The Meaning of Life, the Universe, and Everything.
Join Date:
3/2/2016
Posts:
50
Member Details
Pistons:
Long pistons: we need pistons that are two blocks long and can push out two blocks so slime blocks can have more uses for big doors
Obsidian supercharged pistons: we could also have pistons that are black and red that could push obsidian the normal lenth of 12 blocks and can push normal blocks 32 blocks. they should make long supercharged pistons to go with them.
I think a long piston might be a cool idea, even though there are ways to push pistons with other pistons I think. I don't know about an obsidian piston though, to me it seems like the point of obsidian is that it's super strong and super heavy and you can't push it, you can't blow it up; you can only break it with a
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Chances are, we don't need long pistons because we can just chain pistons together and/or use slime blocks. Obsidian not being pushable by pistons was made so for a reason, so it's utterly senseless to add something to just do that. Pistons pushing blocks up to 32 blocks away is way, way too far.
No support for both.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
This is Vague and Pointless. Why do you need more pistons where the current ones are enough. We don't need Long Pistons, we use double extenders. We don't need Obsidian Pistons, we use splitters. The now pistons makes you think the solutions. That's why we don't have vertical redstone. Because it'll make live far easier than before. So think, thiiiiiink.
Inttelligently No Support
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I'm a programmer. I use C/C++, BASIC, Assembly, and Python. If i sound too technicial, that's because it's the way i think.
what I mean is the amount of blocks they could move, not the distance they would be moved, if that makes any sense.
It does, but even then that's still pretty overpowered.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Chances are, we don't need long pistons because we can just chain pistons together and/or use slime blocks.
Sticky pistons don't chain, which is a big issue because the redstone required to retract them gets exponentially more complex the longer you need to retract them. This is very slow, ugly, and it takes up a bunch of space with redstone. You can use a horizontal line of slimeblocks and sticky pistons, however it's incredibly easy to reach the limit that slimebocks can pull/push (to have the door work, you'll likely need to use the slimeblocks AS the door because you won't be able to pull material for the door as well, especially not on both sides) and you need to use unpushable objects as walls or else it will mess it up.
I mean that's why large doors typically don't use sticky pistons only, such as relying on sand to open a door (push it up, then the sand falls back down) and then close it (push it back down) with regular pistons... the stuff below the door is out of sight so less ugly. There's even a different door that juggles the sand around instead of needing a line of pistons.
LARGE doors probably are either going to be really slow (and have a huge amount of redstone!) or rely on commands, or maybe use a flying slimeblock contraption. TBH slime mechanics (both pistons and slimeblocks) are way too limited to be useful in a lot of cases. It turns into designing a redstone contraption to get around the limitations rather than simply making a basic design that happens to be powered by redstone.
Not saying we need new pistons though. Adding chaining like the original mod would help, as would increasing the amount of blocks that could be pulled by slime blocks (even if it had to be pulled by multiple pistons).
Personally I would solve this with a dynamic piston, like combining retracted pistons that face the same way so it joins their bodies/arms and had 1 head. Then it would simply be what body block was powered for the length: for instance, powering the back piece of body would extend it 1 block, powering the front piece of body would fully extend it.
Timecode doesn't seem to work, go to 11:37 for an actual door (it would be much better if automated)
The as you can see this can do some crazy things. Yeah, I'd agree moving obsidian is a bit OP (not moving it serves a good purpose, too) but when it comes to distance and number of blocks you can move I think that should be really high (in SSP at least, or editable by server settings/gamerules or something) ...because hey it's a sandbox game and the more you allow players to do the more they will make.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
It would require dual folding of blocks, and I don't think its possible to fit 2 blocks into one space.
We already have that in vanilla...
it's called a piston:
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Good point, but wouldn't a two block piston be twig thin at that point?
Not really, it'd go the other way around. The first segment of arm would be larger than the one(s) we have now.
Not only could you have multiple steps for this until the first segment was huge, you also could have longer segments (like 2-block long sections) even if that means that you have to have a longer body for it to store in. Sorta like my idea I mention above where you combine piston bodies dynamically to create a larger pistons.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I imagine at some point it will go negative and start growing out of itself.
More body segments and longer arm segments is the solution to this as I've stated. For instance, Here's a 4-block piston that can push a block by 10 meters vs. the normal 1:
You'll notice this actually nets you more extension than a typical piston (it's a 2:5 ratio rather than 1:1) so powering the body for specific stops would likely be a percentage unless there was some other way to make it stop where you want (context blocks, like signs with specific text?), although I suppose distance is more important than tunability here.
ATTACHMENTS
megapiston
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Pistons:
Long pistons: we need pistons that are two blocks long and can push out two blocks so slime blocks can have more uses for big doors
Obsidian supercharged pistons: we could also have pistons that are black and red that could push obsidian the normal lenth of 12 blocks and can push normal blocks 32 blocks. they should make long supercharged pistons to go with them.
