Wood tools don't get used much except by new players who don't know how to get stone tools. Of course most people learn how to craft stone tools at about the same time they learn how to craft wood tools, so a lot of players completely skip over wood tools without using any of them except for a wood pick or any wood tool they might have found in the starter chest.
My solution to this is to make wood picks unable to mine stone, but they can still mine cobblestone. So to get your first stone pick, you must find a naturally occurring source of cobblestone or get lava and water together. There can also be some fun in trying to get lava and water to flow together without a bucket (since you need iron to get a bucket).
Wood picks could still break stone just as fists can--they would speed up the process significantly but would not create cobblestone drops. So the picks would still be useful for exploring caves as they can clear paths and mine coal. They would also be able to easily mine soft stones like sandstone and netherrack.
I think this would add to the variety of tools used as well as increasing the feeling of achievement from getting your first cobblestone. It would make stone tools actually seem neat. Might go well along with decreasing the spawn rate of iron at higher altitudes, so it takes longer to get iron tools and armor unless you dig down deep. P.S.: I'm aware that there have been suggestions made for how to make wooden tools get used more, but I have not seen any that suggest what I am suggesting.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Wooden tools aren't something that are meant to "get some love" nor be used longer than they truly should. They're nothing more than a bottom tier used to get to the higher ones. What the post above me said, they can at least be furnace fuel.
Your suggestion doesn't make wooden tools much more appealing. People are still gonna jump to stone and then iron tools the second they can and forget all about those weak wooden ones.
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Are you telling me that when I start up a world, I'm going to have to find a lava flow near water in order to get stone tools? What if I don't find one?
There are many ways to get cobblestone:
1.) find a ravine. Most ravines have cobblestone at the bottom because of lava and water flowing down.
2.) explore caves. Caves spawn cobblestone in a variety of ways.
3.) find an NPC village or other structure with cobblestone.
4.) find a chest with a pickaxe in it.
5.) let a creeper explode on rock near you.
6.) collect TNT from a desert temple and use that to blast stone into cobblestone.
Also, finding lava near water is about as common as finding lava. Water is only hard to find in deserts, and sometimes not even then.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
There are many ways to get cobblestone:
1.) find a ravine. Most ravines have cobblestone at the bottom because of lava and water flowing down.
2.) explore caves. Caves spawn cobblestone in a variety of ways.
3.) find an NPC village or other structure with cobblestone.
4.) find a chest with a pickaxe in it.
5.) let a creeper explode on rock near you.
6.) collect TNT from a desert temple and use that to blast stone into cobblestone.
Also, finding lava near water is about as common as finding lava. Water is only hard to find in deserts, and sometimes not even then.
Almost all of those require finding a structure that typically ranges from kind of rare to very rare.
1. Can be found anywhere, but are fairly rare and only above ground less than 50% of the time. And it doesn't guarantee there will be water and lava close enough to each other.
2. There are lots of caves, and while it is true you can find the two items near each other, you're forcing people to blindly search caves randomly with the worst equipment possible.
3. Only found in 3 biomes and if you include jungle temples you can make it 4. Out of several. And even then, there is only a small chance of one appearing.
4. Basically the same as 2 and 3. Only found very rarely. And if you do this you probably get an Iron pick or Diamonds, which skips Stone tools. Unless you want to make another suggestion to force people to use Stone tools longer too down the line.
5. Forcing the player to get into a near death experience to move up from the lowest tool tier is just garbage game design.
6. Finding one of the rarest structures in the game just to advance to tier two? Lolno. Sure you could kill Creepers for TnT, but making a mid to end game item just to move up to tier two? Also no.
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So in order to make an intentionally temporary throwaway tier of tool get used longer you suggest seriously slowing down player progression and progress?
Not only that but also making Minecraft much less accessible to new players (and it's not the easiest game to figure out the first time through). The wooden tools actually do a good job for figuring out tool recipes if players hadn't looked them up on the minecraft wiki by then, since wood is one of the first items a new player is likely to gather.
