I just finished putting together a somewhat similar flying machine, minus the fancy graphics and math in another thread. Mine also happens to have a very unreliable engine to keep things balanced. Here it is.
A glider or a primitive, unreliable redstone powered flying machine would be an interesting addition to the game. Each unit of redstone could give you ~15-30 seconds of flight time but the machine may randomly consume more than you anticipate to keep it a bit balanced and keep you on your toes. When it runs out of redstone fuel it would glide, but noticeably worse than the glider. Then you wouldn't crash and burn, but you might crash land in the water and have to leave your flying machine behind.
Most of these recipes require a 5x5 crafting table that could be made by a 3x3 block of wood with iron in the middle in the normal crafting menu. Or something.
The expensive, complicated, garish, magicky, yet still not very effective or reliable redstone powered engine that makes this thing fly. Yes, this is an endgame recipe. Would be significantly faster than a boat, and a variable throttle with 3 or 4 settings would be nice.
= Redstone torch
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Screws or bolts. Used to keep the engine from falling off in midflight (not 100% effective)
[] [>>-i>] ]" title="-<->" /> [] []
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[] [>>-i>] ]" title="-<->" /> [] []
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[>>-i>] = screws/bolts
= engine
= fuselage
]" title="-<->" /> = wings
The whole thing assembled. Could require 2 sections of fuselage to put together here to keep the standard workbench from being usable with this recipe
10 redstone = 2-5 minutes of powered flight depending on how it feels in the morning
A steam powered and therefore much cheaper version of the engine could be made which would be cheaper and more reliable, but this would make the aircraft very slow and bulky. However 10 pieces of coal and 2-3 buckets would keep you in the air for at least 5 or 6 minutes with a lower chance of falling out of the sky. However, this steam powered aircraft would not glide well at all and it would be a very good idea to stay near ground level.
If hostile flying mobs were implemented, I would make the engine recipe less expensive. Also, launching these things off cliffs would be a fun, if risky way to get a lot of altitude very quickly.
i really like it. if your going to present this to notch,go with the normal one first.its much more developed in ideas.i think its a little over powered though. maybe make it so that when raising,you can raise maybe,3 blocks high,then go down,say,4 blocks? thats how gliders work.
i really like it. if your going to present this to notch,go with the normal one first.its much more developed in ideas.i think its a little over powered though. maybe make it so that when raising,you can raise maybe,3 blocks high,then go down,say,4 blocks? thats how gliders work.
Proper lift and drag formulas will make this balanced in terms of dropping and lifting up.
I like it, though I think only a powered one would really work as, unless you take the glider to the top of a mountain, then fly it, you are not gonna get anywhere (unless a launch system was made). I like the not being able to put more fuel in while flying, but not that passengers can, then if you had one passenger and a trunk full of coal/charcoal, you could fly forever. Also, on the math, I imagine Notch already has a formula for gravity, (as accelerate when falling) but for drag and forward velocity, drag would be a constant, and velocity could be:
V=c-a
c is the result the last time the formula was run
a is acceleration
a= k*sin%
k is a constant, probably 2, though could be changed for balance
sin% is the sine of the angle
ex. sin30= 1/2, so, if k=2, a would be 1, thus, at a 30 degree angle, each time the speed is checked, it goes up by a, though a could be multiplied by current speed, though I think that you would be increasing speed to quickly.
for ground movement, I think letting you move via WASD at a very slow rate with the engines off (as if you are pushing, but the current pushing stuff is very difficult with lag.
also, for take off and landing:
V=c+e-g
V and c are as above
e is the power coming from the engine, more power, the faster you speed up
g would be a constant for ground friction, which due to ice being slippery, Notch may have ground friction in already.
I don't think that drag could be a constant force. It would have to be higher the faster you go. This way, there is a limit to how fast you can go horizontally, but a much higher limit if you dive first.
I like it, I'd still want airships of some sort however, they can be slower, easier, less fuel consuming travel.
To add a mechanic, maybe it gains height and speed if it passes over flames (both powered and non powered versions, think assasins crees brotherhood bomber)
Exactly. I'm saying I don't know the formula for ground friction.
