The Meaning of Life, the Universe, and Everything.
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Now I know most folks are upset that the new enchantment system will be using Lapiz Luzuli, but I would love it if they even went further, allow me to explain how and why.
Lapiz luzuli is a virtually useless item in Minecraft, used for dye and building blocks. I like how instead of adding a new item, they are increasing an existing items usefulness. It is also very easy to acquire in large quantities assuming you have Fortune 1-3 (Or higher if you mod or donate to a server) and know how to mine efficiently. Hence, it makes sense to increase its usefulness. But, what about more?
Gold, and Redstone. They picked Lapiz because compared to these, its even less needed in any large quantity. Gold is used for alchemy already, and Redstone for technology. But they can still be more.
Redstone has a variety of uses yes, but you get so much of it very easily that many players choose to ignore it when mining, its almost like lead or thorium with real mining, a nuisance. Make it an enchantment component. Make it a low tier enchantment component!
Gold, semi rare, and almost useless, its primary useful function is related to alchemy and Golden/God apples. Make it an high tier enchantment component!
Let me explain further, there are a few ways to do this-
1 add two new slots to the enchantment table interface for Gold and Redstone along with Lapiz, each being able to be used in a variety of combinations and values for the enchantment level to save on any one resource. Complicated, not my preferred.
So, 2, keep the one auxiliary slot for the Enchantment ingredient, but make it cost a certain amount of material for its own given value AND the enchantment tier itself. Basically, as an example, a "level 30" tier or whatever it will be now I forget would cost 64 Redstone or 32 Lapiz, or 16 Gold nuggets or ingots, ingots preferably as Pigmen can be farmed for nuggets quite easily with prot 4 loot 3 and strength pots. Just as an example, worry about specifics later.
Well different then what we are used to and a little more complicated, this would open up a new market for these little needed resources on servers especially, helping get rid of mass quantities of these virtually useless items.
I agree that gold needs more uses, and I am happy that lapiz is finally going to be worth something, but I`m not sure this is the best way to do it. Also, if you want some real attention, put this on reddit
Support. But gold does have a fair amount of uses. It could make a clock, rails, and used in alchemy. I think redstone and lapis will be good enough, redstone being the latter.
The Meaning of Life, the Universe, and Everything.
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Well, you do not have to use Gold necessarily depending on what you want to use, if they make it so it just takes differing amounts sure, you would only have to use it if they made it so you needed higher tier material for higher tier enchantment. On most servers gold is pretty worthless though.
No Support, making enchanting a bit more complicated than already is.
I think they were reluctant to make enchanting more complicated due to a lot of people misunderstanding it *Cough cough* *5-10 year olds *Cough cough* so they degraded it and made it simpler and simpler till now. I think we should go for more enchantments rather than more ways to enchant.
The Meaning of Life, the Universe, and Everything.
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When I was five I played the old Unreal Tournaments through, Return to Na Pali and such. It depends on the individual as to how well they do. Also, almost all the people I know who play MC are 13-28 years old.
They cannot hold back the entire game because a small number will have some issues with what is actually a very simple system already, and even would be if this update was added. Lapiz is already being added as an enchantment ingredient btw, that's inevitable, so what if they add two more potentials? The potion system is much, much more complicated. Should they simplify it>?
If you cannot understand a feature of a game or dislike it, I suspect you will not use it, such as if you are not a pvper. Again, you cannot hold back the development of an entire game because some people will not like or understand the new features even though there are plenty of guides and people to ask.
That being said, I would love more enchantments, for instance, adding new combat features that allow for enchantments. Though there's another thing, there's already so many enchantments and tiers and things to remember about what can be combined, should we simplify that or not add any new ones?
When I was five I played the old Unreal Tournaments through, Return to Na Pali and such. It depends on the individual as to how well they do. Also, almost all the people I know who play MC are 13-28 years old.
They cannot hold back the entire game because a small number will have some issues with what is actually a very simple system already, and even would be if this update was added. Lapiz is already being added as an enchantment ingredient btw, that's inevitable, so what if they add two more potentials? The potion system is much, much more complicated. Should they simplify it>?
If you cannot understand a feature of a game or dislike it, I suspect you will not use it, such as if you are not a pvper. Again, you cannot hold back the development of an entire game because some people will not like or understand the new features even though there are plenty of guides and people to ask.
