye out.
All those details you just gave me? Please edit them into the thread. It's difficult to say exactly if something is good or not unless we know exactly how playing with it would be like.
I know how to craft, silly. I'm asking what resources are used to craft the components. Please also figure out how much health a ship has. That's kind of important. Again, I want to know what playing with a ship would be like.
Isn't a cannon a bit overly powerful? It can launch TNT-damage cannonballs at people, and you can aim it freely and place it anywhere.
You may think Minecraft is fun in one way, others will think entirely differently. Roleplay or not, what's more likely than people trolling by shooting the cannons is that people work together. Unless an enemy can somehow get on. What prevents them from doing so?
Storms are an unnecessary and frustrating obstacle. It doesn't make things harder. It just makes things more annoying. Like if all of a sudden fifty zombies spawned around you. Random chance causing things to go slower is not hard so much as just irritating.
It's okay to explain the minimal details. There are just a lot for something that isn't that important right now, considering the lack of many real ocean features. You also haven't given several important details. That's why I'm asking you questions.
Ships aren't a solution to Minecraft's exploration problem. The problem is that there isn't that much reason to explore on an ocean. People like me enjoy the generation itself, but it seems most are not like that. If you wish to work on the problem, you should consider suggestions to change the ocean first. Then maybe suggest this, when it makes more sense to do so. Right now, though, ships seem overly complicated for no good reason. A ship is not better just for being bigger.
Boats are small, but not fragile. I believe it was 1.9 that made them nigh-indestructible. Minecraft is quite the 'unlogical' game.
Moveable storage is a powerful thing. That's why Mojang made Shulker boxes endgame. That's why this would partially defeat the point of making Shulker boxes endgame.
Boats are simple and easy to understand. There is no need for anything more powerful or more complex to navigate the seas.
We don't know what will be added. But that's just as much reason not to add a ship as to add one.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Ok, ok, ok.
You may look unsatisfied but i will make you understand.
The resources to craft the components is pretty much wood logs, all of them.
There's one last component that I forgot to add, is the Ship's Sail, that is made of wool.
The recipe would be decided later.
The ship has 20 points of health (20 hearts)
A cannon would take two points of health of a ship.
The cannon explosion power and radius are lesser than the TNT one, I could say is the same power as a Ghast fireball.
Playing with a ship would be somewhat invigorating, you could explore things, while having firepower and movable storage, if you spot out mobs in the land, wreck them down with your cannonballs.
Playing with a ship on a online server? Way funnier, having players to help you manage your ship would be awesome. But then, you are in a factions server, you're exploring with your ship, then you spot another ship, it's the enemy faction ship, you prepare your cannons to fire, and then a battle starts, whoever gets to 5 points of health cannot move anymore, and you can 'board' the ship, you can either hurt the players and the captain or if just wreck the ship, the ship's wreck will be available to loot after 1 minute, and it will disappear after 5 minutes. The factions then start to fight for the Ship's loot. You, that was defeated must defend your loot and recover it, the enemy faction that defeated you must kill you and your soldiers if they want the ship (Assuming that the factions plugin doesn't let you recover the loot if an enemy faction player is nearby).
Storms? Storms is not a new type of weather, it's just the 'thunder' weather, I said storm because it's a habit of mine, Storm is the Thunder weather and it will not break boats or ships, just damage them a little, something like one or two points of heart.
Ship is pretty much a boat with a bit more complexity and utility.
I like the idea of bigger boats but not like as big as pirate ships type of boats. I was thinking more of a boat that could be small and able to store things in it but not as big as a pirate ship or a flipping war ship! this is a little to much I must say
I am not misunderstanding you. I just... don't agree.
Please do not decide things later. Always make your suggestions complete. If I don't know how what you are proposing works, I'm not going to be able to support it even if it sounds interesting.
I know how fun it is to play with ships and cannons. It's just that most actions in Minecraft do not take place at sea, so this kind of thing would have to be planned, or a rarity. And doing it with mobs on land would not be fun, any more than killing mobs a hundred blocks away with a bow is fun. Mobs aren't opponents at range. They're possible dangers. Ranged destructive power is simply not that satisfying in Minecraft. Not unless it actually creates a crater, and even then the limits make it frustrating.
I don't think that something that randomly appears and can be reset with a bed should damage ships.
There is no need for more complexity here, and I disagree with being able to have more utility here.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I'm sorry if this is a coincidence but are you ripping off my "Larger Boats (Canoes)" Thread.
I also like your idea, but its very simular to mine.
This thread was created more than a week prior to your thread, and the top post of this thread was last edited six days before your thread even existed, so there is very little possibility that it is ripping off your thread.
- sunperp