I was listening to some show about a treasure or something and naturally they mentioned something about Quartz and how minerals are usually found in and around it, and it got me thinking. "Hmmm... why isn't Quartz in Minecraft the same way?" I thought to myself, and then I thought of this simple little suggestion for ore pockets that would have Quartz dispersed around them. So, I got on the forums and did a little bit of research to make sure what I was suggesting was original.
Well, there were a lot of Quartz threads, and a lot of good ideas, so i'll be referencing/tweaking the ideas of about 9 threads. Here's my table of contents for you.
Table of Contents
Quartz prospecting.
Quartz as an aesthetic.
Quartz functionally.
So let's start off with Quartz prospecting, and what it can do for you.
Quartz Prospecting
Sure, we all love finding that cache of diamonds and gold that would've otherwise been one block out of sight, but I have an idea involving Quartz and another suggestion that would make a new generation come about to the humble over-world of Minecraft.
This new generation would generate about (number-which-makes-it-rare-enough-to-be-balanced) times as rare as Diamond and hold a bunch of ores, basically. Additionally, it would generate just about bedrock level, at around level 10. The new generation-- i'll refer to it as "the vein" from now on-- would have a few different types. Pressure type and Gold type. Those are stupid names, I know, but they'll do for now.
Now let me explain what these different types of the vein are. Firstly, "Pressure" type would spawn as a giant lump of coal with about 2-3 veins of diamonds dispersed in the center. Secondly, "Gold" type would spawn as a heap Gold and Lapis Lazuli, because--as we all know-- Lapis Lazuli commonly has a bit of gold dispersed through it itself. These two vein types would have veins of 1-2 quartz spread around them within a (spherical) 10-15 block radius.
"BUT QUARTZ IS A NETHER ORE!" some might say, putting all their letters in capitals for whatever reason, but I say nay. Quartz, along with all the other ores, should follow the advice of this suggestion and just spawn in any old block as a metadata. Boom, Quartz can be in the over-world just as easy as Diamond could be put in the Nether.
Now that we have my initial idea out of the way, feel free to tell me what's wrong with it or what I need to add to it, because I do want to make it better, so help me please to fix it.
Quartz as an Aesthetic (Warning, this is where the suggestion is iffy and widely up for debate!)
We all know and love our original Quartz ore in the Nether, commonly used for many decorational purposes because of the blocks it can make, and also commonly used for getting tons and tons of levels-- and we can't forget the Redstone uses...which there are only two of, but still.
Of course, Quartz could be a lot better. There are some suggestions that really stand out, mainly this one, this one, this one... this one... okay, there are a bunch. I'll be examining these four suggestions though and seeing what I can do to make them better.
First of all, Dark Quartz. This one is awesome and I want it now, but I just want to edit it a little bit. You may think, by the way, that I could just make a texture pack that makes Quartz Dark, but i'd rather have two different Quartz in vanilla than just make all my Quartz dark with a texture pack.
Dark Quartz needs a bit more detail. According to this thread-- and the Minecraft wiki-- the Blast Resistance of Quartz blocks is only 4. This causes a bit of problem, of course. Quartz is a widely popular building material but it's extremely brittle and weak-- to add Dark Quartz and remedy this at the same time, I'd like to change up the recipe for Dark Quartz a little bit.
Instead of coal, the recipe will be Quartz on all sides but with one Obsidian in the middle, creating Dark Quartz which can be crafted into a Dark Quartz block or pillar with a blast resistance of 50(just above Endstone and the Dragon Egg). This creates a new functional aesthetic.
Now we tackle this thread on giant Quartz spikes. Now this would be amazing to see in the Nether! I just have a suggestion or two to change it.
So this is added and we have giant Quartz block spikes that are completely decoration and coming out of the lava. Really cool, right? Well, yes, but it just seems a bit bare. Let's think about it for a second. This is a new generated structure, and all you get out of it are some lava-soaked decorational blocks you could have mass-produced otherwise? I say these need a little bit of filler material.
