Can we please have a nice easy way of turning the cooldown off as a clickable setting or gamerule?
Why force something that 40%-50% of the community hates on us as a "this is the way it is"? I like PVE the way it was. Do I need a server just to turn it off? Why? It should be OPTIONAL! Those who enjoy the PVP can get the new rules. All this does is make the game feel like a half baked mod to 1.8 with a few bugfixes. I can't play on 1.9 servers because finding the ones who have it off, generally pull trolls, and the ones who have it turned on have fanboys who simply use this as a way of feeling superior.
That leads me to this thought. The combat update has done nothing but split the community, forcing most of us to play solo, and made the game a really really bad experience. At least before the trolls and "elite hardcore gamerz" were spread out over the course of things, making everything palatable. The game is no longer fun, and everything feels like work. If I want to work I go to work, and I get paid for my work. I want the fun back. I want the combat crap removed for everything BUT PVP or at least make it an option for some of us to simply disable, because this is going to do nothing for your image.
No gamerules. Game rules aren't meant to help whiners that can't adjust, they are meant to aid in map making. There is no game rule in the game that works like the kind of game rule you're suggesting, and there shouldn't be. Even Dinnerbone himself said that if they added gamerules to address complaints, there would be so much junk code they wouldn't care to fix if it broke. Mapmakers are already able to control the cooldown anyway.
On top of that, I don't think you should be able to toggle options for core game mechanics. That should only ever be done via the difficulty settings.
Also, remember that the game may not be fun for YOU, but for others it is quite the opposite.
Can we please have a nice easy way of turning the cooldown off as a clickable setting or gamerule?
Why force something that 40%-50% of the community hates on us as a "this is the way it is"? I like PVE the way it was. Do I need a server just to turn it off? Why? It should be OPTIONAL! Those who enjoy the PVP can get the new rules. All this does is make the game feel like a half baked mod to 1.8 with a few bugfixes. I can't play on 1.9 servers because finding the ones who have it off, generally pull trolls, and the ones who have it turned on have fanboys who simply use this as a way of feeling superior.
That leads me to this thought. The combat update has done nothing but split the community, forcing most of us to play solo, and made the game a really really bad experience. At least before the trolls and "elite hardcore gamerz" were spread out over the course of things, making everything palatable. The game is no longer fun, and everything feels like work. If I want to work I go to work, and I get paid for my work. I want the fun back. I want the combat crap removed for everything BUT PVP or at least make it an option for some of us to simply disable, because this is going to do nothing for your image.
Firstly, you can change a weapon's NBT data upon spawning it in to remove the cooldown if you want, a gamerule shouldn't be added simply because people have problems with learning a new system, and a clickable setting in the settings GUI for certain shouldn't be added for something like this.
Secondly, please explain how the combat update has made the game a "really really bad experience".
Thirdly, 40%-50% of the community don't hate it, I'd be willing to bet not even 30% hate it, the rest either aren't particularly thrilled by it (but aren't actively hating it either), don't really care about it, think it's kinda cool, or, people like me, think it's what should have happened to make combat less a click-fest.
Fourth, where have you been since every update? Communities in general are highly resistant to change and will do anything to fight change, you see this in any game where a developer changes something drastically, for good or bad. There's always at least a small minority that fight against it. This is no different. Every update we see threads along the lines of "WHAT HAVE MOJANG DONE?!?!?!", "<insert version>, the last update?", "Is Minecraft Dying?", "An objective review of <insert version>", etc.
The new combat system is better than the old system, it removes the click-fest nature of it as a viable way to win a fight (though you can still spam-click as a way of controlling your opponent and moving them around the "arena"), it nerfs armour so you no longer have someone who's genuinely bad at combat in enchanted diamond armour soaking damage whilst clicking as fast as they can, missing a heap in the process. And the biggest thing, it introduces new combat tactics. The shield allows for a level of "sword 'n boarding", the off-hand mechanic opens up the possibilities not only for combat but also just gameplay in general (sword in one hand, potion in the other, or torch in one hand, pick in the other), it introduces a new weapon (the axe) that trades swing speed for raw damage (it has a higher damage than swords but swings slower than swords, effectively having a lower DPS). Compared to the old system which was frankly one-dimensional: get the best sword and armour set, enchant them with protection, sharpness and unbreaking, and you've basically won combat so long as you don't blatantly let the opponent beat you into pulp, which isn't hard. This new system is just better, it takes some getting used to, but it's better.
