There are SO many suggestions for new items and blocks!!! It makes my head spin trying to imagine Minecraft including even half of these ideas. And that sucks because I like almost everything that I've ever read that is a fully thought out suggestion!
A trouble with some of these ideas is a lack of balance. They favor a single aspect of gameplay rather than add to the overall experience. If the developers were to just add these elements into the game as is, then Mincraft would become a VERY confusing experience. How can you contextually connect mining and farming with something more RPGish like enchanting and spells, for example? There is a risk of become lop-sided, you might say.
Notch always said that he didn't want to project too much onto a player. The player should decide how the game is played, not the game. But randomly available objects and items that aren't cohesive to at least some degree can bog down gameplay.
So the question is, how can all these good suggestions for gameplay experience be added in a useful way?
My suggestion: More Crafting Tables!
Essentially we are, all of us, already in love with crafting tables! We grab items, we open up the crafting grid, we craft away! We occupy our minds with recipes for essential items and we organize our activities to get them! After all, crafting is inherently a part of MineCRAFT!
And we've already showed that we will accept new crafting tables! What is a furnace/oven, but a crafting table with a specific purpose!? Items go in...a new and different item comes out!
So here are some ideas:
Farmers Table:
~Craft farming tools that increase planting, and yielding capabilities.
~Craft silos (Essentially chests that allow the double stacking of food items for storage)
~Crafts items that expand animal breeding and harvesting abilities. (i.e. Faster breeding times, more food drops, bait & tackle options, etc)
~Crafts new cooked food items that require larger recipes.
Miners Table:
~Obtain tools and equip them to mine more ore from single blocks.
~Craft mining machines that break ore down into aggregate which can be used to craft UP to other objects or can be traded as currency.
Hunters Table:
~Craft camouflage that conceals a player during hunts
~Craft a hunters knife and yield greater food and item drops
~Bow and arrow improvements/additions
Wizards Table:
~A whole world of new and exciting enchanting items and abilities
Furniture Table:
~Finally, a way to create furniture!
Builders Table:
~New block placement abilities!
Scientist's Table:
~Turn redstone and other ore properties into experiments and see what happens!
~Create complicated machinery into small, manageable blocks.
And there are many other Tables that we might think up!
Perhaps crafting a specific table requires a certain amount of XP? Just spit ballin now.
New ideas for additions can be easily organized and integrated into the game in an understandable way. New players are completely swamped and old players aren't thrown off by some new gameplay mechanic.
Several features already have specific blocks used to make stuff, like enchantment tables, anvils, brewing stands etc. They're just not all called tables
This is very true! And it's been nice when new features are added that require the use of these "crafting" blocks ALONG with the existing crafting table!
For example, in order to use the enchantment table, you would have to FIRST use the crafting table to craft a tool or book! And of course, you would need to collect those items in the first place! THEN, you could use the enchantment table to create what you were looking for!
But imagine, for a moment that enchantments were added to gameplay WITHOUT the enchantment table. Lets say, for arguments sake, that in order to achieve an enchantment, you would just put the to-be-enchanted item into the crafting grid along with certain other elements, and presto! You have an enchantment!
That would be all fine and well, I suppose, if we had never heard of the Enchantment Table. But perhaps over time, with new enchantment ideas, the standard crafting table and grid would become boring if not overly complicated or arbitrary!
However, since we have the Enchantment Table, we are thrilled to create Enchantment Rooms in our houses! The need for book shelves also enhances our gameplay! And new enchantment ideas are easily introduced into the game without creating too much confusion!
More Crafting Tables is basically the furthering of this already proven technique to game improvements!
What Tables can we think of? What new items could they create?
no. i don't want more tables to clog up my crafting room leaving less space to move around
also i don't wanna remember what items to craft in which table
also imagine the mods! they are gonna add over 9000 tables!
sorry, i am fine with the current crafting system. so sadly NO SUPPORT
Oh, ok hold on! Lets give this some thought!!!
I hadn't thought about several tables being cumbersome to use. This is good point. I like that you are trying to conserve space in your world! Lol!
Of course, I would imagine knowing which table to use for what would be very easy to keep track of. Farming tools, obviously, would be crafted on the Farming Table, as an example. One doesn't confuse droppers with dispensers. Usually!
Not sure where the number 9000 comes from? But really, I was thinking that using this method of Table additions would allow the developers to inculcate many existing Mods into the vanilla game! I would LOVE to see that!
And I agree! I love the current crafting system. Wouldn't change a thing! Just suggesting an addition! Cheers!
Considering what DerwandelndeTod said earlier, how about a compromise?
Perhaps instead of separate table, there would be tabs in the GUI of the current crafting table GUI. They would read as above and would offer custom grids!