That being said, I would love more enchantments, for instance, adding new combat features that allow for enchantments. Though there's another thing, there's already so many enchantments and tiers and things to remember about what can be combined, should we simplify that or not add any new ones?
I was not saying to hold back the entire game. I meant that it is annoying for like two weeks after the update all the spam that happens, as in complaining.
Enchanting? Did you say I hold back on ENCHANTING. #Doubleblazegrinder #Quaddungeonsoawn #Icrashedaserverwiththemanyblazesispawnedatanxpfarm I wouldn't hold back on enchanting, if Notch himself told me to.
I mean, when I was a noob a good two years ago, I turned to the Wiki for everything. Enchanting was a nightmare the way they explained it. Maybe we could make an in-game tutorial explaining the game from "Getting wood" to "Librarian"?
And yes, I know Lapis is being added, I play on the latest snapshot, check out what comes out every Thursday, and watch some videos about them. I like the fact lapis is is being added to enchant, but this thread suggests bumping up the use to '32 lapis' for a 'tier 2 enchantment' that'd be boosting it up by 16x! Not even being one of the goody-tier 3 enchants people actually go for.
The Meaning of Life, the Universe, and Everything.
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Ok I am completely incompatible with the way your minds work guys lol. Its not complicated. Its really quite a simple idea.... I'm sorry you think its complicated. But its not, its not even close to as complicated as the brewing system, and it helps provide some sort of extra use for vast amounts of material you can stockpile. I have 20,000 Redstone on the main server I use.
This is the only site where this idea its being called complicated......and I have absolutely no clue as to why you even begin to think its complicated. Its simpler then the already existing brewing system I say again, and no more complicated then the myriads of crafting recipes.
span> but this thread suggests bumping up the use to '32 lapis' for a 'tier 2 enchantment' that'd be boosting it up by 16x! Not even being one of the goody-tier 3 enchants people actually go for.
No, reread that please if you like. I never said tier two, I said the equivalent of tier 30 for 1.8. I also said AS AN EXAMPLE regarding the basic principle of the idea, not for sure, allow me to clarify further if you will: EXAMPLE, ILLUSTRATION, HYPOTHETICAL, POSSIBLE, POTENTIAL, PERHAPS, MIGHT, MAYBE as regards the specific numbers of the material required. I do hope that is clear enough. Also half your post is so poorly written I cannot make sense of what your talking about. 4 Lapiz you say? How about two gold ingots instead, or 8 Redstone, or more considering how much you can have? That is what I mean.
I can see why you would want to add this, but I don't find it necessary. Redstone would be the only one I would implement, as Gold has plenty of uses already. But even then I don't really see much of a point. The only reason you seem to want this is because you have an abundant supply of them when you play.
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The Meaning of Life, the Universe, and Everything.
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Well its not just for me.....I was just using that as an example because I know how many Redstone I happen to have. I know most established players have just as much if not more then me on that particular server because we talked about it. I know Redstone blocks don't sell for any price worth the trouble of shipping as well.
I know that Redstone is worthless on most server markets, or at least any server that has been running for a few months, because of how easy it is to acquire.....anyone can do it with a good fortune pickaxe if they bother. But like I said, I find mines other players all the time down by the bedrock with only redstone left. Whats the point of how common it is when you cannot use what you find. So I was just bringing up a possible use.
I understand that, and would actually be totally okay if Redstone could also be used. But personally, I would rather an under-used item get a use tailor made for it rather than an existing feature just being modified to accompany it. In this situation it would not be a big deal but others it can be. I saw a thread a while back suggesting that other farm animals be nerfed just to make Pigs seem better. I would rather Pigs get their own unique, useful addition.
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I agree that gold needs more uses, and I am happy that lapiz is finally going to be worth something, but I`m not sure this is the best way to do it. Also, if you want some real attention, put this on reddit
Lapiz luzuli is a virtually useless item in Minecraft, used for dye and building blocks. I like how instead of adding a new item, they are increasing an existing items usefulness. It is also very easy to acquire in large quantities assuming you have Fortune 1-3 (Or higher if you mod or donate to a server) and know how to mine efficiently. Hence, it makes sense to increase its usefulness. But, what about more?
Gold, and Redstone. They picked Lapiz because compared to these, its even less needed in any large quantity. Gold is used for alchemy already, and Redstone for technology. But they can still be more.