Seems the problem is people just don't want to relearn combat.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Firstly, you can change a weapon's NBT data upon spawning it in to remove the cooldown if you want, a gamerule shouldn't be added simply because people have problems with learning a new system, and a clickable setting in the settings GUI for certain shouldn't be added for something like this.
Secondly, please explain how the combat update has made the game a "really really bad experience".
Thirdly, 40%-50% of the community don't hate it, I'd be willing to bet not even 30% hate it, the rest either aren't particularly thrilled by it (but aren't actively hating it either), don't really care about it, think it's kinda cool, or, people like me, think it's what should have happened to make combat less a click-fest. My response: On youtube, in servers online etc, a lot of discussion happens that doesnt happen here, and a lot of people hate it
Fourth, where have you been since every update? Communities in general are highly resistant to change and will do anything to fight change, you see this in any game where a developer changes something drastically, for good or bad. There's always at least a small minority that fight against it. This is no different. Every update we see threads along the lines of "WHAT HAVE MOJANG DONE?!?!?!", "<insert version>, the last update?", "Is Minecraft Dying?", "An objective review of <insert version>", etc.
The new combat system is better than the old system, it removes the click-fest nature of it as a viable way to win a fight (though you can still spam-click as a way of controlling your opponent and moving them around the "arena"), it nerfs armour so you no longer have someone who's genuinely bad at combat in enchanted diamond armour soaking damage whilst clicking as fast as they can, missing a heap in the process. And the biggest thing, it introduces new combat tactics. The shield allows for a level of "sword 'n boarding", the off-hand mechanic opens up the possibilities not only for combat but also just gameplay in general (sword in one hand, potion in the other, or torch in one hand, pick in the other), it introduces a new weapon (the axe) that trades swing speed for raw damage (it has a higher damage than swords but swings slower than swords, effectively having a lower DPS). Compared to the old system which was frankly one-dimensional: get the best sword and armour set, enchant them with protection, sharpness and unbreaking, and you've basically won combat so long as you don't blatantly let the opponent beat you into pulp, which isn't hard. This new system is just better, it takes some getting used to, but it's better. my response: I liked the click-fest a lot of us do. Sounds like you sucked at PVP before and now you do better because you can jump around. Fine dandy leave it on in PVP. I said that it makes a ton of sense in PVP. It is PVE that I take issue with. When something is new, it doesn't always mean better and I loved every update prior to this one. I like the one dimensional combat, it was a lot of fun, now it isn't and I die too often in diamond armor in PVE losing stuff... it sucks now and I hate it, and a lot of people hate it for PVE. Can we please get an option to turn it off. It is not better it is worse.
Seems the problem is people just don't want to relearn combat.
My response: Should I have to relearn how to play a game that has had the same controls since day 1, now they decide to change it 9 versions later?!? No this is garbage! I took time I played it, I learned it. I hate it more now than I did before going into this. The update, after taking time to learn it solidified in my mind one thing, "mojang being purchased by Microsoft, no longer cares about their players". I want an option, a gamerule to disable this crapfest. The problem isn't people, it is the new combat. If people generally dislike something, it is a good indicator that something is wrong. If you love it for PVP fine, but it sucks everywhere else. It adds nothing to the game but pain and anguish, pushing me to write this. This half baked update took away my ability. It added nothing to the game, 1.8 added a ton, 1.9 took away. You need to learn logistics instead of ranting on about how I might be wrong because you have a differing opinion. A different opinion is great,for you the option wouldn't take away your joy of having it on, but it would give me the joy of turning it off.
My response: Should I have to relearn how to play a game that has had the same controls since day 1, now they decide to change it 9 versions later?!?
Yes, you should, because you won't have much to learn. If you can't learn how to click every half a second instead of mashing it like a goof, then I'd be interested to see how you reacted when hunger was added to the game and people spewed the same stuff you're saying now.
Hunger, sprinting, bow changes, etc all were much bigger changes than anything you complain about in 1.9, and needless to say there was MUCH MORE complaining about beta 1.8 compared to 1.9. Yet, most of the people who hated 1.8 learned to adapt. Myself included.
There should not have to be a gamerule because you can't adapt. Period. And if you're not going to use the tools provided for you to bend it to your way via commands, mods version changing, then I don't know what to say.
So, I have played 1.9 for a few hours at this point, and I am having no complaints with combat. I mean, an iron axe kills most mobs in 2 hits if you use crits (jumping and hitting them while falling).
