Okay so here are my pitches. I posted some of these idea's on reddit and they liked it so here you guys go.
NEW BIOME: ABYSS
The abyss is a new biome that is kinda creepy to explore. Here it is (here is mine from reddit):
Its like an underwater ravine, except it goes very deep. Is very dark and hard to see. Has lots of natural caverns with air pockets and chest to scavenge. Like natural generated terrain. And yes i said you will find a treasure chest in the caverns filled with loot. Has silt (a new muddy block) that sits at the bottom of the abyss and is only found there. It cannot be crafted and it looks really, really muddy. Has natural sponges that can be found there (in caves and on the walls and etc.)
Not very rare. Probably as rare as lets say, a desert.
---------------------------------------------------------------------------------------------- Why? Because the ocean still needs more variety.
Worth exploring? Yes. For the sponge, silt, new mobs (i'll get to that), and the caverns you can mine into (they are deep so you can find every ore.) Also the treasure chest. ***************************************************************************
NEW MOB: CLAM
Here is an idea from somesome who go's by the name of daily_do_good on reddit. He or she added on to my original abyss idea by adding the clam/pearl idea. Here it is!
Clams. They are purpleish blue and are mainly found in the abyss (some can be found scattered throughout the ocean though.)
They are a passive mob and will try to flee when attacked (they have 5 hitpoints so not that much health.) When they are not fleeing they just sit down on ground or a ledge in the ocean.
They will always drop "themselves." Clams can be used to make clam chowder. Using this recipe:
(gunpowder equals clam.)
Clam chowder restores eight foodpoints.
Clams also rarely drop a pearl.
Pearls are shiny, bright, glass like orbs. You can right click a pearl when you are in a ocean (you can be on a boat and not literally in the water.) Anyways, right clicking the pearl will send it off in the air like an eye of ender.
It will lead you to the nearest Ocean Monument (a new ocean structure Jeb has created for the next update. Here it is here: http://minecraft.gam.../Ocean_monument
Worth going for?
If you want a easier way to find Ocean monuments, yes. And clam chowder restores a pretty good amount of food points.
(here is the link to my idea on reddit: http://www.reddit.co...the_abyss_read/
****************************************************************************************************************************************
NEW MOB: CUTTLEFISH
Cuttlefish are a squid looking mob. They are small and have natural camoflague. Also, they are kinda cute (and i dont usually use that word. Here is proof:)
Okay so they are found in the abyss and in the open ocean. But they are significantly less rare in the abyss.
They travel in packs of around six and are scared of basically everything. If you move torward
one...ZOOM. Its like an ocelot.
Upon death, they drop a tentical. Tenticals can be brewed to make a potion of camoflague. Its like a potion of invisibility, except for it does not show armor or weapons equipped. And it does not make you fully invisibile, but allows you to camoflague into your background (can be anything including the sky.) When you move you are 100% noticeable but when your not moving, it can be hard to spot you. (Mobs will not spot you unless 1 block away.)
Wild cuttlefish have 5 lifepoints.
Can also rarely be fished up.
Cuttlefish can also be used as pets. If you have any kind of flower with you (and its out), the cuttlefish will become interested. Slowly moving torwards you. Dont make any sudden moves or they will speed away.
Once they are 1 block away from you, a little question mark will appear above its head. Thats when you scoop it up with your glass jar. (They are small animals.)
So once you have it in a jar you can empty it into any water source (it has to be 1 block of course.) Anyways once you got your new pet, feed it.
Feed it salmon, clownfish, and normal fish so it can grow. (Pufferfish will kill your pet.) Every 5 fish eaten grows your pet cuttlefish by a little bit. They can get up to 4x bigger than a wild cuttlefish (they appear to be fat.)
Pet cuttlefish show emotions. A scared face will show above its head when another player/mob get to close. The cuttlefish will try to start speeding away, or trembling in fear.
A food symbol above the head means that your pet wants to eat (but it can always eat.) Also, cuttlefish cannot starve to death BTW.
A heart symbol above its head means it wants to play. Playing consist of you throwing a block into the water, and the cuttlefish will grab it and will camoflague into its texture until it gets bored and throws it back.
A fully grown pet cuttlefish will help you defeat hostile creatures.
