We all know about the Difficulties Peaceful, Easy, Normal, and Hard. How about Very Hard and Master? In Very Hard, Hostile Mobs can spawn anywhere. They can even spawn on the block you're standing on at that moment. The Mobs have twice as much health as all the other Difficulties do, and weapons deal 1/3 less Damage than all the other Difficulties. In Master, Hostile Mobs can spawn anywhere never despawn. Whad'ya think?
Can they even spawn in high light levels. This would eliminate the point of building homes or shelters. You might as well just hang out outside all night and let the mobs take you.
i kinda like the master difficulty. but not the very hard setting. maybe instead zombies & skeletons won't burn and Enderman and spiders are always hostile (even in day). so PARTIAL SUPPORT.
Quote from Gamecubeguy214»In Very Hard, Hostile Mobs can spawn anywhere. They can even spawn on the block you're standing on at that moment.
As Charlito pointed out, taking shelter would be pointless. And this wouldn't even make sense. Anywhere? You mean zombies and skeletons could spawn in the middle of the day just to burn up and die? Besides creepers and witches, doesn't make much sense.
A creeper being able to spawn right on top of you to insta-kill at any moment you doesn't sound fun. It sounds cheap and stupid.
The Mobs have twice as much health as all the other Difficulties do, and weapons deal 1/3 less Damage than all the other Difficulties.
This is okay but it'd just be frustrating because it would take so long to kill something. Every mob in the game is pretty slow and has predicable pathfinding. No reason to even bother fighting back, you can just run right passed them.
Mobs can spawn anywhere never despawn.
This makes no sense at all. Mobs despawn not because it would too hard but to clean out excess mobs and to regularly clear the entity count. If mobs spawn anywhere, anytime, continuously until the the mob-cap is reached, that would frustrating more than anything and possibly taxing performance wise.
For those who don't know what that is, it was a part of last year's April Fools hoax. (see here, or the spoiler)
"Super Hostile Mode" is an occasional event (every 2-5 minutes on Purple), consisting of a shower of lightning bolts around the player (and usually striking the player at least once), while spawning a large number of powerful monsters in the area and applying the Blindness status to the player. These spawns include not only heavily armed and armored zombies and skeletons, and multiple charged creepers, but even the occasional Blaze and other unexpected monsters. All of these are apparently triggered by "punching wood" or crafting anything. Naturally, this is one of the first things a survival player will need to do...
Now to actually talk about your suggestion. Another difficulty may be nice, as it could provide more replayability. However, I think allowing mobs to spawn literally on the same block as you might be a bit of a stretch. Mostly I don't like the idea that my survival is dependent on chance instead of skill ;).
Regarding the Master difficulty, what about a difficulty/setting that simply prevents hostile mobs from burning in sunlight?
Also, as VampArcher said, mobs that never despawn would be very taxing on your computer. The main reason a mob will despawn is if you move too far away from it. If they never despawned, you would essentially have every mob you ever run past loaded at the same time.
I think your next step should be to sketch out what you want included in each gamemode, specifically.
Each step changing not only mob damage but other stuff too.
Example:Maybe each difficult changes (slightly) how fast hostile mobs move. Or maybe starting at say the "Dire" difficulty, zombies with tools can ACTUALLY USE THEM to try to reach you. You'd need to make an actual fortress with more than a single layer of defense.
Apart from that I agree mostly with VampArcher.
Personally, I don't care too much for difficulty settings. I'd rather Mojanf made going udnerrounf actually MORE dangerous than staying outside at night, rather thna the other way around: mining of often much safer than being in a big flat area outside at night, mainyl before of the way spawning works.
Adding new, much thougher mobs than spawn only underground (even if only reskins of curren mobs with harder stats) would do a lot to make the game actually "harder". Say you have 50 mobs in some tinnels. On Easy only 1 would be such a harder "underground" mob. On normal, maybe 5 out of the 50. On Hard, 25 out of the 50 mobs would be "harder" mobs.
This is entirely impractical. Having mobs be able to spawn right on you is a bit silly, no? And the Master Mode you mentioned will never be able to happen. This would literally require an endless amount of storage. This is similar to chunk loading. Why don't all chunks stay loaded forever? Because there is a limited amount of storage, and chunks must be unloaded to allow for new ones to be loaded. Same with mobs - they have to despawn to allow new mobs to spawn. Also, you wouldn't even be able to stop moving in your world - mobs would eventually surround you.
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As Charlito pointed out, taking shelter would be pointless. And this wouldn't even make sense. Anywhere? You mean zombies and skeletons could spawn in the middle of the day just to burn up and die? Besides creepers and witches, doesn't make much sense.
A creeper being able to spawn right on top of you to insta-kill at any moment you doesn't sound fun. It sounds cheap and stupid.
This is okay but it'd just be frustrating because it would take so long to kill something. Every mob in the game is pretty slow and has predicable pathfinding. No reason to even bother fighting back, you can just run right passed them.
This makes no sense at all. Mobs despawn not because it would too hard but to clean out excess mobs and to regularly clear the entity count. If mobs spawn anywhere, anytime, continuously until the the mob-cap is reached, that would frustrating more than anything and possibly taxing performance wise.
For those who don't know what that is, it was a part of last year's April Fools hoax. (see here, or the spoiler)
"Super Hostile Mode" is an occasional event (every 2-5 minutes on Purple), consisting of a shower of lightning bolts around the player (and usually striking the player at least once), while spawning a large number of powerful monsters in the area and applying the Blindness status to the player. These spawns include not only heavily armed and armored zombies and skeletons, and multiple charged creepers, but even the occasional Blaze and other unexpected monsters. All of these are apparently triggered by "punching wood" or crafting anything. Naturally, this is one of the first things a survival player will need to do...
Regarding the Master difficulty, what about a difficulty/setting that simply prevents hostile mobs from burning in sunlight?
Also, as VampArcher said, mobs that never despawn would be very taxing on your computer. The main reason a mob will despawn is if you move too far away from it. If they never despawned, you would essentially have every mob you ever run past loaded at the same time.
I think your next step should be to sketch out what you want included in each gamemode, specifically.
Say, instead of Easy, Normal, Hard (with Hard not all that much harder than easy, really - mobs deal twice the damahe and that's about IT, whoopedoo!)
we would have say:
Trivial, Facile, Easy, Normal, Challenging, Difficult, Hard, Harsh, Dire, Extreme, Nightmarish, Impossible.
Each step changing not only mob damage but other stuff too.
Example:Maybe each difficult changes (slightly) how fast hostile mobs move. Or maybe starting at say the "Dire" difficulty, zombies with tools can ACTUALLY USE THEM to try to reach you. You'd need to make an actual fortress with more than a single layer of defense.
Apart from that I agree mostly with VampArcher.
Personally, I don't care too much for difficulty settings. I'd rather Mojanf made going udnerrounf actually MORE dangerous than staying outside at night, rather thna the other way around: mining of often much safer than being in a big flat area outside at night, mainyl before of the way spawning works.
Adding new, much thougher mobs than spawn only underground (even if only reskins of curren mobs with harder stats) would do a lot to make the game actually "harder". Say you have 50 mobs in some tinnels. On Easy only 1 would be such a harder "underground" mob. On normal, maybe 5 out of the 50. On Hard, 25 out of the 50 mobs would be "harder" mobs.
No Support