Aside from getting used to the new system for a while, I have had no trouble against mobs. THEN I got a shield, as well as normal iron armor and made them all laughable again. Yeah, missing is a slightly bigger deal, but before nothing in combat was a big deal at all.
Just spend some time getting used to it and it won't be an issue any more. If they added a gamerule every time a feature was disliked there would likely be a dozen game rules added every update.
Not sure if this is an actual suggestion, or just a rant, because it's seriously leaning towards the later - from you making subjective remarks that "this is a half-baked crapfest" with no justification other than your opinion, to acting like Mojang is actively trying to ruin the game for us. Not too surprising though, considering that people will get angry at just about any update. As many of the critics have said, Jeb refuses to add gamerules with the purpose of satisfying angry players, in fear that it would just leave junk code lying around. And besides, even if this was added, there would be chaos among servers. Some Multiplayer servers would have it turned off, while others have it turned on, forcing you to constantly switch between timed attacks and spam-clicking, which could be extremely confusing for some people. Or worse, almost every server would have timed-attacks turned off, making a large portion of the 1.9 update pointless. In conclusion, just learn to adapt. It shouldn't be that hard.
Can we please have a nice easy way of turning the cooldown off as a clickable setting or gamerule?not really
Why force something that 40%-50%don't you mean 1%? of the community hates on us as a "this is the way it is"? I like PVE the way it was.then play in 1.8 Do I need a server just to turn it off?nope Why? It should be OPTIONAL!it is Those who enjoy the PVP can get the new rules. All this does is make the game feel like a half baked mod to 1.8 with a few bugfixes. because waiting (exactly) .14 seconds is ruining minecraft I can't play on 1.9 servers because finding the ones who have it off, generally pull trolls, and the ones who have it turned on have fanboys who simply use this as a way of feeling superior.ah, yes "fanboy", the insult when you don't know which insult to use
That leads me to this thought. The combat update has done nothing but split the community, no one asked you to abandon the rest of the community forcing most of us to play solo, and made the game a really really bad experiencein what way?. At least before the trolls and "elite hardcore gamerz" were spread out over the course of things, making everything palatable. The game is no longer fun, and everything feels like work.because waiting (exactly) .14 seconds is totally work If I want to work I go to work, and I get paid for my work. I want the fun back. I want the combat crap bad word, not making me agree with you any more removed for everything BUT PVP or at least make it an option for some of us to simply disable, because this is going to do nothing for your image.the developers don't do this for their image
My response: Should I have to relearn how to play a game that has had the same controls since day 1, now they decide to change it 9 versions later?!? A. Yes, you should. It's called application evolution: applications evolve and become progressively better each iteration. The original Windows versions were heavily reliant on the command line, and IIRC Windows XP was the first version to start moving away. People had to adapt and change, people hated it, but it was for the best. B. Much more than 9 versions, more like 20 or so. No this is garbage! You have yet to give me a cohesive response that illustrates precisely how this is garbage. I took time I played it, I learned it. And? I hate it more now than I did before going into this. The NBT flag and the ability to stick to older versions exist for a reason, use them. The update, after taking time to learn it solidified in my mind one thing, "mojang being purchased by Microsoft, no longer cares about their players". A. How do they not care about there players? The fanbase has been complaining about how one-dimensional combat was since the start, they changed it to add some more depth to it, and now the fanbase is yelling at them for attempting to fulfill their wishes. Seems more like the fanbase of Minecraft are just entitled and take this game for granted if your response is to be held as an example of what you claim to be the majority expresses. B. Microsoft has nothing to do with the development of the game, that's purely Mojang. I want an option, a gamerule to disable this crapfest. NBT and previous versions. What more do you want? Gamerules aren't designed to mitigate the cost of updates on the community. The problem isn't people, it is the new combat. Explain what the problem is with the new combat. Until you can do that and until we all can mutually agree on each point, the problem lies with the players. If people generally dislike something, it is a good indicator that something is wrong. Not if the points people dislike are simply a matter of "I'm too lazy to adapt to the new combat system!" You have given us no objective problems this update presents, so there is nothing wrong. If you love it for PVP fine, but it sucks everywhere else. It isn't just PVP, it's combat in general. A zombie spawns in with armour and it's exactly the same scenario, this update changes how that entire scenario plays out. It adds nothing to the game but pain and anguish, pushing me to write this. It's designed to add a challenge to the game and freshen up combat. Of course if you're not used to it, which is fair enough, takes time to get used to it (my problem with these posts is you people don't seem to want to put the time into learning the new system), you'll die over and over. The trick is to keep going and learn from your mistakes. Want a hard game that is exactly like this? Dark Souls. Play that without knowing how combat works and you'll die over and over and over and over and over and over and over and over. The game is designed so that each time you die, you learn what mistake you made and perfect how you go about combat, and take those lessons to the next fight so you keep progressing and getting better. This half baked update took away my ability. It added nothing to the game, 1.8 added a ton, 1.9 took away. You need to learn logistics instead of ranting on about how I might be wrong because you have a differing opinion. A different opinion is great,for you the option wouldn't take away your joy of having it on, but it would give me the joy of turning it off. Oh the irony. Arguing against an update because you seem to not want to put the time into learning it and thinking your opinion means something, then calling someone out on calling you out for doing the same thing supposedly.