Redstone has a variety of uses yes, but you get so much of it very easily that many players choose to ignore it when mining, its almost like lead or thorium with real mining, a nuisance. Make it an enchantment component. Make it a low tier enchantment component!
Gold, semi rare, and almost useless, its primary useful function is related to alchemy and Golden/God apples. Make it an high tier enchantment component!
Let me explain further, there are a few ways to do this-
1 add two new slots to the enchantment table interface for Gold and Redstone along with Lapiz, each being able to be used in a variety of combinations and values for the enchantment level to save on any one resource. Complicated, not my preferred.
So, 2, keep the one auxiliary slot for the Enchantment ingredient, but make it cost a certain amount of material for its own given value AND the enchantment tier itself. Basically, as an example, a "level 30" tier or whatever it will be now I forget would cost 64 Redstone or 32 Lapiz, or 16 Gold nuggets or ingots, ingots preferably as Pigmen can be farmed for nuggets quite easily with prot 4 loot 3 and strength pots. Just as an example, worry about specifics later.
Well different then what we are used to and a little more complicated, this would open up a new market for these little needed resources on servers especially, helping get rid of mass quantities of these virtually useless items.
I think they were reluctant to make enchanting more complicated due to a lot of people misunderstanding it *Cough cough* *5-10 year olds *Cough cough* so they degraded it and made it simpler and simpler till now. I think we should go for more enchantments rather than more ways to enchant.
They cannot hold back the entire game because a small number will have some issues with what is actually a very simple system already, and even would be if this update was added. Lapiz is already being added as an enchantment ingredient btw, that's inevitable, so what if they add two more potentials? The potion system is much, much more complicated. Should they simplify it>?
If you cannot understand a feature of a game or dislike it, I suspect you will not use it, such as if you are not a pvper. Again, you cannot hold back the development of an entire game because some people will not like or understand the new features even though there are plenty of guides and people to ask.
That being said, I would love more enchantments, for instance, adding new combat features that allow for enchantments. Though there's another thing, there's already so many enchantments and tiers and things to remember about what can be combined, should we simplify that or not add any new ones?
I was not saying to hold back the entire game. I meant that it is annoying for like two weeks after the update all the spam that happens, as in complaining.
Enchanting? Did you say I hold back on ENCHANTING. #Doubleblazegrinder #Quaddungeonsoawn #Icrashedaserverwiththemanyblazesispawnedatanxpfarm I wouldn't hold back on enchanting, if Notch himself told me to.
I mean, when I was a noob a good two years ago, I turned to the Wiki for everything. Enchanting was a nightmare the way they explained it. Maybe we could make an in-game tutorial explaining the game from "Getting wood" to "Librarian"?
And yes, I know Lapis is being added, I play on the latest snapshot, check out what comes out every Thursday, and watch some videos about them. I like the fact lapis is is being added to enchant
, but this thread suggests bumping up the use to '32 lapis' for a 'tier 2 enchantment' that'd be boosting it up by 16x! Not even being one of the goody-tier 3 enchants people actually go for.This is too complicated for Minecraft, and it doesn't seem necessary.
This is the only site where this idea its being called complicated......and I have absolutely no clue as to why you even begin to think its complicated. Its simpler then the already existing brewing system I say again, and no more complicated then the myriads of crafting recipes.
No, reread that please if you like. I never said tier two, I said the equivalent of tier 30 for 1.8. I also said AS AN EXAMPLE regarding the basic principle of the idea, not for sure, allow me to clarify further if you will: EXAMPLE, ILLUSTRATION, HYPOTHETICAL, POSSIBLE, POTENTIAL, PERHAPS, MIGHT, MAYBE as regards the specific numbers of the material required. I do hope that is clear enough. Also half your post is so poorly written I cannot make sense of what your talking about. 4 Lapiz you say? How about two gold ingots instead, or 8 Redstone, or more considering how much you can have? That is what I mean.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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I know that Redstone is worthless on most server markets, or at least any server that has been running for a few months, because of how easy it is to acquire.....anyone can do it with a good fortune pickaxe if they bother. But like I said, I find mines other players all the time down by the bedrock with only redstone left. Whats the point of how common it is when you cannot use what you find. So I was just bringing up a possible use.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Agreed.
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