I think that Which's Huts should be more useful, because all they really had is a cauldron and a crafting table, but I took them. So what to make the swamp biome interesting, is for the Which's Huts to spawn with a cat 30% of the time. The cat would be purple with blue spots.So lets find out how to get it.
The witch that spawns in the hut won't despawn anymore, and there would be two witches. They would instead have 40 health. If you defeat them, the cat would spawn. The cat has a ton of uses. The Which's Huts would also be 10% rare.
1. The cat can forcefield you. It would only last 5 seconds, and would happen every 10 seconds. This can make it so that any damage done to you would be 20% off. An example would be if a skeleton shot you, you'd lose about 2 hearts without the forcefield. Thus if you had the forcefield, you'd lose 1 heart.
2. It can attack creepers AND scare them. The creepers would be too scared they wouldn't blow up. So if they got killed by the cat, they can drop their normal drops. The which cat can also make it so that if the creepers explode, they'd do no damage to the cat itself. So good thing your cat wont die every time that creeper blows.
3. It can put potion effects on itself (Heals 1 heart every 4 seconds). This one would make it so that they might not fall into a hole and die because of AI glitches. They can drink any potion the witch can. So you'd have a little buddy when you are bathing in the lava with your fire resist potion. LOL.
NOTE: Ocelots has a 0.01% chance to tame into a which cat.
20% multiplicative damage resistance isn't much, especially when it's that unreliable (and in actuality, you wouldn't take 1 of damage, it would be 3.2 damage; aka, slightly more than a heart and a half). It might sound significant, except iron armor is a constant 60% damage reduction and doesn't rely on a follower that might get in the way of things or end up teleporting into a solid block and suffocating or something. With armor the bonus steadily becomes more meh as it would provide 68% damage reduction in iron armor and 84% damage reduction in diamond (although by that point balance is wrecked anyway).
Attacking creepers is decentish I guess although it's not like they're a threat very often and a normal cat would suffice for getting them off your back.
Putting potion effects on itself is alright.
The rare chance of an ocelot turning into a witch cat is so low that it might as well not be there. Let's leave crazy RNG odds to Terraria (not like I want it there either, though...)
Overall it's an okay suggestion. The concept itself will run into problems, as adding any additional damage reduction for the player tends to be either meaningless or overpowered. Killing creepers and only creepers is also a pretty niche use as creepers tend to kill themselves pretty effectively and are pretty much defenseless if caught before they can sneak up on a player with an iron or better sword.
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I was kind of hoping to see a different suggestion when I came here. I don't really like the force field idea, the creeper idea is alright. And the 3rd part is a bit eh. I also think the colour should be different. Why not just the black cat skin? Or maybe another one that's fully black or something.
20% multiplicative damage resistance isn't much, especially when it's that unreliable (and in actuality, you wouldn't take 1 of damage, it would be 3.2 damage; aka, slightly more than a heart and a half). It might sound significant, except iron armor is a constant 60% damage reduction and doesn't rely on a follower that might get in the way of things or end up teleporting into a solid block and suffocating or something. With armor the bonus steadily becomes more meh as it would provide 68% damage reduction in iron armor and 84% damage reduction in diamond (although by that point balance is wrecked anyway).
Attacking creepers is decentish I guess although it's not like they're a threat very often and a normal cat would suffice for getting them off your back.
Putting potion effects on itself is alright.
The rare chance of an ocelot turning into a witch cat is so low that it might as well not be there. Let's leave crazy RNG odds to Terraria (not like I want it there either, though...)
Overall it's an okay suggestion. The concept itself will run into problems, as adding any additional damage reduction for the player tends to be either meaningless or overpowered. Killing creepers and only creepers is also a pretty niche use as creepers tend to kill themselves pretty effectively and are pretty much defenseless if caught before they can sneak up on a player with an iron or better sword.
there is much, much, much more rarer stuff than that. ( the ocelet tame chance to witch cat)
i totallysupport you this would be aweosme. i think you meant 50% damage off. but i think the forcefeild should be longer with longer recharge time. but there also could be another force feild of attack damage of 30%.
there is much, much, much more rarer stuff than that. ( the ocelet tame chance to witch cat)
i totallysupport you this would be aweosme. i think you meant 50% damage off. but i think the forcefeild should be longer with longer recharge time. but there also could be another force feild of attack damage of 30%.
Not really? Closest thing in rarity that I can think of is a dragon egg, and it's not even that hard to get; it's just that there's only one of them. Maybe a natural iron golem. Either way the chance is so low that it's almost never going to occur so there's no reason to have it there at all.
