I think they should make it so hoppers can interact with a crafting table so you can have thing craft for you. I think it could make the game a lot better any ideas? what do you think I have a poll up to see if this sounds like a good idea or if it is useless
It's an okay idea, but some items share the same craft recipe. You could put the items in the proper "shape" to decide what you want, but what if the system is automated, how will the hopper decide which thing gets crafted?
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Cerroz is right. How would it know what spot to put them in? If I tried to make a pickaxe and it put them in separate slots, it would probably make this:
I had posted something about using hoppers within hoppers, but I realized i was thinking of something from a mod and vanilla hoppers don't work how I had envisioned.
So a better solution I thought of: The "Crafting Hopper"
Crafting: Put a hopper, a crafting table, and three red stone dust into a crafting grid in a cross configuration with the hopper central, the table at the top and a dust on each side and bottom of the hopper. The idea is that you are adding a crafting grid to the hopper and the red stone is the power source for the capabilities of the device.
Usage: Placing items into the hopper in a crafting grid recipe would feed the crafting table with that recipe and items. The hopper would need a red stone current to pass one recipe's items into the crafting table. Manually loading items into the hopper is no different than normal hoppers. Automatic loading of the hopper would place identical items into existing stacks. If at any time the stack "empties" or overflows the recipe is disrupted and the next item fills the next empty slot. The crafting hopper has no innate memory of what it is set up to craft, it only passes whatever recipe is currently in it's grid into the crafting table grid.
Example: I build my crafting hopper and place it to feed a crafting table. I set it up with the recipe to build an iron pickaxe. I hook the contraption into my iron farm and tree/stick farm. I turn on my farms and watch my hopper fill up the stacks of items. I turn on the crafting hopper and see it spit a single recipe's worth of items into the table, and out pops a crafted iron pickaxe into the chest at the end of the process. I go out mining and come back to find that my overzealous iron farm beat out my puny stick farm and thus,I now have a hopper full of iron and sticks in the shape of no recipe. My crafting table has filled up with materials that match no known recipes, and my chest at the end is starting to fill with the base materials as well.
This is the power and the risk with using the crafting hopper. You have to set it up just right or the timing of everything can throw off the recipe and you end up with nothing but the base materials in storage.
I've had a long day at work...does this make any sense?
I think they should make it so hoppers can interact with a crafting table so you can have thing craft for you. I think it could make the game a lot better any ideas? what do you think I have a poll up to see if this sounds like a good idea or if it is useless
It's an okay idea, but some items share the same craft recipe. You could put the items in the proper "shape" to decide what you want, but what if the system is automated, how will the hopper decide which thing gets crafted?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Cerroz is right. How would it know what spot to put them in? If I tried to make a pickaxe and it put them in separate slots, it would probably make this:
instead of the actual pickaxe recipe.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I had posted something about using hoppers within hoppers, but I realized i was thinking of something from a mod and vanilla hoppers don't work how I had envisioned.
So a better solution I thought of: The "Crafting Hopper"
Crafting: Put a hopper, a crafting table, and three red stone dust into a crafting grid in a cross configuration with the hopper central, the table at the top and a dust on each side and bottom of the hopper. The idea is that you are adding a crafting grid to the hopper and the red stone is the power source for the capabilities of the device.
Usage: Placing items into the hopper in a crafting grid recipe would feed the crafting table with that recipe and items. The hopper would need a red stone current to pass one recipe's items into the crafting table. Manually loading items into the hopper is no different than normal hoppers. Automatic loading of the hopper would place identical items into existing stacks. If at any time the stack "empties" or overflows the recipe is disrupted and the next item fills the next empty slot. The crafting hopper has no innate memory of what it is set up to craft, it only passes whatever recipe is currently in it's grid into the crafting table grid.
Example: I build my crafting hopper and place it to feed a crafting table. I set it up with the recipe to build an iron pickaxe. I hook the contraption into my iron farm and tree/stick farm. I turn on my farms and watch my hopper fill up the stacks of items. I turn on the crafting hopper and see it spit a single recipe's worth of items into the table, and out pops a crafted iron pickaxe into the chest at the end of the process. I go out mining and come back to find that my overzealous iron farm beat out my puny stick farm and thus,I now have a hopper full of iron and sticks in the shape of no recipe. My crafting table has filled up with materials that match no known recipes, and my chest at the end is starting to fill with the base materials as well.
This is the power and the risk with using the crafting hopper. You have to set it up just right or the timing of everything can throw off the recipe and you end up with nothing but the base materials in storage.
I've had a long day at work...does this make any sense?