These giant Quartz pillars should naturally spawn, but they shouldn't really be rare. Expect to see one or two in every six chunks in lava seas. What SHOULD be rare about them is a particular treasure-- Diamonds, a Chest, or a Spawner. A vein of Diamond ore(replace with gold, maybe? you decide.) would spawn inside of the giant Quartz, and this would happen about 1% of the time. 3% percent of the time a monster spawner would be in the Quartz-- the type of monster it spawns would be determined by a factor i'll get to here in a second-- and the other 5% of the time a chest would spawn.
These random spawns would actually make you go to the trouble of building out onto the lava to check these giant structures for something useful. Now, though, about those spawners...
There would be two varieties of Giant Quartz, Regular and Dark. Dark would take up only about 2% of the spawns, and in the Dark Quartz there would spawn Wither skeleton or Blaze spawners. In regular giant Quartz would spawn either Ghast or Magma Cube spawners.
Please, insult my percentages and tell me whether something should be 1% or like, 4% or what the actual percentage would be because i'm sort of spitballing on them and i'm not exactly enthusiastic about doing the math.
Wither Skeletons should have unique Quartz swords that cannot be made, sure, but I have a different idea on their ability and appearance. These unique swords should be made out of Dark quartz-- thusly have a dark texture which would be more fitting-- and they would do about as much damage as stone swords. Less, actually-- the thing about them is their ability, for these swords can inflict the Wither effect.
Of course, the Wither skeletons would not drop these swords, but they'd be available in creative mode. This, overall, would make Wither skeletons more unique and provide a new PvP weapon for minigames.
Now, let's get to the Quartz temples. I really like the idea of more things to find in the Nether, but the Quartz temples are a bit unbalanced. The Nether can't just be a treasure trove of chests everywhere in every structure. I'd really like to see these temples have another use, frankly-- maybe something involved with the End? We know changes are coming soon, so here's what I suggest to find in these temples.
For one, the temples would generate a bit more confined, i'd say. It couldn't just be so open, exposing a treasure so great. So, these temples would probably generate like a much smaller version of a nether fortress. They would spawn being about three times more rare than a nether Fortress, and in them would spawn a chest and a spawner or two... or three. Basically, it'd be a few connected and ruined rooms filled with dangerous mobs like Magma cubes and Blazes, and the chest would be in a room with two spawners in it.
In the chest you would find an item or something rather to resurrect the Enderdragon. I really would rather not go into that, because it's getting out of this suggestions territory and there are plenty other suggestions involving it, but I figure if you get to the End through the Nether you need to resurrect the Dragon using the Nether.
That's it for this section, but i'll reference it in the next smaller section.
Quartz Functionally
There is a thread I found about a Golem made using Quartz, and I thought... "wow, that's actually sort of a good idea!"
So, this becomes pretty much the only thing I can put here because suggesting new Quartz-Redstone things is-- I feel-- overstepping my boundaries, as I'm not good with Redstone.
Anyway, there, of course, would have to be some balance to any Quartz Golems, but I think they should be crafted the same way you craft Iron Golems, but using a Wither skeleton skull instead of a Pumpkin. The Golem has the same frame as an Iron Golem, but is weaker and frailer. They do not spawn naturally. They would have half the stats of Iron Golems, so half of the health and damage done. They would have a smaaall percentage(1%?) to do the Wither effect when they attacked for about 3 or 5 seconds.
The thing about these Golems is that they would be a little bit faster and have a wider radius of sight than the Iron Golem. Additionally, when you attacked a mob or a player and one is within a certain range of you(5-10 blocks?) it will attack the mob/player you do, so they'd be useful for PvP.
Anyway, that's my suggestion, i'm tired of typing-- and remember, it's all very changable, so if you think something isn't quite balanced, tell me, and i'll change it or add something or make it different, following your examples.
My goodness this is long, I have been reading all day, and this doesn't help.
Although it is very well detailed, and I like threads with details.
