I originally made it a lot more expensive so as to encourage more creative methods if you wanted to save on resources. However, people thought that the cost was absurd, so I decided to reduce the cost.
Also, remember that redstone is a functional device, not a decorative one. The fanciest and most beautiful computer is worthless if it's weaker than your phone.
How isn't my recipe logical? The recipe looks like the finished product, and everything you put in appears on the delayer.
The delay mode and clock mode are represented by the constant and pulse modes, respectively. I'm also not familiar with hopper clocks, to be honest.
Apologies, I didn't read the full post the first time, so I missed the constant and pulse modes you mentioned. And fair point on the logic issue. Your design does resemble what the delayer would look like. So it is logical in that way.
Honestly you should look into hopper clocks they basically work in a very similar fashion to what you're suggesting. However instead of a single pulse or a delayed signal it's on for X amount of ticks and off for X amount of ticks, repeating.
A number of items is placed within a hopper which pushes items into a powered hopper positioned to return those items. When the first hopper is emptied the comparator on this hopper detects this and stops outputting a signal, this unpowers the 2nd hopper through a latch of some kind allowing the 2nd hopper to push the items back into the 1st hopper repeating the process.
The reason I brought up hopper clocks is that they are both compact and elegant and can be configured to have periods of 8 ticks to slightly over four minutes based on how many items are placed in one of the hoppers. I.E. it works awfully similar to your Delayer but it doesn't exclusively use quartz as for it's timing configuration, and has a 1 item : 4 ticks instead of 1 quartz : 5 ticks delay ratio.
A recipe inspired by a hopper clock would be something like this:
Obviously some of the functional parts are omitted because there's not enough space in a crafting table but there you have a recipe that references how it's built out of existing redstone components similar to a repeater's recipe. I prefer this recipe as it works as a nod to creative redstoners everywhere.
Apologies, I didn't read the full post the first time, so I missed the constant and pulse modes you mentioned. And fair point on the logic issue. Your design does resemble what the delayer would look like. So it is logical in that way.
Honestly you should look into hopper clocks they basically work in a very similar fashion to what you're suggesting. However instead of a single pulse or a delayed signal it's on for X amount of ticks and off for X amount of ticks, repeating.
A number of items is placed within a hopper which pushes items into a powered hopper positioned to return those items. When the first hopper is emptied the comparator on this hopper detects this and stops outputting a signal, this unpowers the 2nd hopper through a latch of some kind allowing the 2nd hopper to push the items back into the 1st hopper repeating the process.
The reason I brought up hopper clocks is that they are both compact and elegant and can be configured to have periods of 8 ticks to slightly over four minutes based on how many items are placed in one of the hoppers. I.E. it works awfully similar to your Delayer but it doesn't exclusively use quartz as for it's timing configuration, and has a 1 item : 4 ticks instead of 1 quartz : 5 ticks delay ratio.
A recipe inspired by a hopper clock would be something like this:
Obviously some of the functional parts are omitted because there's not enough space in a crafting table but there you have a recipe that references how it's built out of existing redstone components similar to a repeater's recipe. I prefer this recipe as it works as a nod to creative redstoners everywhere.
Cool. I would do that, but it just seems a bit vague. People who don't use hopper clocks will be wondering why in the world this recipe requires two hoppers and a piston or how it works, even if the block looked like a miniature hopper clock.
I'm torn. To some people, your recipe makes sense, but to a lot of others, it would seem like nonsense.
This seems very useful. But I have one suggestion: You should be able to freely set the timer(like being able to set it above the maximum) when in creative mode.
This seems very useful. But I have one suggestion: You should be able to freely set the timer(like being able to set it above the maximum) when in creative mode.
That's already in the suggestion.
In Creative mode, you can set any tick amount regardless of the amount of quartz in the delayer.
Apologies, I didn't read the full post the first time, so I missed the constant and pulse modes you mentioned. And fair point on the logic issue. Your design does resemble what the delayer would look like. So it is logical in that way.
Honestly you should look into hopper clocks they basically work in a very similar fashion to what you're suggesting. However instead of a single pulse or a delayed signal it's on for X amount of ticks and off for X amount of ticks, repeating.
A number of items is placed within a hopper which pushes items into a powered hopper positioned to return those items. When the first hopper is emptied the comparator on this hopper detects this and stops outputting a signal, this unpowers the 2nd hopper through a latch of some kind allowing the 2nd hopper to push the items back into the 1st hopper repeating the process.
The reason I brought up hopper clocks is that they are both compact and elegant and can be configured to have periods of 8 ticks to slightly over four minutes based on how many items are placed in one of the hoppers. I.E. it works awfully similar to your Delayer but it doesn't exclusively use quartz as for it's timing configuration, and has a 1 item : 4 ticks instead of 1 quartz : 5 ticks delay ratio.
A recipe inspired by a hopper clock would be something like this:
Obviously some of the functional parts are omitted because there's not enough space in a crafting table but there you have a recipe that references how it's built out of existing redstone components similar to a repeater's recipe. I prefer this recipe as it works as a nod to creative redstoners everywhere.
Cool. I would do that, but it just seems a bit vague. People who don't use hopper clocks will be wondering why in the world this recipe requires two hoppers and a piston or how it works, even if the block looked like a miniature hopper clock.
I'm torn. To some people, your recipe makes sense, but to a lot of others, it would seem like nonsense.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
This seems very useful. But I have one suggestion: You should be able to freely set the timer(like being able to set it above the maximum) when in creative mode.
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.That's already in the suggestion.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I think this could save space and time! I support this!