I think that Which's Huts should be more useful, because all they really had is a cauldron and a crafting table, but I took them. So what to make the swamp biome interesting, is for the Which's Huts to spawn with a cat. The cat would be purple with blue spots.So lets find out how to get it. Hmm, not a bad idea. I would like to see this implemented.
The witch won't despawn anymore,That's a problem since witches are hostile creatures and can despawn if turned to peaceful or if you're from a certain distance from them. and there would be two witches. Why two...? Why not one...? Anyways, I guess it could be some sort of rare percentage for two witches to spawn.They would instead have 40 health. Why...? Wouldn't they be considered a separate mob? If you defeat them, the cat would spawn. The cat has a ton of uses. The Which's Huts would also be 10% rare.
1. The cat can forcefield you. It would only last 5 seconds, and would happen every 10 seconds. This can make it so that any damage done to you would be 20% off. An example would be if a skeleton shot you, you'd lose about 2 hearts without the forcefield. Thus if you had the forcefield, you'd lose 1 heart.
2. It can attack creepers AND scare them. The creepers would be too scared they wouldn't blow up. So if they got killed by the cat, they can drop their normal drops. The which cat can also make it so that if the creepers explode, they'd do no damage to the cat itself. So good thing your cat wont die every time that creeper blows.
3. It can put potion effects on itself. This one would make it so that they might not fall into a hole and die because of AI glitches. They can drink any potion the witch can. So you'd have a little buddy when you are bathing in the lava with your fire resist potion. LOL.I consider nearly all of these ideas a little OP. Mostly because you have provided little information about how they would spawn and how rare. If it was rare, I would like to see a little of these ideas implemented. If they are slightly common, then I disagree.
NOTE: Ocelots has a 0.01% chance to tame into a which cat. That is more rare than a natural pink sheep...and possibly even a Killer Bunny.
Responses in bold. Overall, I was expecting something else, and not something with a large purpose. I was expecting a cat to just spawn and be there, that's it. But now I see that it would have more uses instead.
Quarter support.
It is in fact, ten times rarer then a killer bunny, which has a 1 in 1000 chance of spawning. A cat will have a chance of 1 in 10.000 of transforming, way too rare in my opinion. It will just never happen because the chance is so low.
They also spawn 30% in which's huts.
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Everything seems alright, except the forcefield. Although having this cat is pretty OP, as it can heal itself, and it only attacks Creepers, so you essentially just have an invincible cat.
Dunnu, doesn't seem right. Doesn't feel like it would fit. Sorry, no support.
Everything seems alright, except the forcefield. Although having this cat is pretty OP, as it can heal itself, and it only attacks Creepers, so you essentially just have an invincible cat.
Dunnu, doesn't seem right. Doesn't feel like it would fit. Sorry, no support.
Hmmmmm, I think I have a plan...
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AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
I think that Which's Huts should be more useful, because all they really had is a cauldron and a crafting table, but I took them. So what to make the swamp biome interesting, is for the Which's Huts to spawn with a cat 30% of the time. The cat would be purple with blue spots.So lets find out how to get it. Ok this seems fine.
The witch that spawns in the hut won't despawn anymore, and there would be two witches. They would instead have 40 health. If you defeat them, the cat would spawn. The cat has a ton of uses. The Which's Huts would also be 10% rare.
1. The cat can forcefield you. It would only last 5 seconds, and would happen every 10 seconds. This can make it so that any damage done to you would be 20% off. An example would be if a skeleton shot you, you'd lose about 2 hearts without the forcefield. Thus if you had the forcefield, you'd lose 1 heart. I know Minecraft is a sandbox game but no matter what forcefields should never ever be in the game no matter what
2. It can attack creepers AND scare them. The creepers would be too scared they wouldn't blow up. So if they got killed by the cat, they can drop their normal drops. The which cat can also make it so that if the creepers explode, they'd do no damage to the cat itself. So good thing your cat wont die every time that creeper blows. This seems a little op but I would be fine with this being added.
3. It can put potion effects on itself (Heals 1 heart every 1 second). This one would make it so that they might not fall into a hole and die because of AI glitches. They can drink any potion the witch can. So you'd have a little buddy when you are bathing in the lava with your fire resist potion. LOL. This is pretty OP and redundant considering you can just throw a splash potion on any mob and it will gain that effect.
NOTE: Ocelots has a 0.01% chance to tame into a which cat. Completely redundant that is 10 times more rare than the killer bunny which has a 1 in 1000 chance to spawn in the wild.
