I was interested in seeing an extended crafting table added to Minecraft. It could be added by placing two crafting tables adjacent to each other (similar to the extended chest). This would give the player the option to have a 3x6 work area that can givethe player access to unique items. I'll list a few ideas below:
Extended boat: made by placing either 8 planks similar to the previous boat, only a longer bottom or arranged as two boats adjacent to each other. There could be an increase in health, but the primary reason for adding this would be to combine the boat with othsr items. Like a chest can be added for storage or a furnace can be added for a powered boat, or maby even having it set up to have two seats in multiplayer for people to travel together. The possibilities seem nearly endless.
Double door: Another possibility is a double door. There is a texture that does allow for the player to create two doors that look like double doors, but when its combined with redstone each door acts independently. This would have the door open and close together rather the independently. This would be made by using 6 planks organized like two doors next to each other.
Double Gate: Similar to the double door, this allows the player to have two gates next to each other for both looks and effeciancy. Since a horse needs a two wide gap to fit, this would allow the player to have 1 gate instead of either making a redstone contraption or two gates next to each other that are both open. This would be made by by 8 sticks and 8 planks. 4 sticks arranged 2x2, 8 planks 2x4 and 4 sticks 2x2.
Greater Brewing Stand: This allows you to combine potions to have multiple effects (EG Instant health and heath regeneration). This would be reduced to be less effective by nurfing the effects of the potions. This could also, allow an enchanted apple to be made into a potion. The effects woukd be reduced, but then a player can have potions containing the enchantment. This would be made with 8 cobble and 4 blaze rods. 6 cobble on bottom, a blaze rod two cobble and a blaze rod, then topped with 2 blaze rods centered. This would fit in the same space as a solid block with a brewing stand.
Experience Platform: This would be a platform that a player can use all the experience they have, and place it in an empty bottle. This would take 2/3 of the experience and contain it and use 1/3 as the cost for the bottle. The bottle can then be placed in a normal brewing stand to be made into a splash potion with gunpowder. It cannot be increased with glow stone or redstone. This would be made by placing 14 obsidian in all of the outside slots and filling the inside with 4 emeralds. The block would be slab height.
I know that there are many other ideas that can be added to this to have items that are either extremely costly or larger then normal or making unique options for a player. So this seems like an interesting idea too add in a future update.
No, I don't think it would add to the game. It would be extremely easy to shove two crafting tables together; most people could do it on the first night. And your item suggestions just don't seem that helpful or advantageous.
I don't think the possibilities for an extended boat would be endless, or even significant. Boats aren't supposed to have any health at all, and that is because they aren't designed for PVP. Even if it did have health, it would not be a practical way to fight, seeing as it moves rather slowly (Making the player an easy target) and the player cannot fire a bow from a boat. A boat/chest wouldn't be that good simply because a person would be required to steer it, and if a player is steering it, he/she can carry the items himself/herself. If there is two chestfuls of items, this player can easily shuttle the items across one load at a time. This isn't as efficient, but it's not a big deal at all, especially not a big deal enough to bother crafting such an item as this one. And a powered boat? An ordinary boat can move without any apparent source of energy other than the player, who is required to steer the vessel anyway. A piece of cool is not a reasonable price for something that can just as easily be done free of charge. And multi-man boats? You can use two boats to do that same job in a less glitchy way. It wouldn't be practical even if this existed. Furthermore, most of these could be crafted on a 3X3 workbench grid.
It is very easy to make a pair of doors function in unison as far as redstone goes, and without redstone, this still has very little use. It takes so little time to open an extra door it would be more wasteful to craft the two together. Even if you wanted to, this recipe could easily be added in the player's mobile crafting inventory. This also applies to the double fence.
The greater brewing stand sounds severely overpowered. If you were supposed to be able to make multi-effect potions, it already would've been added. Also, this upgradable brewing stand could just as well be crafted on an ordinary crafting table.
I don't even understand the experience platform, but I think it allows you to store experience as "Bottles of Enchanting." But experience is supposed to be mostly lost upon death; I guess it's a bit of a will-to-survive kind of thing. Anyway, no support.
I feel like there's not too many extra possibilities added by making a double-crafting table. You only added five new recipes. It seems to me that an extended crafting table should have more possibilities, but maybe that's just me. I would rather see simplified crafting recipes designed for a 3x3 table than add another crafting interface to the game.
Extended Boat: I like this idea, but I also agree with Durphead about the fact that powered boats and boats with chests aren't that useful. By themselves, that is. If you could combine both into an automated ferry, that would be useful.
Durphead: Boats do have health. It goes down when it hits a block or another entity. It regens health over time, but you have to be careful not to break it, as it only has 6 hit points. Adding more health to the boat would be useful, especially if you unexpectedly hit a squid. Secondly, two-player boats would be useful for battle, as one could focus on steering, and the other could shoot a bow.
Double Doors and Double Fence Gates: I don't really see a need for this. It's not usually too difficult to wire up redstone to two doors. And as for opening both doors at once manually, it's not that big of an issue. Same with the double fence gate. By the way, in your description of the double fence gate crafting recipe, it wouldn't fit in the extended crafting table. Here's a demonstration:
------------- The dashes are there because the editor took out my spaces...
-------------
Size: 4x6
Greater Potion Stand: While I think this would be very useful, the idea itself is redundant. I realize you implemented it with the extended crafting table in mind, so I don't have anything else to say, except that nerfing the effects of the potions is a MUST, like you said. It's not overpowered; it's useful at most.
