The Meaning of Life, the Universe, and Everything.
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2/8/2015
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So we all know about making servers using websites that will host a server for you for money. We also know about LAN, and about that pain-in-the-hole setup using the minecraftserver.exe files on minecraft.net. But what if you could create in-game server worlds using nothing but the game itself? Let me explain.
First off, let me just explain whatever negative criticism you have, go ahead. I don't care about trolls. And, this is probably a dumb idea anyway. But I really want this to be implemented into the game.
How it works:
This would work by going into Minecraft, clicking multiplayer, and in the bottom tab there will be a new button called "Host". This button will give you a menu for the server name, the server type (While the owner is online, or 24/7 online), whether the server is modded or not, the password (optional), and whether it's invite-only, or public. If you want to join a server, there is a new tab called "Search". This will open a list of hosted servers that can be narrowed by tags (Modded, pass-protected, MC version, country, etc...).
I believe that this idea should be implemented into the game. Official Minecraft servers will still be available as well, but you can join player servers as well. Let me know what you think about this idea.
This still requires port forwarding. At which point the only thing left to do is run the server jar and you are done.
This doesn't simplify anything really.
Not really, the original Halo you could do that and no port forwarding required.
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The problem is, port forwarding, most computers can't handle running the server, most home internet connections can't support a stable game and it ends up lagging anyways. No support.
Sure, you could argue that games like Left For Dead doesn't require port forwarding, but if you paid attention, it connects you to a first party or third party server. You technically are not hosting the server, but rather using an empty one.
Games like Magika are different. I actually don't know how it works, but I assume is works similarly.
That requires money to set up and since Realms is an official paid option, it is safe to assume that Mojang doesn't have the revenue to make servers just for the community.
No Support
EDIT: Ninja'd by echonite! What he/she said is true though.
Yup. They use another server as a "proxy" to act as the middle-man dealing with server syncing between players. So L4D uses Valves servers to actually host the game, you just initiate the set-up to reserve server space which is then freed up once the game is over.
In order for people to host their own servers but not port forward means you have to connect to a proxy to handle the traffic redirects. Doing so is unreliable and potentially dangerous.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
I rather handle the server outside the game. That's why I don't like Realms.
I have made my own "control pane" for the server that makes it easier to control the server.
Instead of typing commands you just push buttons and the "control panel" "write the commands.
There is some input fields as well so that you can type player names, change the time and so on.
Not to mention realms stops the player from using mods (usually anyway, right now I'm able to get away with optifine).
If there was a simple solution to port forwarding (I.e. On the "Host" button it explains how to port forward easily as if there is no difference on what router you use) then I would support this. The only reason I see this being used anyway is groups of friends who want to play Minecraft together.
There are programs like uTorrent which can open a port, so if they impliment something like that, no issues with port forwarding.
On the other hand, it is true that many computers and internet connections cannot host a game.
This would be similar to the minecraft classic server list, which is cool. I think it would hurt the Minecraft Realms sales too, so it likely won't be added.
Thanks,
-Bayside308
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Well, we already have Realms, which is essentially what you're asking for but for free. It's a pretty safe assumption to think that, perhaps Mojang don't have a high enough income to host servers like that for free.
There are programs like uTorrent which can open a port, so if they impliment something like that, no issues with port forwarding.
On the other hand, it is true that many computers and internet connections cannot host a game.
This would be similar to the minecraft classic server list, which is cool. I think it would hurt the Minecraft Realms sales too, so it likely won't be added.
Thanks,
-Bayside308
Never ever ever use that method. piggybacking on a port like that is a security risk.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
There are programs like uTorrent which can open a port, so if they impliment something like that, no issues with port forwarding.
On the other hand, it is true that many computers and internet connections cannot host a game.
This would be similar to the minecraft classic server list, which is cool. I think it would hurt the Minecraft Realms sales too, so it likely won't be added.
Thanks,
-Bayside308
Plus I've never seen a Java application that you don't have to port forward for hosting the server (even my applications) so I'm 99% confident Java forces it as a security measure
While the concept is kind of cool, no support, it wouldn't work. You'd need to port forward; your computer needs to be powerful enough; and besides, if they did that, what's the point of Realms, eh?
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"Are you falling asleep in the middle of my fascinating explanation?" - Qibli
"I can't even dignify that with a snort." - Winter
Can you explain how it's dangerous? I'm not arguing your point, I actually want to know. I used to use uTorrent to open a port.
My understanding (my networking skill is very limited so I could be entirely wrong) is that using uTorrent for that requires UPnP, which is Universal Plug and Play. Basically it allows for software to change port information without having to go into the router itself (bypassing the login). So software using UPnP like uTorrent could open a port without your knowledge that allows for other things to connect to your system. uTorrent is relatively safe as long as you turn it off (it is hard to do unless you are a leeching jerk who doesn't seed torrents). Because Minecraft is easily modded, mods could potentially use UPnP to open a port to allow other things to infiltrate your PC.
That is my limited understanding of the risk of UPnP.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
So we all know about making servers using websites that will host a server for you for money. We also know about LAN, and about that pain-in-the-hole setup using the minecraftserver.exe files on minecraft.net. But what if you could create in-game server worlds using nothing but the game itself? Let me explain.
