Some people have generators or farms that they want to fully automate. I thought it might be helpful to implement 2 new blocks to do this. These Blocks are the Breaker and Placer.
Block Breaker
The Breaker has 4 sub types; Miner, Lumber, Digger, and Fighter. All share the same base template, but require a different extra ingredient:
You can use anything from Wood tier to Diamond tier weapons and tools in the crafting recipe. The tools/weapon used will specify which blocks it can break, how fast it breaks blocks, and how much damage it does (in the case of the Fighter sub type).
I am still debating whether these should break a block instantly for each pulse it receives, breaks it a little for each pulse, or is self powered (due to the Redstone Block) and will automatically start doing it job when it senses a block or entity in front of it (entities in the case of the Fighter sub type). There is a poll above to help decide.
I am also deciding on whether to add a Shearing and Plowing sub type as well for Shears and Hoes. Another poll above.
Block Placer
The Placer is a much simpler Block. it has a 5-Slot inventory similar to Hoppers, and for each Redstone pulse it receives, it will place the Block in it's left-most slot down in front of its Output face (similar to Dispensers dispensing water/lava). It can hold a stack of any Block in each of its Slots and will move onto the next Slot if the one before it is emptied.
It uses the Dispenser for its mechanic of placing liquids, and upgrades it.
If you have any ways you think you can balance the mechanics and/or crafting recipe please feel free to let me know!
Plus, if anyone could help me develop some textures for these Blocks so I may improve the Thread further, please also let me know!
I really support this, it would make much more redstone things possible in survival.
I myself haven't thought of any cool little things you could do with these, but I know a guy *coughcookies4youcough* who creates new and innovative redstone components every now an again that I believe could think of something if we can direct his attention this way.
To build a fully automatic wheat farm you need to put a lot of time and effort getting a villager, tricking it to throwing the wheat into a hopper, planning, etc.
With this mechanic added in all i need is a bunch of bone meal in a chest going into a dispenser with a block breaker and block placer (with seeds) around 1 block of dirt and bam easy peasy.
To build an automatic wood farm I need to catch a ghast or spawn a wither, get them agro at an entity or me set up a piston system, place a weight on right click, fill a dispenser with bone meal
with these new machines I can literally put a stack of block breakers in a line with one row of pistons and bam i dont have to go through all the wither and ghast catching.
I understand in both situations it makes it easier but to me that takes the feel out of the game of not having to grind, or spend a lot of time setting something up. I just wouldn't feel as accomplished or proud. I would just be like oh well I did that and just get bored faster because giant farms were just to easy
To build a fully automatic wheat farm you need to put a lot of time and effort getting a villager, tricking it to throwing the wheat into a hopper, planning, etc.
With this mechanic added in all i need is a bunch of bone meal in a chest going into a dispenser with a block breaker and block placer (with seeds) around 1 block of dirt and bam easy peasy.
To build an automatic wood farm I need to catch a ghast or spawn a wither, get them agro at an entity or me set up a piston system, place a weight on right click, fill a dispenser with bone meal
with these new machines I can literally put a stack of block breakers in a line with one row of pistons and bam i dont have to go through all the wither and ghast catching.
I understand in both situations it makes it easier but to me that takes the feel out of the game of not having to grind, or spend a lot of time setting something up. I just wouldn't feel as accomplished or proud. I would just be like oh well I did that and just get bored faster because giant farms were just to easy
Thanks for your time.
It's been awhile since I posted this, and coming back and seeing this comment, I agree that for the cost of the blocks themselves, it takes a lot of immersion out of the game, but with a far more expensive recipe, the players who are bored of grinding with lots of resources can afford to automate their farms even further than they may have been. Maybe you could assist me in developing a more balanced recipe for them?
That's a great reply but would it satisfy you if the recipe was harder? Maybe even require a Nether Star?
I had a feeling the simplicity of the crafting recipes would become a obvious point of argument on this suggestion, and a Nether Star does seem a bit far-fetched for the recipe, but indeed a change to the recipe is needed. But seeing as how icefang37 mentioned capturing a wither for a Wood Farm, the item you get from it might make sense for the Block Breaker.
Hmmm... I got an idea. Instead of having a placer and a breaker, have them both in one. But with a button to switch them. if that's not good, then another idea: In the breaker, I think the sword doesn't really... Break. So... I think you should remove it. unless it's for cobwebs... So then I come back with my other suggestion but different: switch between right click and left click. Left to hit/break and right to place if you want to break, you put a pickaxe in the machine. If you want to chop put axe in, etc.
Hmmm... I got an idea. Instead of having a placer and a breaker, have them both in one. But with a button to switch them. if that's not good, then another idea: In the breaker, I think the sword doesn't really... Break. So... I think you should remove it. unless it's for cobwebs... So then I come back with my other suggestion but different: switch between right click and left click. Left to hit/break and right to place if you want to break, you put a pickaxe in the machine. If you want to chop put axe in, etc.
That is actually a pretty good idea, and since swords would be removed, maybe any entity hit by the 'combo block' would take the damage of whatever tools was used in it, so that way you could kill a mob with it potentially, but with a weaker weapons (but a sword for cobwebs and 'breaking' mobs could also be a use).
I'll see if I can rework the OP and maybe even make a GUI for it (although it doesn't need too much tbh). Mostly just the left-click/right-click switch option and slots to hold tools (if they're not used in the crafting recipe).