That saves time, and space! Meanwhile it also opens up new opportunities!
I think this is a great idea* except for the space clutter. And with the mods thing, It would make it so mods dont have to add as many crafting "table like things" themselves, as the mod makers can just incorporate thier build into the vanilla crafting stations. i do want one more crafting grid introduced. "Crafting Counter" it is a 2x2 grid of normal crafting tables (actually placed on the ground not in the crafting GUI. and when you right clicked any of the tables it opened a 5x5 crafting grid. instead of the normal 3x3. we could add endless amounts of new blocks. it helps modmakers. and because the blocks we make may be so higher tier, then it would cost us to give up this amount of space.
No support; you claim the wide array of items Minecraft offers (both through vanilla and through mods) makes crafting a confusing experience, but your suggestion defeats your own purpose of clearing up this confusion as more crafting tables would only add to the confusion.
In a nutshell, your suggestion is to add more crafting tables to parse crafting recipes into distinct categories based on "themes" (presumably to make them more memorable), but not only does this pose the risk of subjectivity (e.g. what if a recipe falls under two or more categories), it's also a redundant feature. Get a client mod to parse recipes into distinct categories for you.
On a side note, the analogy that the furnace is a specific type of crafting-table due to it having input and output is erroneous. A mathematical function, in this light, could also be a specific crafting-table: put in one number and get some other number out of it.
No support whatsoever for reasons stated by CommodoreAlpha. I have never had problems with the crafting table as is, and dividing it into multiple tables would only worsen the 'confusion' you apparently experience.
Seems like the only thing this would add is confusion. No support; crafting (or it's implementation anyway) always felt like a gimmicky and small part of the game, even if it's a central mechanic in Survival.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
This sounds like you had some fun with mods and want to introduce them to us in the form of suggestions. "Builder's Table" and its description don't match, and it's only because I know of the Carpentry Mod that I know they're connected. Same with the 'ore aggregate' idea.
If I had to guess based on your list, you played Agrarian Skies.
Regardless of how original it is or where it might have been stolen from, it isn't that good of an idea. It's very vague and adds a bunch of features that you don't describe in detail. It does this by introducing a half-dozen new blocks that don't do enough to warrant their existence. This does not have my support.
Well I guess thats what these suggestion boards are for: to flesh out bad ideas. Bad ideas, i suppose, like mine!
To clear some stuff up, though:
I feel that the concern over this producing confusion is valid, actually! Certainly wouldn't want to create that! Although, minecraft players have surprised me with how adept they are at taking on new, somewhat confusing features. I remember when enchanting was added. Enchanting is by necessity confusing! I mean, Bane Of Arthropods!?! What the heck? Yet we figured it out. And its become an irreplaceable gameplay favorite! Now don't go off the deep end, folks: "Hey, whatever Pal, I wasn't confused by enchanting! Looks like YOU were confused by enchanting!" I'm not implying that you were and I wasn't or the other way round.
But, I'll submit that multiple crafting tables would create complications. It's why I followed up with constructive criticism of my own suggestion, for crying out loud! Categorizing crafting recipes through GUI tabs within the crafting box. This would save space, as I said, and eliminate confusion. Still wonder what you guys think of that.
I wasn't suggesting that the current crafting system is broken or confusing. I was suggesting adding new elements into gameplay (new armor, weapons, abilities, etc) THROUGH an expanded crafting system. Should I have said that earlier?
No support; you claim the wide array of items Minecraft offers (both through vanilla and through mods) makes crafting a confusing experience, but your suggestion defeats your own purpose of clearing up this confusion as more crafting tables would only add to the confusion.
In a nutshell, your suggestion is to add more crafting tables to parse crafting recipes into distinct categories based on "themes" (presumably to make them more memorable), but not only does this pose the risk of subjectivity (e.g. what if a recipe falls under two or more categories), it's also a redundant feature. Get a client mod to parse recipes into distinct categories for you.
On a side note, the analogy that the furnace is a specific type of crafting-table due to it having input and output is erroneous. A mathematical function, in this light, could also be a specific crafting-table: put in one number and get some other number out of it.
Well, first of all, I had to read this twice! Allow me to compliment you, General Kosygin, on your mastery of the english language! However, such a savvy and sagacious individual as yourself would surely be cognizant of the rather callow, often times youthful nature of Minecraft players such as myself! (I am only 32 years inexperienced) One might exhort you, my good man, to facilitate, or disentangle any forthcoming injunction you might postulate, propose or presuppose here within these fine forums. I fear much of your discerning acumen and trenchancy would be utterly LOST on us simpletons, to wit, dummys! Although, i love the Red Alert reference. Well done, sir. Well done, indeed. ("Engineering....you got it....")
