Have you ever misplaced a water bucket, and destroyed your lava moat around your house?
This suggestion would just let you reclaim your lava from that obsidian.
Let me explain.
Obsidian is only made through water interacting with a lava source block.
What I'm suggesting is that obsidian will slowly melt back into a lava source block IF, and only if, that obsidian has FOUR lava source block directly adjacent(above,below,or to the sides) to it, AND is not touching water.
Will work ->
Will not work->
The melting process is kinda similar to the time it takes to grow crops, random tick rate will make the obsidian glow red and setting fire to entities that step on it, glowing brighter and redder before it turns back into a lava source block.
This action would be controlled by fire tick speed, so turning that to zero would effectively turn this off.
It would also say hot if it only touches one lava source block, so you could have a block that sets stuff on fire, but doesn't burn down your house(good for simulating cook tops), and that glows red and looks cool. The actual burning to mobs and players only occurs if the obsidian is touching 2 lava source blocks though.
The glowing would be similar to redstone wire having its signal increase, or growth phases of a crop.
Might also make caves feel more alive. If you destroy a water fall, the obsidian under MIGHT slowly turn back into lava.
This is a good idea, but my only concern is with the nether portals, won't it melt once you make them?
Support.
Why would it melt? Do you keep your portal submerged it lava all the time?
But again, For the obsidian to melt you need two lava source blocks directly next to it. Flowing lava doesn't count. So your portal shouldn't melt. Hope that clears that up
No support, this would be INCREDIBLY annoying since I'd have to constantly flood lava back into obsidian; did you know that in one of my worlds there are a third of a million blocks of obsidian largely as a result of me flooding lava in caves? About as bad as suggesting that torches burn out over time (try relighting a quarter-million torches, yeah, right!).
Lava is basically infinite anyway, as evidenced by my mentioning that I converted a third of a million lava into obsidian (that's an area 577 blocks on a side, and not considering that lava pools are up to 10 blocks deep, and many are not exposed, and then there is the Nether). This could also be used for griefing; so much for the obsidian base you built to prevent griefing...
Well anyway, it is easy enough to mod the game to remove the code or I can just play on an older version (as I already do) so I don't really mind either way, but I'm sure many others would have to agree with me.
Not really. I think you missed the part where it takes 2 blocks of lava to melt one obsidian, where as one just heats it up.
I think this is a neat idea, and would possibly serve better as a mod.
(Also not too many people care about the numbers you're giving us about your world.)
I think you need to specify what exactly "adjacent" is. I would not include the block underneath the obsidian. As well, when you douse lava into obsidian, the water naturally leaves two blocks of lava around each edge obsidian. This would make crossing lava pools more difficult.
I think you need to specify what exactly "adjacent" is. I would not include the block underneath the obsidian. As well, when you douse lava into obsidian, the water naturally leaves two blocks of lava around each edge obsidian. This would make crossing lava pools more difficult.
I think you need to specify what exactly "adjacent" is. I would not include the block underneath the obsidian. As well, when you douse lava into obsidian, the water naturally leaves two blocks of lava around each edge obsidian. This would make crossing lava pools more difficult.
By adjacent, I mean any block above, below, or to the side of the obsidian. Diagonals don't count. I'll update the OP
Another huge issue with this suggestion - why does lava melt the hardest, toughest (minable) block in the game but not ordinary stone or even dirt (or even a block like wool, which currently only burns if there is an adjacent air block)? Or does the entire underground below y=11 turn into lava over time (I recall a suggestion that would cause just that to happen)?
Maybe make it so that you need say, FOUR lava source blocks in order to melt obsidian, then you pretty much have to artificially arrange them for it to work. And remove the part about setting entities on fire if it is touching only one lava source block (and again, why only obsidian? Fire spread also already ignores any blocks in the way; I've had crafting tables burst into flame after placing them down on a former lava lake with no exposed lava in sight).
PS: using water to prevent lava from melting obsidian won't work in the Nether (see gonzoxl5's post) since you can't place water in the Nether...
Have you ever misplaced a water bucket, and destroyed your lava moat around your house?
This suggestion would just let you reclaim your lava from that obsidian.
Let me explain.
Obsidian is only made through water interacting with a lava source block.
What I'm suggesting is that obsidian will slowly melt back into a lava source block IF, and only if, that obsidian has FOUR lava source block directly adjacent(above,below,or to the sides) to it, AND is not touching water.
