While I know that many will link me to a thread also on this, I would rather not hijack the thread, and instead, post my ideas here.
Biomes are not nearly unique enough, and need either unique resources, unique events, or both, to make them more interesting. At the current moment, a swamp is no different than a woods, except in terms of grass colour.
I'll start off with Winter Biomes - Taiga and Tundra.
Taiga:
Taigas are more boreal forests, and would be home to the almighty pine tree, which is more durable than normal wood, and is typically larger. It also is a different colour.
Another unique thing to Taigas would be the random occurences as follows:
Random wooden huts with resources inside them.
Random camp fires.
And random snow drifts.
Tundras:
Tundras would be noticed for being more flat, and containing either more coal, or oil if implemented. They would appear as more barren, and would have plenty of ice (which would be mineable). Ice would serve a purpose - freezing water, making it easy to store, and also to provide a hinderance to boats.
Random Events:
Random igloos.
Random creatures encased in ice (not dying, and if ice is broken or thawed, the creature will escape).
Random 'thin ice'. Thin ice would look exacly like ice, only it would be cracked, and break if stepped on. You would instantly be plunged into the cold, deadly waters (1 damage per 10 seconds, after every 2 damage, the seconds requirement decreases by 1).
Now I'll start on some more wet stuff - Swamps!
Swamps would have muddy water, which is the same as water in every way except that it is brown, unable to be seen through, and makes you move slower. Another thing found in swamps only is mud, which is a block that looks similar to dirt, but causes you to slowly sink into it, and it is very sticky (kinda like ****!). There would also be Swamp-wood, which is more resilient to fire, but also requires a stone or better axe. In swamps, due to the muddy ground, the stone layer is at least twice as deep, and there are a lot less materials. This causes a balance, where swamps are good for wood, but suck in terms of minerals. Also, there would be a lot more danger.
Random Events:
Random mud pits.
Random stilt-houses (like normal houses on stilts).
Random specialized creepers. They lurk in mud, and jump out at you, swim in the mucky water, or jump from the tops of the flatter swamp trees.
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Warriors of Chaos!!!
Khorne, Slaanesh, Tzeentch, Nurgle - So many ways to die, so few times to do so.
Biomes are not nearly unique enough, and need either unique resources, unique events, or both, to make them more interesting. At the current moment, a swamp is no different than a woods, except in terms of grass colour.
I'll start off with Winter Biomes - Taiga and Tundra.
Taiga:
Taigas are more boreal forests, and would be home to the almighty pine tree, which is more durable than normal wood, and is typically larger. It also is a different colour.
Another unique thing to Taigas would be the random occurences as follows:
Random wooden huts with resources inside them.
Random camp fires.
And random snow drifts.
Tundras:
Tundras would be noticed for being more flat, and containing either more coal, or oil if implemented. They would appear as more barren, and would have plenty of ice (which would be mineable). Ice would serve a purpose - freezing water, making it easy to store, and also to provide a hinderance to boats.
Random Events:
Random igloos.
Random creatures encased in ice (not dying, and if ice is broken or thawed, the creature will escape).
Random 'thin ice'. Thin ice would look exacly like ice, only it would be cracked, and break if stepped on. You would instantly be plunged into the cold, deadly waters (1 damage per 10 seconds, after every 2 damage, the seconds requirement decreases by 1).
Now I'll start on some more wet stuff - Swamps!
Swamps would have muddy water, which is the same as water in every way except that it is brown, unable to be seen through, and makes you move slower. Another thing found in swamps only is mud, which is a block that looks similar to dirt, but causes you to slowly sink into it, and it is very sticky (kinda like ****!). There would also be Swamp-wood, which is more resilient to fire, but also requires a stone or better axe. In swamps, due to the muddy ground, the stone layer is at least twice as deep, and there are a lot less materials. This causes a balance, where swamps are good for wood, but suck in terms of minerals. Also, there would be a lot more danger.
Random Events:
Random mud pits.
Random stilt-houses (like normal houses on stilts).
Random specialized creepers. They lurk in mud, and jump out at you, swim in the mucky water, or jump from the tops of the flatter swamp trees.
Warriors of Chaos!!!
Khorne, Slaanesh, Tzeentch, Nurgle - So many ways to die, so few times to do so.