Command Blocks have already given us many possibilities for mapmaking. But there are still some Limitations. For example, it is at this point not possible to make a device, that automatically names your pets "XY's Wolf/Cat", because it needs to get the Players Name from somewhere and insert it into the Command. Now, that's where Variables come to play. There are already scoreboards, but they can't store letters, just numbers. My approach to adding Variables would be like this: I would add a new command, /var, with whom you could add variables. It would look like this: "/var add OwnerName (@e[type=Wolf],{ownerName}", so essentially just "/var <name> (<entity>,{<tagName>})"
Command Blocks have already given us many possibilities for mapmaking. But there are still some Limitations. For example, it is at this point not possible to make a device, that automatically names your pets "XY's Wolf/Cat", because it needs to get the Players Name from somewhere and insert it into the Command. Now, that's where Variables come to play. There are already scoreboards, but they can't store letters, just numbers. My approach to adding Variables would be like this: I would add a new command, /var, with whom you could add variables. It would look like this: "/var add OwnerName (@e[type=Wolf],{ownerName}", so essentially just "/var <name> (<entity>,{<tagName>})"
The Variables you could use like this:
/entitydata @e[type=Wolf] {CustomName:%OwnerName%}
Please leave Feedback and further suggestions down below!
It's pronounced "chip".
Oh well I did not see that coming...
It's pronounced "chip".