Responses in bold. My biggest problem with this is that witch huts are already extremely useful you can use them to farm glowstone, redstone, bottles, sticks, and even gunpowder. You can also if turned into a 1 hit kill farm, use it to farm potions. They are literally the most OP farm in the game so I personally don't think they need anything else. Here is a tutorial on how to build a witch farm using the witch hut's spawning box it is by Docm77
I love the concept, but there's some balance issues.
I know this cat is supposed to be rare and all, but this thing still has the potential to be overpowered. Because once you have one, it can be smooth sailing. With all the armor, potions and enchantments we have, the force field thing would be overkill. Cats giving potion effects to themselves is also "wait, what?" kind of feature.
I mostly support, because the concept of these cats match the witches, and witches don't have much content anyway, but the mechanics sound like they're too powerful. Points for thinking about AI glitches though, I can't stand when my tamed pets teleport themselves in lava.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I'd rather it look like a normal cat, with maybe different eyes. Then it should spawn with witches as some sort of familiar. Hmm... now I want to do a suggestion.
analysing the previous comments, I believe it should be completely black, scares creepers and uses potions. Perhaps to breed it with other cats requires rotten flesh or spider eyes, and it's kin has a 10% chance of being a witch cat.
The witch that spawns in the hut won't despawn anymore, and there would be two witches. They would instead have 40 health. If you defeat them, the cat would spawn. The cat has a ton of uses. The Which's Huts would also be 10% rare.
1. The cat can forcefield you. It would only last 5 seconds, and would happen every 10 seconds. This can make it so that any damage done to you would be 20% off. An example would be if a skeleton shot you, you'd lose about 2 hearts without the forcefield. Thus if you had the forcefield, you'd lose 1 heart.
2. It can attack creepers AND scare them. The creepers would be too scared they wouldn't blow up. So if they got killed by the cat, they can drop their normal drops. The which cat can also make it so that if the creepers explode, they'd do no damage to the cat itself. So good thing your cat wont die every time that creeper blows.
3. It can put potion effects on itself (Heals 1 heart every 4 seconds). This one would make it so that they might not fall into a hole and die because of AI glitches. They can drink any potion the witch can. So you'd have a little buddy when you are bathing in the lava with your fire resist potion. LOL.
NOTE: Ocelots has a 0.01% chance to tame into a which cat.
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AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
anyway luv u <3
Attacking creepers is decentish I guess although it's not like they're a threat very often and a normal cat would suffice for getting them off your back.
Putting potion effects on itself is alright.
The rare chance of an ocelot turning into a witch cat is so low that it might as well not be there. Let's leave crazy RNG odds to Terraria (not like I want it there either, though...)
Overall it's an okay suggestion. The concept itself will run into problems, as adding any additional damage reduction for the player tends to be either meaningless or overpowered. Killing creepers and only creepers is also a pretty niche use as creepers tend to kill themselves pretty effectively and are pretty much defenseless if caught before they can sneak up on a player with an iron or better sword.
Partial Support, I suppose.
there is much, much, much more rarer stuff than that. ( the ocelet tame chance to witch cat)
i totallysupport you this would be aweosme. i think you meant 50% damage off. but i think the forcefeild should be longer with longer recharge time. but there also could be another force feild of attack damage of 30%.
Angry Budgie Storm awaiting orders...
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anyway luv u <3
Not really? Closest thing in rarity that I can think of is a dragon egg, and it's not even that hard to get; it's just that there's only one of them. Maybe a natural iron golem. Either way the chance is so low that it's almost never going to occur so there's no reason to have it there at all.
Responses in bold. Overall, I was expecting something else, and not something with a large purpose. I was expecting a cat to just spawn and be there, that's it. But now I see that it would have more uses instead.
Quarter support.
They also spawn 30% in which's huts.
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Dunnu, doesn't seem right. Doesn't feel like it would fit. Sorry, no support.
Hmmmmm, I think I have a plan...
My Avatar: Totally not me.
AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
anyway luv u <3
Responses in bold. My biggest problem with this is that witch huts are already extremely useful you can use them to farm glowstone, redstone, bottles, sticks, and even gunpowder. You can also if turned into a 1 hit kill farm, use it to farm potions. They are literally the most OP farm in the game so I personally don't think they need anything else. Here is a tutorial on how to build a witch farm using the witch hut's spawning box it is by Docm77
I know this cat is supposed to be rare and all, but this thing still has the potential to be overpowered. Because once you have one, it can be smooth sailing. With all the armor, potions and enchantments we have, the force field thing would be overkill. Cats giving potion effects to themselves is also "wait, what?" kind of feature.
I mostly support, because the concept of these cats match the witches, and witches don't have much content anyway, but the mechanics sound like they're too powerful. Points for thinking about AI glitches though, I can't stand when my tamed pets teleport themselves in lava.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
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