If a hostile creature walks past a fully grown pet cuttlefish's water source/home, your pet will wrap its tenticals around it. Squeezing it to death (Only can do it to one mob at once before it gets tired and cannot do it for 5 seconds.) The hostile creature has to be 3 blocks away or less, the cuttlefish will swim as near to it as it can.
Also avoids creepers. And hostile mobs do not attack the pet.
Pet cuttlefish start off with 7 lifepoints, but gain one more everytime they grow. (Up to 11 lifepoints.)
-------------------------------------------------------------------------------------------------------------------------------------- Why?
Because the ocean still need more variety.
Worth getting?
If you want to camoflague potion and a new pet that attacks nearby hostile mobs, yes.
***************************************************************************************************************************************
NEW ORE: SEASHALE
Its a new ore only found in the oceans. It is found in the caverns of abyss's in abudance, but also found scattered on the ocean floor.
It looks like a little pale shell when mined. When you mine a seashale ore, you get 4 seashale. 4 seashale crafted like so gives you a seashale block:
(grey dye equals seashale)
Seashale blocks changes colors over time. It starts grey, then changes to dark blue, then to dark green, then yellow, then red, then pink, then dark purple, then back to grey.
Putting a seashale block into the ocean will attract cuttlefish, squid and clams once in a while. They also rarely attract guardians. (A new mob Jeb has created for next snapshot.
Here ya go: http://minecraft.gam...ia.com/Guardian
Seashale blocks also produce a small amount of light. As much as a redstone torch.
Putting seashale into a furnace gives you smooth seashale. Smooth seashale is seashale, except smoother!
It also changes colors more rapidly.
Seashale can also be traded to villagers for medium tier things (swords and stuff.) Be wary, villagers take a lot of seashale.
Worth mineing?
Yes if you want to manually attract ocean mobs. And/or you want to build with the only dynamic block in the game. Or if you want to trade with villagers.
**************************************************************************************************************************************
ALRIGHT GUYS. THANKS FORREADING! HELP ME IMPROVE THESE IDEAS AND ADD ON TO THEM.
I support your idea for the underwater biome. It's quite new and creative. But I do not support your mob ideas. The cuttlefish is irrelevent because you already have water mobs like squids and guardians, which I feel is enough and your clam idea doesn't work because clams are so small and they can't "flee". Also, the clam chowder down't make sense and no one would let their hunger deplete to 2 points left in the first place. I like your ideas for an improved ocean landscape and atmosphere, but I still think parts of it need improvement and need to be worked on.
I support your idea for the underwater biome. It's quite new and creative. But I do not support your mob ideas. The cuttlefish is irrelevent because you already have water mobs like squids and guardians
So why cant we have more? The ocean is a big place. Only two mobs makes it a big empty boring place. Plus guardians are only found by ocean monuments,
which I feel is enough and your clam idea doesn't work because clams are so small and they can't "flee".
Clams cant flee because there small? All they do is try to swim away. You dont have to be big to want to escape.
Also, the clam chowder down't make sense and no one would let their hunger deplete to 2 points left in the first place.
You never know. Things happen.
I like your ideas for an improved ocean landscape and atmosphere, but I still think parts of it need improvement and need to be worked on.
I didn't mean that clams were too small to flee, but the fact that in real life, clams can't move, so it'll be very wierd for clams to be floating around in minecraft.
Though, one thing I can agree on your mobs is your AI that they swim away like ocelots when you go near them. It could be applied t current sea creatures like squids and guardians. It will definitely improve the animal AI
Seaweed is the obvious one. It could be a clone of sugar cane, but grows deep underwater and can be dried in a furnace to make food.
There could be oysters (or perhaps mussels) that grow on stony shores. They could be cooked into food or crafted into some Polynesian crown of shells.
A sea anemone could be an underwater cactus clone. It could be cooked into some sort of dye (like the purple one).
Finally... whales. They're such magnificent beasts. I'd love to be able to listen to a whale song during a voyage or scuba down and watch a migration. They would be only be hostile if provoked and have a lot of hit points. I'm not sure what they would drop, but it'd have to be good. Perhaps an expensive oil of some sort.
