(I know there are threads like this! However, these are my versions of the concepts. Concepts do not necessarily have to go with one another.)
Survival:
Block Harvester
Appearance: Similar to that of a dispenser. It may be placed facing any direction, and has one inventory slot.
Function: When powered by redstone, it will break the block directly in front of it and take the resulting item(s) into its inventory. If the slot is full, the Harvester cannot break any blocks until the items are removed. Blocks broken by the Harvester do not drop XP (if applicable), but do drop their respective normal drop. If there is no block in front of the Harvester, it is not full, it is powered, and there are item entities in front of it, it will take one of the items into its inventory until it is powered again.
Crafting: Crafted identically to the dispenser but with a nether star instead of a bow. (Fun fact: in vanilla minecraft, withers are the only way to break blocks automatically.)
Block Deployer
Appearance: Behaves the same as the dispenser/hopper/Harvester. Has 1 inventory slot.
Function: When powered, will place a block/placable item from its inventory directly in front of it, if that block is air or liquid. This includes blocks, seeds, flowers, etc.
Crafting: Crafted like a furnace, with a nether star in the middle.
Pipe
Appearance: Is rectangular with a texture like that of a hopper or anvil. Connect to one another like redstone. Has a dark arrow on it, signifying the item flow direction.
Function: Pipes would function like hoppers and transfer items from one to the next, but would not be able to suck up items like hoppers do. However, they can travel upwards. Can be accessed like normal containers. They have a similar inventory as hoppers with identical item transfer rate.
Crafting: Crafted as follows: two columns of 3 iron ingots each, one to either side. One chest in the middle, and one repeater at the top middle slot. Crafts 3.
Phase Detector
Appearance: Like that of the daylight sensor. Has a large white circle instead of 9 small ones.
Function: Outputs a signal strength based on lunar phase. Most on full moon, no output on new moon.
Crafting: Like that of the daylight detector, but with quartz blocks instead of shards.
Realtime Detector
Appearance: Stony in texture, with a clock on the side.
Function: Can be set to any date, time, or range of dates or times through its GUI. When it reaches the appropriate selection (real time) it will output a redstone signal. (Think of automated seasonal events on vanilla servers!)
Crafting: Stone in corners, iron ingots occupying all other spaces, except for the middle, which has placed in it a clock.
Waypoint
Appearance: Similar to that of a beacon, without a beam. Can come in many colors.
Function: Appears as a small dot of the respective color on maps if it is powered by redstone. Can also be named through a GUI, which will appear on maps in small print if it is powered. If the waypoint is unnamed, name will not show on a map.
Crafting: Like a beacon but with a diamond block instead of a nether star. Different colors of glass will make different waypoint colors. Default is white.
Creative/commands:
RelativeMotion and RelativeOffset tags
Function: motion as defined by RelativeMotion tag will be relative to the direction that the entity executing the command is facing.
The above command would fire an arrow at a speed of 1 forward relative to @p's head angle, 0.5 blocks in front of that player's face. This effectively is as if that player shot a bow. This makes custom guns much easier!
Hunger scoreboard
Very similar to the "health" scoreboard, but for hunger.
Block harvester: Too expensive for just one block. I give partial support for this, just change the recipe.
Block deployer:I guess it could do but give it more inventory space and too expensive. I rather use it for a beacon.
Pipe: Not really. Hoppers are fine enough for automation since it sucks items and is useful. This only has the addition of going upwards and that's not a good thing to get if you sacrifice convenience.
Phase detector: Too expensive for an almost useless trigger. No support.
Real-time detector: I'm sure servers already has plug-ins to do this and has no use in survival. Can easily be manipulated.
Waypoint: I like the idea, but it's too expensive for something that many end-game players would use it for. Change it into a single diamond or give it many after crafting.
Survival:
Appearance: Similar to that of a dispenser. It may be placed facing any direction, and has one inventory slot.
Function: When powered by redstone, it will break the block directly in front of it and take the resulting item(s) into its inventory. If the slot is full, the Harvester cannot break any blocks until the items are removed. Blocks broken by the Harvester do not drop XP (if applicable), but do drop their respective normal drop. If there is no block in front of the Harvester, it is not full, it is powered, and there are item entities in front of it, it will take one of the items into its inventory until it is powered again.
Crafting: Crafted identically to the dispenser but with a nether star instead of a bow. (Fun fact: in vanilla minecraft, withers are the only way to break blocks automatically.)
Block Deployer
Appearance: Behaves the same as the dispenser/hopper/Harvester. Has 1 inventory slot.
Function: When powered, will place a block/placable item from its inventory directly in front of it, if that block is air or liquid. This includes blocks, seeds, flowers, etc.
Crafting: Crafted like a furnace, with a nether star in the middle.
Pipe
Appearance: Is rectangular with a texture like that of a hopper or anvil. Connect to one another like redstone. Has a dark arrow on it, signifying the item flow direction.
Function: Pipes would function like hoppers and transfer items from one to the next, but would not be able to suck up items like hoppers do. However, they can travel upwards. Can be accessed like normal containers. They have a similar inventory as hoppers with identical item transfer rate.
Crafting: Crafted as follows: two columns of 3 iron ingots each, one to either side. One chest in the middle, and one repeater at the top middle slot. Crafts 3.
Phase Detector
Appearance: Like that of the daylight sensor. Has a large white circle instead of 9 small ones.
Function: Outputs a signal strength based on lunar phase. Most on full moon, no output on new moon.
Crafting: Like that of the daylight detector, but with quartz blocks instead of shards.
Realtime Detector
Appearance: Stony in texture, with a clock on the side.
Function: Can be set to any date, time, or range of dates or times through its GUI. When it reaches the appropriate selection (real time) it will output a redstone signal. (Think of automated seasonal events on vanilla servers!)
Crafting: Stone in corners, iron ingots occupying all other spaces, except for the middle, which has placed in it a clock.
Waypoint
Appearance: Similar to that of a beacon, without a beam. Can come in many colors.
Function: Appears as a small dot of the respective color on maps if it is powered by redstone. Can also be named through a GUI, which will appear on maps in small print if it is powered. If the waypoint is unnamed, name will not show on a map.
Crafting: Like a beacon but with a diamond block instead of a nether star. Different colors of glass will make different waypoint colors. Default is white.
Creative/commands:
Function: motion as defined by RelativeMotion tag will be relative to the direction that the entity executing the command is facing.
Direction Inheriting [Example] : /execute @p ~ ~ ~ summon Arrow ~ ~1 ~ {RelativeMotion:[1.0,0.0,0.0],RelativeOffset:[0.5,0.0,0.0]}
The above command would fire an arrow at a speed of 1 forward relative to @p's head angle, 0.5 blocks in front of that player's face. This effectively is as if that player shot a bow. This makes custom guns much easier!
Hunger scoreboard
Very similar to the "health" scoreboard, but for hunger.
Block deployer:I guess it could do but give it more inventory space and too expensive. I rather use it for a beacon.
Pipe: Not really. Hoppers are fine enough for automation since it sucks items and is useful. This only has the addition of going upwards and that's not a good thing to get if you sacrifice convenience.
Phase detector: Too expensive for an almost useless trigger. No support.
Real-time detector: I'm sure servers already has plug-ins to do this and has no use in survival. Can easily be manipulated.
Waypoint: I like the idea, but it's too expensive for something that many end-game players would use it for. Change it into a single diamond or give it many after crafting.
Those commands are fine I guess.
Summary: 10% support.