This sounds like you had some fun with mods and want to introduce them to us in the form of suggestions. "Builder's Table" and its description don't match, and it's only because I know of the Carpentry Mod that I know they're connected. Same with the 'ore aggregate' idea.
If I had to guess based on your list, you played Agrarian Skies.
Regardless of how original it is or where it might have been stolen from, it isn't that good of an idea. It's very vague and adds a bunch of features that you don't describe in detail. It does this by introducing a half-dozen new blocks that don't do enough to warrant their existence. This does not have my support.
No, I haven't played that mod! Looks cool, though! My idea is entirely original in its terribleness!
You sir, have just earned my respect tenfold for recognising that reference. And on a side note, I do not have any such mastery of the English language. I cannot write concisely for my life. My lengthy explanations are proof of this: I cannot keep things simple.
I'll summarise my point of contention in a nutshell: the purpose of your idea was to categorise crafting recipes so that they'll be easier to sort through. This is a nice idea, but doing it by adding many crafting tables is a bad execution of the idea. I would prefer to keep this to a client mod where you'll be allowed to create your own categories and move recipes around. "Categorising recipes" should be left up to the player in the form of a client mod, and should not be determined by Mojang.
The only Crafting Table upgrade I want to see is one that removes the stack limit when placing items in it, so I can convert an entire inventory of Stone to Stone Bricks without having to craft them every time. That would be excellent for when I do large scale builds.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
A trouble with some of these ideas is a lack of balance. They favor a single aspect of gameplay rather than add to the overall experience. If the developers were to just add these elements into the game as is, then Mincraft would become a VERY confusing experience. How can you contextually connect mining and farming with something more RPGish like enchanting and spells, for example? There is a risk of become lop-sided, you might say.
Notch always said that he didn't want to project too much onto a player. The player should decide how the game is played, not the game. But randomly available objects and items that aren't cohesive to at least some degree can bog down gameplay.
So the question is, how can all these good suggestions for gameplay experience be added in a useful way?
My suggestion: More Crafting Tables!
Essentially we are, all of us, already in love with crafting tables! We grab items, we open up the crafting grid, we craft away! We occupy our minds with recipes for essential items and we organize our activities to get them! After all, crafting is inherently a part of MineCRAFT!
And we've already showed that we will accept new crafting tables! What is a furnace/oven, but a crafting table with a specific purpose!? Items go in...a new and different item comes out!
So here are some ideas:
Farmers Table:
~Craft farming tools that increase planting, and yielding capabilities.~Craft silos (Essentially chests that allow the double stacking of food items for storage)
~Crafts items that expand animal breeding and harvesting abilities. (i.e. Faster breeding times, more food drops, bait & tackle options, etc)
~Crafts new cooked food items that require larger recipes.
Miners Table:
~Obtain tools and equip them to mine more ore from single blocks.~Craft mining machines that break ore down into aggregate which can be used to craft UP to other objects or can be traded as currency.
Hunters Table:
~Craft camouflage that conceals a player during hunts~Craft a hunters knife and yield greater food and item drops
~Bow and arrow improvements/additions
Wizards Table:
~A whole world of new and exciting enchanting items and abilitiesFurniture Table:
~Finally, a way to create furniture!Builders Table:
~New block placement abilities!Scientist's Table:
~Turn redstone and other ore properties into experiments and see what happens!~Create complicated machinery into small, manageable blocks.
And there are many other Tables that we might think up!
Perhaps crafting a specific table requires a certain amount of XP? Just spit ballin now.
New ideas for additions can be easily organized and integrated into the game in an understandable way. New players are completely swamped and old players aren't thrown off by some new gameplay mechanic.
What things could you add???
This is very true! And it's been nice when new features are added that require the use of these "crafting" blocks ALONG with the existing crafting table!
For example, in order to use the enchantment table, you would have to FIRST use the crafting table to craft a tool or book! And of course, you would need to collect those items in the first place! THEN, you could use the enchantment table to create what you were looking for!
But imagine, for a moment that enchantments were added to gameplay WITHOUT the enchantment table. Lets say, for arguments sake, that in order to achieve an enchantment, you would just put the to-be-enchanted item into the crafting grid along with certain other elements, and presto! You have an enchantment!
That would be all fine and well, I suppose, if we had never heard of the Enchantment Table. But perhaps over time, with new enchantment ideas, the standard crafting table and grid would become boring if not overly complicated or arbitrary!
However, since we have the Enchantment Table, we are thrilled to create Enchantment Rooms in our houses! The need for book shelves also enhances our gameplay! And new enchantment ideas are easily introduced into the game without creating too much confusion!
More Crafting Tables is basically the furthering of this already proven technique to game improvements!