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I like the idea of trenches and caves with air pockets but the new mobs may affect the balance of the game. I would be more inclined to support if instead they were for aesthetics like the bat. There could be jellyfish which are basically like bats: they drop nothing, maybe glow a little bit (redstone torch level) and haunt the caves. Other than that they don't interact with players or other mobs. I prefer such small changes, the rest feels like it could upset the balance too much.
The idea of the abyss...I like it. I agree, however, that the chests make it sound like a generated structure. I would take those out. But there would definitely need to be something great down there, something to go down for. That you have listed already. I think there should be some sort of abyss fog, like the void fog, that limits your vision, even if you have torches, glowstone, etc. Like void fog, the farther down, the less vision. I would like to see native mobs there (also mentioned above), passive, neutral, and hostile alike. It would be cool, but probably not practical, to see angler fish (Well, any light-giving fish really) that will provide some floating, dim lights in the middle of the dark ocean, and to give a haunting effect.
For Nasallyone & ImoTheLimo, I also agree about the sea mobs. The whale songs would give something beautiful to listen to when going under. Perhaps they drop oil (multiple of course)? Oil could be used as a fuel, or for crafting...something. I'm sure we could find something. Seaweed could be exclusive to the deep ocean or/and abyss, and could be farmed, though I have no idea what they would drop. Sharks would be a deep ocean danger. They travel alone (I imagine, and if I would encounter them in minecraft, I hope). They would prowl the deep seas, and only the deep seas (Plus abyss), or else those players spawning on lonely islands would have a problem getting to the mainland. Though, of course, the image of the shark fin cutting through the water would be rather interesting. And they would attack fish. Sea Anenomes, sea cactus, agreed
Back to Dirtminer6, the cuttlefish is a nice idea. Sea Ocelots. Interesting. Perhaps a different way to catch them, but a minecraft mob that needs raising after capture before being able to handle mobs is an idea I like. The three-block-strangle-with-tentacle may be a bit much...perhaps it only does damage when the mob gets into the same body of water as it, and then only in the same block (melee attack). Sharks will attempt to eat it if you bring it with you to hunt sea mobs.Shalestone, also nice. And pretty. I would think it should only spawn in abysses, not just at any ocean. Perhaps it can be used in brewing...Clam, interesting. I agree on the part about pearls, not on the part about 8-hunger-heal-clam-chowder. Tone it down a bit, and it will be bearable for me. I think they should be found anywhere from the beach and below, though not sure how they will spawn.
And if I may add my own speculations, I would like, very rarely, to be some sort of abyssal fortress, an atlantis, a huge place that only spawns in the abyss. It could be either shaped like the nether fortress, or it could be castle-like. Anyways, it should be like a lost city, Atlantis-like, that sunk beneath the sea, and is only preserved at the deepest layers by a strange creature...that could perhaps be another boss, or at least a miniboss. The pearls mentioned may lead here. Or maybe pearls are a key to get in. Seaweed will be all over, and will act like cobweb in the small rooms, which shall have treasures of the sea never seen before! (IDK, actually) And there will be a main room, large, that shall have he who has preserved the place for so long, and is intent on keeping others out (Minecraft users not excepted). Guardians will abound, sharks shall dart through the larger openings and rooms, and other things will be plentiful that one sitting in the sun on the beach couldn't even dream about. Walls made of shalestone, and others Just a thought...
EDIT: Looking back, it does seem a bit overblown. Hopefully it isn't too much like a nether fortress with a wither at the center in the overworld...
Its like an underwater ravine, except it goes very deep.
Is very dark and hard to see.
Has lots of natural caverns with air pockets and chest to scavenge. Like natural generated terrain. And yes i said you will find a treasure chest in the caverns filled with loot.
Has silt (a new muddy block) that sits at the bottom of the abyss and is only found there. It cannot be crafted and it looks really, really muddy.
Has natural sponges that can be found there (in caves and on the walls and etc.)
Not very rare. Probably as rare as lets say, a desert.
----------------------------------------------------------------------------------------------
Why?
Because the ocean still needs more variety.
Worth exploring?
Yes. For the sponge, silt, new mobs (i'll get to that), and the caverns you can mine into (they are deep so you can find every ore.) Also the treasure chest.
***************************************************************************
Clams. They are purpleish blue and are mainly found in the abyss (some can be found scattered throughout the ocean though.)
