One of the gripes I have with Minecraft is the lack of a proper 2-sword playstyle. Not only are shields practically required now, but there is no way to do a 2-handed DPS build. The support, for some reason, isn't there.
Getting two swords of the same type is redundant. You can't use both of them at the same time. Just how hard is it to swing two swords against things with little armed combat experience?
While the attack speed nerf was warranted, the lack of sword-block really isn't, especially when you can't roll or sidestep. I propose the addition of a quick sidestepping mechanic, a form of movement where you either double-tap your side movement buttons, or press SHIFT and tap one of your side movement buttons.
This should allow an agile form of movement that can deal with the new skeleton speed, coupled with the removal of sword-blocking, even without a shield. Since this form of defense is not only hard to execute, but is also constrained by tight spaces, the player should be rewarded by being able to stab both swords at once, if they choose to play that way.
Granted, shields will still be useful in places where you might not want to throw yourself to one side.
Alternatively, the player should be able to parry attacks, by hitting the right-mouse button. By parrying an attack, a player negates the damage from the attack and knock all projectiles away. However, only the direct damage is negated; splash damage isn't.
this is firt combat update release, im pretty sure they already know ppl qould like to play with 2 swords or 1 sword and a axe for example. Give e time.
this is firt combat update release, im pretty sure they already know ppl qould like to play with 2 swords or 1 sword and a axe for example. Give e time.
Btw this is not warcraft lol.
Warcraft is a real-time strategy with virtually no repositioning effects.
Its MMO counterpart is a turn-based thing with, again, little, if any, repositioning effects.
Dark Souls would be a better comparison, but then, the shield is turning the combat into something like Dark Souls anyway.
Sooner or later we will have all zombies having 3 attack patterns, and a permanently rolling player with a stamina bar. The shield is just the beginning!
Seriously, though, if you want to give players better combat, at least give them different playstyles.
I agree with the idea of sidestepping. However, we really don't need parrying anymore, although we could use dual attacking. My idea for dual attacking controls is that if neither hand has an available use function, and the player right-clicks, the secondary hand will attack with less attack damage and possibly less speed (since it's not as strong as your main hand).
One of the gripes I have with Minecraft is the lack of a proper 2-sword playstyle. Not only are shields practically required now, but there is no way to do a 2-handed DPS build. The support, for some reason, isn't there.
Getting two swords of the same type is redundant. You can't use both of them at the same time. Just how hard is it to swing two swords against things with little armed combat experience?
While the attack speed nerf was warranted, the lack of sword-block really isn't, especially when you can't roll or sidestep. I propose the addition of a quick sidestepping mechanic, a form of movement where you either double-tap your side movement buttons, or press SHIFT and tap one of your side movement buttons.
This should allow an agile form of movement that can deal with the new skeleton speed, coupled with the removal of sword-blocking, even without a shield. Since this form of defense is not only hard to execute, but is also constrained by tight spaces, the player should be rewarded by being able to stab both swords at once, if they choose to play that way.
Granted, shields will still be useful in places where you might not want to throw yourself to one side.
Alternatively, the player should be able to parry attacks, by hitting the right-mouse button. By parrying an attack, a player negates the damage from the attack and knock all projectiles away. However, only the direct damage is negated; splash damage isn't.this is firt combat update release, im pretty sure they already know ppl qould like to play with 2 swords or 1 sword and a axe for example. Give e time.
Btw this is not warcraft lol.
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Warcraft is a real-time strategy with virtually no repositioning effects.
Its MMO counterpart is a turn-based thing with, again, little, if any, repositioning effects.
Dark Souls would be a better comparison, but then, the shield is turning the combat into something like Dark Souls anyway.
Sooner or later we will have all zombies having 3 attack patterns, and a permanently rolling player with a stamina bar. The shield is just the beginning!
Seriously, though, if you want to give players better combat, at least give them different playstyles.
I agree with the idea of sidestepping. However, we really don't need parrying anymore, although we could use dual attacking. My idea for dual attacking controls is that if neither hand has an available use function, and the player right-clicks, the secondary hand will attack with less attack damage and possibly less speed (since it's not as strong as your main hand).
I think this could become a Hashtag campaign almost.......^_^
I like the idea of sidestepping. It would make pvp a lot different, bows would not be as op because people could dodge the arrows.
Full support IF topic is changed to side step and is improved on.
I like the idea of a sidestepping mechanic. Support.
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