Responses in bold. Can we seriously please just delete any threads complaining about combat? This is getting old.
Responses in bold. Can we seriously please just delete any threads complaining about combat? This is getting old.
As long as they follow the rules, no we can not and actively do not want to. They have every right to be upset with the game as you do to be pleased with it. If there was already a suggestion that had been posted on within the last 30 days about making the cooldowns a gamerule, then this could be locked as redundant.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Considering how many servers and custom maps there are that have no attack cooldowns, I actually think it'd be nice if there were a way to disable it that was easier than installing a plugin or making custom items. It doesn't really seem "right" to integrate it as a gamerule, though, and having no attack cooldowns would break the current balancing with melee weapons. Maybe something like a value that can be changed with NBT editors?
All this would do is just senselessly divide up the community. This thread nails the point home. We've gotten this thread like 12 times now.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Can we please have a nice easy way of turning the cooldown off as a clickable setting or gamerule?
Why force something that 40%-50% of the community hates on us as a "this is the way it is"? I like PVE the way it was. Do I need a server just to turn it off? Why? It should be OPTIONAL! Those who enjoy the PVP can get the new rules. All this does is make the game feel like a half baked mod to 1.8 with a few bugfixes. I can't play on 1.9 servers because finding the ones who have it off, generally pull trolls, and the ones who have it turned on have fanboys who simply use this as a way of feeling superior.
That leads me to this thought. The combat update has done nothing but split the community, forcing most of us to play solo, and made the game a really really bad experience. At least before the trolls and "elite hardcore gamerz" were spread out over the course of things, making everything palatable. The game is no longer fun, and everything feels like work. If I want to work I go to work, and I get paid for my work. I want the fun back. I want the combat crap removed for everything BUT PVP or at least make it an option for some of us to simply disable, because this is going to do nothing for your image.
No gamerules. Game rules aren't meant to help whiners that can't adjust, they are meant to aid in map making. There is no game rule in the game that works like the kind of game rule you're suggesting, and there shouldn't be. Even Dinnerbone himself said that if they added gamerules to address complaints, there would be so much junk code they wouldn't care to fix if it broke. Mapmakers are already able to control the cooldown anyway.
On top of that, I don't think you should be able to toggle options for core game mechanics. That should only ever be done via the difficulty settings.
Also, remember that the game may not be fun for YOU, but for others it is quite the opposite.
Firstly, you can change a weapon's NBT data upon spawning it in to remove the cooldown if you want, a gamerule shouldn't be added simply because people have problems with learning a new system, and a clickable setting in the settings GUI for certain shouldn't be added for something like this.
Secondly, please explain how the combat update has made the game a "really really bad experience".
Thirdly, 40%-50% of the community don't hate it, I'd be willing to bet not even 30% hate it, the rest either aren't particularly thrilled by it (but aren't actively hating it either), don't really care about it, think it's kinda cool, or, people like me, think it's what should have happened to make combat less a click-fest.
Fourth, where have you been since every update? Communities in general are highly resistant to change and will do anything to fight change, you see this in any game where a developer changes something drastically, for good or bad. There's always at least a small minority that fight against it. This is no different. Every update we see threads along the lines of "WHAT HAVE MOJANG DONE?!?!?!", "<insert version>, the last update?", "Is Minecraft Dying?", "An objective review of <insert version>", etc.
