When building large projects, one may find themselves having to place a lot of blocks and then go back over all of them to change their state (i.e. Trap doors, repeaters, etc.)
What I suggest is an option "Remember Last State" in the options, which, when checked, means that if you place say a repeater, then immediately set it to 3 ticks, the next repeater you place will be set to 3 ticks. If you place a trap door and immediately open it, then next one you place will be placed in it's open state. Same with any other blocks with variable user-toggled states. This could be a very handy time-saver for Minecrafters who build large projects. Every time you change the state of a block, the "placed state" for that block type is updated to that state if the option is checked. A great many Minecrafters will never have to deal with placing and setting dozens or even hundreds of repeaters, comparators, trap doors, or what have you, but there is a subgroup of builders that will. I know because I am in that group and I've seen projects that in scope put my most ambitious to shame.
Blocks would likely have to be changed to tile entities for this.
And it is so easy to right click a few times to get the state of the repeaters right.
Because it isn't at all time consuming, No Support
Have you ever built anything, ever? Obviously not. That argument was just completely absurd. You could be running down the line instead of right clicking 5 times on each one and messing up every 3 times or so and having to click through again.
Try not to use others as a reference, base your opinions off of your own opinion. ^.~
I'm gonna say +1, I use a lot of redstone in different states and this would just be a nuisance but as I don't technically have to use it it's not actually in the way, so people who would use it, can use it.
However I may use this when it comes to command blocks.
The remember state would not map block orientation for things like logs. I consider orientation and state to be two different things. This is mainly for blocks with activated states. If you wanted to change from having 3 tick repeaters to 4 tick repeaters, click on the last repeater you placed and now you are placing 4 tick repeaters, click a repeater again and you are placing 1 tick repeaters, etc. It just remembers the players preferences for only block types with activated states. There's relatively few, so I don't anticipate any lag resulting.
@SwissxPiplup: The comment about Layman was humor, since Mikey doesn't like anything, but he likes this.
The remember state would not map block orientation for things like logs. I consider orientation and state to be two different things. This is mainly for blocks with activated states. If you wanted to change from having 3 tick repeaters to 4 tick repeaters, click on the last repeater you placed and now you are placing 4 tick repeaters, click a repeater again and you are placing 1 tick repeaters, etc. It just remembers the players preferences for only block types with activated states. There's relatively few, so I don't anticipate any lag resulting.
@SwissxPiplup: The comment about Layman was humor, since Mikey doesn't like anything, but he likes this.
When building large projects, one may find themselves having to place a lot of blocks and then go back over all of them to change their state (i.e. Trap doors, repeaters, etc.)
What I suggest is an option "Remember Last State" in the options, which, when checked, means that if you place say a repeater, then immediately set it to 3 ticks, the next repeater you place will be set to 3 ticks. If you place a trap door and immediately open it, then next one you place will be placed in it's open state. Same with any other blocks with variable user-toggled states. This could be a very handy time-saver for Minecrafters who build large projects. Every time you change the state of a block, the "placed state" for that block type is updated to that state if the option is checked. A great many Minecrafters will never have to deal with placing and setting dozens or even hundreds of repeaters, comparators, trap doors, or what have you, but there is a subgroup of builders that will. I know because I am in that group and I've seen projects that in scope put my most ambitious to shame.
Support my suggestions. Make the game better!
Full Support x10,000 because yes please.
Have you ever built anything, ever? Obviously not. That argument was just completely absurd. You could be running down the line instead of right clicking 5 times on each one and messing up every 3 times or so and having to click through again.
If Layman supports it, it's gotta be good. LOL!
Support my suggestions. Make the game better!
Try not to use others as a reference, base your opinions off of your own opinion. ^.~
I'm gonna say +1, I use a lot of redstone in different states and this would just be a nuisance but as I don't technically have to use it it's not actually in the way, so people who would use it, can use it.
However I may use this when it comes to command blocks.
The remember state would not map block orientation for things like logs. I consider orientation and state to be two different things. This is mainly for blocks with activated states. If you wanted to change from having 3 tick repeaters to 4 tick repeaters, click on the last repeater you placed and now you are placing 4 tick repeaters, click a repeater again and you are placing 1 tick repeaters, etc. It just remembers the players preferences for only block types with activated states. There's relatively few, so I don't anticipate any lag resulting.
@SwissxPiplup: The comment about Layman was humor, since Mikey doesn't like anything, but he likes this.
Support my suggestions. Make the game better!
......was that a jerma reference?
Support my suggestions. Make the game better!