Experience platform: Good idea, but needs a different crafting recipe, since I am against the idea of an extended crafting table.
All in all, I like part of the new items, but not the extended crafting table. 30% support...for now.
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Extended boat: made by placing either 8 planks similar to the previous boat, only a longer bottom or arranged as two boats adjacent to each other. There could be an increase in health, but the primary reason for adding this would be to combine the boat with othsr items. Like a chest can be added for storage or a furnace can be added for a powered boat, or maby even having it set up to have two seats in multiplayer for people to travel together. The possibilities seem nearly endless.
Double door: Another possibility is a double door. There is a texture that does allow for the player to create two doors that look like double doors, but when its combined with redstone each door acts independently. This would have the door open and close together rather the independently. This would be made by using 6 planks organized like two doors next to each other.
Double Gate: Similar to the double door, this allows the player to have two gates next to each other for both looks and effeciancy. Since a horse needs a two wide gap to fit, this would allow the player to have 1 gate instead of either making a redstone contraption or two gates next to each other that are both open. This would be made by by 8 sticks and 8 planks. 4 sticks arranged 2x2, 8 planks 2x4 and 4 sticks 2x2.
Greater Brewing Stand: This allows you to combine potions to have multiple effects (EG Instant health and heath regeneration). This would be reduced to be less effective by nurfing the effects of the potions. This could also, allow an enchanted apple to be made into a potion. The effects woukd be reduced, but then a player can have potions containing the enchantment. This would be made with 8 cobble and 4 blaze rods. 6 cobble on bottom, a blaze rod two cobble and a blaze rod, then topped with 2 blaze rods centered. This would fit in the same space as a solid block with a brewing stand.
Experience Platform: This would be a platform that a player can use all the experience they have, and place it in an empty bottle. This would take 2/3 of the experience and contain it and use 1/3 as the cost for the bottle. The bottle can then be placed in a normal brewing stand to be made into a splash potion with gunpowder. It cannot be increased with glow stone or redstone. This would be made by placing 14 obsidian in all of the outside slots and filling the inside with 4 emeralds. The block would be slab height.
I know that there are many other ideas that can be added to this to have items that are either extremely costly or larger then normal or making unique options for a player. So this seems like an interesting idea too add in a future update.
~R0n1n
I don't think the possibilities for an extended boat would be endless, or even significant. Boats aren't supposed to have any health at all, and that is because they aren't designed for PVP. Even if it did have health, it would not be a practical way to fight, seeing as it moves rather slowly (Making the player an easy target) and the player cannot fire a bow from a boat. A boat/chest wouldn't be that good simply because a person would be required to steer it, and if a player is steering it, he/she can carry the items himself/herself. If there is two chestfuls of items, this player can easily shuttle the items across one load at a time. This isn't as efficient, but it's not a big deal at all, especially not a big deal enough to bother crafting such an item as this one. And a powered boat? An ordinary boat can move without any apparent source of energy other than the player, who is required to steer the vessel anyway. A piece of cool is not a reasonable price for something that can just as easily be done free of charge. And multi-man boats? You can use two boats to do that same job in a less glitchy way. It wouldn't be practical even if this existed. Furthermore, most of these could be crafted on a 3X3 workbench grid.
It is very easy to make a pair of doors function in unison as far as redstone goes, and without redstone, this still has very little use. It takes so little time to open an extra door it would be more wasteful to craft the two together. Even if you wanted to, this recipe could easily be added in the player's mobile crafting inventory. This also applies to the double fence.
The greater brewing stand sounds severely overpowered. If you were supposed to be able to make multi-effect potions, it already would've been added. Also, this upgradable brewing stand could just as well be crafted on an ordinary crafting table.
I don't even understand the experience platform, but I think it allows you to store experience as "Bottles of Enchanting." But experience is supposed to be mostly lost upon death; I guess it's a bit of a will-to-survive kind of thing. Anyway, no support.
Extended Boat: I like this idea, but I also agree with Durphead about the fact that powered boats and boats with chests aren't that useful. By themselves, that is. If you could combine both into an automated ferry, that would be useful.
Durphead: Boats do have health. It goes down when it hits a block or another entity. It regens health over time, but you have to be careful not to break it, as it only has 6 hit points. Adding more health to the boat would be useful, especially if you unexpectedly hit a squid. Secondly, two-player boats would be useful for battle, as one could focus on steering, and the other could shoot a bow.
Double Doors and Double Fence Gates: I don't really see a need for this. It's not usually too difficult to wire up redstone to two doors. And as for opening both doors at once manually, it's not that big of an issue. Same with the double fence gate. By the way, in your description of the double fence gate crafting recipe, it wouldn't fit in the extended crafting table. Here's a demonstration:
------------- The dashes are there because the editor took out my spaces...
-------------
Size: 4x6
Greater Potion Stand: While I think this would be very useful, the idea itself is redundant. I realize you implemented it with the extended crafting table in mind, so I don't have anything else to say, except that nerfing the effects of the potions is a MUST, like you said. It's not overpowered; it's useful at most.
Experience platform: Good idea, but needs a different crafting recipe, since I am against the idea of an extended crafting table.
All in all, I like part of the new items, but not the extended crafting table. 30% support...for now.
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YouTubers aren't the only people affecting YouTube, though. Commenters (that's right, you) make a big difference, too. Click here to see how you can make the comments section constructive (for perhaps the first time in forever).