They are a passive mob and will try to flee when attacked (they have 5 hitpoints so not that much health.) When they are not fleeing they just sit down on ground or a ledge in the ocean.
They will always drop "themselves." Clams can be used to make clam chowder. Using this recipe:
(gunpowder equals clam.)
Clam chowder restores eight foodpoints.
Clams also rarely drop a pearl.
Pearls are shiny, bright, glass like orbs. You can right click a pearl when you are in a ocean (you can be on a boat and not literally in the water.) Anyways, right clicking the pearl will send it off in the air like an eye of ender.
It will lead you to the nearest Ocean Monument (a new ocean structure Jeb has created for the next update. Here it is here:
http://minecraft.gam.../Ocean_monument
---------------------------------------------------------------------------------------------------------------------------------
Why?
Because the ocean needs more variety.
Worth going for?
If you want a easier way to find Ocean monuments, yes. And clam chowder restores a pretty good amount of food points.
(here is the link to my idea on reddit:
http://www.reddit.co...the_abyss_read/
****************************************************************************************************************************************
Okay so they are found in the abyss and in the open ocean. But they are significantly less rare in the abyss.
They travel in packs of around six and are scared of basically everything. If you move torward
one...ZOOM. Its like an ocelot.
Upon death, they drop a tentical. Tenticals can be brewed to make a potion of camoflague. Its like a potion of invisibility, except for it does not show armor or weapons equipped. And it does not make you fully invisibile, but allows you to camoflague into your background (can be anything including the sky.) When you move you are 100% noticeable but when your not moving, it can be hard to spot you. (Mobs will not spot you unless 1 block away.)
Wild cuttlefish have 5 lifepoints.
Can also rarely be fished up.
Cuttlefish can also be used as pets. If you have any kind of flower with you (and its out), the cuttlefish will become interested. Slowly moving torwards you. Dont make any sudden moves or they will speed away.
Once they are 1 block away from you, a little question mark will appear above its head. Thats when you scoop it up with your glass jar. (They are small animals.)
So once you have it in a jar you can empty it into any water source (it has to be 1 block of course.) Anyways once you got your new pet, feed it.
Feed it salmon, clownfish, and normal fish so it can grow. (Pufferfish will kill your pet.) Every 5 fish eaten grows your pet cuttlefish by a little bit. They can get up to 4x bigger than a wild cuttlefish (they appear to be fat.)
Pet cuttlefish show emotions. A scared face will show above its head when another player/mob get to close. The cuttlefish will try to start speeding away, or trembling in fear.
A food symbol above the head means that your pet wants to eat (but it can always eat.) Also, cuttlefish cannot starve to death BTW.
A heart symbol above its head means it wants to play. Playing consist of you throwing a block into the water, and the cuttlefish will grab it and will camoflague into its texture until it gets bored and throws it back.
A fully grown pet cuttlefish will help you defeat hostile creatures.
If a hostile creature walks past a fully grown pet cuttlefish's water source/home, your pet will wrap its tenticals around it. Squeezing it to death (Only can do it to one mob at once before it gets tired and cannot do it for 5 seconds.) The hostile creature has to be 3 blocks away or less, the cuttlefish will swim as near to it as it can.
Also avoids creepers. And hostile mobs do not attack the pet.
Pet cuttlefish start off with 7 lifepoints, but gain one more everytime they grow. (Up to 11 lifepoints.)
--------------------------------------------------------------------------------------------------------------------------------------
Why?
Because the ocean still need more variety.
Worth getting?
If you want to camoflague potion and a new pet that attacks nearby hostile mobs, yes.
***************************************************************************************************************************************
It looks like a little pale shell when mined. When you mine a seashale ore, you get 4 seashale. 4 seashale crafted like so gives you a seashale block:
(grey dye equals seashale)
Seashale blocks changes colors over time. It starts grey, then changes to dark blue, then to dark green, then yellow, then red, then pink, then dark purple, then back to grey.
Putting a seashale block into the ocean will attract cuttlefish, squid and clams once in a while. They also rarely attract guardians. (A new mob Jeb has created for next snapshot.
Here ya go:
http://minecraft.gam...ia.com/Guardian
Seashale blocks also produce a small amount of light. As much as a redstone torch.
Putting seashale into a furnace gives you smooth seashale. Smooth seashale is seashale, except smoother!