I think a long piston might be a cool idea, even though there are ways to push pistons with other pistons I think. I don't know about an obsidian piston though, to me it seems like the point of obsidian is that it's super strong and super heavy and you can't push it, you can't blow it up; you can only break it with a
Check out my YouTube channel for Minecraft animations!
---> Click here <---
Chances are, we don't need long pistons because we can just chain pistons together and/or use slime blocks. Obsidian not being pushable by pistons was made so for a reason, so it's utterly senseless to add something to just do that. Pistons pushing blocks up to 32 blocks away is way, way too far.
No support for both.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
This is Vague and Pointless. Why do you need more pistons where the current ones are enough. We don't need Long Pistons, we use double extenders. We don't need Obsidian Pistons, we use splitters. The now pistons makes you think the solutions. That's why we don't have vertical redstone. Because it'll make live far easier than before. So think, thiiiiiink.
Inttelligently No Support
I'm a programmer. I use C/C++, BASIC, Assembly, and Python. If i sound too technicial, that's because it's the way i think.
My Suggestions
what I mean is the amount of blocks they could move, not the distance they would be moved, if that makes any sense.
It does, but even then that's still pretty overpowered.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
That's the idea
Sticky pistons don't chain, which is a big issue because the redstone required to retract them gets exponentially more complex the longer you need to retract them. This is very slow, ugly, and it takes up a bunch of space with redstone. You can use a horizontal line of slimeblocks and sticky pistons, however it's incredibly easy to reach the limit that slimebocks can pull/push (to have the door work, you'll likely need to use the slimeblocks AS the door because you won't be able to pull material for the door as well, especially not on both sides) and you need to use unpushable objects as walls or else it will mess it up.
I mean that's why large doors typically don't use sticky pistons only, such as relying on sand to open a door (push it up, then the sand falls back down) and then close it (push it back down) with regular pistons... the stuff below the door is out of sight so less ugly. There's even a different door that juggles the sand around instead of needing a line of pistons.
LARGE doors probably are either going to be really slow (and have a huge amount of redstone!) or rely on commands, or maybe use a flying slimeblock contraption. TBH slime mechanics (both pistons and slimeblocks) are way too limited to be useful in a lot of cases. It turns into designing a redstone contraption to get around the limitations rather than simply making a basic design that happens to be powered by redstone.
Not saying we need new pistons though. Adding chaining like the original mod would help, as would increasing the amount of blocks that could be pulled by slime blocks (even if it had to be pulled by multiple pistons).
Personally I would solve this with a dynamic piston, like combining retracted pistons that face the same way so it joins their bodies/arms and had 1 head. Then it would simply be what body block was powered for the length: for instance, powering the back piece of body would extend it 1 block, powering the front piece of body would fully extend it.
Another good solution is Pistronics 2:
Timecode doesn't seem to work, go to 11:37 for an actual door (it would be much better if automated)
The as you can see this can do some crazy things. Yeah, I'd agree moving obsidian is a bit OP (not moving it serves a good purpose, too) but when it comes to distance and number of blocks you can move I think that should be really high (in SSP at least, or editable by server settings/gamerules or something) ...because hey it's a sandbox game and the more you allow players to do the more they will make.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I don't actually think long pistons are possible in the game.
They are 100% possible. Why wouldn't it be?
System.out.err("Nope");
It would require dual folding of blocks, and I don't think its possible to fit 2 blocks into one space.
Sorry, I don't get you. Why would you need to fit two blocks into one space?
System.out.err("Nope");
We already have that in vanilla...
it's called a piston:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Good point, but wouldn't a two block piston be twig thin at that point?
Not really, it'd go the other way around. The first segment of arm would be larger than the one(s) we have now.
Not only could you have multiple steps for this until the first segment was huge, you also could have longer segments (like 2-block long sections) even if that means that you have to have a longer body for it to store in. Sorta like my idea I mention above where you combine piston bodies dynamically to create a larger pistons.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
This would be a problem, why?
An N length extendable piston only needs four technical blocks as opposed to regular piston's three.
Regular piston blocks:
The shaft block just gets repeated N-1 times. Physics be damned.
I imagine at some point it will go negative and start growing out of itself.
More body segments and longer arm segments is the solution to this as I've stated. For instance, Here's a 4-block piston that can push a block by 10 meters vs. the normal 1:
You'll notice this actually nets you more extension than a typical piston (it's a 2:5 ratio rather than 1:1) so powering the body for specific stops would likely be a percentage unless there was some other way to make it stop where you want (context blocks, like signs with specific text?), although I suppose distance is more important than tunability here.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Gameplay > Realism. Saying "How would it all fit on one block?" is a really bad argument.
System.out.err("Nope");
I agree with that. Normal phisics don't apply in minecraft at all.