Further it's obvious that Mojang intended for wooden tools to be a temporary item. First off stone is extremely ubiquitous, 2nd they make wood tools useable as fuel. The game encourages players to dispose of wood tools when they no longer need them.
No support. Further I doubt Mojang would add this as it seems contrary to their intentions for wooden tools.
The biggest flaw I see is, if someone isn't familiar with crafting tools, how would they be familiar with how/where to find naturally occurring cobblestone? No support, sorry.
Wooden tools aren't something that are meant to "get some love" nor be used longer than they truly should. They're nothing more than a bottom tier used to get to the higher ones. What the post above me said, they can at least be furnace fuel.
I'd be more willing to agree with you if wood tools weren't so dramatically outclassed by stone. They should have some other purpose besides existing only so that you can make the one pickaxe that allows you to obtain stone equipment.
That said, this idea is NOT the way to do that. This won't do much except extend the progression gap (in a bad way; this is more annoying than anything) between wood and stone. It actually makes wooden tools even more useless than they are, so once people get stone they'll be even less likely to use wood tools than they are now. Additionally, decreasing iron spawn rate at high altitudes will do next to nothing as people almost always mine at diamond level anyway.
Rather than forcing players to use wooden tools over stone, give wooden tools some incentive to be used instead of stone tools. Perhaps mining blocks with the correct type of wooden tool will occasionally cause said blocks to drop EXP (simulating training with the tool) and killing mobs with a wooden sword will cause them to drop extra EXP.
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Wooden tools already have a unique advantage over tools of all other materials: They can be used as fuel for my furnace!
If you really want to extend the usefulness of wooden tools, then simply increase each tool's measly 1-item fuel value to 1.5-items per plank used to craft it. Then your wooden pick would be useful for about five times as long as it is now.
Also, this wouldn't make wooden tools last longer. It would just make you have to use them longer, which would get a heck of a lot harder, to the point where I probably wouldn't play survival.
Wooden tools aren't something that are meant to "get some love" nor be used longer than they truly should. They're nothing more than a bottom tier used to get to the higher ones. What the post above me said, they can at least be furnace fuel.
I'd be more willing to agree with you if wood tools weren't so dramatically outclassed by stone. They should have some other purpose besides existing only so that you can make the one pickaxe that allows you to obtain stone equipment.
That said, this idea is NOT the way to do that. This won't do much except extend the progression gap (in a bad way; this is more annoying than anything) between wood and stone. It actually makes wooden tools even more useless than they are, so once people get stone they'll be even less likely to use wood tools than they are now. Additionally, decreasing iron spawn rate at high altitudes will do next to nothing as people almost always mine at diamond level anyway.
Rather than forcing players to use wooden tools over stone, give wooden tools some incentive to be used instead of stone tools. Perhaps mining blocks with the correct type of wooden tool will occasionally cause said blocks to drop EXP (simulating training with the tool) and killing mobs with a wooden sword will cause them to drop extra EXP.
You can use wooden tools as fuel, good for your first night if you don't have a lot of coal
PS. No really, if this change is made, i'm never starting another legit survival world again.
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If you want a response, quote me.
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
My solution to this is to make wood picks unable to mine stone, but they can still mine cobblestone. So to get your first stone pick, you must find a naturally occurring source of cobblestone or get lava and water together. There can also be some fun in trying to get lava and water to flow together without a bucket (since you need iron to get a bucket).
Wood picks could still break stone just as fists can--they would speed up the process significantly but would not create cobblestone drops. So the picks would still be useful for exploring caves as they can clear paths and mine coal. They would also be able to easily mine soft stones like sandstone and netherrack.
I think this would add to the variety of tools used as well as increasing the feeling of achievement from getting your first cobblestone. It would make stone tools actually seem neat. Might go well along with decreasing the spawn rate of iron at higher altitudes, so it takes longer to get iron tools and armor unless you dig down deep.
P.S.: I'm aware that there have been suggestions made for how to make wooden tools get used more, but I have not seen any that suggest what I am suggesting.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Your suggestion doesn't make wooden tools much more appealing. People are still gonna jump to stone and then iron tools the second they can and forget all about those weak wooden ones.
NO SUPPORT
As said above.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
1.) find a ravine. Most ravines have cobblestone at the bottom because of lava and water flowing down.
2.) explore caves. Caves spawn cobblestone in a variety of ways.
3.) find an NPC village or other structure with cobblestone.
4.) find a chest with a pickaxe in it.
5.) let a creeper explode on rock near you.
6.) collect TNT from a desert temple and use that to blast stone into cobblestone.
Also, finding lava near water is about as common as finding lava. Water is only hard to find in deserts, and sometimes not even then.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Almost all of those require finding a structure that typically ranges from kind of rare to very rare.
1. Can be found anywhere, but are fairly rare and only above ground less than 50% of the time. And it doesn't guarantee there will be water and lava close enough to each other.
2. There are lots of caves, and while it is true you can find the two items near each other, you're forcing people to blindly search caves randomly with the worst equipment possible.
3. Only found in 3 biomes and if you include jungle temples you can make it 4. Out of several. And even then, there is only a small chance of one appearing.
4. Basically the same as 2 and 3. Only found very rarely. And if you do this you probably get an Iron pick or Diamonds, which skips Stone tools. Unless you want to make another suggestion to force people to use Stone tools longer too down the line.
5. Forcing the player to get into a near death experience to move up from the lowest tool tier is just garbage game design.
6. Finding one of the rarest structures in the game just to advance to tier two? Lolno. Sure you could kill Creepers for TnT, but making a mid to end game item just to move up to tier two? Also no.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
No support.
You can not grasp the power of my avatar changing attack!
Don't be afraid to report vague, wishlisty, or redundant (Maybe all three) suggestions. Leave a post saying what's wrong.
Not only that but also making Minecraft much less accessible to new players (and it's not the easiest game to figure out the first time through). The wooden tools actually do a good job for figuring out tool recipes if players hadn't looked them up on the minecraft wiki by then, since wood is one of the first items a new player is likely to gather.
Further it's obvious that Mojang intended for wooden tools to be a temporary item. First off stone is extremely ubiquitous, 2nd they make wood tools useable as fuel. The game encourages players to dispose of wood tools when they no longer need them.
No support. Further I doubt Mojang would add this as it seems contrary to their intentions for wooden tools.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
I'd be more willing to agree with you if wood tools weren't so dramatically outclassed by stone. They should have some other purpose besides existing only so that you can make the one pickaxe that allows you to obtain stone equipment.
That said, this idea is NOT the way to do that. This won't do much except extend the progression gap (in a bad way; this is more annoying than anything) between wood and stone. It actually makes wooden tools even more useless than they are, so once people get stone they'll be even less likely to use wood tools than they are now. Additionally, decreasing iron spawn rate at high altitudes will do next to nothing as people almost always mine at diamond level anyway.
Rather than forcing players to use wooden tools over stone, give wooden tools some incentive to be used instead of stone tools. Perhaps mining blocks with the correct type of wooden tool will occasionally cause said blocks to drop EXP (simulating training with the tool) and killing mobs with a wooden sword will cause them to drop extra EXP.
If you really want to extend the usefulness of wooden tools, then simply increase each tool's measly 1-item fuel value to 1.5-items per plank used to craft it. Then your wooden pick would be useful for about five times as long as it is now.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
NO SUPPORT.
PROUD USER OF THE STEVE SKIN
You can use wooden tools as fuel, good for your first night if you don't have a lot of coal
No support.
PS. No really, if this change is made, i'm never starting another legit survival world again.
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.