What Tables can we think of? What new items could they create?
Oh, ok hold on! Lets give this some thought!!!
I hadn't thought about several tables being cumbersome to use. This is good point. I like that you are trying to conserve space in your world! Lol!
Of course, I would imagine knowing which table to use for what would be very easy to keep track of. Farming tools, obviously, would be crafted on the Farming Table, as an example. One doesn't confuse droppers with dispensers. Usually!
Not sure where the number 9000 comes from? But really, I was thinking that using this method of Table additions would allow the developers to inculcate many existing Mods into the vanilla game! I would LOVE to see that!
And I agree! I love the current crafting system. Wouldn't change a thing! Just suggesting an addition! Cheers!
Considering what DerwandelndeTod said earlier, how about a compromise?
Perhaps instead of separate table, there would be tabs in the GUI of the current crafting table GUI. They would read as above and would offer custom grids!
That saves time, and space! Meanwhile it also opens up new opportunities!
In a nutshell, your suggestion is to add more crafting tables to parse crafting recipes into distinct categories based on "themes" (presumably to make them more memorable), but not only does this pose the risk of subjectivity (e.g. what if a recipe falls under two or more categories), it's also a redundant feature. Get a client mod to parse recipes into distinct categories for you.
On a side note, the analogy that the furnace is a specific type of crafting-table due to it having input and output is erroneous. A mathematical function, in this light, could also be a specific crafting-table: put in one number and get some other number out of it.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
If I had to guess based on your list, you played Agrarian Skies.
Regardless of how original it is or where it might have been stolen from, it isn't that good of an idea. It's very vague and adds a bunch of features that you don't describe in detail. It does this by introducing a half-dozen new blocks that don't do enough to warrant their existence. This does not have my support.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Well I guess thats what these suggestion boards are for: to flesh out bad ideas. Bad ideas, i suppose, like mine!
To clear some stuff up, though:
I feel that the concern over this producing confusion is valid, actually! Certainly wouldn't want to create that! Although, minecraft players have surprised me with how adept they are at taking on new, somewhat confusing features. I remember when enchanting was added. Enchanting is by necessity confusing! I mean, Bane Of Arthropods!?! What the heck? Yet we figured it out. And its become an irreplaceable gameplay favorite! Now don't go off the deep end, folks: "Hey, whatever Pal, I wasn't confused by enchanting! Looks like YOU were confused by enchanting!" I'm not implying that you were and I wasn't or the other way round.
But, I'll submit that multiple crafting tables would create complications. It's why I followed up with constructive criticism of my own suggestion, for crying out loud! Categorizing crafting recipes through GUI tabs within the crafting box. This would save space, as I said, and eliminate confusion. Still wonder what you guys think of that.
I wasn't suggesting that the current crafting system is broken or confusing. I was suggesting adding new elements into gameplay (new armor, weapons, abilities, etc) THROUGH an expanded crafting system. Should I have said that earlier?
No support; you claim the wide array of items Minecraft offers (both through vanilla and through mods) makes crafting a confusing experience, but your suggestion defeats your own purpose of clearing up this confusion as more crafting tables would only add to the confusion.
In a nutshell, your suggestion is to add more crafting tables to parse crafting recipes into distinct categories based on "themes" (presumably to make them more memorable), but not only does this pose the risk of subjectivity (e.g. what if a recipe falls under two or more categories), it's also a redundant feature. Get a client mod to parse recipes into distinct categories for you.
On a side note, the analogy that the furnace is a specific type of crafting-table due to it having input and output is erroneous. A mathematical function, in this light, could also be a specific crafting-table: put in one number and get some other number out of it.
Well, first of all, I had to read this twice! Allow me to compliment you, General Kosygin, on your mastery of the english language! However, such a savvy and sagacious individual as yourself would surely be cognizant of the rather callow, often times youthful nature of Minecraft players such as myself! (I am only 32 years inexperienced) One might exhort you, my good man, to facilitate, or disentangle any forthcoming injunction you might postulate, propose or presuppose here within these fine forums. I fear much of your discerning acumen and trenchancy would be utterly LOST on us simpletons, to wit, dummys! Although, i love the Red Alert reference. Well done, sir. Well done, indeed. ("Engineering....you got it....")
No, I haven't played that mod! Looks cool, though! My idea is entirely original in its terribleness!
I'll summarise my point of contention in a nutshell: the purpose of your idea was to categorise crafting recipes so that they'll be easier to sort through. This is a nice idea, but doing it by adding many crafting tables is a bad execution of the idea. I would prefer to keep this to a client mod where you'll be allowed to create your own categories and move recipes around. "Categorising recipes" should be left up to the player in the form of a client mod, and should not be determined by Mojang.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum