Have you ever thought to yourself, "If Mojang is going to make underwater monuments containing Eldritch abominations from beyond the stars, why not go for something slightly more rational?"
And this is what i think should be.
-Surface Dungeons-
This will appear in Plains, Jungles, Extreme Hills and Forests. The numerous spawners are based around Skeletons and Creepers. While there is no loot, it is a good idea to neutralize or destroy this, as the mobs will act as a local army within the area at night.
-Sandstone Pyramids-
This will only appear in Desert Biomes.
Within this pyramid is numerous cobwebs and dispensers that fire splash potions of Poison and Slowness.
There are also spawners in the corners which spawn Skeletons and Cave Spiders 1:2.
There are no chests, but the numerous cobwebs and tripwires can be broken for String. The pillars of chiseled Sandstone are also usable.
This rustic structure contains no spawners currently, but the closed roof is a hub and creator of numerous endermen and zombies.
This structure is also adjacent to a huge cave.
You can take this over for huge amounts of stone bricks, or you can reinforce it and make it your own. Keep in mind that all mobs will hide here during the day. They will also pour out at night.
I really don't see anyone fighting all those mobs to not get any loot at all.Your dungeons are cool,and I agree that we need more of this type but I have a hard time seeing Mojang adding them. Otherwise, great job
I'd love to see this so long as it is hidden somehow. i.e., dungeons and etc in jungles, etc. I think it would make the find much more interesting, instead of "oh hey look, a pyramid on that grass land over there.."
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If a Herobrine falls in the forest, but no one is around to hear it, does it really exist?
The Corinthian Nightmare should spawn skeletons, zombies, creepers and spiders. Maybe a single witch spawner near the core, or maybe an autospawned nametaged skeleton with diamond armor, a spider and an enchanted bow
The Ruined Castle should spawn skeletons, zombies and witches, to give the feel that the inhabitants were infected and became mobs.
The Corinthian Nightmare should spawn skeletons, zombies, creepers and spiders. Maybe a single witch spawner near the core, or maybe an autospawned nametaged skeleton with diamond armor, a spider and an enchanted bow
The Ruined Castle should spawn skeletons, zombies and witches, to give the feel that the inhabitants were infected and became mobs.
Great idea! Thanks for your suggestions. I'm currently creating a deviation of the Altropy (already a suggestion, search up) that spawns in the Overworld.
My idea is that the Wither should be much harder to make and should only be made when you've already defeated one found in one of these dimensions.
And this is what i think should be.
-Surface Dungeons-
This will appear in Plains, Jungles, Extreme Hills and Forests. The numerous spawners are based around Skeletons and Creepers. While there is no loot, it is a good idea to neutralize or destroy this, as the mobs will act as a local army within the area at night.
-Sandstone Pyramids-
This will only appear in Desert Biomes.
Within this pyramid is numerous cobwebs and dispensers that fire splash potions of Poison and Slowness.
There are also spawners in the corners which spawn Skeletons and Cave Spiders 1:2.
There are no chests, but the numerous cobwebs and tripwires can be broken for String. The pillars of chiseled Sandstone are also usable.
Texture pack used: Conquest by monsterfisher
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-Corinthian Nightmare
The largest of them all, this massive structure contains spawners based around Creepers, Skeletons and Cave Spiders.
This dungeon contains three chests which contain Iron tools, gold ingots and emeralds.
This rustic structure contains no spawners currently, but the closed roof is a hub and creator of numerous endermen and zombies.
This structure is also adjacent to a huge cave.
You can take this over for huge amounts of stone bricks, or you can reinforce it and make it your own. Keep in mind that all mobs will hide here during the day. They will also pour out at night.
http://www.minecraftforum.net/topic/746330-164chocolate-quest-mods-for-the-adventurers/
You really should. Your dungeons are pretty cool.
All dungeons should have chests. Period.
The Corinthian Nightmare should spawn skeletons, zombies, creepers and spiders. Maybe a single witch spawner near the core, or maybe an autospawned nametaged skeleton with diamond armor, a spider and an enchanted bow
The Ruined Castle should spawn skeletons, zombies and witches, to give the feel that the inhabitants were infected and became mobs.
PROUD USER OF THE STEVE SKIN
Great idea! Thanks for your suggestions. I'm currently creating a deviation of the Altropy (already a suggestion, search up) that spawns in the Overworld.
My idea is that the Wither should be much harder to make and should only be made when you've already defeated one found in one of these dimensions.