It also changes colors more rapidly.
Seashale can also be traded to villagers for medium tier things (swords and stuff.) Be wary, villagers take a lot of seashale.
---------------------------------------------------------------------------------------------------------------------------------------
Why?
Because the ocean still needs more variety.
Worth mineing?
Yes if you want to manually attract ocean mobs. And/or you want to build with the only dynamic block in the game. Or if you want to trade with villagers.
**************************************************************************************************************************************
ALRIGHT GUYS. THANKS FOR READING! HELP ME IMPROVE THESE IDEAS AND ADD ON TO THEM.
I HOPE YOU SUPPORT FOR A BETTER OCEAN.
So why cant we have more? The ocean is a big place. Only two mobs makes it a big empty boring place. Plus guardians are only found by ocean monuments,
Clams cant flee because there small? All they do is try to swim away. You dont have to be big to want to escape.
You never know. Things happen.
Fair enough. What?
Though, one thing I can agree on your mobs is your AI that they swim away like ocelots when you go near them. It could be applied t current sea creatures like squids and guardians. It will definitely improve the animal AI
Seaweed is the obvious one. It could be a clone of sugar cane, but grows deep underwater and can be dried in a furnace to make food.
There could be oysters (or perhaps mussels) that grow on stony shores. They could be cooked into food or crafted into some Polynesian crown of shells.
A sea anemone could be an underwater cactus clone. It could be cooked into some sort of dye (like the purple one).
Finally... whales. They're such magnificent beasts. I'd love to be able to listen to a whale song during a voyage or scuba down and watch a migration. They would be only be hostile if provoked and have a lot of hit points. I'm not sure what they would drop, but it'd have to be good. Perhaps an expensive oil of some sort.
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For Nasallyone & ImoTheLimo, I also agree about the sea mobs. The whale songs would give something beautiful to listen to when going under. Perhaps they drop oil (multiple of course)? Oil could be used as a fuel, or for crafting...something. I'm sure we could find something. Seaweed could be exclusive to the deep ocean or/and abyss, and could be farmed, though I have no idea what they would drop. Sharks would be a deep ocean danger. They travel alone (I imagine, and if I would encounter them in minecraft, I hope). They would prowl the deep seas, and only the deep seas (Plus abyss), or else those players spawning on lonely islands would have a problem getting to the mainland. Though, of course, the image of the shark fin cutting through the water would be rather interesting. And they would attack fish. Sea Anenomes, sea cactus, agreed
Back to Dirtminer6, the cuttlefish is a nice idea. Sea Ocelots. Interesting. Perhaps a different way to catch them, but a minecraft mob that needs raising after capture before being able to handle mobs is an idea I like. The three-block-strangle-with-tentacle may be a bit much...perhaps it only does damage when the mob gets into the same body of water as it, and then only in the same block (melee attack). Sharks will attempt to eat it if you bring it with you to hunt sea mobs.Shalestone, also nice. And pretty. I would think it should only spawn in abysses, not just at any ocean. Perhaps it can be used in brewing...Clam, interesting. I agree on the part about pearls, not on the part about 8-hunger-heal-clam-chowder. Tone it down a bit, and it will be bearable for me. I think they should be found anywhere from the beach and below, though not sure how they will spawn.
And if I may add my own speculations, I would like, very rarely, to be some sort of abyssal fortress, an atlantis, a huge place that only spawns in the abyss. It could be either shaped like the nether fortress, or it could be castle-like. Anyways, it should be like a lost city, Atlantis-like, that sunk beneath the sea, and is only preserved at the deepest layers by a strange creature...that could perhaps be another boss, or at least a miniboss. The pearls mentioned may lead here. Or maybe pearls are a key to get in. Seaweed will be all over, and will act like cobweb in the small rooms, which shall have treasures of the sea never seen before! (IDK, actually) And there will be a main room, large, that shall have he who has preserved the place for so long, and is intent on keeping others out (Minecraft users not excepted). Guardians will abound, sharks shall dart through the larger openings and rooms, and other things will be plentiful that one sitting in the sun on the beach couldn't even dream about. Walls made of shalestone, and others Just a thought...
EDIT: Looking back, it does seem a bit overblown. Hopefully it isn't too much like a nether fortress with a wither at the center in the overworld...
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