Most players that dabble in redstone tend to have this problem: How can I make a signal travel downwards without it being too clunky?
This is the solution: Sticky Redstone Torches!
Crafting one is very simple: simply have a piece of redstone dust at the top, with a stick under it, and finally a slimeball underneath the whole thing. Since it must be very light in order to complete its main function, you receive 4 sticky redstone torches per craft.
The main function: it can be placed on all six sides of a block. It would appear as a redstone torch with a small green base, and emits a signal strength of 1. A key difference with sticky torches is that they do not attach to the sides of blocks the same way regular torches do. They instead appear horizontal (while regular torches are at an angle), and will only power redstone in front, the side, and under it. It works like a redstone torch (being an inverter), but also has a second function.
Slimeballs are incredibly sticky, and thus the block that the sticky redstone torch is on can be moved without the torch detaching. The process would go like this:
>> Block is pushed by piston
>> Block moves
>> Torch checks for another block at the position it is moving to
-- If block is not present, the torch follows the original block (and appears to have moved along with it)
-- If block is present, the torch breaks off as an item entity.
>> Torch powers adjacent redstone/blocks, if any.
This is a simple idea, but gives redstone-using players an easier time. It is also quite balanced and does not steal the regular redstone torch's glory for multiple reasons:
-Slimeballs are difficult to obtain early game.
-Sticky redstone torches emit a power of 1, while regular torches emit 15.
-Placing it on the side of blocks will result in a differently positioned torch. In order for it to power redstone above, it must be placed on the top of the block.
It also has many benefits:
-More compact circuitry can be made, either using its property of being able to shoot power downwards (making upside-down redstone torch towers) or being able to move along with the block it is connected to.
-It can be used as a decorative block, due to its ability to appear straight along the x/y/z axis
The sticky piston+redstone block combo is quite similar to this one though. Maybe you should site some kind of example as to how you can utilize this sticky redstone torch. Additionally, the only unique thing here is the part where you can place the torch upside down.
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!Special thanks for TNT123BOOM for an awesome siggy! Want to read some awesome journals? Try this: Survival Journals/Worlds list
Most players that dabble in redstone tend to have this problem: How can I make a signal travel downwards without it being too clunky?
This is the solution: Sticky Redstone Torches!
Crafting one is very simple: simply have a piece of redstone dust at the top, with a stick under it, and finally a slimeball underneath the whole thing. Since it must be very light in order to complete its main function, you receive 4 sticky redstone torches per craft.
The main function: it can be placed on all six sides of a block. It would appear as a redstone torch with a small green base, and emits a signal strength of 1. A key difference with sticky torches is that they do not attach to the sides of blocks the same way regular torches do. They instead appear horizontal (while regular torches are at an angle), and will only power redstone in front, the side, and under it. It works like a redstone torch (being an inverter), but also has a second function.
Slimeballs are incredibly sticky, and thus the block that the sticky redstone torch is on can be moved without the torch detaching. The process would go like this:
>> Block is pushed by piston
>> Block moves
>> Torch checks for another block at the position it is moving to
-- If block is not present, the torch follows the original block (and appears to have moved along with it)
-- If block is present, the torch breaks off as an item entity.
>> Torch powers adjacent redstone/blocks, if any.
This is a simple idea, but gives redstone-using players an easier time. It is also quite balanced and does not steal the regular redstone torch's glory for multiple reasons:
-Slimeballs are difficult to obtain early game.
-Sticky redstone torches emit a power of 1, while regular torches emit 15.
-Placing it on the side of blocks will result in a differently positioned torch. In order for it to power redstone above, it must be placed on the top of the block.
It also has many benefits:
-More compact circuitry can be made, either using its property of being able to shoot power downwards (making upside-down redstone torch towers) or being able to move along with the block it is connected to.
-It can be used as a decorative block, due to its ability to appear straight along the x/y/z axis
Hello. I am a noob. Help please? Thanks.
Support! I hate how when pistons push the block, the torch is gone!
The sticky piston+redstone block combo is quite similar to this one though. Maybe you should site some kind of example as to how you can utilize this sticky redstone torch. Additionally, the only unique thing here is the part where you can place the torch upside down.
Want to read some awesome journals? Try this: Survival Journals/Worlds list
Support!
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.