The new combat system is better than the old system, it removes the click-fest nature of it as a viable way to win a fight (though you can still spam-click as a way of controlling your opponent and moving them around the "arena"), it nerfs armour so you no longer have someone who's genuinely bad at combat in enchanted diamond armour soaking damage whilst clicking as fast as they can, missing a heap in the process. And the biggest thing, it introduces new combat tactics. The shield allows for a level of "sword 'n boarding", the off-hand mechanic opens up the possibilities not only for combat but also just gameplay in general (sword in one hand, potion in the other, or torch in one hand, pick in the other), it introduces a new weapon (the axe) that trades swing speed for raw damage (it has a higher damage than swords but swings slower than swords, effectively having a lower DPS). Compared to the old system which was frankly one-dimensional: get the best sword and armour set, enchant them with protection, sharpness and unbreaking, and you've basically won combat so long as you don't blatantly let the opponent beat you into pulp, which isn't hard. This new system is just better, it takes some getting used to, but it's better.
Seems the problem is people just don't want to relearn combat.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
My response: Should I have to relearn how to play a game that has had the same controls since day 1, now they decide to change it 9 versions later?!? No this is garbage! I took time I played it, I learned it. I hate it more now than I did before going into this. The update, after taking time to learn it solidified in my mind one thing, "mojang being purchased by Microsoft, no longer cares about their players". I want an option, a gamerule to disable this crapfest. The problem isn't people, it is the new combat. If people generally dislike something, it is a good indicator that something is wrong. If you love it for PVP fine, but it sucks everywhere else. It adds nothing to the game but pain and anguish, pushing me to write this. This half baked update took away my ability. It added nothing to the game, 1.8 added a ton, 1.9 took away. You need to learn logistics instead of ranting on about how I might be wrong because you have a differing opinion. A different opinion is great,for you the option wouldn't take away your joy of having it on, but it would give me the joy of turning it off.
Yes, you should, because you won't have much to learn. If you can't learn how to click every half a second instead of mashing it like a goof, then I'd be interested to see how you reacted when hunger was added to the game and people spewed the same stuff you're saying now.
Hunger, sprinting, bow changes, etc all were much bigger changes than anything you complain about in 1.9, and needless to say there was MUCH MORE complaining about beta 1.8 compared to 1.9. Yet, most of the people who hated 1.8 learned to adapt. Myself included.
There should not have to be a gamerule because you can't adapt. Period. And if you're not going to use the tools provided for you to bend it to your way via commands, mods version changing, then I don't know what to say.
So, I have played 1.9 for a few hours at this point, and I am having no complaints with combat. I mean, an iron axe kills most mobs in 2 hits if you use crits (jumping and hitting them while falling).
Aside from getting used to the new system for a while, I have had no trouble against mobs. THEN I got a shield, as well as normal iron armor and made them all laughable again. Yeah, missing is a slightly bigger deal, but before nothing in combat was a big deal at all.
Just spend some time getting used to it and it won't be an issue any more. If they added a gamerule every time a feature was disliked there would likely be a dozen game rules added every update.
No support.
Not sure if this is an actual suggestion, or just a rant, because it's seriously leaning towards the later - from you making subjective remarks that "this is a half-baked crapfest" with no justification other than your opinion, to acting like Mojang is actively trying to ruin the game for us. Not too surprising though, considering that people will get angry at just about any update. As many of the critics have said, Jeb refuses to add gamerules with the purpose of satisfying angry players, in fear that it would just leave junk code lying around. And besides, even if this was added, there would be chaos among servers. Some Multiplayer servers would have it turned off, while others have it turned on, forcing you to constantly switch between timed attacks and spam-clicking, which could be extremely confusing for some people. Or worse, almost every server would have timed-attacks turned off, making a large portion of the 1.9 update pointless. In conclusion, just learn to adapt. It shouldn't be that hard.
No Support.
Cave spiders are cool
Responses in bold. Can we seriously please just delete any threads complaining about combat? This is getting old.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
As long as they follow the rules, no we can not and actively do not want to. They have every right to be upset with the game as you do to be pleased with it. If there was already a suggestion that had been posted on within the last 30 days about making the cooldowns a gamerule, then this could be locked as redundant.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Considering how many servers and custom maps there are that have no attack cooldowns, I actually think it'd be nice if there were a way to disable it that was easier than installing a plugin or making custom items. It doesn't really seem "right" to integrate it as a gamerule, though, and having no attack cooldowns would break the current balancing with melee weapons. Maybe something like a value that can be changed with NBT editors?
All this would do is just senselessly divide up the community. This thread nails the point home. We've gotten this thread like 12 times now.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048