Aeroclouds:
Aeroclouds are solid blocks that have special abilities.
White: Absorbs fall damage.
Gold: Speed boost.
Blue: Jump boost.
Armour
Zanite Armor:
Armor that gets stronger with use. By default, iron-level protection.
Gravitite Armor:
When the full suit is worn, the player is capable of jumping 6 blocks high, and takes no fall damage, even when they fall back down to the Overworld. Diamond-level protection.
Neptune Armor:
A full suit allows the player to go through water at maximum speed. Diamond-level protection.
Phoenix Armor:
Full suit grants complete immunity to lava and fire damage, but clutters the HUD with flames. If the player enters water, the armor will quickly cool into Obsidian Armor. Diamond-level protection.
Obsidian Armor:
Extremely durable armor. 33% stronger than diamond armor.
Accessories
Name + Function
Iron Pendant
Aesthetic
Gold Pendant
Aesthetic
Zanite Pendant*
Increased Mining Speed.
*The pendant's use bar will begin to decrease when equipped any time, not just when you are mining.
Iron Ring
Aesthetic
Gold Ring
Aesthetic
Zanite Ring*
Increased Mining Speed.
*The ring's use bar will begin to decrease when equipped any time, not just when you are mining.
Crafting
I needed to make animations but the closest I could do was
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the gray chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.
Bronze Dungeon:
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number of rooms. Non-boss rooms contain sentries which attack the player, and sometimes have chests on 4×4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. It can, however, take damage from any tool (pickaxe, shovel, etc.). 9 blocks on the floor of each antechamber aren't minable at all. The boss room's walls are only minable once the boss is dead.
Silver Dungeon:
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon.
Gold Dungeon:
Gold Dungeons are located within spherical islands with many Golden Oak trees growing on top of them. This dungeon usually only has the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you. Once you kill the Sun Spirit, the sun will finally set in the Aether. Before you kill the Gold Boss, the sun will never go down.
New Mobs:
Allied Mobs
Allied mobs serve the player, for various reasons.
If I may add as well, a dimension suggestion is something so overly expanded that suggestions based off them are rarely ever accepted or qualified to be implemented, because they cover almost every category from blocks to mobs to natural generation, etc. Since you are suggesting the Aether, there is also other reasons which disqualify this suggestion. The Aether is so expanded that it's basically another Overworld you can live in. This is better off staying as a mod than it is being implemented.
This has nothing unique what so ever. The community would have a fit if Mojang just copy and pasted there ideas from popular mods. Not only that, the massive dungeons and completely new teir progression of the Aether is not something that would fit very well.
When posting suggestion threads, you are required to provide an actual idea to be discussed. Simply copying information from or linking to a mod wiki is not an acceptable alternative to providing an actual idea.
The Aether blocks
Ores
- Ambrosium Ore
- Zanite Ore
- Gravitite Ore
- Continuum Ore
minerals
- Golden Oak Wood
- Holy Stone
- Ambrosium Shards
- Zanite
- Gravitite
Weapons
Craftable Weapons:
Uncraftable Weapons:
Regular Items:
Aeroclouds:
Aeroclouds are solid blocks that have special abilities.
Armour
Accessories
Name + Function
Iron Pendant
Aesthetic
Gold Pendant
Aesthetic
Zanite Pendant*
Increased Mining Speed.
*The pendant's use bar will begin to decrease when equipped any time, not just when you are mining.
Iron Ring
Aesthetic
Gold Ring
Aesthetic
Zanite Ring*
Increased Mining Speed.
*The ring's use bar will begin to decrease when equipped any time, not just when you are mining.
Crafting
I needed to make animations but the closest I could do was
http://minecraft.gamepedia.com/Mods/The_Aether/Crafting
Dungeons
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the gray chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.
Bronze Dungeon:
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number of rooms. Non-boss rooms contain sentries which attack the player, and sometimes have chests on 4×4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. It can, however, take damage from any tool (pickaxe, shovel, etc.). 9 blocks on the floor of each antechamber aren't minable at all. The boss room's walls are only minable once the boss is dead.
Silver Dungeon:
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon.
Gold Dungeon:
Gold Dungeons are located within spherical islands with many Golden Oak trees growing on top of them. This dungeon usually only has the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you. Once you kill the Sun Spirit, the sun will finally set in the Aether. Before you kill the Gold Boss, the sun will never go down.
New Mobs:
Allied Mobs
Allied mobs serve the player, for various reasons.
Cloud Sentry
Passive Mobs
Passive mobs will never attack the player.
Aerbunny
Aerwhale
Flying Cow
Phyg
Moa
Sheepuff
Neutral Mobs
Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies between mobs.
Mimic
Valkyrie
Hostile Mobs
Hostile mobs will attack the player when in range, each with their own abilities.
Aechor Plant
Cockatrice
Sentry
Swet
Whirlwind
Zephyr
Bosses
Boss mobs have more complicated attack patterns and movements. They also have a large amount of health and may require special means to kill.
Slider
Sun Spirit
Valkyrie Queen
Herobrine: The Return. WIP map at http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2429548-w-i-p-herobrine-the-return#c14
If I may add as well, a dimension suggestion is something so overly expanded that suggestions based off them are rarely ever accepted or qualified to be implemented, because they cover almost every category from blocks to mobs to natural generation, etc. Since you are suggesting the Aether, there is also other reasons which disqualify this suggestion. The Aether is so expanded that it's basically another Overworld you can live in. This is better off staying as a mod than it is being implemented.
No support.
This has nothing unique what so ever. The community would have a fit if Mojang just copy and pasted there ideas from popular mods. Not only that, the massive dungeons and completely new teir progression of the Aether is not something that would fit very well.
No Support
When posting suggestion threads, you are required to provide an actual idea to be discussed. Simply copying information from or linking to a mod wiki is not an acceptable alternative to providing an actual idea.
Locking.
- sunperp