I don't see why not, so support, just as long as the generation is a bit rare, and small.
Also, please stay on your suggestion. Dark quartz and all of that is completely different.
Now this is what I call a well-thought out, balanced, and clear idea. I have a suggestion, can you make a small summary because it takes quite a lot of time to read this and it is hard to know the main idea and what you are basically saying.
Well, there were a lot of Quartz threads, and a lot of good ideas, so i'll be referencing/tweaking the ideas of about 9 threads. Here's my table of contents for you.
Table of Contents
Quartz Prospecting
Sure, we all love finding that cache of diamonds and gold that would've otherwise been one block out of sight, but I have an idea involving Quartz and another suggestion that would make a new generation come about to the humble over-world of Minecraft.
This new generation would generate about (number-which-makes-it-rare-enough-to-be-balanced) times as rare as Diamond and hold a bunch of ores, basically. Additionally, it would generate just about bedrock level, at around level 10. The new generation-- i'll refer to it as "the vein" from now on-- would have a few different types. Pressure type and Gold type. Those are stupid names, I know, but they'll do for now.
Now let me explain what these different types of the vein are. Firstly, "Pressure" type would spawn as a giant lump of coal with about 2-3 veins of diamonds dispersed in the center. Secondly, "Gold" type would spawn as a heap Gold and Lapis Lazuli, because--as we all know-- Lapis Lazuli commonly has a bit of gold dispersed through it itself. These two vein types would have veins of 1-2 quartz spread around them within a (spherical) 10-15 block radius.
"BUT QUARTZ IS A NETHER ORE!" some might say, putting all their letters in capitals for whatever reason, but I say nay. Quartz, along with all the other ores, should follow the advice of this suggestion and just spawn in any old block as a metadata. Boom, Quartz can be in the over-world just as easy as Diamond could be put in the Nether.
Now that we have my initial idea out of the way, feel free to tell me what's wrong with it or what I need to add to it, because I do want to make it better, so help me please to fix it.
Quartz as an Aesthetic (Warning, this is where the suggestion is iffy and widely up for debate!)
We all know and love our original Quartz ore in the Nether, commonly used for many decorational purposes because of the blocks it can make, and also commonly used for getting tons and tons of levels-- and we can't forget the Redstone uses...which there are only two of, but still.
Of course, Quartz could be a lot better. There are some suggestions that really stand out, mainly this one, this one, this one... this one... okay, there are a bunch. I'll be examining these four suggestions though and seeing what I can do to make them better.
First of all, Dark Quartz. This one is awesome and I want it now, but I just want to edit it a little bit. You may think, by the way, that I could just make a texture pack that makes Quartz Dark, but i'd rather have two different Quartz in vanilla than just make all my Quartz dark with a texture pack.
Dark Quartz needs a bit more detail. According to this thread-- and the Minecraft wiki-- the Blast Resistance of Quartz blocks is only 4. This causes a bit of problem, of course. Quartz is a widely popular building material but it's extremely brittle and weak-- to add Dark Quartz and remedy this at the same time, I'd like to change up the recipe for Dark Quartz a little bit.
Instead of coal, the recipe will be Quartz on all sides but with one Obsidian in the middle, creating Dark Quartz which can be crafted into a Dark Quartz block or pillar with a blast resistance of 50(just above Endstone and the Dragon Egg). This creates a new functional aesthetic.
Now we tackle this thread on giant Quartz spikes. Now this would be amazing to see in the Nether! I just have a suggestion or two to change it.
So this is added and we have giant Quartz block spikes that are completely decoration and coming out of the lava. Really cool, right? Well, yes, but it just seems a bit bare. Let's think about it for a second. This is a new generated structure, and all you get out of it are some lava-soaked decorational blocks you could have mass-produced otherwise? I say these need a little bit of filler material.