For the breaker, I think, there should be an extra slot for the tool. It would also damage the tool. The tool could be also enchanted. I think, this is easier than having lots of types of breakers.
Anyways, support!
As Emerald_God suggested, I was going to change it to one block that could interchange between breaking and placing blocks.
Some people have generators or farms that they want to fully automate. I thought it might be helpful to implement 2 new blocks to do this. These Blocks are the Breaker and Placer.
Block Breaker
The Breaker has 4 sub types; Miner, Lumber, Digger, and Fighter. All share the same base template, but require a different extra ingredient:
You can use anything from Wood tier to Diamond tier weapons and tools in the crafting recipe. The tools/weapon used will specify which blocks it can break, how fast it breaks blocks, and how much damage it does (in the case of the Fighter sub type).
I am still debating whether these should break a block instantly for each pulse it receives, breaks it a little for each pulse, or is self powered (due to the Redstone Block) and will automatically start doing it job when it senses a block or entity in front of it (entities in the case of the Fighter sub type). There is a poll above to help decide.
I am also deciding on whether to add a Shearing and Plowing sub type as well for Shears and Hoes. Another poll above.
Block Placer
The Placer is a much simpler Block. it has a 5-Slot inventory similar to Hoppers, and for each Redstone pulse it receives, it will place the Block in it's left-most slot down in front of its Output face (similar to Dispensers dispensing water/lava). It can hold a stack of any Block in each of its Slots and will move onto the next Slot if the one before it is emptied.
It uses the Dispenser for its mechanic of placing liquids, and upgrades it.
If you have any ways you think you can balance the mechanics and/or crafting recipe please feel free to let me know! Plus, if anyone could help me develop some textures for these Blocks so I may improve the Thread further, please also let me know!
I think it should be self powered but deactivate when redstone "activates" it
Concept
Block Breaker
The Breaker has 4 sub types; Miner, Lumber, Digger, and Fighter. All share the same base template, but require a different extra ingredient:You can use anything from Wood tier to Diamond tier weapons and tools in the crafting recipe. The tools/weapon used will specify which blocks it can break, how fast it breaks blocks, and how much damage it does (in the case of the Fighter sub type).
I am still debating whether these should break a block instantly for each pulse it receives, breaks it a little for each pulse, or is self powered (due to the Redstone Block) and will automatically start doing it job when it senses a block or entity in front of it (entities in the case of the Fighter sub type). There is a poll above to help decide.
I am also deciding on whether to add a Shearing and Plowing sub type as well for Shears and Hoes. Another poll above.
Block Placer
The Placer is a much simpler Block. it has a 5-Slot inventory similar to Hoppers, and for each Redstone pulse it receives, it will place the Block in it's left-most slot down in front of its Output face (similar to Dispensers dispensing water/lava). It can hold a stack of any Block in each of its Slots and will move onto the next Slot if the one before it is emptied.It uses the Dispenser for its mechanic of placing liquids, and upgrades it.
I myself haven't thought of any cool little things you could do with these, but I know a guy *coughcookies4youcough* who creates new and innovative redstone components every now an again that I believe could think of something if we can direct his attention this way.
To build a fully automatic wheat farm you need to put a lot of time and effort getting a villager, tricking it to throwing the wheat into a hopper, planning, etc.
With this mechanic added in all i need is a bunch of bone meal in a chest going into a dispenser with a block breaker and block placer (with seeds) around 1 block of dirt and bam easy peasy.
To build an automatic wood farm I need to catch a ghast or spawn a wither, get them agro at an entity or me set up a piston system, place a weight on right click, fill a dispenser with bone meal
with these new machines I can literally put a stack of block breakers in a line with one row of pistons and bam i dont have to go through all the wither and ghast catching.
I understand in both situations it makes it easier but to me that takes the feel out of the game of not having to grind, or spend a lot of time setting something up. I just wouldn't feel as accomplished or proud. I would just be like oh well I did that and just get bored faster because giant farms were just to easy
Thanks for your time.
Hello!
It's been awhile since I posted this, and coming back and seeing this comment, I agree that for the cost of the blocks themselves, it takes a lot of immersion out of the game, but with a far more expensive recipe, the players who are bored of grinding with lots of resources can afford to automate their farms even further than they may have been. Maybe you could assist me in developing a more balanced recipe for them?
I had a feeling the simplicity of the crafting recipes would become a obvious point of argument on this suggestion, and a Nether Star does seem a bit far-fetched for the recipe, but indeed a change to the recipe is needed. But seeing as how icefang37 mentioned capturing a wither for a Wood Farm, the item you get from it might make sense for the Block Breaker.
My Scroll.
That is actually a pretty good idea, and since swords would be removed, maybe any entity hit by the 'combo block' would take the damage of whatever tools was used in it, so that way you could kill a mob with it potentially, but with a weaker weapons (but a sword for cobwebs and 'breaking' mobs could also be a use).
I'll see if I can rework the OP and maybe even make a GUI for it (although it doesn't need too much tbh). Mostly just the left-click/right-click switch option and slots to hold tools (if they're not used in the crafting recipe).
As Emerald_God suggested, I was going to change it to one block that could interchange between breaking and placing blocks.
I was playing on a smp server and I have decent gear, and there was another guy that farmed as much as he could and had everything.
Unlimited iron, gold, wheat, emeralds, ect.
If we would start an economy, he would tank it.
Now I like everything that could help you, but this would make everything too easy.
I think it should be self powered but deactivate when redstone "activates" it