First off, let me just explain whatever negative criticism you have, go ahead. I don't care about trolls. And, this is probably a dumb idea anyway. But I really want this to be implemented into the game.
How it works:
This would work by going into Minecraft, clicking multiplayer, and in the bottom tab there will be a new button called "Host". This button will give you a menu for the server name, the server type (While the owner is online, or 24/7 online), whether the server is modded or not, the password (optional), and whether it's invite-only, or public. If you want to join a server, there is a new tab called "Search". This will open a list of hosted servers that can be narrowed by tags (Modded, pass-protected, MC version, country, etc...).
I believe that this idea should be implemented into the game. Official Minecraft servers will still be available as well, but you can join player servers as well. Let me know what you think about this idea.
As already said, this basically changes very little. Port-forwarding is still an issue (it is an issue considering some routers have really bad port-forwarding methods, I can't even forward ports on my router because of how stupid the interface is) that isn't solved. Unless Mojang hosted servers themselves, which would cost money and regardless I'm fairly certain they wouldn't, this suggestion wouldn't work as you intend.
No support.
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Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
So we all know about making servers using websites that will host a server for you for money. We also know about LAN, and about that pain-in-the-hole setup using the minecraftserver.exe files on minecraft.net. But what if you could create in-game server worlds using nothing but the game itself? Let me explain.
First off, let me just explain whatever negative criticism you have, go ahead. I don't care about trolls. And, this is probably a dumb idea anyway. But I really want this to be implemented into the game.
How it works:
This would work by going into Minecraft, clicking multiplayer, and in the bottom tab there will be a new button called "Host". This button will give you a menu for the server name, the server type (While the owner is online, or 24/7 online), whether the server is modded or not, the password (optional), and whether it's invite-only, or public. If you want to join a server, there is a new tab called "Search". This will open a list of hosted servers that can be narrowed by tags (Modded, pass-protected, MC version, country, etc...).
I believe that this idea should be implemented into the game. Official Minecraft servers will still be available as well, but you can join player servers as well. Let me know what you think about this idea.
This still requires port forwarding. At which point the only thing left to do is run the server jar and you are done.
This doesn't simplify anything really.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Not really, the original Halo you could do that and no port forwarding required.
The problem is, port forwarding, most computers can't handle running the server, most home internet connections can't support a stable game and it ends up lagging anyways. No support.
The way Halo's servers work and Minecraft's are incredibly different. You can not host a server without portforwarding with minecraft
They used servers, so your computer was never really hosting anything.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Yup. They use another server as a "proxy" to act as the middle-man dealing with server syncing between players. So L4D uses Valves servers to actually host the game, you just initiate the set-up to reserve server space which is then freed up once the game is over.
In order for people to host their own servers but not port forward means you have to connect to a proxy to handle the traffic redirects. Doing so is unreliable and potentially dangerous.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Not to mention realms stops the player from using mods (usually anyway, right now I'm able to get away with optifine).
If there was a simple solution to port forwarding (I.e. On the "Host" button it explains how to port forward easily as if there is no difference on what router you use) then I would support this. The only reason I see this being used anyway is groups of friends who want to play Minecraft together.
There are programs like uTorrent which can open a port, so if they impliment something like that, no issues with port forwarding.
On the other hand, it is true that many computers and internet connections cannot host a game.
This would be similar to the minecraft classic server list, which is cool. I think it would hurt the Minecraft Realms sales too, so it likely won't be added.
Thanks,
-Bayside308
Well, we already have Realms, which is essentially what you're asking for but for free. It's a pretty safe assumption to think that, perhaps Mojang don't have a high enough income to host servers like that for free.
Never ever ever use that method. piggybacking on a port like that is a security risk.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Plus I've never seen a Java application that you don't have to port forward for hosting the server (even my applications) so I'm 99% confident Java forces it as a security measure
While the concept is kind of cool, no support, it wouldn't work. You'd need to port forward; your computer needs to be powerful enough; and besides, if they did that, what's the point of Realms, eh?
"Are you falling asleep in the middle of my fascinating explanation?" - Qibli
"I can't even dignify that with a snort." - Winter
"This is important and fascinating!" - Starflight
"You're nonagashabibble." - Squid
Can you explain how it's dangerous? I'm not arguing your point, I actually want to know. I used to use uTorrent to open a port.
My understanding (my networking skill is very limited so I could be entirely wrong) is that using uTorrent for that requires UPnP, which is Universal Plug and Play. Basically it allows for software to change port information without having to go into the router itself (bypassing the login). So software using UPnP like uTorrent could open a port without your knowledge that allows for other things to connect to your system. uTorrent is relatively safe as long as you turn it off (it is hard to do unless you are a leeching jerk who doesn't seed torrents). Because Minecraft is easily modded, mods could potentially use UPnP to open a port to allow other things to infiltrate your PC.
That is my limited understanding of the risk of UPnP.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
As already said, this basically changes very little. Port-forwarding is still an issue (it is an issue considering some routers have really bad port-forwarding methods, I can't even forward ports on my router because of how stupid the interface is) that isn't solved. Unless Mojang hosted servers themselves, which would cost money and regardless I'm fairly certain they wouldn't, this suggestion wouldn't work as you intend.
No support.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
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