The Jumping One effect is, in my opinion, pointless (excluding its jumping distance capability, which is hardly anything too), because a 1.5 block high jumping ability would only come in handy for getting over a fence (or anything equivalent to a fence's hight; 1.5 blocks), which isn't presented in any natural / real case scenario terrain, which is the only thing that really matters, right?. Since this is the case, it's safe to say that the effect's no different from normally jumping where it counts, in turn; rendering the Jumping One effect pointless.
I would like to redeem this effect & make it worthwhile. How?, well I can think of two ways for example:
1 - Buff the current Jumping effects, as in; Jumping One would instead allow the player to jump 2 blocks high, while the Jumping Two effect would instead allow the player to jump 3 blocks high.
But perhaps for you adventure map makers who'd still want a player(s) to only be able to jump 1.5 blocks high (or any hight with a decimal in it) for whatever reason, then perhaps that effect could still be obtainable threw customizing the effect via commands by giving it a strength of 1.5. i.e: /effect <player> <effect> [seconds] [strength=1.5] [hideParticles].
2 - Improve upon jumping itself. This will be done by giving the player an ability to preform a second kind of jump, preformed by essentially "charging up" by holding the Jump Button (for like a second or so) to allow the player to jump 0.5 times higher, in turn; making the Jumping One effect better via "charge jumping". "Charge jumping" could have an animation of sneaking then springing up (like a monkey trying to reach a banana... Yes, that analogy was necessary... Anyway), which will slow you down if sprinting.
If you agree that the Jumping One effect should be improved upon, then please pick whichever implementation you'd feel fit to improve it, that or if you have any other / better ideas you'd wish to contribute, or even questions to ask, please let us know in the comments section bellow.
I think jump 1 should enable you to double jump while in mid-air ( like platform games ) , the second jump is 1 block high , helping you go over 2 block high places , with the jump boost 2 effect , you normally jump 2 blocks , but when double jumping , you get a 1 block boost , enabling you to go over 3 block high walls .
Being a nerd is nothing to be ashamed of. Nerds rule the world! Who invented the internet? Nerds. Who created personal computers and smart phones? Nerds. Who made every video game you've ever played and ever will? Still nerds. Who sent probes to distant planets? Nerds, nerds and more nerds! I'm a nerd and I'm proud.
I don't really think it is necessary, as getting over fences is a decent buff in my opinion. Also, fences do occur naturally, but I see that you mean that there would be little use for that. However it does have a very good, balanced use on multiplayer servers. Nonetheless it can be used in single player to give an advantage over mobs.
Perhaps a Jump Boost II potion can be added (I am unsure if this is the case already) instead of buffing the effect itself. This will save time instead of changing the effect strength system. As for improving jumping, it would be nice. But I'd rather they work on different features instead of changing a system which is working for the time being. I'm not saying it can't be changed, but I find it unneeded at this point.
Interesting ideas, but I feel they don't add too much to the game that be added in simpler ways. No support
I think jump 1 should enable you to double jump while in mid-air ( like platform games ) , the second jump is 1 block high , helping you go over 2 block high places , with the jump boost 2 effect , you normally jump 2 blocks , but when double jumping , you get a 1 block boost , enabling you to go over 3 block high walls .
I think that'd be cool if whatever made you do that was somehow wings.
I see that you mean that there would be little use for that. However it does have a very good, balanced use on multiplayer servers. Nonetheless it can be used in single player to give an advantage over mobs.
...How?, If people really want up, they'd just pillar up with dirt blocks or something. I don't see how this throws of any balance.
Nonetheless it can be used in single player to give an advantage over mobs.
Praytell, why would you use Jump Boost to give yourself an advantage over mobs when you can use Strength instead (ingredients aside)? Jump Boost doesn't make the player any better at fighting mobs except by making it slightly easier to get critical hits, and if the player can afford a brewing stand they don't need potions to help them kill mobs.
Possible alternative suggestion: all sources of Jump Boost I in the game give Jump Boost II instead (except for the /effect command), and all instances of Jump Boost II give Jump Boost IV. It's inconsistent with the other potions, but it's probably a simple task for Mojang to implement and would leave anything that currently uses Jump Boost I unharmed.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
If someone uses a potion to jump a fence, then they have an advantage over someone who has to pillar over a fence. It is a small advantage, but if used well it can be quite useful.
I probably should have explained what I meant in more detail, sorry. The advantage that you are given over mobs is the ability to jump over fences, walls, etc. This allows you to cross places which not mobs other than spiders (and to an extent) endermen.
I would like to redeem this effect & make it worthwhile. How?, well I can think of two ways for example:
1 - Buff the current Jumping effects, as in; Jumping One would instead allow the player to jump 2 blocks high, while the Jumping Two effect would instead allow the player to jump 3 blocks high.
But perhaps for you adventure map makers who'd still want a player(s) to only be able to jump 1.5 blocks high (or any hight with a decimal in it) for whatever reason, then perhaps that effect could still be obtainable threw customizing the effect via commands by giving it a strength of 1.5. i.e: /effect <player> <effect> [seconds] [strength=1.5] [hideParticles].
2 - Improve upon jumping itself. This will be done by giving the player an ability to preform a second kind of jump, preformed by essentially "charging up" by holding the Jump Button (for like a second or so) to allow the player to jump 0.5 times higher, in turn; making the Jumping One effect better via "charge jumping". "Charge jumping" could have an animation of sneaking then springing up (like a monkey trying to reach a banana... Yes, that analogy was necessary... Anyway), which will slow you down if sprinting.
If you agree that the Jumping One effect should be improved upon, then please pick whichever implementation you'd feel fit to improve it, that or if you have any other / better ideas you'd wish to contribute, or even questions to ask, please let us know in the comments section bellow.
BA
Perhaps a Jump Boost II potion can be added (I am unsure if this is the case already) instead of buffing the effect itself. This will save time instead of changing the effect strength system. As for improving jumping, it would be nice. But I'd rather they work on different features instead of changing a system which is working for the time being. I'm not saying it can't be changed, but I find it unneeded at this point.
Interesting ideas, but I feel they don't add too much to the game that be added in simpler ways. No support
I think that'd be cool if whatever made you do that was somehow wings.
They're not naturally occurring terrain. I used the word terrain for this purpose
...How?, If people really want up, they'd just pillar up with dirt blocks or something. I don't see how this throws of any balance.
Surprisingly this is currently not the case: http://minecraft.gamepedia.com/Potions but yes I'd have to agree.
BA
Praytell, why would you use Jump Boost to give yourself an advantage over mobs when you can use Strength instead (ingredients aside)? Jump Boost doesn't make the player any better at fighting mobs except by making it slightly easier to get critical hits, and if the player can afford a brewing stand they don't need potions to help them kill mobs.
Possible alternative suggestion: all sources of Jump Boost I in the game give Jump Boost II instead (except for the /effect command), and all instances of Jump Boost II give Jump Boost IV. It's inconsistent with the other potions, but it's probably a simple task for Mojang to implement and would leave anything that currently uses Jump Boost I unharmed.
If someone uses a potion to jump a fence, then they have an advantage over someone who has to pillar over a fence. It is a small advantage, but if used well it can be quite useful.
I probably should have explained what I meant in more detail, sorry. The advantage that you are given over mobs is the ability to jump over fences, walls, etc. This allows you to cross places which not mobs other than spiders (and to an extent) endermen.