Having just seen the new combat changes coming (hopefully) in 1.9 gave me this idea on how to tweak skeletons so that a simple should cannot completely nullify all their attacks. It is this - a new NBT tag for skeletons called "arrowType", which is decided upon spawning that determines the type of arrows the skeleton will fire. On Easy, there is a 100% chance for this to be 'normal' which causes the skeleton to fire ordinary arrows. On Normal, there is a 50% chance for 'normal', and a 50% chance for it to be either harming, slowness, poison, or weakness. On Hard/ Hardcore, there will be a 100% chance for a special arrow type.
The skeletons of spider jockeys would always fire poison arrows as well.
Skeletons would only have 50% for a non-normal arrow type on Normal, and 100% on Hard. Even if you were on hard, and the skeleton did have poison arrows, it's unlikely that poison arrows will apply poison for 15 seconds - long enough to take you to half a heart, as that would be too similar to witches. It's more likely to be around 10 seconds of effect per arrow. And while armor by it self doesn't protect against potions, armor enchanted with protection does, and it's very likely you'll have at least protection 1 on hard difficulty.
Having just seen the new combat changes coming (hopefully) in 1.9 gave me this idea on how to tweak skeletons so that a simple should cannot completely nullify all their attacks. It is this - a new NBT tag for skeletons called "arrowType", which is decided upon spawning that determines the type of arrows the skeleton will fire. On Easy, there is a 100% chance for this to be 'normal' which causes the skeleton to fire ordinary arrows. On Normal, there is a 50% chance for 'normal', and a 50% chance for it to be either harming, slowness, poison, or weakness. On Hard/ Hardcore, there will be a 100% chance for a special arrow type.
The skeletons of spider jockeys would always fire poison arrows as well.
I think it should be a 20% chance on normal. Other than that Support
This sounds pretty cool, but why is the title "On"? Also in the first sentence, I believe you meant to type "shield" instead of "should".
I also think the chances should be lowered, it should be more like the chance of Spiders randomly getting potion effects.
I like all of your suggestion except the title. Support!
SURPRISE!!!!
Oh great, now I have to get a new computer.
I like this title, it gives the skeletons more varity. No, I mean suggestion.
Support
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This would be farmore challenging, andthat would be good, considering skeletons seem way too weak and seem too easy to kill.
Support
P.S. why is it titled "on:? WARNING you need good eyes to see this anyways so no one will notice because it is so small
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
I noticed.
I posted this on my phone, and it deleted the title for some reason.
Interesting, I'd definitely liked to see this.
Support.
Agreed with everyone else. Sounds cool.
Support.
100% Support Chance
Skeletons would only have 50% for a non-normal arrow type on Normal, and 100% on Hard. Even if you were on hard, and the skeleton did have poison arrows, it's unlikely that poison arrows will apply poison for 15 seconds - long enough to take you to half a heart, as that would be too similar to witches. It's more likely to be around 10 seconds of effect per arrow. And while armor by it self doesn't protect against potions, armor enchanted with protection does, and it's very likely you'll have at least protection 1 on hard difficulty.
I love the idea of skeletons being able to use the new arrow types, but I'm not sure about the percentages you made.
Partial Support
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
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