Will work ->
Will not work->
The melting process is kinda similar to the time it takes to grow crops, random tick rate will make the obsidian glow red and setting fire to entities that step on it, glowing brighter and redder before it turns back into a lava source block.
This action would be controlled by fire tick speed, so turning that to zero would effectively turn this off.
It would also say hot if it only touches one lava source block, so you could have a block that sets stuff on fire, but doesn't burn down your house(good for simulating cook tops), and that glows red and looks cool. The actual burning to mobs and players only occurs if the obsidian is touching 2 lava source blocks though.
The glowing would be similar to redstone wire having its signal increase, or growth phases of a crop.
Might also make caves feel more alive. If you destroy a water fall, the obsidian under MIGHT slowly turn back into lava.
this could be useful
SUPPORT
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Thanks! Do you have any ideas one how to make this suggestion better?
perhaps a way to preserve/craft the hot obsidian, it could be used in mod grinders
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Hmmm, maybe make it so it only touches one lava source block, it gets hot?
I'll add that to the OP.
What about the title? Might need a change....but I don't know what too....
I like this suggestion, it's realistic but it doesn't hurt the feel of the game.
Support.
I like the suggestion, but won't this effect lava and water collisions in underground caves?
Support.
This is a good idea, but my only concern is with the nether portals, won't it melt once you make them?
Support.
"The only way to do great work is to love what you do" - Steve Jobs
As long as the water says on top of the obsidian, it shouldn't turn into lava.
But if the water is removed, the obsidian will eventually tun back into lava, yes.
It would be slow though, with the edges turning into lava first and it slowly creeping to the center.
This would ad a nice bit of ambiance to cave I think.
Why would it melt? Do you keep your portal submerged it lava all the time?
But again, For the obsidian to melt you need two lava source blocks directly next to it. Flowing lava doesn't count. So your portal shouldn't melt. Hope that clears that up
No support, this would be INCREDIBLY annoying since I'd have to constantly flood lava back into obsidian; did you know that in one of my worlds there are a third of a million blocks of obsidian largely as a result of me flooding lava in caves? About as bad as suggesting that torches burn out over time (try relighting a quarter-million torches, yeah, right!).
Lava is basically infinite anyway, as evidenced by my mentioning that I converted a third of a million lava into obsidian (that's an area 577 blocks on a side, and not considering that lava pools are up to 10 blocks deep, and many are not exposed, and then there is the Nether). This could also be used for griefing; so much for the obsidian base you built to prevent griefing...
Well anyway, it is easy enough to mod the game to remove the code or I can just play on an older version (as I already do) so I don't really mind either way, but I'm sure many others would have to agree with me.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Not really. I think you missed the part where it takes 2 blocks of lava to melt one obsidian, where as one just heats it up.
I think this is a neat idea, and would possibly serve better as a mod.
(Also not too many people care about the numbers you're giving us about your world.)
I think you need to specify what exactly "adjacent" is. I would not include the block underneath the obsidian. As well, when you douse lava into obsidian, the water naturally leaves two blocks of lava around each edge obsidian. This would make crossing lava pools more difficult.
Putting the CENDENT back in transcendent!
Yeah, as long as you thorough and turn the entire surface layer to obsiadian, it shouldn't grow back.
Might be an interesting mod, and I would proably help visualize what I want.
If you want to make a mod like this, feel free too.
I like the idea! I do that whole lava thing almost every time I build with lava.
Support!
Inactive account. See Bio.
I assumed it's a block touching any face of obsidian.
By adjacent, I mean any block above, below, or to the side of the obsidian. Diagonals don't count. I'll update the OP
You could add that with 3 blocks of lava touching the obsidian the progress of becoming lava is faster as with 2 (and so on...).
Sounds like a great idea!
Support.
Another huge issue with this suggestion - why does lava melt the hardest, toughest (minable) block in the game but not ordinary stone or even dirt (or even a block like wool, which currently only burns if there is an adjacent air block)? Or does the entire underground below y=11 turn into lava over time (I recall a suggestion that would cause just that to happen)?
Maybe make it so that you need say, FOUR lava source blocks in order to melt obsidian, then you pretty much have to artificially arrange them for it to work. And remove the part about setting entities on fire if it is touching only one lava source block (and again, why only obsidian? Fire spread also already ignores any blocks in the way; I've had crafting tables burst into flame after placing them down on a former lava lake with no exposed lava in sight).
PS: using water to prevent lava from melting obsidian won't work in the Nether (see gonzoxl5's post) since you can't place water in the Nether...
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?