A glider or a primitive, unreliable redstone powered flying machine would be an interesting addition to the game. Each unit of redstone could give you ~15-30 seconds of flight time but the machine may randomly consume more than you anticipate to keep it a bit balanced and keep you on your toes. When it runs out of redstone fuel it would glide, but noticeably worse than the glider. Then you wouldn't crash and burn, but you might crash land in the water and have to leave your flying machine behind.
Most of these recipes require a 5x5 crafting table that could be made by a 3x3 block of wood with iron in the middle in the normal crafting menu. Or something.
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Wings.
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The basic body of the aircraft
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The expensive, complicated, garish, magicky, yet still not very effective or reliable redstone powered engine that makes this thing fly. Yes, this is an endgame recipe. Would be significantly faster than a boat, and a variable throttle with 3 or 4 settings would be nice.
= Redstone torch
[] [] []
[] []
[] []
Screws or bolts. Used to keep the engine from falling off in midflight (not 100% effective)
[] [>>-i>] ]" title="-<->" /> [] []
[] [>>-i>] []
[] [>>-i>] ]" title="-<->" /> [] []
[] [] [] [] []
[] [] [] [] []
[>>-i>] = screws/bolts
= engine
= fuselage
]" title="-<->" /> = wings
The whole thing assembled. Could require 2 sections of fuselage to put together here to keep the standard workbench from being usable with this recipe
10 redstone = 2-5 minutes of powered flight depending on how it feels in the morning
A steam powered and therefore much cheaper version of the engine could be made which would be cheaper and more reliable, but this would make the aircraft very slow and bulky. However 10 pieces of coal and 2-3 buckets would keep you in the air for at least 5 or 6 minutes with a lower chance of falling out of the sky. However, this steam powered aircraft would not glide well at all and it would be a very good idea to stay near ground level.
If hostile flying mobs were implemented, I would make the engine recipe less expensive. Also, launching these things off cliffs would be a fun, if risky way to get a lot of altitude very quickly.
It requires several new things to be added to the game, including an entirely new workbench, and it unbelievably expensive.
I feel that mine is more fleshed out, and is more balanced.
I'm not trying to be rude; your idea IS good. It's just that I think mine is better.
Or the
CreepersSlimes will attack youProper lift and drag formulas will make this balanced in terms of dropping and lifting up.
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What Ornithopter travel could look like.
Chumhandle: logicalDesigner
That ornithopter is too big XD.
It's only 4 blocks long, and has a 9 block wingspan.
I can't believe this made it to four pages! This is only my second suggestion...
keep the posts coming! and check out the getsatisfaction page! I'll add the link to the OP.
balancing suggestions?
new equations to calculate stuff?
I think that when moving on the ground, It should act like a boat out of water or a minecart not on a rail.
You need to push it around if you aren't going to drive it.
Push it from a different angle?
For some reason I thought that minecarts didnt change their rotation when you pushed them. I just remembered that they did.
-facepalms-
anyway, I can see that a god amount of people dislike the idea. Could you please tell me why? It would give me an idea to improve it.
This had fallen to the third page. I can't believe it.
why did people stop posting?
V=c-a
c is the result the last time the formula was run
a is acceleration
a= k*sin%
k is a constant, probably 2, though could be changed for balance
sin% is the sine of the angle
ex. sin30= 1/2, so, if k=2, a would be 1, thus, at a 30 degree angle, each time the speed is checked, it goes up by a, though a could be multiplied by current speed, though I think that you would be increasing speed to quickly.
for ground movement, I think letting you move via WASD at a very slow rate with the engines off (as if you are pushing, but the current pushing stuff is very difficult with lag.
also, for take off and landing:
V=c+e-g
V and c are as above
e is the power coming from the engine, more power, the faster you speed up
g would be a constant for ground friction, which due to ice being slippery, Notch may have ground friction in already.
To add a mechanic, maybe it gains height and speed if it passes over flames (both powered and non powered versions, think assasins crees brotherhood bomber)