I was thinking about pyramids the other day and how great they look when they're made out of sand, but how easy it is to knock them down.
Well this should fix the problem.
Adobe Blocks:
These blocks would simply be sand that has been baked a little bit, but not baked in the furnace like glass. Instead the sand will be baked on Torches.
Since sand can rest on top of torches I thought maybe this could be put to good use.
You place the sand onto the torch, and thanks to the texture color changing feature notch has added, the sand gets more and more golden as time goes on.
After 10 (or some other number, maybe 5 or so so that the change is more noticable) increments of getting golder, the block finally turns into a complete block of Adobe:
(Of course it will have a much better texture than this, I want something that looks like a baked sand block, but like golden kind of, something like the sandstone they make pyramids out of but more golden)
(I hope the texture creators can make a better adobe texture than me :/)
the player can now harvest this block with a Stone Pickaxe or higher.
If the player removes the torch from under an adobe block, it will not fall, but if the player tries to remove the torch BEFORE the block fully bakes it will lose its golden hue and fall down, becoming sand again.
To turn the adobe block back into sand, all you have to do is place it in a 2x2 square in the crafting menu and you get your 4 sand back (you need at least 4 Adobe for this)
Another plus for this block is its insulating property.
Once "realism" is added, players in the vicinity of this block will be kept insulated from temperature, as it stores heat during hot days, and keeps the heat during the cold nights, and keeps too-hot and too-cold temperatures out!
(maybe if the player is within 5 blocks of it they don't cool or heat too much?)
Statistics:
* Stacks to 64
* Broken with Stone Pickaxe
* Creeper Resistance/Explosion Resistance: Same as stone, 3x3x3
* Insulates
* Does not fall
Another thing:
Since my mock-up texture is so horrible I just wanted to say that Adobe should have a smoother texture than sand, and should have a golden hue, with a 1px outline of a lighter color around it so that it still looks like blocks from far away (for aesthetics :tongue.gif:)
Well anyway enough of my talk, what does everyone else think about this?
(I really hope this doesn't end up being a doublepost, I tried to post this earlier and Something seemed to mess up...)
I can see where you are going with this idea but I kinda see a problem, what if I've built a pyramid with torches and sand then after awhile it turns into Adobe and I didnt want it to, I kinda like this idea, you could try to tweak it some more
Well this should fix the problem.
Adobe Blocks:
These blocks would simply be sand that has been baked a little bit, but not baked in the furnace like glass. Instead the sand will be baked on Torches.
Since sand can rest on top of torches I thought maybe this could be put to good use.
You place the sand onto the torch, and thanks to the texture color changing feature notch has added, the sand gets more and more golden as time goes on.
After 10 (or some other number, maybe 5 or so so that the change is more noticable) increments of getting golder, the block finally turns into a complete block of Adobe:
(Of course it will have a much better texture than this, I want something that looks like a baked sand block, but like golden kind of, something like the sandstone they make pyramids out of but more golden)
(I hope the texture creators can make a better adobe texture than me :/)
the player can now harvest this block with a Stone Pickaxe or higher.
If the player removes the torch from under an adobe block, it will not fall, but if the player tries to remove the torch BEFORE the block fully bakes it will lose its golden hue and fall down, becoming sand again.
To turn the adobe block back into sand, all you have to do is place it in a 2x2 square in the crafting menu and you get your 4 sand back (you need at least 4 Adobe for this)
Another plus for this block is its insulating property.
Once "realism" is added, players in the vicinity of this block will be kept insulated from temperature, as it stores heat during hot days, and keeps the heat during the cold nights, and keeps too-hot and too-cold temperatures out!
(maybe if the player is within 5 blocks of it they don't cool or heat too much?)
Statistics:
* Stacks to 64
* Broken with Stone Pickaxe
* Creeper Resistance/Explosion Resistance: Same as stone, 3x3x3
* Insulates
* Does not fall
Another thing:
Since my mock-up texture is so horrible I just wanted to say that Adobe should have a smoother texture than sand, and should have a golden hue, with a 1px outline of a lighter color around it so that it still looks like blocks from far away (for aesthetics :tongue.gif:)
Well anyway enough of my talk, what does everyone else think about this?
(I really hope this doesn't end up being a doublepost, I tried to post this earlier and Something seemed to mess up...)
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Maybe it bakes when it's on Redstone torches?
hmmm...seems to expensive.
probably a bad idea, but maybe like this?
I understand if you don't like it, just thought I'd throw it out there.
but I doubt notch will even see this :tongue.gif:
sand cooked with coal = glass?
Also isnt you do a
= clay
Craft:
is brick
[]
is adobe?