These giant Quartz pillars should naturally spawn, but they shouldn't really be rare. Expect to see one or two in every six chunks in lava seas. What SHOULD be rare about them is a particular treasure-- Diamonds, a Chest, or a Spawner. A vein of Diamond ore(replace with gold, maybe? you decide.) would spawn inside of the giant Quartz, and this would happen about 1% of the time. 3% percent of the time a monster spawner would be in the Quartz-- the type of monster it spawns would be determined by a factor i'll get to here in a second-- and the other 5% of the time a chest would spawn.
These random spawns would actually make you go to the trouble of building out onto the lava to check these giant structures for something useful. Now, though, about those spawners...
There would be two varieties of Giant Quartz, Regular and Dark. Dark would take up only about 2% of the spawns, and in the Dark Quartz there would spawn Wither skeleton or Blaze spawners. In regular giant Quartz would spawn either Ghast or Magma Cube spawners.
Please, insult my percentages and tell me whether something should be 1% or like, 4% or what the actual percentage would be because i'm sort of spitballing on them and i'm not exactly enthusiastic about doing the math.
Now let's get on to the other two things, Wither Skeletons and their unique Quartz swords and Quartz temples.
Wither Skeletons should have unique Quartz swords that cannot be made, sure, but I have a different idea on their ability and appearance. These unique swords should be made out of Dark quartz-- thusly have a dark texture which would be more fitting-- and they would do about as much damage as stone swords. Less, actually-- the thing about them is their ability, for these swords can inflict the Wither effect.
Of course, the Wither skeletons would not drop these swords, but they'd be available in creative mode. This, overall, would make Wither skeletons more unique and provide a new PvP weapon for minigames.
Now, let's get to the Quartz temples. I really like the idea of more things to find in the Nether, but the Quartz temples are a bit unbalanced. The Nether can't just be a treasure trove of chests everywhere in every structure. I'd really like to see these temples have another use, frankly-- maybe something involved with the End? We know changes are coming soon, so here's what I suggest to find in these temples.
For one, the temples would generate a bit more confined, i'd say. It couldn't just be so open, exposing a treasure so great. So, these temples would probably generate like a much smaller version of a nether fortress. They would spawn being about three times more rare than a nether Fortress, and in them would spawn a chest and a spawner or two... or three. Basically, it'd be a few connected and ruined rooms filled with dangerous mobs like Magma cubes and Blazes, and the chest would be in a room with two spawners in it.
In the chest you would find an item or something rather to resurrect the Enderdragon. I really would rather not go into that, because it's getting out of this suggestions territory and there are plenty other suggestions involving it, but I figure if you get to the End through the Nether you need to resurrect the Dragon using the Nether.
That's it for this section, but i'll reference it in the next smaller section.
Quartz Functionally
There is a thread I found about a Golem made using Quartz, and I thought... "wow, that's actually sort of a good idea!"
So, this becomes pretty much the only thing I can put here because suggesting new Quartz-Redstone things is-- I feel-- overstepping my boundaries, as I'm not good with Redstone.
Anyway, there, of course, would have to be some balance to any Quartz Golems, but I think they should be crafted the same way you craft Iron Golems, but using a Wither skeleton skull instead of a Pumpkin. The Golem has the same frame as an Iron Golem, but is weaker and frailer. They do not spawn naturally. They would have half the stats of Iron Golems, so half of the health and damage done. They would have a smaaall percentage(1%?) to do the Wither effect when they attacked for about 3 or 5 seconds.
The thing about these Golems is that they would be a little bit faster and have a wider radius of sight than the Iron Golem. Additionally, when you attacked a mob or a player and one is within a certain range of you(5-10 blocks?) it will attack the mob/player you do, so they'd be useful for PvP.
Anyway, that's my suggestion, i'm tired of typing-- and remember, it's all very changable, so if you think something isn't quite balanced, tell me, and i'll change it or add something or make it different, following your examples.
Ciao.
artist, writer, content producer.
Although it is very well detailed, and I like threads with details.
I don't see why not, so support, just as long as the generation is a bit rare, and small.
Also, please stay on your suggestion. Dark quartz and all of that is completely different.
artist, writer, content producer.